Game: Grab yourself a seat, friend.

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Jun 25, 2016 1:32 am
Late in the day of Kythorn the twenty-fourth, you see a sight that brings your weary minds some joy. In the distance you see a tavern and being on the road for ten days, spending your nights in the woods or on sides of roads, with little sleep due to the need to keep watch. Your thoughts race of cold drinks, hot food, and a warm soft bed where you can safely lay your head.

Your thoughts are cut short when you hear a gruff voice coming from the woods "Arttia or deaavh!" you see, from behind the bushes and trees, step out a very large half-orc. Nearly 7 feet tall, pushing close to 300 pounds but his face takes you by surprise, he looks no older than 16 or 17. His face is covered in multiple scars, you can tell they were self inflicted to make him look tougher, the majority start deep but shallow out quite considerably. Realizing none of you speak orc, he draws his scimitar, spits towards the party and lets out very rough common "Your gold or your life."
OOC:
What do you do?
Jun 25, 2016 3:08 am
"Whoa there! Tol comes to a stop with his hands up. "You are a big halforc aren't you?" Still appearing non-threatening, the dwarf starts to move to the opposite side of the road away from his friends. "Yes, quite big. Alright Mr...? Ah never mind, Tol waves his hands dismissively. You probably don't want to give me your real name. I mean, if you did, then the guard would know who to track down. Yes, and I'm sure that since we've seen you, they could also create an accurate drawing of your face. Probably put it up all over the roads on wanted posters. Those scars aren't very hard to forget, eh?" Tol strokes his face with a gloved hand. Course, then you'd be quite famous. A wanted criminal, very impressive. The guard chasing you and trying to get you hung. Oh and can't forget bout the rest of the thieves out here. I bet they'd love to steal from or maybe even kill such an important outlaw." Still with hands in front, Tol continues to walk around a wide arc trying to position himself on the other side of the highway robber. "But then, well, you'd be dead. And for what? I've only got thirteen gold pieces, and I'm the rogue? I've stolen it from all my friends purses and packs. They've got nothing left!" The dwarf grimaces, "Oh I probably shouldn't have said that. Now I'm the only one with gold and you'll probably want to grab me. He makes a frightened face.
Last edited July 1, 2016 4:56 pm

Rolls

Deception - (1d20+3)

(10) + 3 = 13

Jun 25, 2016 3:37 am
The half-orc turns with the dwarf, returning the grimace and letting out a bellow "I AM URUZALL. I FEAR NO MAN, DEMON, OR BEAST. YOU THINK YOUR PETTY GUARD THREATS CAN SCARE THE LIKES OF ME." then lets out a scoff. "Now I want your gold or I want your head. And Uruzall ALWAYS gets what he wants." he then takes a few steps closer to Tol.
Jun 25, 2016 4:23 am
A loud slam erupts from the ground as a cask of ale is dropped. Lad, yer gon want ta lisen ta me. An' ya bes be lisenen close now. Drop tha sword an run off ta dem woods ther. Izen straightens up, hefting his hammer over his shoulder and strapping on his shield. Ya haven't any idea how many orks I done cracked. I spen fifty years o' me life training to a kill tha likes a ya, an I spen thirty more doin it. So run while ya still got legs that ain broken. The grizzled veteran is in no way phased by this sad excuse for a berserker. He's killed worse, and a lot of them. This kid best run home before he gets hurt.

Rolls

Intimidate - (1D20+3)

(8) + 3 = 11

Jun 25, 2016 4:53 am
Uruzall whips around relatively quick, for his size, visibly shaken by this veteran. He backs away from Izen "I...I want your guys' gold...and I want it now. No more games, I mean business!" and with that he turns and takes a swing at Tol but Tols' roguish instinct kicks in and he ducks just in time. He lets out a growl, but it isn't as fierce you sense a hint of panic amongst it .
Jun 25, 2016 6:37 am
"Look, Uru was it? My friends and I don't want any trouble, and, well... Tol ducks another swipe from the halforcs massive arms, you don't want to die. None of us do. Fact of life kinda thing. Real deep existence stuff. So why don't you calm down and tell us what's wrong? Hmm?" Tol offers a look of calming kindness.
Last edited July 1, 2016 4:56 pm

Rolls

Persuasion - (1d20+3)

(9) + 3 = 12

Jun 25, 2016 7:52 am
Uruzall sheathes his scimitar "You bring dishonor to me by not doing what I ask, you bring dishonor to me by not fighting me til the death, than you insult me with some cutesy nickname. I am not your friend dwarf...there is nothing wro-". His sentence gets interrupted by more rustling in the woods. You hear him say "biavch...", a word you guess is an orcish swear given his tone. You see him walk over and pull out his crossbow then pick up a badly beaten, somewhere in her mid to late 30's, human. "You just couldn't give me your money and be on your way? How hard is it to toss a satchel my way and leave?" he points the crossbow to her head and in a calm, quiet voice he says "Now...since you clearly don't value your own heads, your gold or her head."
Jun 25, 2016 8:46 am
Hanson follows close beside Izen. Hanson says in a calming smooth tone "Here now lad don't worry I have lots of gold to give you..... if you worked for me? What do you say?" As Hanson lets the Orc think for a second he casts mage hand behind the guy and gets the hand to tap the side where the beaten person isn't there. Once distracted Hanson dashes forward between the victim and the Orc. Shielding the women and yells "Now boys, it's go time!"
Jun 25, 2016 8:54 am
The mention of a lot of gold distracts Uruzall long enough for Hansons plan to work, giving the rest of you a chance to attack.
OOC:
@CNNWAS, look at occ thread.
Jun 25, 2016 12:54 pm
Stepping out from Izen's shadow, Namfoodle steps forward. At his hip hangs a small, leather bound tome, attached to his belt by a dainty chain. As menacingly as he can manage with his trembling hands, he pulls the tome up and opens it to an earmarked page. With a shaking hand, outstretched towards the half-orc, wide eyes darting between his book and his target, Namfoodle stammers, 'M-m-magic missile!'

Three shrieks pierce the air as brilliant bolts of multicolored energy arc towards Uruzall. With a sickening squelch, they slam into his torso, filling the air with the smell of signed flesh.

Rolls

Magic Missile 1 - (1d4+1)

(1) + 1 = 2

Magic Missile 2 - (1d4+1)

(1) + 1 = 2

Magic Missile 3 - (1d4+1)

(3) + 1 = 4

Jun 25, 2016 3:17 pm
Izen wordlessly rushes the orc, swinging his hammer towards the lad's chest.

Rolls

Hammer Time - (1D20+5, 1d8+3)

1D20+5 : (1) + 5 = 6

1d8+3 : (8) + 3 = 11

Jun 25, 2016 5:43 pm
Izen rushes towards the half-orc, just as he is about to swing three bolts of magic strike giving off an awful burnt flesh smell. The blast from the bolts makes the half-orc stumble back something Izen didn't account for, in-turn making him swing wide and hit a nearby tree causing most of the bark to shatter and fly off and send a large crack through the trunk. You gather there was a lot of power behind that swing and if the weapon had any kind of sharp edge on it the tree would of been felled. Grimacing at the burns, he takes aim towards the little gnome that has caused him this pain, he releases the arrow, hitting its mark through the shoulder very close to the neck. Seeing Izen so close to him he drops his crossbow and draws his scimitar, readying for close quarters combat.
OOC:
Namfoodle takes three points piercing damage.
Jun 25, 2016 11:50 pm
Namfoodle stumbles back, eyes wide, as blood soaks his oversized traveling tunic. A desperate glance goes out to his compatriots as the color leaves his face.

'O-o-oh dear...' he stammers as he drops to one knee, taking great care, even in his state, to keep his tome away from the growing circlet of blood. The arrow, looking more akin to a spear in his diminutive body, still resonates with the force that drove it into the gnomish wizard.
OOC:
2 hitpoints left
Last edited June 25, 2016 11:51 pm
Jun 28, 2016 2:24 am
Tol grimaces in concern when the woman is drug out of the brush, "This isn't a simple bandit!" Tol thinks to himself. Then when the gnome takes the crossbow bolt to the shoulder the dwarf rogue snaps, "URUZAL! You daft halforc! You brought this down on yourself!" Tol draws his bow, notches an arrow, and let's it fly at Uruzal's back.
Last edited July 1, 2016 4:57 pm

Rolls

Attack - (1d20+4, 1d6+2)

1d20+4 : (11) + 4 = 15

1d6+2 : (2) + 2 = 4

Sneak Attack - (1d6)

(6) = 6

Jun 30, 2016 10:26 pm
Uruzall lets out a painful roar and a tear streaks down his face. You get the impression he is afraid of death but his only option is fight or die. Gala is no where to be seen, perhaps he is further down the road unaware of the half-orc. You see Hanson defending the fallen woman making sure nothing else happens to her.
Jun 30, 2016 11:54 pm

Gala comes racing down the road, having fallen behind while daydreaming and just now catching up to the fray. Pulling up to Namfoodles side and helping assess his wound Gala draws his longsword and grimaces at Uruzall
Jul 1, 2016 3:14 am
"THAT'S ENOUGH!" Tol shouts at the top of his lungs and drops his bow! Running headlong towards Uruzal, the dwarf throws his whole body into the half-orc, tumbling them both to the ground. "He's beat. Whatever sick plan he had, he's lost!" Tol struggles to hold the Orc down as he continues to shout to his the others. "Someone h-help me with this big damn... agh... half-orc! Grab s-some rope and tie him up! I think we all deserve some ah-answers! And HURRY! He's gettin away!
Last edited July 1, 2016 4:58 pm

Rolls

Grapple - (1d20-1)

(5) - 1 = 4

Jul 1, 2016 12:57 pm
'Uruzal,' sputters Namfoodle, his breath tainted by specks of blood and spittle, 'There is no need to do this.' Namfoodle rises to his feet, his right arm limp at his side, arrow protruding from his shoulder. 'We don't want to kill you, and you don't need to fight us. You've lost, but we have no desire for b-blood shed,' Namfoodle says, doing his best to persuade Uruzal into surrendering.

Rolls

Persuasion Check - (1d20+3)

(14) + 3 = 17

Jul 1, 2016 4:02 pm
OOC:
Izen will hold and wait for Uruzal's reaction. If he doesn't surrender, Izen will try to knock him unconscious with the butt of his hammer.
Jul 1, 2016 5:36 pm
Uruzall drops his weapon, dropping to his knees shortly after while his arms fall limply to his side. You see tears streaming down his face now "I have failed..." he looks towards the woman, takes a large pouch from his belt and tosses it over. When it hits the ground you hear the sound of a lot of coins clink together. He whispers towards her "This is meaningless, coming from me, but i'm sorry." he wipes his eyes, snorts up his runny nose, and spits a mixture of mucus and blood to his side. He looks up at Izen "You said you've killed the likes of me for years." he lowers his head to the ground "Get on with it than."
Jul 1, 2016 5:47 pm
Gala moves to guard Uruzall, making sure to position himself between Namfoodle and Uruzall, sword at the ready but not overly threateningly
Jul 1, 2016 6:10 pm
Upon hearing Gala move, Uruzall turns his head and lets out a weak chuckle "That is unnecessary. Here, it's of no use to me." and he rolls a potion towards Namfoodle then returns his head facing down.
Jul 1, 2016 6:17 pm
Tol stands and begins tying the half-orc's wrist behind his back. He knots the rope tight, but careful to make it as comfortable as possible for him. "Well, this was a fine way to end the day." his words are lighthearted, but his face is grim. "Alright, now for some answers." The dwarf points at the woman as he looks up and down the road. "The tavern is just down the road. We can make our way there with our new acquaintances and finally be under a sturdy roof and into a proper bed by nightfall. What do you say to that everyone?" Tol smiles, but then quickly a look of concern crosses his face, "O'course, this one," gesturing to Uruzall,"might not be the most popular face in the tavern." Tol glances at Namfoodle, and his eyes go wide, "You can barely stand! Grab the brigand and the woman! We head to the tavern now before any more foul luck crosses our path."
Jul 1, 2016 6:33 pm
"Unless you plan on buying me a drink dwarf, I'd prefer to stay here. While were at it untie these ropes, if i'm to die I don't want to be tied up like some pig. If your not planning on killing me than just let me go to find my glory elsewhere." he stands to his feet, bending his wrist. You hear the ropes tense under the strength of him and he gives a smirk. You gather he can break through the ropes anytime he wants but is seemingly waiting to be untied.
Jul 1, 2016 6:54 pm
"Then let's get to the bottom of this! Who is this woman and why was she your prisoner?" Gala presses Uruzall for an answer
Jul 1, 2016 6:59 pm
"Heh, no clue who she is and she's not my prisoner. That bag of gold there," he nods his head to the pouch he threw "got that all from her. She was stubborn but gave it up eventually. She was free to go until you guys came along."
Jul 1, 2016 8:29 pm
Any reason ya find ya glory in robbin' wayward travelers. A lad o' ya strength wastes his skills and dishonors himself. Ya could make yer coin at many a trade. Ther be plenty o' demand for a sword arm if ya can submit yerself to a mite bit o' discipline.
Jul 1, 2016 8:56 pm
"Don't remember saying there was any glory in robbing. I want to be feared, the meanest half-orc the world has ever known. I won't be some hired slave sent to do something for a coward who has to pay for it. Now if you would be so kind." he gestures at the ropes.
Jul 1, 2016 9:36 pm
Namfoodle eyes the potion warily, uncorking it enough to inhale the vapors. Calling back to his days at the Gnomish Academy for Brewing, he makes his best guess at the contents of the potion.

