I don't know FATE so I can't really judge on that.
In my view it is RP > Numbers. DnD is quite a strict game, which is great to allow for thinking and planning out of the box and adds a lot of tactical play as well. I enjoy DnD for the same reason as I enjoy both superflexy story driven ttrpgs and enjoy super crunchy video games as Fire Emblem. In the end, I think it is still more an RP game though.
With the posts above I come to understand even better the rule on inspiration on inn-costs and the comment you made earlier on not selling rations. It never even occured to me that someone would want to sell the rations. But now I think of it, I once read a reddit discussion if players could sell their only set of clothes, for they are useless as they have no rules attached to it. That mindset is not the games I would be in.
I admit that I am curious on how you plan to use number crunching to push into the narrative. My gut feeling would say that crunching numbers drives away from narrative.
So far I am ejoying this game, and I just hope that number crunching will not get in the way of RP. As long as they can co-exist, I am fine. This includes combat. RP doesn't stop when initiative is rolled. Characters may do less optimal things in combat based on their motivations.
As for the haggling and info gathering. In my view that should be done by, and have the player roll a skill check based on how they approach the situation. That would be basically be why there are skill profs in the first place. Looking purely at myself, I have a lot of social skills on my character, especially for situations like these.
Last edited April 2, 2022 9:55 am