Karma’s eyes widen a little as the inky black cat limps out of the shadows, taken back a little to see it’s wounds as such a powerful beast he thought would be impossible to bring down.
"The talking cat with glowing green eyes from my communion! Macska dude your hurt, yeah Kerisha help."
Karma puts his shield and hammer away while quickly approaching the pair, handing Kerisha a few healing potions he gives a quick prayer before doing an examination of
Macska.
OOC:
Karma will cast guidance before examining and then use as many healing kits as required to fix Macska
OOC:
Sorry for the slow post. I have the following potions and kits listed:
Healers Kit x9 chargers.
Potion of Healing (2d4+2) x6
Potion of Greater Healing (4d4+4) x2
QuantumRiot use what you need on Kerisha.
[ +- ] Barksmoker
Inspiration []
Hp: 21/35
Temp. Hp: 0
Ac: 19
Init: +1
Speed: 25ft
Hit dice (d8): 4/4
Str: 12(+1) Dex: 12(+1) Con: 14(+2) Int: 12(+1) Wis: 16(+3) Cha: 10()
Saving Throws: Str +1, Dex +1, Con +2, Int +1, Wis +5, Cha +2
Senses: Perception 13, Investigation 11, Insight 13
Skills: Acrobatics +1, Animal Handling +5, Arcana +1, Athletics +1, History +3, Insight +3, Investigation +1, Medicine +5, Nature +3, Perception +3, Religion +3, Slight of Hand +1, Stealth +1 (Dis), Survival +3.
Tools: Brewer’s Kit, Herbalism Kit
Languages: Common, Dwarvish, Gnomish
Darkvision 60ft
Advantage against Poison
(Mod +3 /Spell Attack +5 /save DC 13)
1st level spells 2/4
2nd level spells 3/3
Channel Divinity: Turn Undead/Charm Animals and Plants 0/1 SR
Last edited May 17, 2022 9:27 pm