My Warhammer vibrates as it slams into the ground where the Drow just was,
"Speedy dude." he says looking at the Drow(thing). He pulls a small mite from his bread and flicks it at his opponent, the bug bites deep and the Drow(thing) feels a haze build over his eyes . . .
OOC:
Action: Cast Blindness/Deafness
[ +- ] Blindness/Deafness
Casting Time: 1 action
Range/Area: 30ft.
Components: V
Duration: 1 minute
Attack/Save: CON 13
Source: PHB, pg. 219
You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
[ +- ] Barksmoker
Inspiration []
Hp: 30/35
Temp. Hp: 0
Ac: 19
Init: +1
Speed: 25ft
Hit dice (d8): 1/4
Str: 12(+1) Dex: 12(+1) Con: 14(+2) Int: 12(+1) Wis: 16(+3) Cha: 10()
Saving Throws: Str +1, Dex +1, Con +2, Int +1, Wis +5, Cha +2
Senses: Perception 13, Investigation 11, Insight 13
Skills: Acrobatics +1, Animal Handling +5, Arcana +1, Athletics +1, History +3, Insight +3, Investigation +1, Medicine +5, Nature +3, Perception +3, Religion +3, Slight of Hand +1, Stealth +1 (Dis), Survival +3.
Tools: Brewer’s Kit, Herbalism Kit
Languages: Common, Dwarvish, Gnomish
Darkvision 60ft
Advantage against Poison
(Mod +3 /Spell Attack +5 /save DC 13)
1st level spells 2/4
2nd level spells 3/3
Channel Divinity: Turn Undead/Charm Animals and Plants 0/1 SR
Dissonant Whispers 0/1 LR