Rolls

Arcana Check - (1d20+4)

(11) + 4 = 15

Jul 1, 2016 9:41 pm
OOC:
It's a basic potion of healing.
Jul 1, 2016 9:53 pm
'Would one of you mind... uh... pulling this arrow out? I'll probably pass out, but if you could bandage me up, I'll save this here potion for a more pertinent occasion ...'

As he says this, Namfoodle's face is beginning to drain of color in anticipation of the ordeal. Fortunately for him, the seeping of blood has seemed to stop.
Jul 1, 2016 10:00 pm
"Untie me gnome and i'll do it. You won't even feel it." Uruzall flashes a smirk.
Jul 1, 2016 10:14 pm
'Oh I'm sure, big guy,' laughs the gnome, 'But I'd sooner trust a mind flayer than the likes of you. You put'r there in the first place.'
Jul 1, 2016 11:38 pm
"All the more reason for me to pull it out than right? C'mon I gave you that potion there, i've come to terms with you guys not wanting to kill me, so allow me to help then let me be on my way." Uruzall returns a very brutish laugh to the gnome.
Jul 2, 2016 12:35 am
"we can't just leave him here if he's going to keep on accosting folks..." Gala looks around the group to gauge the general feeling
Jul 2, 2016 1:00 am
"He has a point. If you ask me, your only options are let me go or kill me. I'm not going to prison. The place is sick, no honor in dying there." Uruzall holds his hands away from his body, "Now can someone untie me or am I going to have to break your pretty rope?"
Jul 2, 2016 1:42 am
Tol looks up at the half-orc as he reaches to untie his bonds. "I'll pay you half my share and you get your own cut too from what we make." The dwarf deftly unties the knots with the precision of a master. "If you'll come with us that is?"

Tol walks over to the woman and leans down to inspect her wounds. "That'll hit two birds with one stone. You'll get your gold... and more, and you'll probably be killed in the process. Traps, monsters, spells. There's no tellin how many things are going to try and kill us where we're going."
Jul 2, 2016 2:07 am
Uruzall chuckles "Half your cut and my own? I like that sound of that. I will follow were you go dwarf. Uruzall, hands now free, walks over to Namfoodle kneels as close down as he can "No hard feelings right friend." he grins, while snapping the fletching off the arrow, pulling the arrow out as quick as possible. It was surprisingly a lot less painful than expected and Namfoodle is able to stay conscious. Examining the woman she has a very large gash on the side of her head, a few minor cuts and bruises on her face. She is unconscious but breathing.
Jul 2, 2016 3:14 am
"Good." the rogue shakes his head at the half-orc. "But understand this, no one here is your friend Uruzal... Until you prove yourself worthy of our friendship. It would have been easier to kill you, but what would that have given? More blood on the ground and wasted lives."

Tol grimaces at the woman, " Gala, Izen, could you carry the woman please? As careful as I know you can." And Namfoodle..." Tol walks and puts a hand on the gnomes shoulder, "I know you're hurt my friend, but we don't know who this woman is. If she is from around here, showing up at the tavern with her looking like this will most assuredly raise some anger from the locals." Tol opens his bag and offers the gnome three gold coins, "I'd like to buy that potion of yours. Your wounds are bad, but she looks terrible."

The dwarf once more turns to Uruzall and points up to his face, feet above him. "You and me have some talkin to do boyo! We'll camp here for the night. In the morning, someone return and fetch us if all is well, and if you can, please bring ale... I'm going to need it."
Last edited July 2, 2016 3:39 am
Jul 2, 2016 3:47 am
"Uruzall is not looking to make friends, Uruzall wants no friends. Lives are not wasted in battle they are given the greatest honor of a glorious death." Upon hearing Tol saying they are camping for the night there he lays on a near by tree, hands behind his head, "If that's what you want, let us chat."
Jul 3, 2016 4:22 pm
"I will take her into town after we give her some care for her injuries and see what can be found out about her, and" nodding towards Uruzall, "that one."
Jul 4, 2016 12:51 am
Tol and Izen start setting up camp, while Uruzall relaxes on a tree. Namfoodle accepts the three gold and hands over the potion to Tol. Tol points towards the woman, Namfoodle gives a nod and administers the potion to the woman. All the minor scrapes and bruises heal up, the large gash stops bleeding and becomes smaller, and her breathing normalizes. Gala takes a clean rag and cleans the left over blood off. She comes to, very wearily, managing to utter "Edmon..." before passing out again due to heavy exhaustion. She seems to be in a stable state and just needs a good nights rest.
OOC:
Namfoodle gains 3 gold and mark off your potion. Tol mark off three gold.
Jul 5, 2016 9:22 pm
Gala, Hanson, and Namfoodle make their way towards the tavern. Gala and Hanson being the tallest carry the woman. Izen and Tol finish up making a basic camp of two tents for the night. Uruzall opens his eyes and looks towards the camp "So...which tent is mine?" and gives a half-hearted chuckle, partly knowing the answer already. He looks over into the forest "Pssh...those fools forgot her pouch of gold. I'm guessin' one of you wants to grab it instead of me." Uruzall flashes a smile.
Jul 6, 2016 1:06 am
Gala will be as careful and also carry on at a reasonable pace trying not to jostle the woman as we walk towards the tavern, brown furrowed in concern over leaving the half orc with Izen and Tol
Jul 6, 2016 2:21 am
I'l get tha coin. You can sleep ova thar. Izen points to a third tent.
Jul 6, 2016 4:53 am
Uruzall lets out a hearty chuckle "Ha! Funny joke, dwarf." Izen picks up the bag of gold, estimating by the weight he guesses it holds around 90 to 125 gold.
OOC:
Roll a perception check, Kenny.
Jul 6, 2016 6:10 am
Tol holds a stern look on his face as he watches Uruzall traipse around the camp. Finally speaking up when the hall-orc walks toward the third tent.

"Who else was with the woman Uruzall?"

The rogue pokes a stick into the fire and gazes uninterested at the flames.

"A woman like that wouldn't t'have been traveling alone, especially this close to nightfall." Tol raises his gaze to stare at the half-orc, already sure that he knows the answer to his question. "She wasn't alone was she?"
Last edited July 6, 2016 6:11 am
Jul 6, 2016 6:55 am
Uruzall smirks "T'was just her, friend. Dumb broad was in the tavern over there parading her big bag of gold. I told her 'Aye you should step out for some fresh air, you're a bit to drunk lady.' Drunken idiot believed me, so I dragged her away from the tavern and demanded the money pouch. She, of course, refused so I gave her a couple good whacks. That's when you lot came along." He looks down the road towards the tavern and lets out a chuckle "You think your buddies are going to come back with some ale?"
Jul 6, 2016 5:28 pm
"Again I'll remind you, we're not friends." Tol stares hard at the half-orc. "You're a coward."

The rogue stands expecting some sort of recourse from Uruzall. "I've known brutes like you my whole life. Strong, angry, powerful. But in the end, all the same. Cowards."

Tol begins to remove his armor and weapons, dropping them carefully on his sleeping roll. It's when he pulls off his undershirt that he stops and steps into the firelight. The dwarfs body isn't as built as others of his race, in fact, he's scrawny by comparisson to Izen, though it's not his physique that draws attention, but the scars. Tol's torsoe, chest, and back are covered in them. Some apprear long like blade marks, others might be burns, still others, magic perhaps. Tol's eyes glisten with tears, "Just like the dwarf that gave me these scars. Just like my father."
Last edited July 6, 2016 5:38 pm
Jul 6, 2016 5:40 pm
OOC:
have any of use seen or already aware of Tol's scarring?
Jul 6, 2016 9:26 pm
Uruzall sneers "It would be wise, dwarf, to not insult me by calling me a coward. You may be paying me but my honor is more important than any ammount of gold." Uruzall spits into the fire Tol is standing by, sending small sparks towards him and a loud sizzle to be heard. "Besides look at you. Scarred by his own father. We are very similar in this manner. he stands up and opens his leather shirt revealing a large scar in the shape of the letter 'D' on his chest. "You see, my father also thought to lay blade on me. I made him kneel before my feet before I removed his head from its body. If anyone is the coward here, it's you..." Uruzall stands and gets in Tols face and gives a smirk "...friend."
OOC:
If Tol removed his undershirt to sleep every night you would of seen them. If not, it is up to skydut/tol if he revealed that information.
Jul 6, 2016 9:31 pm
Izen grumbles to himself before looking up towards the half-ork. Ya don' get ta talk about honor, thief. Ya attack them peoples weaka than yarself. Tha orks I fought, they had honor. They fought for the glory of tha clan and to get betta lan's for they kin. They fought with all they had; to the last man, 'ery time. Ya'r a highwayman, not a warrior. In time ya may be able to prove me wrong. When dat happens, ya may have my respect, an' ya may get to talk about ya honor.
Last edited July 6, 2016 9:39 pm

Rolls

Perception - (1D20+3)

(20) + 3 = 23

Jul 6, 2016 9:36 pm
HypCo sent a note to KennyGardnerIII
Jul 6, 2016 9:40 pm
Izen stops, picks up the boy's body, and returns to camp with it. Now then, who's this?
Jul 6, 2016 10:07 pm
Seeing Izen return with the boys body, Uruzall, without any words takes off in a dead sprint away from the tavern.
OOC:
Tol is close enough to try to stop him.
Jul 6, 2016 10:35 pm
Izen chases after, trying to catch the ork.
Jul 6, 2016 10:41 pm
OOC:
Yes. My friends have seen my scars, but I've only ever mentioned, "I had a rough life growing up."
When Izen comes towards the camp holding the boy, Tol is already prepared to launch and attack. Knowing all along that Uruzall was a liar as much as a thief.

When the half-orc starts to flee, the dwarf quickly draws a dagger from his boot and launches himself at the running fighters legs, if nothing else than to trip him to the ground.

Rolls

Dagger to the shin - (1d20+4)

(8) + 4 = 12

Jul 6, 2016 11:09 pm
Tol, thanks to quick thinking, is just barely able to hit Uruzall in the shin. Uruzall is only able to make it about 5 feet before Izen is on his tail.
OOC:
For future attacks, roll to hit and the damage at the same time. He is in range of Izen now.
Jul 7, 2016 12:46 am
Izen storms forward and brings his hammer down!
OOC:
WTF I'VE ONLY ROLLED 1s FOR ATTACK!!!
Last edited July 7, 2016 12:48 am

Rolls

Wap! - (1D20+5)

(1) + 5 = 6

Damage - (1D8+3)

(2) + 3 = 5

Jul 7, 2016 12:52 am
Izen over swings and misses Uruzall and hits the ground next to him, kicking up some dirt from the impact. Uruzall continues to run away.
OOC:
Initiative order:
1. Uruzall
2. Tol
3. Izen
Jul 8, 2016 4:21 am
"COWARD! Uruzall the Coward!" Tol throws the dagger at the half-orc as he runs. "Face me!"
Last edited July 8, 2016 4:31 am

Rolls

Throw Dagger - (1d20+4)

(12) + 4 = 16

Damage - (1d4+2)

(4) + 2 = 6

Sneak attack? - (1d6)

(3) = 3

Jul 8, 2016 6:02 am
OOC:
Oportunity attack!!!
Izen takes a swing at the brute as he tries to escape.
Last edited July 8, 2016 6:02 am

Rolls

Wap! - (1D20+5)

(18) + 5 = 23

Jul 8, 2016 6:12 am
Having finally stretched out his hammer arm with a few good swings, Izen sends the hammer crashing down.
OOC:
Of...Course...
Last edited July 8, 2016 6:13 am

Rolls

Damage! - (1D8+3)

(1) + 3 = 4

Jul 8, 2016 6:40 am
Izen connects with Uruzalls' leg just as he runs away from him. The strike throws Uruzall off balance, making him unable to continue to run. From the camp, Tol lines up aim and hurls a dagger towards Uruzall. Uruzall lets out a wail "ZIIIIDAAAR" as the dagger sinks into his shoulder. Uruzall turns, hunched over, drawing his crossbow taking a shot at Tol. Thanks to the dagger sunk in his shoulder, it throws off his aim and the arrow whizzes by Tols head. Angry, he throws the crossbow and draws his scimitar and awaits for melee while growling at Izen.
OOC:
Haha, there's that one.
Jul 9, 2016 5:10 am
"All your talk of honor, of being feared! Peh." Tol watches the half-orc ready himself for battle, then the dwarf sighs deeply. "You will be remembered... Uruzall the frightened. Uruzall the confused. Uruzall the petty." The dwarf shakes his head, "I do not enjoy dealing out death. It seems to great a burden for someone to decide who receives it. But unless you drop your weapons and kneel, we will be forced to bear that burden." Tol walks forward, eyes locked on Uruzall's, but staying out of the half-orc's swing. "I've seen the fear in your eyes. Make the right choice and kneel. We won't ask again."
Last edited July 9, 2016 5:13 am

Rolls

Persuasion - (1d20+3)

(11) + 3 = 14

Jul 9, 2016 5:43 am
Uruzalls' eyes dart around the surrounding forest, his hands twitch for a second. A tear streams down his face and he drops his weapon, falling to his knees, head lowered.
OOC:
Izen is up.
Jul 9, 2016 3:48 pm
Izen looks to Tol, then to the ork, then back to Tol. His hammer is starting to feel right in his hands again. It's been so long since those days, but justcie must be served. In tha name of clan Stonehardt, I, Izen, find ya guilty of murder ova young lad, guilty of robbery and assault ova woman and others. The combined punishment for yer crimes... With the pause, Izen brings the hammer swinging towards Uruzall's head.

