Verdant magic pulses from Prusx as she summons a bear from the earth. Life energy fills their limbs as nature provides a limited barrier. The bear, on the other hand, rushes up to the necromancer and makes a pair of slashes at him with mighty paws. The first lands, dealing what seems to be a glancing blow. The other, however, misses as the book, of its own accord, bats the other paw away.
Leif makes a fist crackling with energy and attempts to strike at the ghost that attacked him. However, the gauntlet does not connect - his fist completely phases through the ethereal spirit! He moves away to strike at the next spirit, but finds that it has been sent back to eternal rest by Talyn's precautionary protection.
The necromancer calls out, his voice carries notes of frustration and jest. "
My my! Such a sedimentary bunch! And my, such a lovely pet you've sent to play with me!"
He raises a hand and shouts in a black tongue as he tries to lay a hand on the bear. He however curses as the bear snarls loudly and, for a moment, the necromancer loses that grim facade on his face as he looks more like a sane human. Unfortunately, the book returns to him and he looks painted as he's pulled back into control. In response to one of his spirits being banished, he snaps his fingers and he disappears in a black cloud before reappearing several yards away.
"
Don't get too happy now! Dusting one spirit is nothing compared to the forces that I'll raise here this night!"
The risen farmers, eying the living flesh that has come to them, shamble closer. The first one moves up to Leif and attempts to grapple him! (Leif needs to make a DC 16 Strength save or become grappled)
The other moves closer, staring mindlessly towards the party.
>> Round 2: G'nark is up again
OOC:
The green circles are: Guardian Spirits
19 G'nark | Frightened <<
15 Necromancer | 39 -> ??? HP, 17 AC
10 Talyn Vrinn |
10 Returned Spirits | dead, 22/36 HP, AC 13
6 Prusx |
5 Leif Greenbottle |
1 Risen Farmers | 64/90, 87/90 HP, AC 13
[ +- ] Solos & Elites
The first boss of the adventure: a "solo" enemy.
Typically these enemy types would be fought alone, but with spell points being a rule in place, he's gonna need all the help he can get.
One of the big things to keep in mind with Solo enemies is that they have access to "paragon actions." They could be called akin to legendary actions. With a paragon action, a Solo can perform any sort of action: move, attack, cast, etc. These can be performed only outside of their turn, so basically after an ally's turn or one of your turns.
As an additional word of warning: each time they perform any form of paragon action, they may reroll a save should they have any ongoing effect on them, along with their reactions. For now, the max any can perform is 3 (party - 1) since Kirin is MIA.
Elites follow the same as above, but only get 1 paragon action no matter what.
As a final note, Solos have interesting things happen when they reach 66% and 33% of their HP