Chapter Four: The Manifest of the Harikan Squall
Be sure to read and follow the guidelines for our forums.
Also, what about that DEX saving throw I missed earlier? Auto-fail? Roll it now?
31/37 HP
Rolls
Initiative - Leth Joins the Fight! - (1d20+3)
(18) + 3 = 21
possible very late dex saving throw? - (1d20+5)
(2) + 5 = 7
Go ahead and take an action, Leth! Mordred and Domarc are up too.
Rolls
Stealth check - (1d20+4)
(6) + 4 = 10
Stealth check (advantage if allowed) - (1d20+4)
(13) + 4 = 17
Domarc runs full tilt to an alleyway nearby. The acolyte looks searchingly in his general direction.
Leth and Mordred, you're up!
He doesn't take much more time, though, and quickly sets an arrow on his bowstring, aiming it at Adan.
29/37 HP
If the arrow hits, I'm using Distracting Strike, which gives the next person to attack Adan advantage.
Rolls
Arrow Attack - (1d20+7)
(9) + 7 = 16
Arrow Damage - (1d8+4)
(6) + 4 = 10
Possible Distracting Strike extra damage (if attack is successful) - (1d8)
(2) = 2
Insight - any guards nearby that can help, and would calling them be a good idea? - (1d20+3)
(15) + 3 = 18
There were the guards Adan sent away, they can't have gotten far, and there's probably other guards on patrol nearby. They're surely less likely to kill the party outright than Adan and his friends, so getting them involved surely couldn't make things much worse...
Mordred, you're up. Zangua go ahead and make your WIS save to see if you're paralyzed next round.
Rolls
WIS Save - (1d20+3)
(3) + 3 = 6
Rolls
Bardic Inspiration - (1d6)
(4) = 4
How far away from us are the bad guys? How spaced apart are they?
How are people with me unleashing a continuous AOE effect on the bad mans (assuming the positioning works out)? It would prevent anyone (us or them) closing for melee without taking damage. Do we have enough ranged attacks to mess them up?
Rolls
Initiative - (1d20+1)
(15) + 1 = 16
Felor and Mordred, you can take actions now.
"We will put your dark magics to an end, Adan!" proclaims Felor. Stretching his hand out towards their opponent, Felor calls upon Fjorgyn to lay her judgement on this practitioner of evil.
Cast Guiding Bolt on Adan.
If it hits, the next attack roll made against this target before the end of my next turn has advantage
Rolls
Ranged attack vs Adan - (1d20+5)
(12) + 5 = 17
Guiding Bolt damage (radiant) - (4d6)
(2256) = 15
Range: Self (15-foot cone)
Components: V, S
Duration: Instantaneous
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that aren’t being worn or carried.