Rolls

Execution - (1D20+5)

(13) + 5 = 18

Adv for the fact that he's surrendered? - (1D20+5)

(17) + 5 = 22

Dmg - (1D8+3)

(2) + 3 = 5

Jul 9, 2016 9:22 pm
The hammer comes down cracking Uruzall in the head causing it to thump off the ground. Everyone hears a voice come from the forest. Uruzall lifts his weary head up, which you can see now has a large gash in the front, blood streaming down his face. "Tsk Tsk Tsk, I didn't know I raised my little brother to be such a coward!" out steps another half-orc, at least a foot and a half taller and 150 pounds heavier than Uruzall. Walking over to Uruzall "I have half the mind to let them finish you off or kill you myself but luckily for you, little brother, you're family." he hoists Uruzall up with little effort, rips open his shirt and holds Uruzalls sword against the scar and slips something into his hands. He turns towards Izen, you can see his armor has a cut out hole on the chest, proudly showing off a scar similar to Uruzalls'. "Now lets teach some manners to the man that strikes someone unarmed and surrendering..." he looks over his shoulder towards Uruzall "...like a coward." he draws his scimitar and makes two strikes against Izen. Izens armor just deflects the blows with ease. He calls out towards Tol "Don't think I forgot about you, the man who made my little brother take knee!" he tosses a dagger up, catching it by the tip then launching it towards Tol. The dagger flies past sinking into the ground. Uruzall uncorks a potion, chugging it down and you see the large gash closes up and stops bleeding. Uruzall readies his weapon.
OOC:

1. Uruzall
2. Tol (current)
3. Izen
4. Zidar
Jul 9, 2016 10:10 pm
I guess I'l be bringin' death to two ov yahs! Izen brings up his shield and prepares for battle. I'l be gettin' justice for tha boy... one way or anotha!
Jul 10, 2016 6:07 am
The attack of Izen on the kneeling Uruzall was unexpected, however the arrival of this new half-orc even more so. Though, when his own dagger flies past his face, Tol quickly realizes that the two dwarfs were in this fight whether he liked it or not.

"No more words then...except this, BE RIGHT BACK IZEN!"

The rogue quickly turns on his heels and sprints back to his tent, grabs his short bow, and notches an arrow. Taking aim, Tol hopes that the older brother of Uruzall will flee if shown enough force... though somewhere in the back of the rogues mind, he doesn't think it will be that easy.

Rolls

Attack on big brother / damage - (1d20+4, 2d6+2)

1d20+4 : (4) + 4 = 8

2d6+2 : (35) + 2 = 10

Jul 10, 2016 6:19 am
Zidar side-steps the arrow and give a loud chuckle when it sinks into the nearby ground. He extends his arms then pounds on his chest where his scar is and lets out a roar. "You're going to need to do better than that, dwarf."
OOC:
I'm guessing you miss-typed but if not, the shortbow is 1d6. Tol also would be getting sneak attack as both Uruzall and Zidar are within 5 feet of Izen.
Jul 10, 2016 6:08 pm
Izen, assessing the new threat, decides to try to eliminate the younger brother first, hoping to make the fight 2v1.
OOC:
Sorry, somehow messed up the roll. Hopefully this fixes it?
Last edited July 10, 2016 6:09 pm

Rolls

D20+5 - (1D8+3)

(5) + 3 = 8

Attack - (1D20+5)

(15) + 5 = 20

Jul 10, 2016 8:31 pm
Izen swings his hammer towards Uruzalls head. When it connects, a deafening crack is heard as it snaps his neck. Uruzalls' body goes limp instantly and slumps to the ground. Zidar stares at the now limp body of his brother, he kneels down and yanks Tols' dagger out of Uruzalls shoulder, a spurt of blood shoots out, Izen hears a soft whisper "useless." he then stands up and looks Izen straight in the eyes. "My brother was weak, yes, a coward that preyed on frail old women and children but he was family.
He should of been killed by my hands, not yours! You took that from me, i'm going to enjoy bathing in dwarf blood tonight."
He strikes twice with his scimitar. The first strike Izen easily deflects with his shield. The second has a bit more power Izen wasn't expecting and slices through his cheek. Then, out of nowhere, Izen feels a dagger sink into his rib cage.
OOC:
Izen takes 12 points of damage.
Jul 11, 2016 4:02 am
Tol winces as he hears the hammer connect with Uruzall's skull and shudders as the body falls limp to the grass. Then turning his attention to the taller half-orc says, "That was just a warning shot." Tol readies another arrow, moving deeper into the tree line. Once he is covered, he lets another arrow fly.
OOC:
Right. The 2d6 was counting the Sneak Attack. Also, I'm hoping for at least some cover and bonus to my AC by moving into the trees.

Rolls

Another Shot - (1d20+4, 2d6+2)

1d20+4 : (10) + 4 = 14

2d6+2 : (24) + 2 = 8

Jul 11, 2016 4:18 am
Zidar removes the dagger from Izens side and laughs "Warning shot? I can do this all day!" as Tol fires off another arrow, Zidar once again side-steps. Only this time Tol is able to predict Zidars movement and catch him in the arm. He grabs the arrow and snaps it. "Lucky shot, dwarf."
OOC:
Ah didn't even think about that, thanks for clearing it up. Tol gets half cover from the forest giving +2 to his AC. Just a reminder, you took off you armor and haven't had a chance to put it on. I believe your AC is 12 plus the 2 from half cover.
Initiative:
1. Tol
2. Izen (current)
3. Zidar
Jul 11, 2016 4:41 am
Izen spits out a mouthful of blood in the ork's face. Yer far beyond warnin' shots lad. He lashes out once more with his hammer, looking to gain momentum.
OOC:
I have officially concluded that Izen was simply rusty since he hasn't ben to war in over 50 years. The first two nat 1s were him stretching his arm out cuz now he's wrecking house.
Last edited July 11, 2016 4:43 am

Rolls

Smack it with the heavy bit - (1D20+5, 1d8+3)

1D20+5 : (17) + 5 = 22

1d8+3 : (8) + 3 = 11

Jul 11, 2016 4:55 am
Izen swings his hammer hitting the arm Tol put an arrow in, embedding the broken arrow further into the thick half-orc bicep. Zidars face clenches and tries not to show pain. Zidar wipes the blood spit off his face and licks it off his hand "Your blood taste good dwarf, let me go taste the other ones' now." Zidar grabs Izen and pushes him to the ground and walks over to Tol.
OOC:
Attempting to knock you prone. Roll a Strength (Athletics) or Dexterity (Acrobatics) check. You have to roll an 9 or higher.
Jul 11, 2016 5:07 am
Yer gon' have ta get through meh first!
OOC:
Do I get opportunity attack since he's trying to run away from me?
Last edited July 11, 2016 5:08 am

Rolls

Don't fall over (not drunk I promise) - (1D20+5)

(18) + 5 = 23

Jul 11, 2016 5:49 am
Zidar wasn't anticipating Izen to be so sturdy and stout, so much so that Zidar stumbles a bit, giving Izen the chance for another swing.
OOC:
With that modifier, you had to roll a 1 or a 2 to fail, you were pretty much fine. Yes, you do.
Jul 11, 2016 2:22 pm
Not expecting a dwarf to be sturdy and stout? Foolish ork! Izen takes another swing.

Rolls

Wap tap bap! - (1D20+5, 1d8+3)

1D20+5 : (14) + 5 = 19

1d8+3 : (3) + 3 = 6

Jul 11, 2016 3:11 pm
Izen gets another direct hit off on Zidar, sending a broken and beaten half-orc towards Tol.
OOC:

1. Tol @
2. Izen
3. Zidar
Jul 12, 2016 4:34 am
This isn't at all how tonight was supposed to end! Why are we killing these half-orcs? Are there more hiding out here in the woods? Could we be starting a war? What is going on? Tol's mind stirs into a frenzy of questions and possibilities, but when Izen shrugs off the large half-orc towards the rogue hiding in the woods, he quickly curses himself for not paying attention.

"I am sorry about all of this. This isn't how I pictured this situation ending."

Tol lets loose another arrow hoping to strike for a painless kill.
Last edited July 12, 2016 4:34 am

Rolls

Bow shot with damage and Sneak Attack? - (1d20+4, 1d6, 1d6)

1d20+4 : (16) + 4 = 20

1d6 : (5) = 5

1d6 : (5) = 5

Jul 12, 2016 6:23 am
"Don't be so afraid dwarf. It was just me and my useless, coward of a brother. As for war, you need not worry, your grave is in these woods. Just close your eyes I promise i'll make it quick." Tol releases his arrow hitting Zidar right below the eye. Zidar lets out a horrifying cry of pain as the arrow sinks into Zidars' face down to its' fletching. Zidar spits a large pile of blood, "You're gonna pay for that." Zidar rushes towards Tol and slashes at him, striking him across the chest.
OOC:
Tol takes 6 points slashing damage.
Jul 12, 2016 2:40 pm
I said leave 'im alone ya brute. Izen charges the ork to hit him from behind.
OOC:
Adv for flank? I think I get +1 for charge.

Rolls

Attack - (1D20+6, 1D20+6, 1d8+3)

1D20+6 : (3) + 6 = 9

1D20+6 : (19) + 6 = 25

1d8+3 : (8) + 3 = 11

Jul 12, 2016 3:31 pm
Zidar hears Izen from behind but before he has a chance to react Izen sends his hammer with immense speed impacting with Zidars' head, concaving it. Izen withdraws his hammer, a heavy layer of blood coats it. Zidars' body falls limply to its knees then again face down, blood spills out from the place that used to be a whole head.
Jul 12, 2016 7:52 pm
Izen spits out another mouthful of blood and looks towards Tol. Ya alright lad?
Jul 12, 2016 10:46 pm
Tol stares at the lifeless body of his would-be killer. A slight croak breaks his throat before his shoulders drop and he turns towards the camp, "It wasn't supposed to be like this Izen. The rogue spins again and kneels beside the gigantic half-orc laying lifeless in a growing pool of thick red blood, "I guess that's it then. We should alert the authorities of their deaths..." Looking up at the older dwarf, "And the boy? Did he... Was he?"

Then wincing, Tol grabs his chest, blood comes back on his palm. "Damn. I'm hurt bad my friend, but if the brother of Uruzall wasn't lying, these were the only two out here tonight." Looking down the road towards the tavern. "I need a healer... and a drink."
Last edited July 12, 2016 10:52 pm
Jul 13, 2016 3:06 am
He murdered a lil' boy, brotha. Yer right, it wasn't supposed to be like this, but justice had to be done. I'm sorry yer hurt. I'm beat up too. Let's get some rest.
Jul 13, 2016 4:02 am
"Should we bury them?" The young dwarf's eyes go from Zidar to Uruzall, "They were terrible, but still... they deserve respect. If we had died instead of them, I'd hope they would have done the same."
Last edited July 13, 2016 4:03 am
Jul 13, 2016 4:34 am
Aye, we'll lay'em to rest right proper. Best not damn ther souls. That's for tha gods to decide. With that, Izen drags the dead orks to the roadside and begins digging two deep holes. Tol, get tha boy's body an' wrap 'im up. We'll see if he's got any kin in town when we go in tomorrow.
Jul 13, 2016 5:44 am
Between the two of you, the work goes rather quickly but still late into the night. You get both half-orcs buried and the boy wrapped. All throughout your digging, the woods are silent other than the owls, bats and other harmless creatures of the night. You both agree that these woods are probably rather safe, it was just the half-orcs using the safety of the woods to surprise unaware travelers. You both patch each other up, as best as possible and enjoy the quite night sky, the company of a friend, and surviving a rather brutal encounter as you close your eyes, chatting with each other until you both find yourselves asleep.
OOC:
Assuming you both take a full nights rest, you both get all your hit points back.
Jul 13, 2016 8:34 am
Tol drifts off to sleep looking forward to the dawning of a new day while trying hard to forget this very long night.
OOC:
Yes. Long rest please.
Last edited July 13, 2016 8:34 am
Jul 13, 2016 8:40 am
OOC:
nicely done companions
Jul 19, 2016 10:55 pm
Béke, while walking down the road, you spot a small campsite in an open area of the woods. It consists of two tents and a smoldering campfire. It strikes you as odd, as it's not that far from the nearby tavern and it is pushing close to noon.
OOC:
What would you like to do?
Jul 19, 2016 11:04 pm
Trying her best to stick to cover Béke will flank the site and hunker down in a position to observe the area. A little late in the day to have not struck camp she thinks, her long fingers fiddling with the pendant she wears about her neck.

Rolls

Stealth - (1d20+3)

(14) + 3 = 17

Perception - (1d20+5)

(16) + 5 = 21

Jul 19, 2016 11:39 pm
You stick to cover to a spot opposite of the camp and you feel pretty good about the cover you're in. You can see into the tents, in them you see two dwarfs, completely passed out sleeping. You also see two spots of earth, about 15 to 20 feet away from the camp, that look dug up then placed back striking a resemblance of graves. Another sight that catches your eye is a pile of cloth,
tucked against the side of one of the tents, it almost looks like the vague shape of a small body.
OOC:
They have no clue you're there, even more so because they're asleep.
Jul 19, 2016 11:53 pm
At the sight of the graves Béke sighs under her breath "Never a good sign. I wonder what happened here?" She searches the ground until she finds a small rock and tosses it towards the side of the tent with the clothes piled against it in hopes of waking the occupant.
Jul 20, 2016 12:05 am
Béke searches for no longer than minute before finding a rock. She tosses it and it makes a dull 'poomf' sound when it hits the fabric.
OOC:
Kenny make a perception roll DC 10 to see if you wake up.
Jul 20, 2016 12:06 am
Izen awakens with a start, snatching his hammer from beside his bedroll. Who's ther?
Jul 20, 2016 2:07 am
Béke will try to remain hidden, watching to see what the dwarf does next.

