Chapter 5 - Wave Echo Cave

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Apr 22, 2022 11:23 pm
Gerbo jumps out and goes nuts on the skull, doing his best impression of Kerisha.
OOC:
Run in, rapier attack, bonus action crossbow attack. Feel free to ignore sneak attack if Kerisha is not engaged.
Last edited April 22, 2022 11:24 pm

Rolls

Rapier to hit - (1d20+6)

(17) + 6 = 23

Hand Crossbow to hit - (1d20+6)

(14) + 6 = 20

Sneak attack - (2d6)

(44) = 8

Rapier damage - (1d8+4)

(3) + 4 = 7

Hand Crossbow damage - (1d6+4)

(6) + 4 = 10

Apr 22, 2022 11:35 pm
With a quick thrust, Gerbo pierces the skull through its base and then follows up with a quick crossbow attack which shatters the skull of flameyness into pieces which rain down onto the floor.
OOC:
Round 2:
Karma, Gerbo, Belanor
Group 1
Group 2
Kerisha
Apr 23, 2022 5:50 am
Karma looks around quickly as he hears the catlike hiss. "I told you that outer world cat was following us, he has some real fixation problems." He says aloud to no one in particular before walking towards the first group of Zombies and releasing a wave of positivity.
OOC:
Action: Word of Radiance.
All zombies in range
[ +- ] Word of Radiance
[ +- ] Barksmoker

Rolls

Con save (DC13) - (1d20)

(13) = 13

Damage - (1d6)

(6) = 6

Apr 25, 2022 3:49 pm
"Ahh," Belanor let's out as he pulls his sword and begins to slash wildly.

Rolls

Shortsword to hit - (1d20+6)

(15) + 6 = 21

Shortsword damage - (1d6+4)

(2) + 4 = 6

Apr 26, 2022 6:56 pm
[DIE ROLLS]

Rolls

For.... reasons... - (4d6)

(2635) = 16

Z1 v Kerisha - (1d20+3, 1d6+1)

1d20+3 : (9) + 3 = 12

1d6+1 : (4) + 1 = 5

Z2 v Karma - (1d20+3, 1d6+1)

1d20+3 : (10) + 3 = 13

1d6+1 : (4) + 1 = 5

Z3 v Belanor - (1d20+3, 1d6+1)

1d20+3 : (6) + 3 = 9

1d6+1 : (4) + 1 = 5

Z4 v Gerbo - (1d20+3, 1d6+1)

1d20+3 : (18) + 3 = 21

1d6+1 : (2) + 1 = 3

Apr 26, 2022 7:07 pm
Unaffected by the Cleric's prayer, the zombies once again move in. Both Kerisha and Karma easily avoid the clumsy attacks thrown their way, while Belanor's panicked attack throws off his attacker's attempt as he manages to slice the creature deep in the arm with his short sword.

The usually nimble Gerbo is caught flat footed and a Zombie lands a grazing blow across the top of the Rogue's head; which causes more embarrassment than actual harm.

On the other side of the room the hissing, growling, and spitting continues...
OOC:
Z1 Engaged with Kerisha
Z2 Engaged with Karma
Z3 Engaged with Belanor
Z4 Engaged with Gerbo - takes 3 HP of damage.

Kerisha is up, then top of round 3 (others can go as soon as she finishes).

Round 2:
Karma, Gerbo, Belanor
Group 1
Group 2

Kerisha
Apr 27, 2022 4:42 pm
Buoyed up by the shattering of the flaming skull, Kerisha tries to swiftly dispatch the foe in front of her so she can get her hands on a piece of flaming cranium. But her mind is clearly on unnecessary accessorising as she wildly misses her target.
OOC:
2 questions 1: Are the shattered pieces of skull still flaming? 2: Can Kerisha pick up a couple of pieces that are shoulder pad sized meaning Kerisha can walk around with flaming pauldrons???
Last edited April 27, 2022 4:43 pm

Rolls

Greatsword (Rage) to hit - (1d20+5)

(1) + 5 = 6

Greatsword (Rage) damage - (2d6+5)

(14) + 5 = 10

Apr 28, 2022 10:31 am
Not to be deterred Karma again releases a pulse of positive energy targeting the shambling undead.
OOC:
Action: cast word of radiance
[ +- ] Barksmoker

Rolls

Zombie Con save (DC13) - (1d20)

(15) = 15

Damage - (1d6)

(5) = 5

Apr 28, 2022 1:04 pm
Belanor continues his panick.

Rolls

Shortsword to hit - (1d20+6)

(13) + 6 = 19

Shortsword damage - (1d6+4)

(1) + 4 = 5

Apr 29, 2022 7:38 pm
Belanor's brazen use of panicked attacks continues to cause his opponent problems as the zombie walks right into the sorcerer's blade. Karma and Kerisha, however, are unable to deter their foes.
OOC:
1. The skull bits are still flaming.
2. She could wear some if she choses.

