Chapter 5 - Wave Echo Cave

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Apr 18, 2022 8:19 pm
With everyone ready and in position, Gerbo sets the plan in motion. First a quick shot from his crossbow strikes the flaming monster in the back, causing a brief intensification of the flame where the bolt cracks into bone. The rogue then releases his hopping, mechanical frog into the room and as it starts to make its way across the ground, several of the bodies of the fallen begin to stir.
OOC:
Everyone other than Gerbo has a turn, and everyone should roll initiative as well. We'll move into initiative order for the next round.
Apr 18, 2022 8:42 pm
OOC:
Initiative.
Last edited April 18, 2022 8:43 pm

Rolls

Initiative - (1d20+4)

(18) + 4 = 22

Apr 19, 2022 12:32 am
OOC:
I don't like that there's other 'groups'

Rolls

Initiative - (1d20+4)

(14) + 4 = 18

Apr 20, 2022 8:12 pm
OOC:
Bump! Turns for Kerisha and Karma.
Apr 21, 2022 12:33 am
OOC:
Sorry school holidays.
Karma grips his shield and braces for what is to come. He whispers a pray quietly drawing on the strength of nature and holds that power ready to strike those who approach.
OOC:
Action: Hold action on Word of Radiance to hit as Kerisha attacks.
[ +- ] Barksmoker
Last edited April 21, 2022 9:22 am

Rolls

Initiative - (1d20+1)

(16) + 1 = 17

Con save for Word of Radiance(DC13) - (1d20)

(19) = 19

Damage - (1d6)

(5) = 5

Apr 21, 2022 8:46 am
Kerisha readies herself to bring the pain down on the next foe to approach the groups hiding spot.
OOC:
Readied action to hit next foe in range.

Rolls

Initiative - (1d20+0)

(1) = 1

Greatsword to hit - (1d20+5)

(14) + 5 = 19

Greatsword damage - (2d6+3)

(35) + 3 = 11

Apr 21, 2022 7:35 pm
The Flame Skull turns facing the general direction from where the fired bolt came, he floats slowly forward, scanning for the perpetrator. Four of the bodies lift themselves into a standing position and start lumbering after the mechanical frog; clearly fascinated by the metal creature. Four other start to follow slowly behind the flaming skull towards the group.
OOC:
We're into initiative at this point. If you'd like you can carry over your wait actions into real actions during your turn, or you can just wait until something comes close.

Round 1:
Karma, Gerbo, Belanor
Flame Skull
Group 1
Group 2
Kerisha
Apr 22, 2022 2:43 am
Trying to work quietly, Gerbo reloads his crossbow, and draws his rapier, waiting...
OOC:
Using my item interaction to reload and my full action to draw my rapier.
Apr 22, 2022 4:56 am
Karma slows his breathing waiting for the skull to get closer. The Nature Lover realising that the creature will be almost on top of them before he can release the magic, he reshapes it touching Kerisha gently. "May nature protect you best it can."
OOC:
Stop hold action and cast Resistance on Kerisha.
[ +- ] Resistance
[ +- ] Barksmoker
Apr 22, 2022 12:01 pm
OOC:
I've never seen that spell actually used.
Belanor will panic breath but try to remain calm.
OOC:
dodge action "in hiding"
Apr 22, 2022 3:46 pm
[DIE ROLLS]

Rolls

Magic Missile v Kerisha - (3d4+3)

(332) + 3 = 11

Z1 v Kerisha - (1d20+3, 1d6+1)

1d20+3 : (16) + 3 = 19

1d6+1 : (1) + 1 = 2

Z2 v Karma - (1d20+3, 1d6+1)

1d20+3 : (15) + 3 = 18

1d6+1 : (3) + 1 = 4

Z3 v Belanor - (1d20+3, 1d20+3, 1d6+1)

1d20+3 : (17) + 3 = 20

1d20+3 : (12) + 3 = 15

1d6+1 : (3) + 1 = 4

Z4 v Gerbo - (1d20+3, 1d6+1)

1d20+3 : (9) + 3 = 12

1d6+1 : (5) + 1 = 6

Apr 22, 2022 3:58 pm
While four of the long-dead occupy their time toying with a mechanical frog, the others follow the flaming skull of flames closer to the group. Once within striking distance Kerisha jumps into action, her great sword swinging in a huge arc, smashing right into the face of the skull. It lets out screech as the momentum of the blade knocks it back several feet.

The skull shakes in mid-air, producing three tiny skulls which streak towards the barbarian, striking her in quick succession. Quickly following up, the four undead each pick a target and move in to attack. While Karma, Gerbo, and Belanor are able to avoid their attackers, Kerisha isn't as lucky.

On the other side of the room, the four other creatures catch the frog and throw it to the ground. As they turn to move towards the others, a loud catlike hiss catches their attention.
OOC:
Kerisha has taken 13 damage.

Kerisha is up and then we're at the top of round 2.

Round 1:
Karma, Gerbo, Belanor
Flame Skull
Group 1
Group 2

Kerisha
Apr 22, 2022 4:23 pm
OOC:
I have dodge active.
Apr 22, 2022 4:26 pm
OOC:
The rolls to hit with disadvantage were 20 and 15, 15 still hits, right? - oops, nope it doesn't - misread your AC, my apologies... NO DAMAGE! :-)
Apr 22, 2022 4:28 pm
OOC:
oh! Ok my bad, I thought that was 2 attacks for some reason
Apr 22, 2022 4:29 pm
OOC:
@Cave, looks like they rolled twice for you. @DM, Did we hear the hiss? Am I understanding correctly that our current enemies are not doing the hissing?
Apr 22, 2022 4:46 pm
OOC:
Everyone heard the hiss, and it didn't sound like a noise that the enemies that you can see would make.
Apr 22, 2022 5:24 pm
OOC:
Anyone know any large cats?
Apr 22, 2022 7:52 pm
Her excitement causes Kerisha to be sloppy. She may have connected with the skull but she left her defences wide open for retaliation. She is fuming at herself and uses that to fuel her next attack, swinging wildly at the skull.
OOC:
Rage and swing at the big skull

Rolls

Greatsword (Rage) to hit - (1d20+5)

(15) + 5 = 20

Greatsword (Rage) damage - (2d6+5)

(15) + 5 = 11

Apr 22, 2022 8:19 pm
The flamey skull of flames spins in place from the attack and several of its burning teeth fly through the air, leaving small trails of smoke along their path before they clatter onto the ground. The skull's jaw hangs loosely to one side and it appears to be having difficulty remaining afloat.
OOC:
We're at the top of round 2.

Round 2:
Karma, Gerbo, Belanor
Flame Skull
Group 1
Group 2
Kerisha
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