Rolls

Stealth (if needed) - (1d20+3)

(11) + 3 = 14

Jul 20, 2016 3:15 am
Without an apparent threat, Izen relaxes. Damn woods are fer elf folk. The stocky dwarf hobbles over to the other tent and thumps the base of his hammer against the ground to wake his companion. C'mon lad, we best be headed ta town with tha boy.
Jul 20, 2016 4:22 am
Tol wakes with squinted eyes as the noon days sun shines brightly into the tent. He pushes himself off the ground and then pokes his head out between the flaps of his green tent. When he sees the body of the boy wrapped in cloth Tol sighs, "So it wasn't all a dream then?"

Methodically the young dwarf begins to strap on his equipment and armor. Ten minutes later he's ready to go. "I suppose we head to the tavern first? I'm surprised our comrades haven't returned yet. It's lucky that we weren't accosted at all as we slept. Tol's eyes sweep the forest, keeping an eye out for trouble. Out of habit really, but he still wonders if there are more half-orcs wandering these woods.
Last edited July 20, 2016 4:25 am
Jul 20, 2016 4:36 am
Aye, they probably be waitin' for us in town. Let's pack up, I'll grab the boy. Izen pauses, looking his comrade with concern. It's a mess lad, but he killed tha boy. I can't let that go. I'm sorry.
Jul 20, 2016 4:56 am
Tol and Izen finish putting on their armor, packing up camp, and making sure the campfire is put out completely. Then start to make their way towards the tavern.
OOC:
Both of you roll perception.
Jul 20, 2016 3:51 pm
Izen surveys the area around camp, making sure they haven't left anything.

Rolls

Perception - (1D20+3)

(15) + 3 = 18

Jul 20, 2016 5:47 pm
You see a quick glimpse of a wood-elf* in the woods a little ways up.
Jul 20, 2016 7:32 pm
Tol nods when he hears Izen's words, but looks downcast.

Rolls

Perception - (1d20+1)

(11) + 1 = 12

Jul 20, 2016 7:34 pm
You see nothing but the surrounding woods and tavern in the distance.
Jul 20, 2016 10:38 pm
Killed the boy? Béke repeats in her head a few times, trying to convince herself that is not what she had actually heard.
OOC:
Updating post based on the post below. The 'half-elf' confused me as she's a wood-elf, so I wasn't sure if Izen was seeing someone else.
Last edited July 20, 2016 10:51 pm
Jul 20, 2016 10:44 pm
OOC:
Clarification: It was her, Izen beat your 17 stealth roll, Béke doesn't know she has been seen though.
Jul 21, 2016 1:20 am
Izen, still weary from the events of the previous day, is in little mood to deal with eleven shenanigans right now. Ya can stap skulkin' about elf. Ya bin spotted.
Jul 21, 2016 1:42 am
Rising slowly to her feet Béke throws back the hood of her cloak revealing her long white hair. She gives a slight bow to the dwarf before moving out from her hiding space and approaching. "I appear to have found myself in quite an interesting situation. A camp that had yet to be struck by mid-day, freshly turned earth, and an apparent dead body. I couldn't help but to investigate a bit."
Jul 21, 2016 5:34 am
Tol startles when the she-elf comes from out of her hiding place and instinctively reaches for his dagger. But when there seems to be no threat, he sighs, "Your investigation is noted missus elf." The young dwarf tries to sound as cordial as possible. "A pair of misguided bandits and a sad loss are the only facts you'll find here though." Tol thumbs towards the inn, "My friend and I are headed into town now, if you mean no harm, you're welcome to travel beside us."
Jul 21, 2016 5:50 am
Aye, walkn' company suits me jus' fine.
Jul 21, 2016 11:15 pm
Generally not one to travel with others Béke considers turning down the offer, but quickly realizes that she is out of her element. "No, I mean no harm to anyone. Just the curious type, I suppose" she responds, instinctively tucking her hair back into her cloak and pulling up her hood.

"Do you have business to attend to in town?"
Last edited July 21, 2016 11:15 pm
Jul 22, 2016 3:19 am
Tol nods as he begins tearing down his tent and stowing away the supplies. "Our other half of this little adventuring party went to town ahead of us. I suspect they'd be heading back this way, so we might meet at least one of them on the road."

He glances over at Izen, "Although, when we get to town we've some bad news to deliver to someone that they won't like."
Jul 22, 2016 7:58 pm
Her interest clearly piqued Béke asks "Adventuring party, you say? What sort of adventure are you hoping to find in town?" Realizing that she has yet to properly introduce herself she quickly apologizes for all of the questions.

"I am call Béke, Béke Isten, servant to the goddess Eldath" she gives a slight curtsy as she continues. "A pleasure to make both of your acquaintances."
Jul 23, 2016 1:29 am
Izen Stonehardt. Owner an' proprietor ov Tha Torn Banner Tavern and Blackhills Brewery... which burned down recently. Lookin' to get some work so me an' my partner can rebuild. Used ta be a soldier. Tol 'ere an' a few others in tha party were loyal patrons and friends with some skills ta offer ta help.
Jul 23, 2016 2:35 am
OOC:
You guys get about half way to the tavern and see a large silhouette outside of the building. You guess that is is most likely an orc, due to its shape.
Jul 23, 2016 4:12 pm
"Although I'm not sure what services I'd be able to offer in such an endeavor, if you would be so kind as to allow me to travel with you for a while I'll gladly help where I can" Béke offers before her eyes catch a glimpse of the figure in the distance. The sight of the orc unnerves Béke who stops in her tracks and reaches for the holy symbol hanging from her neck. "Is that an orc?" she asks nervously.
Jul 23, 2016 8:08 pm
Hardly tha first in these parts. Izen pays little mind to the figure, somewhat lost in thought.
Jul 23, 2016 10:39 pm
You three get a little closer before seeing three people emerge from the tavern. Tol and Izen you recognize two of the three, Béke you recognize none.
OOC:
As the party is merging with this thread again, if you want to add anything before the merge, put 'before merge' or something somewhere in your post.
Jul 24, 2016 12:13 am
Ramiel does not recognize any of the travellers. Naturally, he defers his decisions to Gala.
Jul 24, 2016 1:38 am
Izen gives a slight wave as he approaches. Looks like we all be makin frens' 'round here. Izen nods towards Ramiel. You lot rested?
Jul 24, 2016 2:00 am
"Aye and we've got some breakfast for years as well. This here is Ramiel and he's quite the drinker, you may have competition now dwarves." says Gala with a chuckle. Introductions on all sides?
Jul 24, 2016 2:49 am
"Pleased to meet you. I am Ramiel of House Everet." The half elf says with a bow, "I am under the impression that you may need my abilities as a sorcerer."
Jul 24, 2016 4:40 am
Celestyna approaches Izen and with a somber voice asks "Is...is that my Edmon...is that my son?"
Jul 24, 2016 5:16 am
"Oh. . .In that case. . ." Ramiel slapped his forehead with an audible grown. Well don't I feel stupid now for being bloody optimistic?
Last edited July 24, 2016 8:10 am
Jul 24, 2016 2:54 pm
Gala looks on in concern as this new information dawns on him
Jul 24, 2016 4:04 pm
Béke looks on pensively as Celestyna questions Izen.
Jul 24, 2016 4:33 pm
Izen looks at the woman, his face stern. It's a young lad between 10 an' 13 by my guess. Les' get 'im inside and unwrap the body. He looks to his companions and gives a nod as if to signal them to escort the woman inside.
Jul 24, 2016 4:55 pm
As the group reaches the tavern door, you are stopped by the half-orc "If that is what I think it is, I'm afraid I can't let you in. This is a tavern, not a morgue. I'm very sorry for your loss but I have a job to keep and rules to follow." Gala and Ramiel, having been in the tavern, explain that there has been murders there and that it's under close watch. You get a good distance before you here a soft, somber voice "Put him down, I wish to see his face. I can't wait any longer."
Jul 24, 2016 7:15 pm
Aye. Izen lays the boy down before her. His thick hands gently unwrap the boy's face.
Jul 24, 2016 7:41 pm
Celestyna kneels down, instantly recognizing the face, a wave of sorrow washes over her and she starts caressing the side of his face. Her sad face turns into a slight smile as she kneels with him and starts to sing a lullaby for about a minute, before covering his face, going silent, and placing her hand on his chest.
Jul 24, 2016 7:47 pm
"I am very sorry for your loss, Ma'am." Ramiel said, placing a gentle hand on Celestyna's shoulder. He could not even imagine the pain of losing a child, let alone one so young.
Last edited July 24, 2016 7:48 pm
Jul 24, 2016 7:54 pm
Her hand gently grasping her symbol of Eldath, Béke lowers her head and says a silent prayer for the young child.
Jul 24, 2016 8:39 pm
Upon Ramiels touch, she is seemingly jolted back into reality as tears finally start to stream down her face. She stands and faces towards Izen, she manages to get words out through her sobbing "I was...told there was...a half-orc. Take me to him...or point me...to him." she picks up the body and cradles it, tears dotting the cloth every now and then.
Jul 24, 2016 9:34 pm
Tha brute is dead, he went runnin' when I found yer boy an' we dwarves chased 'im down. We were attacked by his brotha an' killed the both of them. Ya can find two graves on tha side of tha road near where we found ya. Izen puts a hand on her shoulder. I can take ya there.
Last edited July 24, 2016 9:35 pm
Jul 24, 2016 11:20 pm
Celestyna wipes away her tears with her shoulders and nods in a 'lead the way' fashion. Along the way, she comes along side Izen "How did you find my boy? Was he already..." she looks at Izen with watery eyes, Izen gets the gist she doesn't want to say the word 'dead' when it comes to asking about her son. She pauses for a moment, regaining what little composure she can and with a quiet voice asks "Do you think he suffered?"
OOC:
Izen saw just the single cut across the neck,fairly deep, no other wounds or bruises. Given his war experience, he knows there's a high chance he didn't suffer at all and if he did it was extremely quick.
Jul 25, 2016 3:09 am
Yer boy was gone long before I found 'im in tha wood. Probably passed before we even found ya on tha road. Izen pulls Celestyna close and makes an effort to comfort her. He'd've bin gone in a flash. No time ta suffer before he passed. Painless an' quick.
Last edited July 25, 2016 3:10 am
Jul 25, 2016 4:42 am
Izen pulls Celestyna in close, comforting her. She feels hesitant and distant "At least he didn't suffer." Izen not wanting to over push the boundaries, starts to lead the way again. You arrive at the two makeshift graves, she hands off the body to Izen and makes her way to them, kneeling between them when she get there. She places a hand on both and sits there for a moment in silence. After a while she breaks it without moving or turning she softly says"Tell me...how did they die? Did they suffer?"
OOC:
Tol and Izen both know that the killing blow was quick(via smashed in face and a snapped neck) but the battle wasn't enjoyable for any of the party involved.
Jul 25, 2016 2:34 pm
"Ma'am, I don't think it would make you feel any different, knowing how a couple bandits died. You shouldn't dwell on such things." Ramiel suggested.
Jul 25, 2016 2:36 pm
OOC:
Tol, why don't you take this one I've been talking a lot.
Jul 25, 2016 4:21 pm
You hear a deep breath come from her, as if trying to keep calm "The common bandit to you, perhaps. To me however, they are the men that took my son. Matters that involve my son, I will dwell on as long as necessary."
Jul 25, 2016 4:39 pm
Ramiel let out a long, drawn out sigh.

"Do you wish to see their faces?" He asked, "If you think this will make you feel better, I can excavated them in an instant and bury them in the next."
Jul 25, 2016 8:33 pm
"No, I wouldn't want to push that burden on you. It is best to leave to below, burried. I simply just wish to hear how they died."
Jul 25, 2016 8:49 pm
"To sooth a grieving heart is no burden at all." Ramiel said solemnly.
Jul 25, 2016 9:18 pm
You see the back of her head nod in acknowledgement "I appreciate it but as I said those below should remain below."
Jul 25, 2016 11:02 pm
Béke lets out a gentle relieved sigh knowing that the dead will not be unburied.
Jul 26, 2016 12:26 am
Gala also is relieved and hopeful she can begin to reconcile
Jul 26, 2016 4:53 am
Ramiel quietly approaches Beke.

"Seeing that you are one who walks in the light, is there something you can do for this poor woman?" He asked in elvish, trying not to make his requests too obvious.
Jul 27, 2016 12:40 am
Nodding to Ramiel, "I am but a wonderer from the woodlands, but I'll will see what can be done" Béke responds in her native tongue.

Slowly approaching Celestyna, Béke quietly speaks. "My friend here is correct..." she motions to Ramiel "...to dwell on those that committed this most terrible act is to give those of their ilk power over you that they do not deserve."

Her demeanor suddenly changes as she stands directly face to face with Celestyna. In a confident voice she adds "But know this. Their suffering has just begun and it will be eternal!"
Jul 27, 2016 1:48 am
As Béke approaches, Celestyna's head still faces the ground, palms still resting on the make-shift graves. Béke feels her words are falling on deaf ears until the silence is broken, in a soft spoken voice, barely audible Béke "You're right, amongst my hate, I have forgotten to love." she stands slowly, her head still facing the ground. Béke makes her way around to the front of her, lifting her head up to be face to face and with a confident voice "But know this. Their suffering has just begun and it will be eternal!" a single tear falls down her face and she embraces Béke "Thank you" then turns towards the rest of the group "Thank you all." She walks over to Izen, taking Edmon from him, "You are a kind soul. Thank you, most of all, for all you've done." She then begins walking in the direction of the tavern.
Jul 27, 2016 2:00 am
Ramiel waits for Celestyna to be out of earshot before speaking again.

