OOC Discussion

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Aug 28, 2016 11:50 pm
A lot of games start off pretty quick only to slow a bit once they get started. Also back to school season here in the US, so anyone with kids may be dealing with real life stuff.
Aug 31, 2016 3:17 am
Sorry guys I had a post all written out last night and apparently just closed the tab without hitting the post button. :-/
Was just checking to see why there weren't any responses so far and realized that nothing got posted. I'll recreate tomorrow when I get home from work. Apologies.
Aug 31, 2016 3:34 am
I was curious about what we were waiting for :P
Sep 13, 2016 1:13 am
Where did everyone go? D:
Sep 13, 2016 1:20 am
I'm here just waiting patently.
Sep 13, 2016 2:31 am
Was going to give Luka a chance to respond in Barthen's. If there's nothing by tomorrow when I get home from work, I'm going to move the story along. Looks like we're down to three people now as Winstead has gone inactive and will be removed from the game.
Sep 14, 2016 2:31 am
I think we need more than 3, just saying.
Sep 14, 2016 11:21 pm
Most likely. I'll post for a replacement in the next day or two. In the meantime let's get this story moving. (I'm working on a post now).
Sep 16, 2016 4:17 am
Hello everyone, I believe I'm your replacement. Should get a character up tomorrow, and hopefully be in and making a mess of things by the weekend!

EDIT: What've we got in the party? What roles need fillin'? :)
Last edited September 16, 2016 4:24 am
Sep 17, 2016 12:04 am
Currently we have:

Sampai, who is playing a human fighter.
Holmag, who is playing a dwarven wizard.
OddEyesGardevoir, who is playing a half-elf cleric (although I haven't heard from OddEyesGardevoir in a while, so we may need yet another replacement)

Everyone is at level 2.
Sep 19, 2016 2:00 am
On second thought, maybe it's not a good idea for Colten to sleep in. Perhaps Sir Hallwinter can wake him up? >.>
Sep 23, 2016 3:31 pm
@OddEyesGardevoir: Still with us?
Sep 23, 2016 4:38 pm
Just noticed that OddEyesGardevoir has been inactive for two weeks. So they'll be dropped and I'll post for a replacement.
Sep 25, 2016 5:41 pm
Welcome, Elttat. Take some time to get caught up with the going ons so far and roll up a character in the Character Creation thread. Everyone is at second level at this point.

The gang:
Colten Duveau - Human Fighter
Etch - Warforged Bloodhunter
Delg - Dwarven Wizard
Sep 26, 2016 2:42 am
I'm running a AoR game for some friend tomorrow evening after work, so I MAY not get anything posted for this game until Tuesday (but I'll try to sneak something in late tomorrow).
Oct 7, 2016 10:21 pm
I just realized that Colten cheated with action surge when he fought Klarg, since he shouldn't have action surge yet! Sorry :(
Oct 9, 2016 3:48 pm
Gone and caught myself some sort of weird monkey flu or something and have been mostly out of it since Friday afternoon. I'll get a post up sometime early this week once I've recovered a bit.
Oct 11, 2016 11:33 pm
You okay?
Oct 11, 2016 11:49 pm
Yep, thanks, doing better. I'll have something up here tomorrow and we can get this moving along again.
Dec 15, 2016 3:57 pm
Level 3 is the level of choice for Etch -- here's the critical question -- what kind of Blood Hunter should it be?! The class choices include:

1. Undead Slayer (radiant damage option for crimson rite, as well as bonus damage vs undead)
2. Part-Warlock (access to warlock spells, and melee-focussed pact boons)
3. Potion-Drinker (sort of like potions in the Witcher, access to double-edged boons via special potions; can't share them)
4. Werewolf (yup, not much more needed to say really - it's kind of like a barbarian thing, where your rage mode is wolf-form)

I'm leaning 3 or 4. I have a Pact-Hunter in a face to face game, and the Undead Slayer is cute but it's also the least mechanically interesting (probably the most powerful though).

The potion path is intriguing, but the double-edged nature of the potions makes them difficult to decide if they'd be worth it or not to use - this path is more interesting the more often we short rest (which seems to be every 1-2 battles) as then I can get rid of the potion effect / change my active potion.

The werewolf path is cool, but very strange on a construct. I'd probably want to retheme it in a transformer kind of way instead of a literal werewolf. Which is cool, but maybe a bit too fantastical for the game? I dunno.

Any opinions? I find these kinds of choices difficult, so I welcome considerations/recommendations (mechanical or thematic!).
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