Ha'aroo's eyes flutter open seeing new bandages around his torso and a med kit near Sharagwyn Sagelight and Jim Corman right by his side. Knowing the capabilities of Jim, Ha'aroo grabs Jim arm and looks at both of them and says
"Thank you guys, you're awesome" OOC:
giving Jim a bardic inspiration
Ha'aroo looks and sees Travers and Nebula focused on the enemy ahead, in a split second goes through his weapons and spells and nothing would be able to reach any of the skeletons so he stands up and moves closer to the skeletons and then ducks behind a tree when they are about to reload their bows
Movement: Stand up. Move 15ft
Action: Hide (assuming behind a nearby tree. if no trees when moving closer to skeletons then taking the dash action.)
Bonus Action: Bardic Inspiration to Jim
[ +- ] Bardic Inspiration
You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.
Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.
OOC:
This is what Im doing if im not unconscious due to healing.
Last edited May 12, 2022 8:18 pm