"Poor woman just lost the only thing she cared about." The sorcerer said quietly, "Is there a way to right this wrong?"
Jul 27, 2016 6:59 pm
Izen sighs. Tha only justice I can give lies in those graves. Did ya find any work in tha town?
Jul 27, 2016 7:45 pm
"No, spent all my time looking into her story and watching Ramiel drink. Her husbands not much seen around the tavern as of late, could be he's frequenting another watering hole or perhaps disappeared. Perhaps someone else should take the lead on this job hunting task, im more of a follower than an inquisitor."
Jul 27, 2016 8:24 pm
"There was a job for monster extermination, if my memory serves me correctly. I was quite intoxicated last night, but it was right next to the fiery grog challenge." Ramiel said, "Perhaps we should ask about it, if we are in need of a job."
OOC:
edited to make it clear.
Last edited July 27, 2016 9:22 pm
Jul 27, 2016 9:17 pm
OOC:
There was only two signs, the monster extermination and grog challenge. Unless I read that wrong. Ah ok that's better.
Where are you guys headed?
Jul 28, 2016 2:02 am
Izen perks up at the the mention of the Fiery Grog Challenge. Tha monsta business seems promisin'. An' maybe I'll hava look at tha grog while we at it. Izen smiles a bit for the first time in days.
Jul 28, 2016 2:07 am
"Monster extermination? Any mention of the type of monsters that need exterminating?"
Jul 28, 2016 2:11 am
OOC:
Those that have seen the sign, Gala and Ramiel, just know that the tavern is looking for exterminators.
Jul 28, 2016 2:12 am
Gala is relieved to see Izen cheered up at the prospect of a challenge
Jul 28, 2016 2:28 am
Ramiel scratched his head sheepishly at that comment, as he does not remember the details.

"Sorry, I wasn't in the right mind to ask last night."The half elf said with an awkward smile. "Probably best to head back to the tavern for a quick look."
Jul 28, 2016 2:37 am
I am going to need more of that fiery grog tonight. . .Heck, so does Celestyna, for that matter

With a heavy heart, Ramiel returns to the tavern. He nods to the bouncer, then ducks into the building.
Jul 28, 2016 3:18 am
You guys make your way to the tavern, getting stopped by the bouncer. He explains to the new people that the bar has a zero tolerance policy to attacking with weapons or spells and if they need to settle something they can go outside or use their fists. You see in the distance, down the path, Celestyna walking away from the tavern.
Jul 28, 2016 4:53 am
"You think she is going to be alright all by herself?" Ramiel asks, pointing at Celestyna. I hope she doesn't do anything stupid. . .
Jul 28, 2016 3:55 pm
No, I don't. Izen's voice is flat, operating with a seemingly well practiced bluntness. Her boy's dead an' tha man's missin', but ther's nothin' we can do about either of those things. With that, he enters the tavern.
Jul 28, 2016 11:10 pm
"I think I'd want to be alone if I had to face what she's facing." Béke adds, following Izen into the tavern.

Uncomfortable indoors the elf pulls her hood a little tighter over her head before while slowly looking over the establishment. "Where was the information concerning the monster extermination job?" she asks.
Jul 29, 2016 12:25 am
"Posted up inside near the bar, let's see what the fine print says"
Jul 29, 2016 12:30 am
You five enter the tavern, to those who have been here before it is a lot less crowded and much more quieter. There are a few patrons having conversations among the wooden tables scattered around the scratched flagstone floor. The bar counter that runs across the eastern wall, is empty save for a female merfolk and two signs hang behind on the wall. You see a large tank of water in the center of the room, empty and plain. The ceiling is covered by a vast painting depicting a small fishing village wracked by a terrible storm and strange, alien creatures rising from the water.

You go up to the counter, the long mustached gnome behind it smiles "Ah, hello again, I see you brought company. To those of you who don't know me, I'm Tofdir Duflame, it's a pleasure to meet you all. Welcome to the Fiery Grog Tavern." You read the signs behind the bar the left 'Ask About Our Fiery Grog Challenge!' and the right 'WANTED: Monster Exterminators'
Jul 29, 2016 12:38 am
"It's too early in the day for another round of the fiery grog, Tolfdir. We are here to learn more about the monster extermination job, if you would be so kind to enlighten us." Ramiel said with a slight nod.
Jul 29, 2016 1:32 am
Tofdirs' eyes light up "Ah yes, I am looking for seasoned adventurers to slay some terrible beasts" You hear the people at the table behind you start snickering into their mugs. "Pay them no mind, I haven't been able to find anyone because rat killing is ''beneath them''. Sure they are rats, but they aren't your average rat, they're big and mean! They've got lifeless eyes, black like a doll's... If nothing else there is 20 gp in it for exterminating and if there is a source find and destroy it."
Jul 29, 2016 1:45 am
"These rats wouldn't happen to be located in a nice wooded location would they?" Béke asks, hoping that she won't end up fighting in a cellar, or worse...
Jul 29, 2016 2:01 am
"Sadly they are not, they are under us in my cellar. It is around the back, if you need help finding it Guglug knows where it is, though it isn't hard to find. It should be locked so you'll need this key." he slides a key across the counter "Take it if you accept, leave it there if you don't."
Jul 29, 2016 2:09 am
Taking a deep breath Béke snatches up the key and holds it up for the others to see. "Cellar" she says, unenthusiastically.
Jul 29, 2016 4:08 am
"I hope you don't have anything too flammable downstairs, Tolfdir." Ramiel said with a smile. "I'll try to be careful, but fire magic is my specialty."
Jul 29, 2016 5:29 am
Tofdir returns a smile "Thankfully, I was able to clear most of the stuff out. Getting rid of these rats is a bigger concern to me then whatever supplies are left down there so if you do destroy things while dealing with them don't feel bad."
Jul 29, 2016 8:48 pm
You guys make your way outside and around back, easily finding the door to the cellar. Béke unlocks the padlock and it clicks open, Ramiel and Izen open the doors and you five make your way down. You enter, coming across 4 giant rats in the process of rolling ale barrel towards the back wall. 3 of the 4 take notice and scurry towards the group. They swarm up onto Ramiel and Izen, two lunge at Ramiel, one at Izen attacking with their teeth. One bites wide, one sinks their teeth into Izen, one gets blocked by Galas' shield.
OOC:
Ramiel: 6 damage
Izen: 10 damage
OOC:
Initiative:
-Rat 1
-Rat 2
-Rat 3
-Tol(skip)
-Gala
-Béke
-Ramiel
Izen

Rolls

Béke - (1d20+3)

(4) + 3 = 7

Gala - (1d20)

(15) = 15

Izen - (1d20-1)

(1) - 1 = 0

Ramiel - (1d20+3)

(1) + 3 = 4

Tol - (1d20+2)

(16) + 2 = 18

Jul 29, 2016 9:27 pm
Gala will use his protection ability on Ramiel to give disadvantage to the rats attacking him while swinging his long sword at the rat nearest Ramiel

Rolls

To hit - (1d20+3)

(1) + 3 = 4

Damage long sword - (1d8+3)

(1) + 3 = 4

Jul 29, 2016 9:44 pm
Gala swings wide after protecting Ramiel from a bite.
OOC:
What is with all these 1's though?
Jul 30, 2016 12:33 am
A little surprised at the aggressiveness of the rats, Béke quickly reaches for her sword and moves to Ramiel's left, before taking a swing at the rat directly in front of him.

I hate rats!
Last edited July 30, 2016 12:33 am

Rolls

Short Sword Attack / Damage - (1d20+5, 1d6+3)

1d20+5 : (13) + 5 = 18

1d6+3 : (4) + 3 = 7

Jul 30, 2016 12:47 am
Ramiel circles around to the left of the two rats in a few quick steps, then ignites his inner spark. A thin swath of flames sprang into existence from the sorcerer's fingertips, igniting whatever rats are in the way.
OOC:
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.

The fire ignites any flammable objects in the area that aren’t being worn or carried.

I'll try to catch as many as I can without hurting my friends. If I have to take an attack of opportunity, I will.

Rolls

Burning Hands Damage - (3d6)

(642) = 12

Jul 30, 2016 12:53 am
Béke lets out a low whistle as conjured flames shoot forth from Ramiel's hands.
Jul 30, 2016 1:13 am
The last rat left at the ale barrel stands on its hind legs, sniffing the air and observes the "intruders" carefully.

Béke swings around Ramiel and plunges her sword into the rats skull, making its body go limp.
Ramiel positions himself to avoid any friendly fire, touching his thumbs together, and thin flames begin to shoot from his fingertips.
The flames start engulfing the rats, the smell of burning hair fills the room and as the fire fades all that is left is the charred carcasses of the rats.

The last rat quickly scurries away, behind some wooden crates and disappears.
Jul 30, 2016 1:24 am
"I hail from a house full of dragon-blooded sorcerers, did I mention that?" Ramiel said with a grin, his eyes almost seemed hungry for more. It felt good to tap into his source again. . .almost too good. "Now, let's go take care of the rest of them, hopefully without burning the whole place down."
Jul 30, 2016 1:37 am
Sheathing her sword Béke draws her dagger, flipping it in her hand. "Interesting" she responds to Ramiel as she kneels besides each rat in turn, severing their tails. "I've heard about sorcerers and their ability to draw power from natural sources. Indeed impressive to see in action!" Using the last severed tail to tie the others into a small bundle she shoves the grisly collection into her sack.

"Behind those crates then, I suppose"
Last edited July 30, 2016 1:38 am

Rolls

Investigation - (1d20+1)

(8) + 1 = 9

Investigation - (1d20+1)

(10) + 1 = 11

Jul 30, 2016 1:38 am
OOC:
Everyone who wants to follow the rat roll an investigation check.
Jul 30, 2016 1:47 am
Béke whips around the crates, expecting to find the rat cowering, but to her surprise she just sees the cellar walls coming to a corner and a couple rat droppings.
Jul 30, 2016 1:49 am
OOC:

Rolls

Investigation - (1d20+1)

(15) + 1 = 16

Jul 30, 2016 1:51 am
"Now where did the little vermin go?" Ramiel mused to himself as he looked around the cellar.
Last edited July 30, 2016 1:51 am

Rolls

Investigation - (1d20+1)

(4) + 1 = 5

Jul 30, 2016 1:56 am
Ramiel follows Béke, looking behind the crates and sees the same thing. Gala looks behind the crates and sees a stone slightly jutting outwards.
Jul 30, 2016 3:23 am
"Hey come look at this oddly askew stone over here!"
Jul 30, 2016 3:29 am
"What, our rodents can cover their tracks now?" Ramiel asked incredulously.
Jul 30, 2016 3:37 am
Ther certainly nasty beasties. I can tell ya that.
Jul 30, 2016 9:40 pm
Ramiel investigates the stone further, fiddling with it by pulling and pushing. If this opens a secret passage, it would mean that these rats can use a secret passage. Hopefully it's just a loose piece of stone.
Jul 30, 2016 10:41 pm
Ramiel starts messing with the stone and finds pulling it does nothing, but pushing it makes the wall silently go up about a foot for a few seconds then silently close.
Jul 30, 2016 11:30 pm
"Well, perhaps we can force it up further? I don't think anyone is skinny enough to fit." Ramiel said as he pushed the button again, then strained to lift the wall further.
Last edited July 31, 2016 12:00 am

Rolls

Strength - (1d20)

(19) = 19

Jul 30, 2016 11:43 pm
Ramiel pushes the button then grabs the bottom of the opening and starts to lift up. You all hear gears start grinding against each other and the smell of smoke start to reach your nose. After about 30 seconds pass, the door is jammed leaving an opening of about 4 feet.
Jul 31, 2016 12:42 am
Leaning over from the side of the entrance Béke will peer inside.

Rolls

Perception - (1d20+5)

(18) + 5 = 23

Jul 31, 2016 1:23 am
OOC:
The cavern is unlit, you'll have to rely on dark vision or your own light source.
HypCo sent a note to szemely
Jul 31, 2016 4:09 am
"Just in case, let's stick something underneath this thing. I don't want to be stuck on the other side." Ramiel suggested as he indicated to one of the wooden crates within the room.
OOC:
Doesn't Beke have darkvision?
Jul 31, 2016 5:00 am
OOC:
Just to specify, Ramiel isn't moving anything, just suggesting?
I believe everyone but Gala has some sort of dark vision.
Jul 31, 2016 5:02 am
OOC:
He is just suggesting while keeping his hands on the wall.
Jul 31, 2016 5:45 am
"I'm going to have to have to sheath my sword and use a torch in there, that is unless it will adversely affect anyone else's eyes..."
Jul 31, 2016 3:45 pm
"Can someone please put something under this door so we can proceed? I don't want to drop this unless I know it is safe." Ramiel says, fearful of what might happen if Béke is stuck on the other side.
Jul 31, 2016 4:28 pm
"Shhhhh!" Béke insists as she continues to peer into the tunnel "At least two... no, three rats... and something... What in the name of Eldath is that thing!"

Backing away from the door, she looks at the others, and draws her blade. "There's some sort of unholy abomination on the ceiling. We need a plan before we go in there!"
Jul 31, 2016 5:21 pm
"What, I can't just go in there and set everything on fire?" Ramiel asks with an eyebrow raised. Curious to see what Béke is describing as unholy, the half-elf ducks underneath the wall to take a peek.
Jul 31, 2016 5:36 pm
Gala will try and slide a barrel or crate under the stone to keep it from closing back up
OOC:
Do I Need A Roll For this?
Last edited July 31, 2016 5:37 pm
Jul 31, 2016 7:28 pm
HypCo sent a note to Sampai
Gala pulls a crate aside and puts it under the door.
OOC:
If you want you can roll a straight Int or Wis check.
Jul 31, 2016 7:29 pm
"That would be one approach" Béke concedes "and it works well enough on the rats, but..." she pauses for a second, thinking how to describe what she has seen.

