Chapter 5 - Wave Echo Cave

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May 6, 2022 1:04 pm
OOC:
oh good! I knew they were easy but wasn't sure if it was that easy!
May 6, 2022 8:41 pm
With her breathing still ragged, Kerisha sees no immediate threat around her, so angrily throws an axe at the oncoming mini-horde. She grins as the ace implants itself in the zombies chest.
OOC:
I assume the oncoming zombies are in ace throwing range. If not she will run at them and throw it
Last edited May 6, 2022 8:43 pm

Rolls

Handaxe to hit - (1d20+5)

(11) + 5 = 16

Handaxe damage - (1d6+3)

(6) + 3 = 9

May 7, 2022 8:50 pm
Kerisha's well placed axe splits the lead Zombie's head wide open. Such a brutal wound would obviously be the undoing of any normal monster, but the Zombie simply moans and continues forward. As they get closer the wounds from their previous battle become obvious as each of the four show fresh claw and bite marks on their limbs and chests.
OOC:
The Zombies are indeed in throwing range.

Top of the order.

Round 5:
Karma, Gerbo, Belanor
Group 2
Kerisha
May 7, 2022 10:40 pm
Staying near his big buddy, Gerbo flexes his hand a bit, readying his rapier for the next incoming attacker. Waiting to strike until the best possible moment.
OOC:
Readying an action to attack when an enemy moves in range of Kerisha.

Rolls

Rapier to hit - (1d20+6)

(10) + 6 = 16

Sneak attack - (2d6)

(16) = 7

Rapier damage - (1d8+4)

(6) + 4 = 10

May 8, 2022 7:01 am
After success with his Warhammer Karma strides, well as much as a Dwarf can stride, forward swing his blunt force weapon at the first available target.
OOC:
Move: to engage zombies
Action: attack with Warhammer
[ +- ] Barksmoker

Rolls

Warhammer vs nearest walking meat tray - (1d20+4)

(4) + 4 = 8

Damage - (1d8+1)

(2) + 1 = 3

May 9, 2022 1:45 pm
Belanor will whimper while covering half his face and launch another magic bolt to the zombitches.

Rolls

Fire bolt to hit - (1d20+5)

(19) + 5 = 24

Fire bolt damage - (1d10)

(9) = 9

May 11, 2022 8:53 am
[DIE ROLLS]

Rolls

Who gets attacked (B, Ka, G, Ke) - (1d4, 1d4)

1d4 : (1) = 1

1d4 : (3) = 3

Z7 attack - (1d20+3, 1d6+1)

1d20+3 : (10) + 3 = 13

1d6+1 : (5) + 1 = 6

Z8 attack - (1d20+3, 1d6+1)

1d20+3 : (7) + 3 = 10

1d6+1 : (1) + 1 = 2

May 11, 2022 9:02 am
Adjusting his swing at the very last moment, Karma smashes his hammer into the side of one of the approaching zombies. Unfazed it raises its arm to attack only to be struck down by a bolt of fire from Belanor. The three remaining creatures move forward allowing Gerbo to lash out, piercing an unsuspecting Zombie through the abdomen and sending it crumbling to the ground.
OOC:
Kerisha is up.

Round 5:
Karma, Gerbo, Belanor
Group 2

Kerisha
May 12, 2022 2:25 am
OOC:
Lucky I spent my money on Ancient Dwarven Warhammer :)
May 12, 2022 7:14 pm
Seeing her companions having all the fun, Kerisha tries to get in on the action, striking at one of the remaining foes with her sword.

Rolls

Greatsword (Rage) to hit - (1d20+5)

(1) + 5 = 6

Greatsword (Rage) damage - (2d6+5)

(23) + 5 = 10

May 13, 2022 10:45 am
In her excitement to get into the action Kerisha puts all of her effort into the power of her attack, swinging recklessly wide of the incoming undead.
OOC:
Two Zombies still standing and we're at the top of the order.


Round 6:
Karma, Gerbo, Belanor
Group 2
Kerisha
May 13, 2022 1:17 pm
Belanor continuing to cower sets out another firebolt.
OOC:
all things considered Belanor isn't doing to bad for like his second 'actual' combat.

Rolls

Fire bolt to hit - (1d20+5)

(20) + 5 = 25

Fire bolt damage - (1d10)

(7) = 7

Fire bolt damage (crit) - (1d10)

(8) = 8

May 14, 2022 12:18 pm
Seeing one of the remaining zombies burst into flames, Karma heads to the non burning one striking out with Warhammer.
OOC:
Move: Engage non burning Zombie
Action: Attack with Warhammer.
[ +- ] Barksmoker

Rolls

Warhammer vs non-burning Zom - (1d20+4)

(16) + 4 = 20

Damage - (1d8+1)

(5) + 1 = 6

May 14, 2022 4:22 pm
Finding that his newly patented "cower-style" fighting technique is paying dividends, Belanor once again sends a fire bolt off in the general direction of one of the approaching undead. One of the zombie lets out a high-pitched moan after being struck in the neck before it becomes fully engulfed in flames and falls to the ground.

Rushing the last remaining creature Karma brings his hammer around and smashes into the zombie's rib cage. Rib's crack as the zombie leans to its side, but it remains on its feet, raising its arm to strike.
OOC:
Only one Zombie left and Gerbo is up.

Round 6:
Karma, Gerbo, Belanor
Group 2
Kerisha
May 14, 2022 9:09 pm
Gerbo grips his rapier tightly and mumbles to himself, "Once more into the breach" and runs forward, doing a super cool jump stab, stretching his limbs to their full length, aiming to hit the creature's neck.
OOC:
Adding sneak attack in case it's engaged with someone.
Last edited May 14, 2022 9:09 pm

Rolls

Rapier to hit - (1d20+6)

(9) + 6 = 15

Rapier damage - (1d8+4)

(1) + 4 = 5

Sneak attack - (2d6)

(43) = 7

May 14, 2022 11:35 pm
[ROLLS]

Rolls

Karma Barksmoker: Wisdom save - (1d20+5)

(16) + 5 = 21

May 14, 2022 11:43 pm
Gerbo's flying, stab 'em in the neck attack works to perfection. The rapier pierces clean through the undead's neck and out its spine. Without a sound it falls to the ground in a heap. With the immediate threat dispatched you are able to take in more of the room and can see there are several exits that could be explored.

A loud purr from across the room breaks the silence. A large, clearly injured, black cat limps forward out of the shadows towards Karma.
OOC:
Six rounds of combat is clearly not the quickest event to handle playing by forum. :-)
May 16, 2022 10:26 am
"Ahh, A panther!"
OOC:
quicker then most!!
May 16, 2022 2:17 pm
OOC:
Forgot to attach the updated map. Will do so this afternoon once I’m done at work.
May 16, 2022 8:29 pm
Kerisha collapses to a knee. Breathing heavy with blood leaking form several places, she has to lean on her sword to steady herself. The flaming remnants of the skull lie scattered around. She crawls to find two suitable pieces to attach to her armor later, once she is patched up. Her eyes then shift to the large cat, recalling what Karma had said to her before and assuming a friendly nature to the beast, she pushes herself up and helps the beast over to the safety of the group.
OOC:
Kerisha is at 16/41hp. Ive lost track of potions recently - did we get any more or was it just the rings?
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