You are a young woman who recently died a tragic death. The classes are based on that idea.
You have a few memories from your past life. As your return to a state between living and undead, you will explore the forest and your character. Discovering memories (which you will make up as well), and losing them again. Evolving your tragic backstory as we play.
1) Choose a class and roll for class abilities
2) Roll your stats
3) Roll your weapon (if any)
4) Roll your amor (if any)
5) Roll your starting equipment and scroll (if you have any)
6) Roll on optional tables if you want it
7) Create 3 starting memories + your name. One would be related to the flavor text of your class.
In the module gaining and losing memories is important. Your character's backstory will evolve as we play as you start remembering things.
0. Unarmed (D2)
1. Feumr (D4)
2. Staff (D4)
3. Shortsword (D4)
4. Knife (D4)
5. Warhammer (D6)
6. Sword (D6)
7. Bow (D6), with arrows Presence+10x
8. Flail (D8)
9. Crossbos (D8), with bolts Presence+10x
10. Zweihander (D10)
1. No armor
2. Light armor
3. Medium armor
4. Heavy armor
1: Handcuffs.
2: Candles (Presence+5x)
3: Manacles, and their key.
4: 5 iron spikes, one per limb and one for your neck.
5: Jewelers tools.
6: 30 foot or rope, tied around you.
7: A random Sacred Scroll
8: A spyglass.
9: Crowbar.
10: A pet dead crow, affectionate. d4+2 HP.
11: Communion wafers, d8 of them.
12: A net.
1: 20 ft light chains.
2: Candles (Presence+5x)
3: Manacles, and their key.
4: A prayer-book.
5: Hairpins you can uses as Lockpicks.
6: A brazier.
7: A random Unclean Scroll
8: A bottle of Hemlock (DC 14 Toughness resists, d10 damage).
9: Elegant Perfume.
10: An urn of Ashes, that remain warm.
11: A Crucifix.
12: A bottle of fine wine.
Roll 1x on this table with D6
1: Necklace
2: Signet Ring
3: Hidden Locket.
4: Backpack for 7 items.
5: Sack you were buried in, holds 10 items.
6: Enthusiastically obedient skeleton servant, not bad. d4+2 HP.
1: A missing finger.
2: Trauma-response to raised voices.
3: Prone to freezing up.
4: Missing front teeth.
5: Nervous twitch.
6: Stammers .
7: Limps.
8: Mistrusts authority figures.
9: Blasphemous.
10: Thousand-yard stare.
11: Missing ear.
12: Missing eye.
13: Open wound on the face.
14: Throat gashed open.
15: Frightened by sudden movements.
16: Hangs back, nervous.
17: Hyperventilates.
18: Cheek slashed open.
19:Learned helplessness.
20: Covered in cuts and bruises.
1: Covered in mildew.
2: Smells of wet earth.
3: Pallid.
4: Open wounds piercing her palms.
5: Withered.
6: Scent of formaldehyde.
7: Peeling skin.
8: Stitched back together.
9: Spooks nearby animals.
10: Drips stagnant water.
11: Chilly aura.
12: Fingertips worn down to bare bone.
13: Home to a hive of friendly insects.
14: Grubby.
15: Skin cracked and leathery.
16: Broken teeth.
17: Exposed bones.
18: Somehow immaculately preserved.
19: Bedraggled hair.
20: Neck broken, held at an odd angle.