"Hanging from a stalagmite is a creature that I have never encountered in all of my travels. Some twisted magical creation, a rat like head with the body of an arachnid. A 'ratpider' one might say."
Jul 31, 2016 8:02 pm
"Yeah, I see what you are talking about. It sure is ugly."Ramiel says in agreement as he lets go of the wall, allowing it to stay where it rests. "Looks flammable enough though."
Aug 1, 2016 2:52 am
"I bet everything looks flammable when you can shoot fire from your hands."

Looking back to Gala, Béke says, "Torch light will be fine, my eyes adjust fairly quickly to such things."

"Shall we proceed then?"
Aug 1, 2016 4:26 am
Might as well. Let's get this done so I can get me a drink.
Aug 1, 2016 4:28 am
OOC:
You guys have an action before the initiative roll.
Aug 1, 2016 4:31 am
OOC:
can i spend a hit die during the short rest we had in the previous room?

Rolls

hit die - (1d10)

(6) = 6

Aug 1, 2016 4:44 am
OOC:
Which previous room? You're still in the cellar. As of now, no, a short rest is at least an hour. It's up to you guys if you want to wait, don't forget you guys have a cleric now.
Aug 1, 2016 5:07 am
Seeing the barrel in place, Ramiel grins and ducks into the cavern. Once he is within range of all the rats (especially the abomination), he unleashes another swath of fire to engulf them all.
OOC:
Burning hands AGAIN!

As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.

The fire ignites any flammable objects in the area that aren’t being worn or carried.

Rolls

Burning Hands Damage - (3d6)

(253) = 10

Initiative - (1d20+3)

(15) + 3 = 18

Aug 1, 2016 6:02 am
Ramiel aims at as many as he can hit and lets a thin layer of fire forward. He hears the the squealing of two rats, followed by a loud popping sound. A single rat, half-charred, steps out of the hole and scurries to Ramiel biting down on his leg. Another come from behind, clamping on to the other leg. Down from the ceiling drops down the spider rat onto Ramiels face, engulfing it.
OOC:
Ramiel takes 9 points piercing and is blinded and unable to breath.
OOC:
Order:
- Giant rat 3
- Giant rat 1
- Spider rat
- Ramiel
- Izen
- Tol(skip)
- Gala
- Béke

Rolls

Béke - (1d20+3)

(3) + 3 = 6

Gala - (1d20)

(9) = 9

Izen - (1d20-1)

(13) - 1 = 12

Tol - (1d20+2)

(9) + 2 = 11

Aug 1, 2016 4:54 pm
Flailing around frantically, Ramiel tries to rip the monstrous amalgam off his face as best as he could. His voice muffled under the creature's forceful embrace.

Rolls

Grapple/Shove - (1d20)

(4) = 4

Aug 1, 2016 9:11 pm
Ramiel tries to pull it off but feels a slight pain at the back of his head where legs are starting to dig into.
OOC:
Anyone can pull it off, it uses your action and you make a straight strength check.
Aug 2, 2016 4:40 am
C'mere ya beastie! Izen tries to grab the ratspider off of Ramiel's face.

Rolls

Strength - (1D20+3)

(1) + 3 = 4

Aug 2, 2016 9:23 am
"Try not to panic Ramiel, it's a slippery bugger!" Gala tries his hand at removing the creature, dropping his torch to grab at it

Rolls

Strength - (1d20+3)

(5) + 3 = 8

Aug 2, 2016 1:37 pm
"MOVE!" Béke screams to the others as she takes a step forward, arm extended. Asking Eldath for strength she chants a few words as a flash of light leaves her palm and streaks towards Ramiel's ugly hat-creature.
OOC:
Guiding Bolt - A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.

Rolls

Ranged Spell Attack / Damage - (1d20+5, 4d6)

1d20+5 : (18) + 5 = 23

4d6 : (5312) = 11

Aug 2, 2016 10:35 pm
Izen starts making his way towards Ramiel, stretching his arm getting ready to pull off this monstrosity. With his heart set on saving his friend, he doesn't notice the gap in the doorway causing him to trip and fall. Gala rushes over, grabs hold, pulls and pulls but doesn't have a strong as grip on it as he'd like and falls short. Béke watches as her flash of light smashes into he target, causing it to let off a mystical dim light, before it latches onto Ramiel tighter and starts to pull him off the ground. With their target off the ground, the rats turn to their newest threat, and start to rush towards Béke. The first rat lunges to far and misses. The second rat, while Béke is distracted, jumps and sinks its teeth into her neck.
OOC:
Izen is prone, Ramiel is 10 feet off the ground, and Béke takes 6 points piercing.
Aug 2, 2016 11:53 pm
The points where the spider rat's claws dug into Ramiel's scalp now turned into brain-wracking agony. Against the whole weight of his suspended body, the creature's legs felt to be piercing his skull. The muffled cried of pain was barely audible in the half-elf's own mind.

With trembling hands, Ramiel weakly dug at the spider-rat's claws.

Rolls

GET OFF ME - (1d20)

(11) = 11

Aug 3, 2016 12:18 am
Izen stands up and throws an ax at the rat spider.

Rolls

Throw an ax - (1D20+5, 1d6+3)

1D20+5 : (14) + 5 = 19

1d6+3 : (1) + 3 = 4

Adv - (1D20)

(1) = 1

Aug 3, 2016 12:26 am
OOC:
I think you have advantage thanks to Beke's spell, Izen.
Aug 3, 2016 12:27 am
Gala will draw sword and swing at the rat harassing Bekele

Rolls

Attack sword - (1d20+3)

(2) + 3 = 5

Damage long sword - (1d8+3)

(2) + 3 = 5

Aug 3, 2016 12:30 am
Ramiels thoughts race through his head while death begins creeping closer, he finds solace, his thoughts slow. Clarity comes to him, he is no longer in a cavern, instead he is standing in a still pool, surrounded by a grove. A beautiful waterfall cascades down the mountain side into the pool but doesn't disturb the water. A woman steps out from it, long golden hair, wearing a long white gown with pretty vines decorating it. She steps up, takes hold of Ramiels face, and in a soft voice "Not like this." and kisses him on the forehead. Ramiel is plunged back into darkness, the pain of the creatures legs returns to his skull, but he feels stronger. He grabs the creature and detaches it from his face. An ax flies past his head sinking into the side of the creature. Gala swings at the rat, missing by a few inches.
OOC:
Everyone below full health gains 5 hit points back. Izen does get advantage.
Aug 3, 2016 1:12 am
Freed of the sharp pain in his head, Ramiel's shaking hands was in no condition to hold him aloft. Wordlessly, he fell from the cavern wall and collided with the ground in a painful thump. Blood freely seeped down the half-elf's scalp as he coughed, his lungs burning with new-found air.

I'm alive. . .
Last edited August 3, 2016 1:23 am

Rolls

Fall - (1d6)

(3) = 3

Aug 3, 2016 1:31 am
Wincing from the bite and looking for a little payback Béke quickly draws her sword and lashes out at her attacker. "Foul creatures!"

Rolls

Short Sword Attack / Damage - (1d20+5, 1d6+3)

1d20+5 : (5) + 5 = 10

1d6+3 : (6) + 3 = 9

Aug 3, 2016 3:02 am
Béke swings at the rat but there isn't enough force to do any damage. They rush over towards Gala, both missing with their teeth. The spider rat descends back to Ramiel. Ramiel being aware of its attempt swats it away.
Aug 3, 2016 3:42 am
Recovering from his daze, the sorcerer pushes himself gingerly off the cavern floor. He was surprised that he had any strength left after what happened, but somehow, he stood. Who was that woman?

"Burn you ungodly monster!" Ramiel shouts with renewed conviction as he shoots a mote of fire at the spider rat.
Last edited August 3, 2016 4:22 am

Rolls

Fire bolt! - (1d20+6)

(12) + 6 = 18

Fire bolt damage - (1d10)

(8) = 8

Aug 3, 2016 4:17 am
The spider rat looks at Ramiel, getting ready to lunge again before it gets engulfed in flames. You hear an agonizing squeak, a couple pops then silence. The fire fades leaving only ashes.
Aug 3, 2016 4:32 am
What in Zurin's beard is with tha damn rats! Izen charges the neares rat and takes a swing.

Rolls

Hit it with a hammer - (1D20+5, 1d8+3)

1D20+5 : (8) + 5 = 13

1d8+3 : (7) + 3 = 10

Aug 3, 2016 8:03 am
The rats body goes limp after being hit by Izens mighty swing.
OOC:
One rat left.
Aug 3, 2016 9:14 am
"l will crush you!" as Gala swings at the last rat

Rolls

Attack - (1d20+3)

(4) + 3 = 7

Damage long sword - (1d8+3)

(5) + 3 = 8

Aug 3, 2016 11:13 pm
Frustrated with her futile attack, Béke sheaths her sword, and points her finger at the last rat. "You fury piece of garbage!"
OOC:
Sacred Flame
Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.
Last edited August 3, 2016 11:14 pm

Rolls

Radiant Damage - (1d8)

(4) = 4

Aug 3, 2016 11:57 pm
The rat barely dodges out of the way before the fire-like radiance crashes into the ground beside it. The rat bites Gala but there isn't enough power to do anything considerable. You get the feeling it doesn't have a lot of strength left.
Aug 4, 2016 12:12 am
"Taste my flames, vermin!" Ramiel said, switching his full attention to the remaining rat. Another mote of fire shoots from the sorcerer's fingertip towards the creature.

Rolls

Fire Bolt! - (1d20+6)

(1) + 6 = 7

Aug 4, 2016 12:35 am
This rat is well aware of what will happen if it gets hit by anything, giving it his all of dodging attack after attack.
Aug 4, 2016 4:09 am
Izen growls and swings at the rat with all his might.

Rolls

hit it with a hammer - (1d20+5, 1d8+3)

1d20+5 : (7) + 5 = 12

1d8+3 : (5) + 3 = 8

Aug 4, 2016 5:50 am
Izens hammer smacks into the ground as the rat side steps out of the way.
Aug 4, 2016 1:01 pm
Gala will take a swing at this menace!

Rolls

Attack - (1d20+3)

(18) + 3 = 21

Damage long sword - (1d8+3)

(2) + 3 = 5

Aug 4, 2016 2:30 pm
The rat side step into Galas sword swing, allowing Gala to lop its head cleanly off.
OOC:
Iniative is done.
Aug 4, 2016 3:10 pm
"I clearly underestimated the dangers of this cavern." Ramiel says, taken aback by his heavy injuries. Blood freely flowed down his scalp from where the spider claw pierced his flesh.
Aug 5, 2016 1:28 am
As Béke approaches Ramiel she realizes just how badly he's been hurt. "How badly have you been hurt? I may be able to help your healing along if you think it might be useful."
Aug 5, 2016 1:31 am
"For a moment there I thought I was dying. . . then a woman. . . never mind." Ramiel smiled sheepishly. "I could use a rest. I don't have much more in me to cast any spells, and a round of fiery grog would really help with the pain right now."
Aug 5, 2016 1:37 am
Convinced that Ramiel is in better shape than he looks, Béke nods and says. "I'm not one to partake in spirits, but I may just join you after we're done here."

Spinning on her heels she walks towards the back of the cavern to investigate. "Let's just make sure we've finished the job here before taking a rest."

Rolls

Investigation - (1d20+1)

(9) + 1 = 10

Aug 5, 2016 1:54 am
The cavern splits off in two directions. One way follows the main tunnel. The other has been carved out, leading into an open cave room, following the trail of food it leads into this room.
Aug 5, 2016 2:14 am
Stopping just before entering the open cave Béke will motion to the others, "The trails leads into here. We may have some more rats to slay before returning."
Aug 5, 2016 2:23 am
"I suppose I can keep going, but don't expect anything fancy out of me for a while." Ramiel said, forcing himself to follow Béke.
Aug 5, 2016 2:37 am
Gala will take up his torch again and stay near Ramiel hoping to keep him out of harms way
Aug 5, 2016 9:16 pm
At the entrance you see a large ax suspended along the ceiling and raised worked stone along the ground in a 5 foot square.
Aug 5, 2016 11:46 pm
Kneeling down in front of the raised stone Béke raises her hand to the others just to ensure that no one tries to enter the room. "Anyone good with traps?"
Aug 6, 2016 12:02 am
"We can always avoid stepping on it, no?" Ramiel looked at the outline of the raised stonework, and used prestidigitation to color the whole device an obscene color of pink. "There, that should do it. It'll look like that for the next hour."
Aug 6, 2016 12:25 am
The 5 by 5 foot stone plate starts to change into a bright pink, able to be seen at a quick glance by all now.
Aug 6, 2016 2:05 am
Slowly backing away from the glowing stone while reaching for her amulet, Béke says a quick prayer to Eldath asking for guidance. "Any ideas? Looks to be more than just a normal stone..."
Aug 6, 2016 2:15 am
Ramiel looks around the caverns for a bit, examining the consistency of the walls.
OOC:
Is it all solid rock? Are there bits of loose dirt, sand, mud, etc?
Aug 6, 2016 2:18 am
The walls are jagged and uneven and while they have many hand and footholds they are slick with moisture.
Aug 6, 2016 3:20 am
Izen examines the stonework.

