Chapter 5 - Wave Echo Cave

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Mar 2, 2022 12:59 pm
As Karma searches he keeps looking for tracks as he mutters to himself, "Doesn't feel Dwarf build, but the cleanness is definitely Dwarven."

Rolls

Perception check - (1d20+3)

(8) + 3 = 11

Mar 2, 2022 11:53 pm
Seeing stairs (2), Gerbo makes his way towards them, keeping an eye out for traps or signs of occupancy.

Rolls

Perception - (1d20+2)

(18) + 2 = 20

Mar 3, 2022 2:17 pm
OOC:
I'm kool with a follow the leader as I have no good input as Belanor.
Mar 3, 2022 4:29 pm
Kerisha squeezes herself down the tight passageways. Not feeling particularly comfortable with lack of air, light or anything natural, she nevertheless enthusiastically approaches every avenue with her handaxe at the ready, expecting danger. After the tenth time of nothingness, the enthusiasm wanes and she's more than happy to let Gerbo pick a direction and falls into line.

Rolls

Perception - (1d20-1)

(16) - 1 = 15

Mar 3, 2022 9:29 pm
[DICE ROLLING]

Rolls

BG Initiative - Group 1 - (1d20+2)

(15) + 2 = 17

BG Initiative - Group 2 - (1d20+2)

(13) + 2 = 15

BG Initiative - Group 3 - (1d20+2)

(18) + 2 = 20

Belanor Oloceran: Initiative - (1d20+4)

(10) + 4 = 14

Karma Barksmoker: Initiative - (1d20+1)

(11) + 1 = 12

Gerbo: Initiative - (1d20+4)

(20) + 4 = 24

Kerisha: Initiative - (1d20+0)

(4) = 4

Mar 3, 2022 9:41 pm
The light from Gerbo's lantern throws long shadows against the far wall and to the right of the large cavern at the top of the stairs. Slowly entering the area, you find another set of stairs that lead downward to the east, along with an escarpment that separates this area of the cavern from the next.

With everyone carefully investigating their surroundings it's not long before you notice that the shadows directly to your right seem to be moving about a little too much. Suddenly the shadows start to growl, quickly moving towards you.
OOC:
FOR THE FIRST ROUND ONLY: You may have your character attack at the top of the round, skipping your initiative slot at the end when it comes up. Second round we will go in the order given.

Round 1:
Gerbo
Group 3 (3 Ghouls)
Group 1 (2 Ghouls)
Group 2 (2 Ghouls)
Belanor, Karma, Kerisha
https://i.imgur.com/1oYHiFW.png
Mar 4, 2022 2:08 am
OOC:
Where are they at?
Last edited March 4, 2022 2:08 am
Mar 4, 2022 2:19 am
OOC:
To your right as you come up the stairs, near the ledges.
Mar 4, 2022 4:09 am
Gerbo swears under his breath as he pulls out his hand crossbow and fires at the nearest ghoul.
OOC:
Assuming that misses.
The panicked shot skitters off into the darkness, lost from view. He looks to the others to make sure they're with him before making his next move.
Last edited March 4, 2022 4:10 am

Rolls

Hand Crossbow to hit - (1d20+6)

(3) + 6 = 9

Hand Crossbow damage - (1d6+4)

(4) + 4 = 8

Mar 4, 2022 12:22 pm
OOC:
Was there anything special about the Warhammer Karma purchased.
Karma raises his shield and moves to the top of the stairs, "Nature drive these bogus forms of unnatural mojo before you.".

A sound similar to that of a thousand cicada’s vibrants from Karma.
OOC:
Action: Cast turn undead. (Wisdom DC13)
OOC:
Saving throws below without bonuses. Did it in groups.
[ +- ] Turn Undead
[ +- ] Barksmoker

Rolls

Group 1 - (1d20)

(8) = 8

Group 2 - (1d20)

(13) = 13

Group 3 - (1d20)

(19) = 19

Mar 5, 2022 4:05 am
OOC:
Any other actions before the ghouls go to work?

@Mathfuric - the hammer is +1 to hit, but does normal damage.
Mar 5, 2022 4:18 am
szemely says:
OOC:
Any other actions before the ghouls go to work?

@Mathfuric - the hammer is +1 to hit, but does normal damage.
OOC:
Sweet
Mar 6, 2022 10:06 am
Emerging into the slightly more open space gives Kerisha a bit of relief, but the stalking shadows soon change that. As Gerbo releases his bolt she follows it up with a huck of her handaxe into the shadows.

Rolls

Handaxe to hit - (1d20+5)

(14) + 5 = 19

Handaxe damage - (1d6+3)

(4) + 3 = 7

Mar 6, 2022 8:06 pm
One of the ghouls reaches towards his ear just after Gerbo's bolt flies past, penetrating nothing but the darkness. The creature lets out a growl of annoyance, taking a step forward before it covers both ears with its long, thin hands.

Three other ghouls follow suit, two of which shake their head violently before seemingly working through whatever it was that was bothering them. Two others turn and start trotting off in the other direction, away from Karma and the others.

Kerisha, doing what she does best, goes onto the attack, whipping a hand-axe into the oncoming horde, striking one of undead square in the forehead. The creature's head snaps back, temporarily bringing the ghoul to a stop, before it slowly lifts its head forward and continues moving towards the group.
OOC:
Belanor has the option to go before the Ghouls this round if he wishes.

