When you state your goal of arrival a guard immediately let you in.
Two more guards meet you the pleasant, breezy, tiled courtyard that includes a splashing fountain and green plants.
An older guard who seem to be in charge one informs:
Please put your stuff into your backpacks, including weapons or spell casting things. They will stay with me safely until your departure.
Visitors can refresh themselves in a washroom to the left of the entrance before meeting residents of the villa.
You see villa is lit with continual flame spells, and soft music (created by magic) plays throughout.
You are then allowed to proceed to the sitting area:
Decorative columns support the arched doorway to sitting area. Rugs and comfortable pillows are arranged on the floor. Narrow windows look into the garden, but these double as arrow slits in case visitors aren’t as friendly as they claim to be.
1. courtyard
2. sitting area
I would also like to allow you interact with environment so far while I'm preparing the post with Syndra's arrival