Rolls

History (dwarves proficiency) - (1D20+2)

(5) + 2 = 7

Aug 6, 2016 3:39 am
Nothing odd about the stonework, just looks sloppily carved out.
Aug 6, 2016 2:42 pm
Ramiel looks around for anything else to fit under the massive pressure plate to keep it from moving, or if there is a "kill switch" somewhere in the room.

Rolls

Perception - (1d20+4)

(17) + 4 = 21

Aug 6, 2016 3:48 pm
The pressure plate is pretty much molded to the ground and anything thin enough to fit under it wouldnt be strong enough to do anything. Ramiel does however spot a button on the mechanism the ax is hanging from. This button is about 10 feet up.
Aug 6, 2016 4:04 pm
I can hoist someone up on my shoulders to reach that if need be
Aug 7, 2016 3:11 am
"Or maybe we can shoot at the button." Ramiel said as he pulled out his light crossbow. Taking aim at the small target, the half elf fires off a bolt.

Rolls

Light Crossbow - (1d20+5)

(14) + 5 = 19

Aug 7, 2016 3:20 am
Ramiel watches as the arrow flies through the air, hitting the button producing a barely audible tick sound.
Aug 7, 2016 3:22 am
"Well, that should do it, right?" The half-elf said with a grin.

Carefully getting on his knees, Ramiel ever so gently presses on the pressure plate to see if it depresses at all, and will retreat as quickly as he can if the axe has any signs of swinging.
Aug 7, 2016 3:24 am
Ramiel slowly presses the stone, and hears the sound of stone grinding as it depresses, nothing happens.
Aug 7, 2016 4:49 am
"Well done, Ramiel!" Béke offers, tentatively taking a few slow steps onto the stone and entering the cavern.
Aug 7, 2016 4:55 am
The plate shifts and grind as Béke walks across it, seeing her make it safely across the rest of you follow suit. You enter the room and see large musty wooden barrels, lining the walls. Piled atop the barrels or propped beside them are smaller casks of wine and ale. Near the back a small leather book sits on one of the barrels, alongside a small glass vial containing a strange liquid.
Aug 7, 2016 5:01 am
"An old cellar for the tavern's wine? Why wouldn't Tolfdir know about this place? Ramiel asked as he scanned the surroundings for danger. Curiously, he takes a quick glance at the leather book, hoping to find some answers.

Rolls

Investigation - (1d20+1)

(4) + 1 = 5

Aug 7, 2016 5:03 am
Ramiel picks up the book, skimming through it slightly, he is only able to find chicken scratch and insane ramblings.
Aug 7, 2016 5:06 am
"This handwriting is atrocious. Someone else have a try." Ramiel rolled his eyes and offered the book for everyone else to have a look.
Aug 7, 2016 5:38 am
Taking the book from Ramiel, Béke holds it out in front of her, slowly flipping through the pages.

Rolls

Investigation - (1d20+1)

(20) + 1 = 21

Aug 7, 2016 5:48 am
Béke takes the book and rather quickly finds all the useful excerpts.
"I have finally perfected my potion of rat domination. Unfortunately, the ingredients must be harvested from the fungus chamber, and it's impossible to identify the deadly violet fungus hiding there. Many of my minions have perished collecting what I need."
"My genius knows no bounds! My latest creation, the mighty rat-bear-pig, is a complete success. It's keen snout can safely sniff out the violet fungus so I can avoid them and collect my ingredients unharmed."
"Potion of rat control ingredients: yellow puffball and weeping wig, both found in the fungus chamber. The ingredients are then distilled and mixed in my lab to create the potion. Don't forget! Always forgetting! Damn the Old Voice's buzzing!"

As Béke looks up from the book, she notices a crease in the northern wall.
Aug 7, 2016 5:57 am
Sharing what's she has learned with the others she starts to put the book into her pack before opening it back up and frantically flipping through the pages. She finds the section she's looking for and traces the words 'rat-bear-pig' with her fingers as she says them aloud before snapping the book closed. She looks up to the others, "What's a 'rat-bear-pig?'"
Aug 7, 2016 6:20 am
"I don't know about a rat-bear-pig, but I almost had my skull crushed by a spider-rat just minutes ago, and that sure felt real to me. Given the circumstances, I would be inclined to believe that other. . . similar creatures exist." Ramiel said with a shrug. "How are you able to read that anyway?"
Last edited August 7, 2016 6:21 am
Aug 7, 2016 5:01 pm
Sa we're sayin' tha a crazed man down here has bin experimentin' on rats.
Aug 7, 2016 5:06 pm
"Aye, seems to be the case. What is this world coming too?"
Aug 7, 2016 5:14 pm
Placing the book into her pack Béke shrugs her shoulders at Ramiel's query. "Not quite sure, honestly. I can't place the script but some of the passages just kind of came to me as if I'd seen them somewhere before."

As she takes a quick scan of the room her eyes fixate on the northern wall of the cavern. "There appears to be more to that wall than one would first suspect" she says, her arms extended, pointing out the crevice that runs along the wall.
Aug 8, 2016 6:26 am
"Well. . . there's no sense in just standing here. Let's take a look at the wall, shall we?" Ramiel says as he started fiddling with the crevice on the wall, pushing and pulling at it, haphazardly hoping that there was something hidden. In truth, he wants to rest badly, and his head was throbbing like the worst hang-over, but he cannot deny his own curiosity.

What kind of genius could blend a rat and a spider in such an interesting way?
Last edited August 8, 2016 6:30 am

Rolls

Investigation - (1d20+1)

(16) + 1 = 17

Aug 8, 2016 6:31 am
Ramiel grips the crevices, when pulled it starts to open. Continuing on opening it reveals a secret chamber. This small square room is layered thick with dust and cobwebs. Random bits of old clothing are strewn about the floor haphazardly. Staring out to you with bulbous eyes is a strange fish-like humanoid statue garbed in priestly robes. At its webbed stone feet lays a pile of coins.
Aug 8, 2016 7:07 pm
Ramiel studies the statue's craftsmanship and positioning to determine whether or not magic was involved in its making.

Rolls

Arcana - (1d20+3)

(19) + 3 = 22

Aug 8, 2016 11:00 pm
Béke, entering the room behind Ramiel, takes a quick look at the statues and shudders slightly. "Ugly thing!" she mutters as she looks over the contents of the room.

Rolls

Investigation - (1d20+1)

(16) + 1 = 17

Aug 9, 2016 3:20 am
It doesn't emit magic, it does however secrete a thin layer of dark mucus.

Béke, looking over the room, finds that the clothes are ancient, mundane, moldy, and covered in dust. In one of the pockets though she finds a medallion that oddly shimmers in the dark. The treasure at the statues feet contains 400 cp, 160 sp, 8 gp, and a citrine.
Aug 9, 2016 5:24 am
"I don't see how this slimy thing connects with our rat issue." Ramiel said with a shrug. "Unless it made our crazy fellow. . . well crazy. Shall we go on?"
Aug 9, 2016 2:46 pm
"We shall, we shall" at least as long as there's torchlight to see by Gala thinks to himself
Aug 9, 2016 8:03 pm
"Right, let's not forget about this. . ." Ramiel was on the way out of the cellar when he remembered the flask of strange liquid on the shelf that was once next to the leather-bound book that he could not comprehend. Carefully, he took the flask off the shelf and peered into its contents. "I wonder if this is the "Potion of Rat Control" described in the book."
Aug 9, 2016 10:33 pm
After collecting the coins from the foot of the statue Béke notices Ramiel on his way out of the cellar. "A good choice!" she says as she starts to follow. "There's more going on here than we were told. Hybrid creatures and coins being left as an offering to some statue."

"I think Mr. Duflame owes us a few answers as to what is going on down here."
OOC:
I'll keep a list of 'party items' in the OOC thread, coinage and such for the party to split/share.
Aug 9, 2016 11:31 pm
"Wait. . ." Ramiel said suddenly as he looked around with a grin. "You think any of these casks are still good to drink? We could even sell it back to Tolfdir, since I bet he doesn't know about this place."
Aug 10, 2016 3:31 am
You guys make your way back out of the cavern, out of the basement and head inside the tavern. There is a bit more people there but not anywhere near full capacity. As you make your way towards Tofdir, his already bright face lights up even more. "Ah, I'm guessing you're back because you finished? Very good." he pulls his pouch out and starts counting out some coin. "So tell me about it, judging by your appearance, those three rats gave more of a fight than expected."
Aug 10, 2016 6:30 am
Well isn't too bad that no one took me up on my bet?

"We are here to rest, Tolfdir, but I have feeling that your cellar is quite a bit larger than you think it is." Ramiel said as he took a seat at the bar. "I will be needing a Fiery Grog for this. My head hurts like its been in a vice."

With that, the half elf slaps down a silver coin over the counter at the gnome.
Aug 10, 2016 6:53 am
Upon hearing Ramiels words, Tofdir gives a look of bewilderment and lets out a dumbfounded "huh?" and leaves to the back, scratching the back of his head. He comes back a couple seconds with 4 mugs of Fiery Grog, he sets them down and sets them on fire. He picks up the coin and places it in his pouch "Consider it a thank you for clearing out the cellar. Now what were you sayin' about being a bit larger?"
OOC:
If you choose to chug the grog, make a constitution check. If you're just drinking it casually, you're fine.
Aug 10, 2016 11:30 am
With charcoal and something to sketch on I'll try to draw out a map of what we found down in the cellar
Aug 10, 2016 2:43 pm
Thar's more than just rats in ya cellar. We found a chamber with notes about experiments an' a rat-spider beastie. May be someone down there.
Aug 10, 2016 6:42 pm
Ramiel sips his grog slowly, hoping that the alcohol would dull his senses. The realization of how close he was to death just moments ago finally set in, and the image of the woman in the water. . .

Never mind, I am going to chug this thing after all.

With that, he tilted his head back and poured the fiery concoction down his throat.

Rolls

Con Check - (1d20+3)

(10) + 3 = 13

Aug 10, 2016 7:52 pm
Gala starts drawing a map of what was seen. Tofdir gestures to lower your voices "If you can, keep as quite as you can about this please. Wait here I'll be right back." and with that he takes off out the tavern. Ramiel easily takes down the Fiery Grog, the benefit of it dulling his pain heavily outweighs the strong alcohol taste. While you're waiting for Tofdir, you over hear a conversation that strikes your fancy between a group of young men "I'm telling you it IS here. - No it's not, we're in a tavern and I don't see it anywhere you're chasing a made up story. - You'll be singing a different tune when I find this armor and become the greatest warrior when absolutely nothing can hurt me. - Greatest warrior, bahah that's rich, you not only have to find the armor first, but if you ever do, do you think the owner of it is just going to let you have it? Now shut up about your dumb story and drink, you're giving me a headache. - When I own the armor of invulnerability you won't be able to tell me to shut up, i'll.. - Shut up I said." the table goes silent for a second then resumes with boring tales of guard duty. A couple more minutes pass then Tofdir comes running through the door, he makes his way towards the group. "This is quite the surprise, here you did what you were asked." he puts 20 gp on the table "If you are interested, i'd be willing to pay a lot more for you to clear it out and uh...buy your silence. I've had enough problems with the local authorities, they'd probably try to flip this on me, claim I was the mastermind of it, probably get this place shut down. How does 100 gp sound?" he gives a friendly but desperate grin as he looks the party up and down. "To sweeten the deal, i'll throw in free food, drink and lodging as well."
Aug 10, 2016 11:11 pm
Sipping on her Fiery Grog while awaiting Tofdir's return, Béke catches a conversation taking place behind her. Placing her mug gently on the bar she leans back a bit to try and make out what's being discussed. When she hears 'Armor of Invulnerability' she thinks Preposterous! and silently chuckles, but continues to listen in. When the talk turns to tales of guard duty Béke quickly loses interest and returns to nursing her drink.

With Tofdir back behind the counter and a firm offer of money and free lodging thrown on the table Béke begins to wonder what it is exactly Mr. Duflame may or may not know...
OOC:
History check to see if she's ever hear of the 'Armor of Invulnerability'.
Insight check to see if she thinks Todir's on the up and up.

Rolls

History Check (Armor of Invulnerability) - (1d20+1)

(5) + 1 = 6

Insight Check (Is Tofdir trust worthy) - (1d20+5)

(12) + 5 = 17

Aug 10, 2016 11:44 pm
OOC:
You don't know any sure history about the armor, just tales often brought up by adventuring groups and the like.
He comes off as honest and friendly, he does seem a bit afraid of the local authorities though.
Aug 10, 2016 11:54 pm
"I wouldn't let anyone else sneak into your cellar, Tolfdir, until we know it is safe." Ramiel advised sincerely, but quietly. The warmth in his mid-gut felt wonderful as it spread, dulling his headache considerably. If only it made people smarter instead of the other way around. "Set the big fellow on it or keep it locked during the night, least one of those young lads lost themselves in there."
Aug 11, 2016 12:07 am
"That is not a bad idea." he raises his hand and snaps his fingers. A few seconds pass and a large goliath comes out of the back, Tofdir whispers something in his ear and the goliath walks out of the bar, returning about a minute later, nodding towards Tofdir before heading in the back. Tofdir speaks up "I assume you still have the key. If you exit make sure to lock it from now on." Tofdir shakes his head and lets out a sigh "I had no idea it was this bad."
Aug 11, 2016 1:48 am
Feeling confident that Tofdir was genuine in his reaction concerning the cellar Béke leans in towards the others, "A hundred gold and free lodging sounds fair for what the man is asking, don't you think?"
Aug 11, 2016 3:04 am
"I just need a nap before we keep going. The grog is still here if anyone wants them." Ramiel gestured to the two other burning mugs on the counter.
OOC:
Sorry, I thought he put out a total of 4.
Last edited August 11, 2016 3:17 am
Aug 11, 2016 3:20 am
Not feeling any sense of urgency and wanting everyone as sharp as possible in case they run into any trouble Béke says "I could do with a bit of rest myself before heading back down there" in hopes that everyone will get some rest.
Aug 11, 2016 3:39 am
Tofdir nods and pulls out 4 keys placing them on the counter "The rooms are up stairs, you have your choice of all of them." he looks at all of you with a gentle smile "Thank you for helping me with this...this disaster. Have a good rest."
Aug 11, 2016 6:00 am
OOC:
Can Izen make a history check on the armor?

