Gameplay - Dangerous Prisoner

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Jul 7, 2016 6:59 pm
"These brigands have gotten on my last nerve"
OOC:
Kelvin will cast firebolt at the nearest conscious prisoner
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous
You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.
"Did anyone see a key anywhere to get out us out here?"
OOC:
Kelvin will look towards the door to see if there is a key hanging up beyond the bars
Last edited July 7, 2016 7:00 pm

Rolls

Firebolt Attack Roll - (1d20+5)

(5) + 5 = 10

Firebolt Damage - (1d10)

(10) = 10

Perception Check - (1d20)

(18) = 18

Jul 8, 2016 12:53 am
"There's an aberrant force at play among us!" cries the draco-paladin, "It originates with that cackling, inhuman creature at the back of the prison that ripped apart its own chest, and..." Jhishma continues, pointing as carefully as he can to one of the 'men' grappling the one he identified as Glichan, who struggles to follow his Command, "...the evil reek exudes from that one too! There's evil from another world afoot here and it's spreadin' like a plague..."
Jul 8, 2016 4:40 am
Kelvin's Firebolt singes the edges of his target, but didn't hit squarely enough to do damage.
Jul 8, 2016 12:10 pm
Baroril struggles mightily against the man holding him, deciding this time he will end the grapple by knocking his attacker unconscious. As best he can, he attacks the prisoner holding him with his warhammer.

Baroril hears Jhishma's call, and looks toward the bloody, cackling prisoner hanging in chains in the back of the jail, a grim determination set upon his face.
OOC:
If this attack takes the prisoner down, I will move towards the cell containing the chained prisoner Jhishma has marked as evil. Otherwise, I end my turn.

Rolls

Attack (nonlethal) - (1d20+4)

(5) + 4 = 9

Damage (nonlethal plus radiant) - (1d8+2, 1d4)

1d8+2 : (1) + 2 = 3

1d4 : (1) = 1

Jul 8, 2016 2:03 pm
At best, Baroril boops his grappler friendly on the nose.

The man retaliates with a vicious punch of his own, which should be more effective given their apparent nose size differences.

The one on Jhishma continues to deliver a series of overly hard blows to the chest and head, trying to get past his thick armor.

The second one on Jhishma continues to grasp for purchase.

- Need an opposed roll from Jhishma.
- Then it is Nar and Hanson up.
- If they don't respond by later tonight, then I'll move on to Group 2.
- Reminding me of such, I'm dropping a pick lock roll in for Hanson for his prior action.

Qralloq sent a note to Qralloq

Rolls

Punch a dwarf in the nose - (1d20+3, 1d4+1)

1d20+3 : (1) + 3 = 4

1d4+1 : (2) + 1 = 3

Punch a pally in the nose - (1d20+3, 1d4+1)

1d20+3 : (7) + 3 = 10

1d4+1 : (3) + 1 = 4

Grapple attempt on Jhishma (opposed roll please) - (1d20+2)

(18) + 2 = 20

Hanson tries to pick the lock - (1d20+6)

(12) + 6 = 18

Jul 8, 2016 2:57 pm
Jhishma's heavy chain mail armour continues to keep him safe from the unnaturally dangerous blows of the 'prisoner' while he tries to yank himself free of his second assailant.

Rolls

opposed grapple (Str/Athletics) - (1d20+5)

(4) + 5 = 9

Jul 8, 2016 3:03 pm
Jhishma is now double grappled.
Qralloq sent a note to Omenstar
Jul 9, 2016 2:02 pm
Nar tries to club something, Hanson tries to pick a lock. Nar's attack connects but doesn't fell his opponent; Hanson does not fall from the Grease (or get restrained by the Web, see below), and continues to work on the lock.

One of the escaping prisoners snarls in a way that you recognize and casts Web on the bars in front of Hanson and Grok, filling the area from beside Jhishma up to those bars. Abidal then heads for the stairs. Two of the other three rush upstairs, while the third sticks with him, a guards sword in hand.

This leaves one grappling with Kelvin and Baroril, two grappling Jhishma, plus the four that are making an escape.
Grok, Kelvin, and Baroril are up.
Grok needs to make a Dex save DC 14 or be Restrained by the Web.

Rolls

Nar's attack - (1d20+5, 1d8+3)

1d20+5 : (15) + 5 = 20

1d8+3 : (4) + 3 = 7

Hanson picks - (1d20+6)

(14) + 6 = 20

Hanson's Dex save vs Grease - (1d20+6)

(15) + 6 = 21

Hanson's Dex save vs Web DC 14 - (1d20+6)

(20) + 6 = 26

Jul 9, 2016 5:26 pm
Grok tries to bend the bars "Hrrhhhmmf! YOU NO GET AWAY!"

