He stops at the arch way leaning against the wall pouting.
Chapter 5 - Wave Echo Cave
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He stops at the arch way leaning against the wall pouting.
"You three, help me with this barricade. You! Go tell Nezznar we've cleared the undead!"
Within a few seconds you can hear the sounds of multiple large creatures sliding heavy objects across the floor on the other side of the door.
"What is your name, Sister?" the voice calls out to Kerisha from behind the door.
She feels slightly disgusted at herself offering to help, but any information she can get will help the group later, and if they can avoid walking into an ambush, that would be ideal.
"We are here to serve Nezznar, the Black Spider, nothing more."
The door opens, revealing a rather large bugbear, with three others moving large crates about the room. His shocked face reveals he was not expecting to see your group on the other side of the door.
"WHO ARE YOU?" he yells loud enough to gain the attention of the other three in the room, who stop what they're doing and watch on.
Kerisha peers into the room, leaning to look around the large frame of the bugbear. "Where is Black Spider?" She tires to think on her feet, which although they are rather large, are not used to being thought on. "we um...heard mine is good and um... may have job here." Not a lie as she definitely remembers Gundren offering them a job in the mine, the bugbear just doesn't need to know where the job offer came from. "Wanted to see who was in charge." She adds a toothy grin for good measure.
Rolls
Persuasion/Deception (same mod) - (1d20-1)
(1) - 1 = 0
Guidence - (1d4)
(4) = 4
3d6 Damage
Casting Time: 1 action
Range/Area: 60ft.
Components: V
Duration: Instantaneous
Attack/Save: WIS 13
Source: PHB, pg. 234
You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn’t have to move away. A deafened creature automatically succeeds on the save.
Inspiration []
Hp: 26/35
Temp. Hp: 0
Ac: 19
Init: +1
Speed: 25ft
Hit dice (d8): 4/4
Str: 12(+1) Dex: 12(+1) Con: 14(+2) Int: 12(+1) Wis: 16(+3) Cha: 10()
Saving Throws: Str +1, Dex +1, Con +2, Int +1, Wis +5, Cha +2
Senses: Perception 13, Investigation 11, Insight 13
Skills: Acrobatics +1, Animal Handling +5, Arcana +1, Athletics +1, History +3, Insight +3, Investigation +1, Medicine +5, Nature +3, Perception +3, Religion +3, Slight of Hand +1, Stealth +1 (Dis), Survival +3.
Tools: Brewer’s Kit, Herbalism Kit
Languages: Common, Dwarvish, Gnomish
Darkvision 60ft
Advantage against Poison
(Mod +3 /Spell Attack +5 /save DC 13)
1st level spells 3/4
2nd level spells 3/3
Channel Divinity: Turn Undead/Charm Animals and Plants 0/1 SR
Dissonant Whispers 0/1 LR
Rolls
BugBear save DC13 - (1d20)
(7) = 7
Damage - (3d6)
(624) = 12
Rolls
Initiative - (1d20+4)
(16) + 4 = 20
Rolls
Belanor Oloceran: Initiative - (1d20+4)
(14) + 4 = 18
Karma Barksmoker: Initiative - (1d20+1)
(2) + 1 = 3
Kerisha: Initiative - (1d20+0)
(12) = 12
BB1, BB2, BB3, BB4 - (1d20+2, 1d20+2, 1d20+2, 1d20+2)
1d20+2 : (15) + 2 = 17
1d20+2 : (2) + 2 = 4
1d20+2 : (11) + 2 = 13
1d20+2 : (6) + 2 = 8
"Damned cat!" he growls, reaching for the blood covered morningstar that hangs from his belt.
"Kill them! They are friends of the cat!"
He steps forward, but before he can unhook his weapon his matted-fur covered hands reach for his ears and he lets out a painful scream. He spins on his heels and starts to run to the opposite exit. This display is enough to cause the other three bugbears in the room a moment of pause before they gather up their courage and start moving towards Kerisha.
Kerisha can use a Reaction to attack the fleeing Bugbear and still take a turn.
BB1 has fled out the far door, but may be back. (Unclear to me if Dissonant Whisper's affect is ongoing or not)
Round 1:
Gerbo, Belanor,
BB1, BB3,
Kerisha,
BB4,
Karma

Range: Self (15-foot cone)
Target: A 15-foot cone originating from you
Components: V S M (A pinch of powder or sand that is colored red, yellow, and blue)
Duration: 1 round
Classes: Sorcerer, Wizard
A dazzling array of flashing, colored light springs from your hand. Roll 6d10; the total is how many hit points of creatures this spell can effect. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring unconscious creatures and creatures that can’t see). Starting with the creature that has the lowest current hit points, each creature affected by this spell is blinded until the spell ends. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d10 for each slot level above 1st.
Rolls
Color Spray - (6d10)
(10121021) = 26
Belanor and Kerisha can still act before we go to Round 1.
Kerisha can use a Reaction to attack the fleeing Bugbear and still take a turn.
BB1 has fled out the far door, but will probably be back.
BB2 is BLINDED until the end of Gerbo's turn in Round 2.
Round 1:
Gerbo, Belanor,
BB1, BB3,
Kerisha,
BB2, BB4
Karma
Belanor unsheaths his weapon wearly of having to use it. He cowers near the arch way hoping that though hes been announced they won't pay him any attention.
Rolls
Greatsword (Rage) to hit fleeing BB - (1d20+5)
(9) + 5 = 14
Greatsword (Rage) damage fleeing BB - (2d6+5)
(56) + 5 = 16
Greatsword (Rage) to hit - (1d20+5)
(1) + 5 = 6
Greatsword (Rage) damage - (2d6+5)
(54) + 5 = 14
BB1 has fled out the far door, but will probably be back.
BB2 is BLINDED until the end of Gerbo's turn in Round 2.
Round 1:
Gerbo, Belanor,
BB1, BB3,
Kerisha,
BB2, BB4
Karma
Rolls
Hand Crossbow to hit (advantage) - (2d20H1+6)
(1912) + 6 = 25
Hand Crossbow damage - (1d6+4)
(3) + 4 = 7
Sneak attack - (2d6)
(62) = 8
Rolls
Litch Slap to hit - (1d20+5)
(2) + 5 = 7
Litch Slap damage - (1d8)
(3) = 3
Rolls
BB3 v Kerisha - (1d20+4, 2d8+2)
1d20+4 : (3) + 4 = 7
2d8+2 : (23) + 2 = 7