Round 1:
Gerbo
Group 3 (3 Ghouls)
Group 1 (2 Ghouls) (Turned a moving away)
Group 2 (2 Ghouls) (One is wearing a hand-axe as a hat)
Belanor, Karma, Kerisha
Mar 7, 2022 2:19 pm
OOC:
perfect application for cold touch. I'll attampy an At&t call to one of them.
Belanor finally seeing what the others are going for regrets his decision not to send a champion in his stead. He looks for the nearest one and summons the ghastly hand and let's it loose on the shadow.
[ +- ] Litch Slap(chill Touch) (Cha)

Rolls

Litch Slap to hit - (1d20+5)

(18) + 5 = 23

Litch Slap damage - (1d8)

(7) = 7

Mar 10, 2022 9:14 pm
[ROLLING SOME DICE]

Rolls

G4 attacks? (Be, Ka, Ge, Ke) / Bi, Cl - (1d4, 1d2)

1d4 : (2) = 2

1d2 : (1) = 1

G5 attacks? (Be, Ka, Ge, Ke) / Bi, Cl - (1d4, 1d2)

1d4 : (3) = 3

1d2 : (2) = 2

G6 attacks? (Be, Ka, Ge, Ke) / Bi, Cl - (1d4, 1d2)

1d4 : (3) = 3

1d2 : (2) = 2

G7 attacks? (Be, Ka, Ge, Ke) / Bi, Cl - (1d4, 1d2)

1d4 : (3) = 3

1d2 : (1) = 1

G4 v Karma (Bite) - (1d20+2, 2d6+2)

1d20+2 : (18) + 2 = 20

2d6+2 : (16) + 2 = 9

G3 v Gerbo (Claw) - (1d20+4, 2d4+2)

1d20+4 : (7) + 4 = 11

2d4+2 : (12) + 2 = 5

G3 v Gerbo (Bite) - (1d20+2, 2d6+2)

1d20+2 : (9) + 2 = 11

2d6+2 : (66) + 2 = 14

G3 v Gerbo (Claw) - (1d20+2, 2d4+2)

1d20+2 : (17) + 2 = 19

2d4+2 : (22) + 2 = 6

Gerbo: Constitution save - (1d20+3)

(2) + 3 = 5

Mar 10, 2022 9:32 pm
Piling on the already injured ghoul Belanor calls forth a spectral, skeletal hand that smacks the creature upside the head, sending Kerisha's embedded hand-axe skipping across the ground. Taking one more step forward, the ghoul collapses to the ground in a heap.

One of the four remaining undead rushes Karma, grabs his arm, and starts to chow down. The Cleric is able to break his arm free of the ghoul's grip, but not before the damage is done.

The other three are drawn towards the Rogue and lash out at him with both teeth and claws. While Gerbo is easily able to duck away from the first two, the third manages to scrape its claws across the back of the Gnome's hand, which immediately start to swell up. Gerbo starts to feel his muscles tighten as he prepares to react, but can't seem to move.
OOC:
Karma is engaged with G4 and takes 9HP of damage.
Gerbo is engaged with G5, G6, G7 and has taken 6HP - and has failed his ST and is now Paralyzed. He can make a CON ST v 10 during his turn as his action to be able to move again.

We now fall into initiative order, so Gerbo is up.

Round 2:
Gerbo
Group 3 (3 Ghouls)
Group 1 (2 Ghouls) (Turned a moving away)
Group 2 (1 Ghouls)
Belanor, Karma, Kerisha
Mar 10, 2022 10:35 pm
Gerbo feels the claws dig into his skin and the poison coursing through his veins. His muscles clench tightly as he tries and fails to prevent it. His body quickly adjusts and manages to slowly shrug through the poison.
OOC:
I'm assuming the save is the end of the turn.
Last edited March 10, 2022 10:43 pm

Rolls

Constitution save - (1d20+3)

(8) + 3 = 11

Mar 10, 2022 11:20 pm
OOC:
You are correct, end of the turn.
[INCOMING ROLLS!]

Rolls

Attack Type G4, G5, G6, G7 (1=Bite / 2=Claw) - (1d2, 1d2, 1d2, 1d2)

1d2 : (1) = 1

1d2 : (2) = 2

1d2 : (2) = 2

1d2 : (1) = 1

G4 v Karma (Bite) - (1d20+2, 2d6+2)

1d20+2 : (4) + 2 = 6

2d6+2 : (53) + 2 = 10

G5 v Gerbo (Claw) - (1d20+4, 2d4+2)

1d20+4 : (8) + 4 = 12

2d4+2 : (24) + 2 = 8

G6 v Gerbo (Claw) - (1d20+4, 2d4+2)

1d20+4 : (9) + 4 = 13

2d4+2 : (34) + 2 = 9

G7 v Gerbo (Bite) - (1d20+2, 2d6+2)

1d20+2 : (19) + 2 = 21

2d6+2 : (22) + 2 = 6

Gerbo: Constitution save (10 - if needed) - (1d20+3)

(6) + 3 = 9

Mar 10, 2022 11:32 pm
Looking blankly at its now empty hands, Karma's opponent once more reaches out for the Dwarf's arm, mouth agape and ready for seconds... but is unable to grab hold.

Gerbo having recovered from his paralysis goes on the defensive, bobbing and weaving as two of the Ghouls swipe at him with the sickly claws. Unfortunately this gives the third a change to move in from behind and it plants in teeth into the Gnome's shoulder.
OOC:
Karma is engaged with G4 and takes 9HP of damage.
Gerbo is engaged with G5, G6, G7 (and take an addition 6HP damage - no ST needed).
Round 2:
Gerbo
Group 3 (3 Ghouls)
Group 1 (2 Ghouls) (Turned a moving away)
Group 2 (1 Ghouls)

Belanor, Karma, Kerisha
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