With his hand raised, Talyn unleashes a blast of radiant light that streaks through the air towards the spirit on the party's left. Before it could just get out of the way, the attack strikes its incorporeal form!
Before the spirits swoop in to attack the living prey that all have come, the necromancer smirks. He raises his hand, and from it, an umbral blast of energy streaks out towards Talyn. He curses as the blast misses by but a hair.
The two spirits wail as they soar through the air! G1 rushes right toward Talyn, while G2 rushes to Leif. Both, however, are effected by G'nark's Spiritual Guardians as soon as they enter its area. Both attempt to lay their grave chilled hands on their targets and expedite their path towards death. After either hitting or missing, both take a bonus action to disengage
>> Prusx may go now
OOC:
The green circles are: Guardian Spirits, Spike Growth, and Sickening Radiance
19 G'nark |
15 Necromancer | 26 -> ??? HP, 17 AC, Exhausted 1
10 Talyn Vrinn |
10 Returned Spirits | 4/36, 22/36 HP, AC 13
6 Prusx | <<
5 Leif Greenbottle |
1 Risen Farmers | 64/90, 90/90 HP, AC 13
[ +- ] Solos & Elites
The first boss of the adventure: a "solo" enemy.
Typically these enemy types would be fought alone, but with spell points being a rule in place, he's gonna need all the help he can get.
One of the big things to keep in mind with Solo enemies is that they have access to "paragon actions." They could be called akin to legendary actions. With a paragon action, a Solo can perform any sort of action: move, attack, cast, etc. These can be performed only outside of their turn, so basically after an ally's turn or one of your turns.
As an additional word of warning: each time they perform any form of paragon action, they may reroll a save should they have any ongoing effect on them, along with their reactions. For now, the max any can perform is 3 (party - 1) since Kirin is MIA.
Elites follow the same as above, but only get 1 paragon action no matter what.
As a final note, Solos have interesting things happen when they reach 66% and 33% of their HP
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