My experience is that D&D has all enemy die at 0.
This prevents the many multiple problems that would arise if they were not dead at 0. Of course, also I have seen that as GM might want the enemy to only be subdue for whatever reason too. This sometimes happens when the party takes down a key enemy or one that has some info to tell before it dies.
I think it is in the rule that you can strike to subdue but is seldom used. I have been in games where the GM has asked if your strike was a subdue strike in the interest of weather the character really meant to have killing.
Also, no 0 death becomes more of a tracking nightmare if enemy don't die at 0. If you can imagine what that would be like in a larger scale combat. Fairly soon everyone has to double tap everything to ensure death. If there is a rule that targets don't die at 0, lt should be well announced as it is definitely going to alter combat. (double tap.)
Player Characters can live after hitting 0. We are hero types. And hate remaking new characters on the spot.
Last edited April 14, 2022 6:18 pm