Game: Grab yourself a seat, friend.
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Rolls
Béke's Grapple DC - (1d20+3)
(15) + 3 = 18
Elnorath's Grapple DC - (1d20+3)
(20) + 3 = 23
Rolls
Acrobatics check - (1d20+5)
(6) + 5 = 11
Rolls
Athletics Check - (1d20+3)
(18) + 3 = 21
Short Sword Attack / Damage (if needed) - (1d20+5, 1d6+3)
1d20+5 : (10) + 5 = 15
1d6+3 : (5) + 3 = 8
Rolls
Hammer - (1d20+5, 1d8+3)
1d20+5 : (17) + 5 = 22
1d8+3 : (6) + 3 = 9
Hammer disadv - (1d20+5)
(9) + 5 = 14
No worries, did the PM not get delivered, that is why I thought you were gone? You still have the burning rag and you aren't at disadvantage, they haven't done darkness yet.
Rolls
Firebolt! - (1d20+5)
(5) + 5 = 10
Firebolt damage? - (1d10)
(2) = 2
Rolls
Strength check - (1d20+3)
(8) + 3 = 11
Rolls
Shillelagh vs Darkmantle, Damage - (1d20+6, 1d8+4)
1d20+6 : (9) + 6 = 15
1d8+4 : (1) + 4 = 5
Sorry it took so long, I have a bad habit of checking the posts on my phone when I wake up and then forget about them when I get on my computer.
Rolls
Short Sword Attack / Damage - (1d20+5, 1d6+3)
1d20+5 : (19) + 5 = 24
1d6+3 : (5) + 3 = 8
Rolls
Throw - (1D20+5)
(13) + 5 = 18
throw - (1d20+5)
(4) + 5 = 9
I believe everyone but Ramiel is going to have to roll to dodge (dex save).
Izen, roll at disadvantage and take half damage on a success. (This is assuming you threw it straight up, as you didn't say you moved or anything, so it would be landing directly on you.)
Everyone else roll normal taking no damage on a success.
Rolls
Fire damage (DC 9) - (1d6)
(5) = 5
Rolls
Dex save - (1d20+7)
(16) + 7 = 23
Rolls
DEX save - (1d20+1)
(14) + 1 = 15
Rolls
Dexterity ST vs 9 - (1d20+3)
(2) + 3 = 5