Two closest apes throw stones at Jim and all move closer while picking new stones, though they have to waste time avoiding the trees.
The rest of the apes moves closer with no real problem - moving high up does not slow them down, but they move cautiously.
Character | init | action | notes |
Jim Corman | 16 | Dodge | |
Sharagwyn Sagelight | 15 | cast Mage armor | |
Travers | 15 | Done shield | |
Undril | 14 | Prepare to cast something | |
Apes | 12 | two apes throw stones ad Jim, the rest dodge. All move forward | All apes look aggressive |
Pacan Lathlas | 11 | ?? | |
Nebula | 7 | ?? | |
Ha'aroo Jassan | 7 | ?? |
Now everyone submit their actions:
Pacan, Nebula and Ha'aroo - round 1 actions. The rest of the party - round 2 actions.
Green zone is difficult terrain (except for apes who are app the trees) and provide half cover to anyone in there.
You don't need to describe your exact movement vector, I will put your PC as I see fit. We will be using grid movement in dungeon maps, this is more like free form and I'm OK to let you move a bit more that your speed allow.
Rolls
Ape to hit Jim - (2d20L1+5)
(139) + 5 = 14
Ape to hit Jim - (2d20L1+5)
(1518) + 5 = 20
bludgeoning damae to Jim - (1d6+3)
(6) + 3 = 9