Z1 Engaged with Kerisha
Z2 Engaged with Karma
Z3 Engaged with Belanor
Z4 Engaged with Gerbo

Gerbo is up.

Round 3:
Karma, Gerbo, Belanor
Group 1
Group 2
Kerisha
Apr 29, 2022 8:19 pm
In one fluid motion, Gerbo ducks under his zombie and runs to attack the one engaged with Kerisha, hooking his crossbow back onto his belt as he goes.
He giggles uncontrollably for a bit after seeing the sword find its mark. "Keep 'em distracted and I'll do the pokey bit! Hahaha!" He cackles again, forgetting his fear for a moment.
OOC:
Cunning action: Disengage, move, attack.
Last edited April 29, 2022 8:23 pm

Rolls

Rapier to hit - (1d20+6)

(20) + 6 = 26

Rapier damage - (1d8+4)

(6) + 4 = 10

Sneak attack - (2d6)

(23) = 5

May 1, 2022 11:21 pm
OOC:
all that beautiful crit dmg.
May 2, 2022 6:36 pm
[ROLLS]

Rolls

Z2 v Karma - (1d20+3, 1d6+1)

1d20+3 : (11) + 3 = 14

1d6+1 : (3) + 1 = 4

Z3 v Belanor - (1d20+3, 1d6+1)

1d20+3 : (14) + 3 = 17

1d6+1 : (4) + 1 = 5

Z4 v Kerisha - (1d20+3, 1d6+1)

1d20+3 : (20) + 3 = 23

1d6+1 : (6) + 1 = 7

May 2, 2022 6:46 pm
With a quick and brutal pokey, Gerbo strikes down one of the four Zombie attackers. The other three relentlessly continue to pound away, with the Rogue's former attacker now turning its attention to Kerisha, catching her completely off guard with a wallop to the side of her head. Karma is able to absorb his attacker's punch without any harm, but Belanor is not as lucky, catching a Zombie fist right to the face.

On the other side of the room a loud, anguished cry seems to mark the end of the fighting, and four more figures start to lumber in your direction.
OOC:
Belanor takes 5HP of damage.
Kerisha takes 13HP of damage. (before adjustments).

Z2 Engaged with Karma
Z3 Engaged with Belanor
Z4 Engaged with Kerisha

Kerisha is up.

Round 3:
Karma, Gerbo, Belanor
Group 1
Group 2

Kerisha
May 4, 2022 7:58 pm
Kerisha's breathing is becoming more laboured as these shambling foes wear her down. Dazed and confused from the blow to the head, she wildly swings at the nearest moving thing. Connecting with something solid, she slices her worn sword through it to cause as much damage as possible.
Last edited May 4, 2022 7:59 pm

Rolls

Greatsword (Rage) to hit - (1d20+5)

(12) + 5 = 17

Greatsword (Rage) damage - (2d6+5)

(15) + 5 = 11

May 4, 2022 8:26 pm
Kerisha's blade cuts deep into the upper arm of her opponent, severing the limb from the body. The Zombie lets out a angry moan, but doesn't otherwise appear to be bothered that his arm is now flopping on the ground to his side.
OOC:
Z2 Engaged with Karma
Z3 Engaged with Belanor
Z4 Engaged with Kerisha

Top of the order!

Round 4:
Karma, Gerbo, Belanor
Group 1
Group 2
Kerisha
May 4, 2022 9:53 pm
"Ahhh!" Belanor let's out stumbling out of the way. He holds his face and attempt to lose a spell at the opponent.
OOC:
bell leaves threat on purpose and casts

Rolls

Fire bolt to hit - (1d20+5)

(3) + 5 = 8

Fire bolt damage - (1d10)

(10) = 10

May 5, 2022 12:32 am
Wheeling around, Gerbo takes a swing at the new assailant attacking his protector.

Rolls

Rapier to hit - (1d20+6)

(8) + 6 = 14

Rapier damage - (1d8+4)

(6) + 4 = 10

Sneak attack - (2d6)

(12) = 3

May 5, 2022 3:39 am
"Give a dude a break!" The squat nature lover calls out, as he swings his ancient Warhammer at the pile of decaying flesh attacking him.
OOC:
Action: attack with Warhammer
[ +- ] Barksmoker

Rolls

Warhammer vs Zombie2 - (1d20+4)

(9) + 4 = 13

Damage - (1d8+1)

(8) + 1 = 9

May 5, 2022 4:49 pm
With a quick flurry of attacks the immediate threat is neutralized, but four more undead lumber across the room ready to continue the battle.
OOC:
AC of 8, these guys are easy to hit...

Z5 - Z8 are closing in.

Kerisha is up then we can hit the top of the order again.

Round 4:
Karma, Gerbo, Belanor
Group 2

Kerisha
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