Act I-I: The Village of Mayfield

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May 24, 2022 9:39 am
AbbyssalChimera says:
OOC:
Yeah, no, it's darker than it should be. I wont be able to change the brightness until the weekend when I'm back on my PC, unfortunately.
OOC:
no worries :)
May 24, 2022 9:47 am
Prusx chanting magic words and roaring like bear put her moon sickle into the ground and a small creature appears from the ground in between party and necromancer. Right after that everyone in the party feel empowered by druid magic (bear spirit). And she cries in Sylvan "attack the robbed man pointing at necromancer. The summoned creature run toward necromancer and attack him immediately after
OOC:


Action: summon beast (stop concentrating on spike grow)
BA: bear totem (location I8)
Each PC get 13 temp HP!
Summoned creature: move to I6 and attack necr. with multi attack (It obeys verbal commands (no action required by you))
[ +- ] Bestial spirit - land
[ +- ] 2: Summon Beast (Wis)
[ +- ] Spirit Totem

Rolls

Summoned beast attack1 - (1d20+9)

(9) + 9 = 18

Potential damage 1 - (1d8+8)

(5) + 8 = 13

Summoned beast attack2 - (1d20+9)

(7) + 9 = 16

Potential damage 2 - (1d8+8)

(2) + 8 = 10

May 24, 2022 11:11 am
Leif steps leaps and jaunts up to K10, gives G2 a punch with his right thunder gauntlet, and then slides over to G11 and places the left thunder gauntlet into G1
OOC:
G1 and G2 has disadvantage on attack rolls against everyone else but Leif, and he does not provoke AoO when moving away from G2
OOC:
Edit, well crap! I'm supposed to hit the bugges for the disadvantage trick to take effect
[ +- ] Guardian: Thunder Gauntlets.
[ +- ] 2 (3p) : Kinetic Jaunt (C)
Last edited May 24, 2022 11:12 am

Rolls

Thunder Gauntlets - Attack - (1d20+8)

(2) + 8 = 10

Thunder Gauntlets - Damage - (1d8+5)

(8) + 5 = 13

Thunder Gauntlets - Attack - (1d20+8)

(2) + 8 = 10

Thunder Gauntlets - Damage - (1d8+5)

(5) + 5 = 10

May 25, 2022 8:03 pm
In this moment of crisis, G'nark feels true fear in his heart and wishes nothing more than to be away from this necromancer.
Last edited May 25, 2022 8:04 pm

Rolls

Wisdom Save vs Frightened - (1d20+7)

(3) + 7 = 10

May 26, 2022 8:26 am
Verdant magic pulses from Prusx as she summons a bear from the earth. Life energy fills their limbs as nature provides a limited barrier. The bear, on the other hand, rushes up to the necromancer and makes a pair of slashes at him with mighty paws. The first lands, dealing what seems to be a glancing blow. The other, however, misses as the book, of its own accord, bats the other paw away.
Leif makes a fist crackling with energy and attempts to strike at the ghost that attacked him. However, the gauntlet does not connect - his fist completely phases through the ethereal spirit! He moves away to strike at the next spirit, but finds that it has been sent back to eternal rest by Talyn's precautionary protection.

The necromancer calls out, his voice carries notes of frustration and jest. "My my! Such a sedimentary bunch! And my, such a lovely pet you've sent to play with me!"
He raises a hand and shouts in a black tongue as he tries to lay a hand on the bear. He however curses as the bear snarls loudly and, for a moment, the necromancer loses that grim facade on his face as he looks more like a sane human. Unfortunately, the book returns to him and he looks painted as he's pulled back into control. In response to one of his spirits being banished, he snaps his fingers and he disappears in a black cloud before reappearing several yards away.
"Don't get too happy now! Dusting one spirit is nothing compared to the forces that I'll raise here this night!"

The risen farmers, eying the living flesh that has come to them, shamble closer. The first one moves up to Leif and attempts to grapple him! (Leif needs to make a DC 16 Strength save or become grappled)
The other moves closer, staring mindlessly towards the party.