Rolls

Strength check to try to bend the bars - (1d20+4)

(2) + 4 = 6

Dex save vs web I - (1d20+2)

(18) + 2 = 20

Dex save vs web II - (1d20+2)

(5) + 2 = 7

Jul 10, 2016 4:15 am
Grok can't seem to break the bars, but does manage to get himself caught on the Web.
Jul 10, 2016 11:32 am
Qralloq says:
Grok can't seem to break the bars, but does manage to get himself caught on the Web.
OOC:
Doesn't Grok have advantage vs the web due to Danger Sense? Both my rolls were vs the web. I see I forgot about the grease though, I'll roll for it now

Rolls

Dex save vs grease I - (1d20+2)

(1) + 2 = 3

Dex save vs grease II - (1d20+2)

(4) + 2 = 6

Jul 10, 2016 2:00 pm
azira says:
OOC:
Doesn't Grok have advantage vs the web due to Danger Sense? Both my rolls were vs the web. I see I forgot about the grease though, I'll roll for it now
OOC:
Ah, that's what you mean by I and II. To avoid future confusion, just label the second roll as Adv or Advantage.
Grok remains free of the Web but slips on the Grease and falls prone.
Jul 11, 2016 5:33 pm
Kelvin glances over at the web and says;
"Thats not a simple trick to pull off. These devils are Clever, perhaps we should dispatch those we can and regroup before pursuing"
With that Kelvin will again attempt to torch the nearest conscious prisoner with a firebolt
OOC:
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous
You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.
OOC:
my rolls are cursed ;(
Last edited July 11, 2016 5:34 pm

Rolls

Firebolt Attack - (1d20+5)

(4) + 5 = 9

Firebolt Damage - (1d10)

(1) = 1

Jul 11, 2016 6:17 pm
Still struggling against the prisoner grappling him, Baroril swings his hammer mightily in an attempt to free himself.

"Let. Me. Go!" he shouts, grunting with the effort.
OOC:
If this attack works, Baroril will then move to the cell containing the chained prisoner who ripped his own chest open.

EDIT: Nope, the dice hate me too.
Last edited July 11, 2016 6:18 pm

Rolls

Attack, warhammer - (1d20+4)

(1) + 4 = 5

Damage (nonlethal) with radiant damage from Divine Favor - (1d8+2, 1d4)

1d8+2 : (2) + 2 = 4

1d4 : (1) = 1

Jul 11, 2016 10:57 pm
Kelvin and Baroril's attacks both miss.

The three remaining prisoners with you continue to pummel you with their oh so hard (fists?). Two are grappling J, one is grappling B.

Rolls

Strike to Baroril - (1d20+3, 1d4+1)

1d20+3 : (1) + 3 = 4

1d4+1 : (3) + 1 = 4

Strike to Jhishma - (1d20+3, 1d4+1)

1d20+3 : (3) + 3 = 6

1d4+1 : (3) + 1 = 4

Strike to Jhishma - (1d20+3, 1d4+1)

1d20+3 : (16) + 3 = 19

1d4+1 : (1) + 1 = 2

Jul 11, 2016 11:02 pm
Jhishma takes 2 damage.

Nar and Hanson are up.
OOC:
Since Skydut has withdrawn from the game, I'll roll for him. Note: a replacement pally will be joining us.
Result: Nar has knocked out the one on Baroril, who is thus no longer grappled.

Rolls

Nar's attack on the one grappling Baroril - (1d20+5, 1d8+3)

1d20+5 : (17) + 5 = 22

1d8+3 : (1) + 3 = 4

Jul 13, 2016 1:01 am
Hanson unsuccessfully attempts to pick the lock.

The four escaping prisoners, including one you are sure is Abidal, run up the stairs.

Jhishma is up, then Grok, Kelvin, and Baroril.

Rolls

Pick locks - (1d20+6)

(5) + 6 = 11

Jul 13, 2016 2:29 am
OOC:
can you give an summary update of the status of the prisoners in the cell block with us, I've gotten a bit lost
Last edited July 13, 2016 2:30 am
Jul 13, 2016 1:01 pm
There are two prisoners, both are grappling Jhishma. There is also a madman chained up in a cell at the end, but he seems to be inactive.
Jul 13, 2016 1:26 pm
On his turn Grok gets up again, and with a great roar he tries to force the bars again. "Aaarrrgghhh! Stupid bars!"

Rolls

strength vs bars - (1d20+6)

(19) + 6 = 25

dex save vs grease - (1d20+2)

(11) + 2 = 13

dex save vs grease (adv) - (1d20+2)

(11) + 2 = 13

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