Chapter 5 - Wave Echo Cave
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Aug 19, 2022 3:40 pm
Belanor reluctantly follows not wanting to be alone in this slightly scary tunnel.
Aug 19, 2022 7:51 pm
Slowing following the sounds of hissing, Karma comes to a tee in the hallway, to his left the hallway continues for another thirty feet or so, while to his right is a room the group had discovered earlier, but had not entered.
In this room, Macska is doing his best to terrorize a male Drow, quickly slashing at the man's legs before darting off for cover. Standing just outside the rift that divides the room are two bugbears, who appear to be thoroughly amused by the frustrated reactions of the Drow.
Macska glances briefly at Karma and nods his head before hissing and launching into another attack...
In this room, Macska is doing his best to terrorize a male Drow, quickly slashing at the man's legs before darting off for cover. Standing just outside the rift that divides the room are two bugbears, who appear to be thoroughly amused by the frustrated reactions of the Drow.
Macska glances briefly at Karma and nods his head before hissing and launching into another attack...

Aug 21, 2022 7:08 pm
Kerisha smiles, also amused by the skill of the cat in terrorising the Drow. She then starts to wonder if Macska would like to joint their little group. She would quite like that.
Aug 22, 2022 4:21 am
Karma watches the strange cat harassing the Drow, but as it nods to him he becomes even more confused. ‘Do I attack now or do I move on while the Drow and his cranky looking dudes are distracted?’ he asks himself. ’Man this is some heavy confusion.’
He all becomes far to confusing for him and he shakes his head. "We better help the feline dude. Nature give us you positive energies." He say prior to a green glow falling on everyone, he then turns and charges at the Bugbear’s.
Inspiration []
Hp: 30/35
Temp. Hp: 0
Ac: 19
Init: +1
Speed: 25ft
Hit dice (d8): 1/4
Str: 12(+1) Dex: 12(+1) Con: 14(+2) Int: 12(+1) Wis: 16(+3) Cha: 10()
Saving Throws: Str +1, Dex +1, Con +2, Int +1, Wis +5, Cha +2
Senses: Perception 13, Investigation 11, Insight 13
Skills: Acrobatics +1, Animal Handling +5, Arcana +1, Athletics +1, History +3, Insight +3, Investigation +1, Medicine +5, Nature +3, Perception +3, Religion +3, Slight of Hand +1, Stealth +1 (Dis), Survival +3.
Tools: Brewer’s Kit, Herbalism Kit
Languages: Common, Dwarvish, Gnomish
Darkvision 60ft
Advantage against Poison
(Mod +3 /Spell Attack +5 /save DC 13)
1st level spells 2/4
2nd level spells 3/3
Channel Divinity: Turn Undead/Charm Animals and Plants 0/1 SR
Dissonant Whispers 0/1 LR
He all becomes far to confusing for him and he shakes his head. "We better help the feline dude. Nature give us you positive energies." He say prior to a green glow falling on everyone, he then turns and charges at the Bugbear’s.
OOC:
Action: Cast 2nd lvl Bless on Gerbo, Kerisha, Belanor and himself.[ +- ] Bless
You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.
- At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
- At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
[ +- ] Barksmoker
Inspiration []
Hp: 30/35
Temp. Hp: 0
Ac: 19
Init: +1
Speed: 25ft
Hit dice (d8): 1/4
Str: 12(+1) Dex: 12(+1) Con: 14(+2) Int: 12(+1) Wis: 16(+3) Cha: 10()
Saving Throws: Str +1, Dex +1, Con +2, Int +1, Wis +5, Cha +2
Senses: Perception 13, Investigation 11, Insight 13
Skills: Acrobatics +1, Animal Handling +5, Arcana +1, Athletics +1, History +3, Insight +3, Investigation +1, Medicine +5, Nature +3, Perception +3, Religion +3, Slight of Hand +1, Stealth +1 (Dis), Survival +3.