>> Round 2: G'nark is up again
OOC:
The green circles are: Guardian Spirits
19 G'nark | Frightened <<
15 Necromancer | 39 -> ??? HP, 17 AC
10 Talyn Vrinn |
10 Returned Spirits | dead, 22/36 HP, AC 13
6 Prusx |
5 Leif Greenbottle |
1 Risen Farmers | 64/90, 87/90 HP, AC 13
[ +- ] Solos & Elites

Rolls

Deathly Rebuke - (1d20+8)

(1) + 8 = 9

Z2 Wisdom save - (1d20+3)

(17) + 3 = 20

Spirit Guardian Damage Halved - ((3d8)/2)

(122) + 2 = 7

May 26, 2022 9:23 am
OOC:
Leif has advantage Str save ( just as any ally in 30 feet rage of my totem which is located let's say at I8). I've just realised the description i provided previously was incomplete:
[ +- ] Complete description of spirit
May 26, 2022 9:25 am
Leif resist the grable

Rolls

Str (advantage) - Save - (2d20H1+0)

(1417) = 17

May 26, 2022 9:22 pm
OOC:
Woof! Just narrowly avoided being grabbed!
May 27, 2022 12:24 pm
G'nark calls upon his goddess and sends a a bolt of searing white light at the zombie by Leif striking it in the chest.
OOC:
Guiding Bolt at 2nd level. Next attack on Z1 has advantage.
Last edited May 27, 2022 12:26 pm

Rolls

Guiding Bolt attack - (1d20+7)

(8) + 7 = 15

Guiding Bolt Damage (radiant) - (5d6)

(55151) = 17

May 31, 2022 11:14 am
OOC:
We are waiting for @AbbyssalChimera necromancer to do something sinister, so we can kick his but, right?
Jun 6, 2022 11:45 am
OOC:
Nah, those three paragon actions were already used. I prefer to use them after a player turn rather than piling them up after a unit's turn.
Though, it does say so long as it's not their turn. Plus, I'd say it's more prudent to refresh them after his turn.
Averting his eyes, G'nark, servant of the good Lady who presides over fallen souls, raises his hand and unleashes a searing blast of radiant energy. The attack hit the risen farmer square in the chest as it glows with direction from above. Needs to make a DC 16 Wis save against their fear

The Necromancer sneers as he begins to chant. Umbral energy coalesces in his free hand as he points a shadowy ball at the clustered party. Before unleashing it, he shouts, "Tsk tsk tsk! I must say: I expected more from you lot. Now join my army of undead!"
Everyone needs to make a reflex save (DC 16) versus his Necrotic Blast. Fail: 42 necrotic damage, Save: 21 necrotic damage

Talyn is up!
OOC:
The green circles are: Guardian Spirits
19 G'nark | Frightened
15 Necromancer | 39 -> ??? HP, 17 AC
10 Talyn Vrinn | <<
10 Returned Spirits | dead, 22/36 HP, AC 13
6 Prusx |
5 Leif Greenbottle |
1 Risen Farmers | 47/90, 87/90 HP, AC 13
[ +- ] Solos & Elites

Jun 6, 2022 3:24 pm
OOC:
reflex = dex save, right? Carefull now, your pathfinder is showing ;)

Rolls

Dex - Save - (1d20+1)

(5) + 1 = 6

Jun 6, 2022 10:49 pm
OOC:
Not even Pathfinder, just straight 3.5e XD It's so difficult to keep the two separate sometimes. But yes, I meant Dex
Jun 7, 2022 1:17 am
OOC:
Done!
Talyn did his best to avoid the deathball but failed as the necrotizing energy enervated his cells! Barely alive much less standing, Talyn momentarily surrounded himself with a glowing nimbus of healing.

"Ssussun afya!"

With very little of his necrosis healed, he extended a flaming hand and plunging the spirit and zombie nearest him into the fires of purification!

"Fetear reibe!"

He stumbled back a step as the injuries from the malignant energies made him unsteady on his feet, and he hoped blocking the necromancer from seeing them might prevent further immediate attacks.
OOC:
Failed the save so Talyn is down to 3 HP!
Bonus action: Spending 4 uses of Healing Light to regain 11 HP for a total of 14/51 HP.
Action: Casting
[ +- ] Wall of Fire
around the ghost and zombie in L7-L12 and K7-K12. The heated side is the far/right side. Both have to make DC 16 DEX saves or take 30 fire damage, 15 fire damage on a save.
Move: H11.
Last edited June 7, 2022 1:54 am

Rolls

Dex save - (1d20+3)

(3) + 3 = 6

Healing Light - (4d6)

(2612) = 11

Wall of Fire - (5d8+4)

(66347) + 4 = 30

Jun 7, 2022 3:44 am
Leif casts a spell that forms a vortex in reality. Through it he pulls the necromancer next to him, close for a smack down.
OOC:
teleport necromancer to H10
His armor glimmers with renewed energy
[ +- ] 2 (3p) : Vortex Warp
[ +- ] Guardian: Defensive Field. LR
Last edited June 7, 2022 3:50 am

Rolls

necromancer umodded con save DC17 - (1d20)

(4) = 4

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