Tools: Brewer’s Kit, Herbalism Kit
Languages: Common, Dwarvish, Gnomish
Darkvision 60ft
Advantage against Poison
(Mod +3 /Spell Attack +5 /save DC 13)
1st level spells 2/4
2nd level spells 3/3
Channel Divinity: Turn Undead/Charm Animals and Plants 0/1 SR
Dissonant Whispers 0/1 LR
Rolls
Initiative - (1d20+1)
(15) + 1 = 16
Aug 22, 2022 2:13 pm
Gerbo, who was leaning on the wall, watching the cat with a casual interest feels the spell go off and straightens up, pulling out his crossbow. "Oh, OK. I guess we're doing this."
Last edited August 22, 2022 2:13 pm
Rolls
Initiative - (1d20+4)
(18) + 4 = 22
Aug 23, 2022 8:14 pm
While everyone prepares themselves for battle, Macska continues to toy with the Drow, darting back and forth, never once appearing to be in any sort of danger. The dark elf's attempts to thwart the ongoing harassment seem surprisingly clumsy given what one would expect from a race known for it grace in movement.
What was once mild amusement for the two onlooking bugbears, now turns into hilarious entertainment, as both start to openingly laugh at the display.
What was once mild amusement for the two onlooking bugbears, now turns into hilarious entertainment, as both start to openingly laugh at the display.
OOC:
If you choose to act you can do so before we fall into initiative order - the occupants of the room have no idea that any of you are standing there.Aug 24, 2022 10:36 am
OOC:
Until one of your actions catch the attention of the occupants of the room you can take as many actions as you please. Macska has them thoroughly distracted.Aug 24, 2022 1:13 pm
OOC:
I have sleep spell? Idk if it'll be enough to do both bugbears, I'm sure it'll get one though?Rolls
Initiative - (1d20+4)
(9) + 4 = 13
Aug 24, 2022 5:57 pm
CaveJohnson says:
OOC:
I have sleep spell? Idk if it'll be enough to do both bugbears, I'm sure it'll get one though?OOC:
Go for it. If we are going to take them out then that's a great start. Rolls
Initiative - (1d20+0)
(7) = 7
Aug 24, 2022 10:13 pm
I seems like the Dwarf Cleric is in slow mode as the rest of the group sort themselves out. The positive energy flows over everyone with flashes of earth colours dancing around them, and Karma hefting his shield and Warhammer while his stumpy legs gain traction to charge the Drow . . .
OOC:
As soon as everyone is ready Karma will charge the Drow thing and smack it.Aug 25, 2022 4:08 pm
[ +- ] Sleep (Cha)
Sleep
PHB
p276
1st-level enchantment
Casting Time: 1 action
Range: 90 feet
Components: V, S, M (a pinch of fine sand, rose petals, or a cricket)
Duration: 1 minute
This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).
Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.
Undead and creatures immune to being charmed aren't affected by this spell.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.
PHB
p276
1st-level enchantment
Casting Time: 1 action
Range: 90 feet
Components: V, S, M (a pinch of fine sand, rose petals, or a cricket)
Duration: 1 minute
This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).
Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.
Undead and creatures immune to being charmed aren't affected by this spell.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.
OOC:
so it sounds like once sleep goes off everybody is wrecking stuff?Belanor shakely moves towards the front of the group. Seeing the two other creatures he re focuses his attempt on them. He shakes out his nerves steeling himself he pops his head and free hand around the corner whispering a lullaby.
He focuses the spell towards the bugbears against the wall before anything else.
Last edited August 25, 2022 4:10 pm
Rolls
Sleep damage - (5d8)
(77376) = 30
Aug 25, 2022 7:40 pm
Although thoroughly enjoying the dance between the Drow and the big black cat, one of the bugbears decides that enough is enough, and slowly lowers himself to the ground. He lets out a few small chuckles before curling up into a fetal position and falling fast asleep. While the other bugbear clearly notices this happening, it is far too interested in the spectacle across the room to even care.
Aug 29, 2022 7:11 pm
Seeing an opening caused by the distraction of the bugbear, Gerbo fires a carefully aimed shot at the bugbear.
OOC:
(not very)OOC:
Told myself I wouldn't forget Bless this time...Last edited August 30, 2022 2:00 am
Rolls
Hand Crossbow to hit (advantage) - (2d20H1+6)
(63) + 6 = 12
Hand Crossbow damage - (1d6+4)
(6) + 4 = 10
Sneak attack - (2d6)
(44) = 8
#blessed - (1d4)
(2) = 2
Aug 30, 2022 1:16 am
Karma charges down the stairs swinging away at the Drow . . .
Action: attack with Warhammer
W/Advantage 17 to hit.
Inspiration []
Hp: 30/35
Temp. Hp: 0
Ac: 19
Init: +1
Speed: 25ft
Hit dice (d8): 1/4
Str: 12(+1) Dex: 12(+1) Con: 14(+2) Int: 12(+1) Wis: 16(+3) Cha: 10()
Saving Throws: Str +1, Dex +1, Con +2, Int +1, Wis +5, Cha +2
Senses: Perception 13, Investigation 11, Insight 13
Skills: Acrobatics +1, Animal Handling +5, Arcana +1, Athletics +1, History +3, Insight +3, Investigation +1, Medicine +5, Nature +3, Perception +3, Religion +3, Slight of Hand +1, Stealth +1 (Dis), Survival +3.
Tools: Brewer’s Kit, Herbalism Kit
Languages: Common, Dwarvish, Gnomish
Darkvision 60ft
Advantage against Poison
(Mod +3 /Spell Attack +5 /save DC 13)
1st level spells 2/4
2nd level spells 2/3
Channel Divinity: Turn Undead/Charm Animals and Plants 0/1 SR
Dissonant Whispers 0/1 LR
OOC:
Remember everyone has Bless, so add a d4 to all attacks and saves.OOC:
Move: engage Drow thingAction: attack with Warhammer
W/Advantage 17 to hit.
[ +- ] Barksmoker
Inspiration []
Hp: 30/35
Temp. Hp: 0
Ac: 19
Init: +1
Speed: 25ft
Hit dice (d8): 1/4
Str: 12(+1) Dex: 12(+1) Con: 14(+2) Int: 12(+1) Wis: 16(+3) Cha: 10()
Saving Throws: Str +1, Dex +1, Con +2, Int +1, Wis +5, Cha +2
Senses: Perception 13, Investigation 11, Insight 13
Skills: Acrobatics +1, Animal Handling +5, Arcana +1, Athletics +1, History +3, Insight +3, Investigation +1, Medicine +5, Nature +3, Perception +3, Religion +3, Slight of Hand +1, Stealth +1 (Dis), Survival +3.
Tools: Brewer’s Kit, Herbalism Kit
Languages: Common, Dwarvish, Gnomish
Darkvision 60ft
Advantage against Poison
(Mod +3 /Spell Attack +5 /save DC 13)
1st level spells 2/4
2nd level spells 2/3
Channel Divinity: Turn Undead/Charm Animals and Plants 0/1 SR
Dissonant Whispers 0/1 LR
Last edited August 30, 2022 1:18 am
Rolls
Ancient Warhammer vs Drow-thing - (1d20+1d4+4)
(6) + (3) + 4 = 13
Damage - (1d8+1)
(2) + 1 = 3
Advantage for attack - (1d20)
(10) = 10
Aug 31, 2022 7:42 pm
Snapping out of her fantasy of prowling the wilds with Macska, Kerisha realises its about to go down and jumps into action. Feeling the positive energy, she takes out a hand axe and flips it in the air before catching it and lobbing it over at the chuckling bugbear, who makes an easy target. Maybe she has been going about this angry barbarian thing all wrong? Maybe the positive energy and good vibes mean she is more deadly?
Last edited August 31, 2022 7:43 pm
Rolls
Handaxe to hit (+bless) - (1d20+1d4+5)
(14) + (4) + 5 = 23
Handaxe damage - (1d6+3)
(5) + 3 = 8
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