Rolls

History - (1d20)

(7) = 7

Aug 11, 2016 6:20 am
OOC:
Having served in a war and hearing many tales about it, you know it is a highly sought after piece of armor and its rumored whereabouts is an underground cave somewhere.
Aug 11, 2016 6:37 am
Ramiel grabs his key and heads up to his room. He plans to sleep for a few good hours, hopefully with pleasant dreams to boot.
Aug 11, 2016 6:45 am
OOC:
I believe Ramiel had the room on the far right.
Aug 11, 2016 12:29 pm
Gala follows suit and heads upstairs with every intention of resting up for another go at discovering what's beneath them
Aug 12, 2016 1:24 am
Slapping her hand over one of the keys Béke gives a friendly nod to Tofdir before palming the key in her hand. "Pleasure doing business with you, Sir!" she says, giving a slight bow, as she heads off to her room. Once there she'll climb onto her bed and sit cross-legged in the dead center facing the door. She'll lay out her weapons to either side and fall into a trance.
Last edited August 12, 2016 1:25 am
Aug 12, 2016 3:02 am
Izen sits in the bar drinking for quite some time. After a few hours of grog and a bit of food, Izen thanks Tolfdir and retires.
Aug 12, 2016 3:29 am
You all retire to your separate rooms, sleep finds you easily and you awake fully rested. It is night time and you hear that the tavern gathered quite the crowd downstairs.
OOC:
You all get the benefits of a long rest.
Aug 12, 2016 8:29 pm
You all gather your belongings, getting ready to trek back into the cavern and make your way down stairs. As you reach the bottom floor, a lady you haven't seen before stands up and starts walking towards you with a smile. "Hello, it's nice to see you all well rested, my name is Sylana Vallejo. Um...Forgive me for eaves dropping but earlier you came in talking about the cellar being bigger than expected..." she lets out a sigh "...I wanted to talk to you before but felt it was better to let you rest. This a long shot but i'm here looking to find out what happened to my grandmother, Emeria, she disappeared around this area when I was a child. She was a scholar and came here on a secretive mission but never returned. It's not much but i'll pay 50 GP if you find anything about her. If you are going down there anyway you have nothing to lose, right?"

Béke you catch a glimpse of a familiar face through the crowd.
Aug 12, 2016 8:56 pm
The thin woman with dirty blonde hair (literally and figuratively) stands before the signs about grog challenges and exterminators, ice-blue eyes taking in the scrawled words. Underneath a patchwork outfit of leathers and furs caked with mud and leaves, her petite build seems to sag under the weight of a light pack until finally the woman slips the backpack off and rests it upon the floor.

Silene sways slightly, like a sapling in the breeze, staring at the signs.
Aug 12, 2016 9:37 pm
"That's a rather loose lead to go on, lady." Ramiel said, raising an eyebrow at Sylana. With his headache gone, the half-elf was back to his spry, cheerful self. "But sure, we'll keep an eye out for any signs of her. The world is a big place though, I don't know what the chances of her being in this particular place is."
Aug 12, 2016 9:59 pm
While Ramiel talks to Miss Vallejo, Béke politely excuses herself from the group, "I'll just be a moment" she mutters under her breath, slowly walking away. It couldn't be she tells herself, her eyes carefully examining the woman who just entered the tavern, It just couldn't be!

"We never properly thanked you for all that you did for us" she says quietly, approaching Silene from the side.
Aug 12, 2016 10:15 pm
"I know it's not much of a lead, I know, but I have been searching ever since I learned of her disappearance. Her mission, whatever it was, was located in this area. I've searched everywhere I could find, you found a place I haven't found yet...so while it is a long shot like I said, I can't give up hope. Worse case scenario, you find nothing of her and we go our separate ways. Best case scenario, you find something of her, no matter how big or small, and you get paid." she smiles, her face radiating hopefulness.
Aug 12, 2016 11:26 pm
At first, Silene doesn't appear to register Béke's words, but it is evident that she heard them. She tilts her head and seems to lazily turn in place until she faces the wood elf.

"Oh hey girl," Silene says in a lazy and relaxed tone flavored with casual amusement. "Like, it's not a biggie, y'know?" She shrugs and scratches the scalp under her matted hair that looks like it has naturally dreadlocked itself.

"You're out pretty far from home, yeah? Like, whatcha got goin' on?" Silene's head slowly tilts to the other side, a genuine and gentle smile turning the corners of her lips.
Aug 13, 2016 1:18 am
Izen nods to the girl. Aye, we'll hava look for ya.
Aug 13, 2016 1:29 am
Her face lights up "Oh thank you! I'll let you be on your way then." she returns to her table and continues to finish her meal. You see Béke chatting with a rather dirty woman.
Aug 13, 2016 2:19 am
Silene certainly looks dirty, but seems to emanate a perfume of rich, damp earth and abundant moss.
Aug 13, 2016 4:30 am
"You have such an odd way of speaking, my friend" Béke responds, returning Silene's smile with one of her own. Leaning against the wall near the signs she lets out a sigh, "I'm afraid I'm a bit out of my element in this place. I was merely traveling, found what I thought was an abandoned camp, and... well... somehow ended up in a cellar fighting giant rats and other... rat-like creatures. Very odd rat-like creatures at that."

"While in the cellar we also came across an odd book" she says, pushing herself away from the wall and extracting the item from her pack. She moves in close to Silene as she flips through the pages and in a quiet voice asks, "Have you ever heard of such a thing as a 'rat-bear-pig'?"
Aug 13, 2016 7:07 am
"Whoa, that sounds... pretty bad," says Silene, almost serene in light of the description. "Like, it's a rat, but a bear, and a pig? No. Way." She leans over to look at the mad scrawlings, though whether or not she fully understands the writing is not readily apparent.

"Maybe this is what they were talking about..." Silene says to herself, wistfully.
Aug 13, 2016 7:19 am
"Well, we should get going while the night is still young." Ramiel suggested, stepping over to Béke and Silene. "Rats are more active at night. Maybe we'll run into more of them."
Aug 13, 2016 12:40 pm
Still speaking quietly, Béke continues her conversation with Silene. "We've already run into some sort of odd rat-spider hybrid in the cellar" shes says, trailing off a bit as she notices Silene intently studying the sign. "Is that something you would be interested in helping us with?" she asks, tapping the sign with her finger.
Aug 13, 2016 4:55 pm
"Hm?" says Silene, momentarily distracted from her musings. "Oh, totally. Like, they said there were some weird things happening out here, but sometimes they can't say why. But the stones and the bones, they said there's some bad going on."

She turns her head a bit at Ramiel's approach. When it is apparent that the half-elf is with Béke, she lazily tips her head upward in acknowledgement and greeting. "Heya."
Aug 13, 2016 7:51 pm
Izen heads for the bar and orders another mug before joining the group. Who's this? Sorry, where be me manners... I'm Izen. He extends a thick hand towards Silene.
Aug 13, 2016 11:57 pm
Ramiel resists the urge to clean Silene's hair with magic, even though he doesn't even know if it would work anyway. Well, she doesn't smell bad, so I suppose that's a plus.

"And I am Ramiel." The half-elf said with a smile.
Aug 14, 2016 12:56 am
Gala nods at Silene and says "I shall try and keep myself between you and harm"
Aug 14, 2016 1:24 am
"Hey," Silene says, touching her hand against Izen's. Her grasp is as light as the breeze with almost no strength behind it, and her tone of voice matches in its light and calm. "Wow, you're all friends with Béke? That's good, then."
Aug 14, 2016 3:40 am
"Now that the introductions are complete, shall we continue our journey?" Ramiel said, impatient with excitement. The noblemen seemed to have forgotten all about his close brush with death just hours ago.
Aug 14, 2016 3:50 am
You guys finishes introducing while Izen finishes his ale and you make your way outside. Stars stretch across the night sky, the landscape dimly lit by the full moon. You guys make your way behind the bar, unlocking the cellar doors and descend into the cavern. You point out to Silene where the first battle happened, telling her to be on her toes down here. You follow the main tunnel before it expands into a large chamber that divides into three more tunnels heading southwest, south, and north. A subterranean stream spills into the chamber through the northeast and continues down the southern tunnel. The stream that winds its way through the complex is shallow, no more the 1/2 to 2 feet deep. The floor beneath the stream is coated with slick layers of moss and algae.

Béke, Gala, Ramiel, and Silene you all spot a satchel hidden inside a small cavity in the cave ceiling about 30 feet up.

http://i.imgur.com/CMmnKRm.jpg
OOC:
Going forward how would you like me to post the pictures here, by link or the image option? I will still post it by link in the maps thread just to keep it condensed down and neater looking.
Aug 14, 2016 6:01 am
OOC:
I like it this way so I don't have to click back and forth.
"How did that get up there?" Ramiel asked curiously, eyeing the satchel. "You think I can shoot it down?"
Aug 14, 2016 6:27 am
After they enter through the secret door and into the dark caverns, Silene looks up and lifts her hand as if to touch an imaginary mote of dust. She breathes a strange word and her raised hand illuminates in a ball of fire. The druid stares at her own makeshift torch with a smile, almost lost in the dancing flames before she continues on and follows the group.
OOC:
Casting Produce Flame.

I prefer actually seeing the image in-thread, but I am okay with either option.
Aug 14, 2016 4:40 pm
Seeing the satchel Béke flashes pack to the rat-spider thing that had attacked Ramiel on the previous day. "Perhaps it's a trophy" she offers quietly, "You've no doubt heard the term 'pack-rat', well maybe that's the work of a 'pack-rat-spider'"

She immediately starts to scan the area on the ceiling around the pack, looking for signs of any rat-spiders.
OOC:
I think in thread works great for the images

Rolls

Perception - (1d20+5)

(20) + 5 = 25

Aug 14, 2016 4:58 pm
The crossroad feels empty, almost to empty. Something doesnt seem right.
Aug 14, 2016 5:36 pm
"Only one way to find out." Ramiel takes out his crossbow and takes a shot at the pack to make sure it is not a rat, and hopefully knock it down without destroying it's contents.

Rolls

Light Crossbow - (1d20+5)

(19) + 5 = 24

Damage - (1d8+3)

(1) + 3 = 4

Aug 14, 2016 5:43 pm
The bolt goes flying and sinks into the satchel, nothing happens.
Aug 14, 2016 6:00 pm
"Not a rat. . . Now, lets see if I can get it down with this." Focusing intently on the small cavern, Ramiel tries to reshape the rock behind the satchel.
OOC:
Casting mold earth. I want to make a small shape (just a bump) to nudge the bag out of the hole. It's up to the DM to rule the extent of the shapes the spell can create, I guess.
Last edited August 14, 2016 6:03 pm
Aug 14, 2016 6:08 pm
Gala will try to position himself under the satchel hopefully able to catch it if it falls
Aug 14, 2016 6:35 pm
You all watch as Ramiel stares at the crevice. The once circular crevive starts to form a slant at the bottom and the stachel starts to slide out, eventually falling.
OOC:
Gala make a straight Dexterity check to see if you can catch it.
Aug 14, 2016 6:40 pm
As the others fuss with the satchel, Silene steps into the intersection and inspects the perimeter. She looks into the darkness, listens to the stream, and tastes the scents upon the air.

Rolls

Perception - (1d20+6)

(8) + 6 = 14

Aug 14, 2016 7:33 pm
Dexterity check

Rolls

Dexterity check - (1d20)

(9) = 9

Aug 14, 2016 8:28 pm
The satchel falls and Gala is able to catch it before it hits the ground.
Silenes surroundings are empty, the sound of a waterfall eminats further down the tunnel the stream is running through, the air tastes rather good thanks to the fresh running water.
Aug 14, 2016 8:46 pm
I'll set the satchel down to be examined and opened
Aug 14, 2016 8:52 pm
Feeling a bit uneasy Béke will draw her sword and continue to watch as the other examine the satchel.
Aug 14, 2016 9:04 pm
Gala opens the satchel and finds 30 GP, a long golden bracelet with a rippled pattern that shines ruby-red in Silenes light, and a small packet barely nicked by the bolt with dust spilling out of the tear.
Aug 14, 2016 10:45 pm
Can we repair the bag or transfer it to another container
Aug 14, 2016 10:48 pm
OOC:
For future questions use the ooc function or thread. If you have a way to repair the bag yes or if you have a spare container yes.
Aug 14, 2016 10:49 pm
I don't like tha feel of this. Too empty. Like a goblin ambush or somethin'. Izen hefts his hammer a bit, feeling the weight in his hands. Seeing Gala with the dust pouch, Izen takes out a tiny cask with a stopper. 'Ere. Use this.
Last edited August 14, 2016 10:51 pm
Aug 14, 2016 10:55 pm
"I have a very similar feeling" Béke responds, free hand reaching for her amulet.
Aug 14, 2016 11:36 pm
"If you give me a minute, I can fix that satchel." Ramiel said as he gently took the bag off his hands. Muttering some incantation in elven repeatedly, he jabs a finger at the ripped portion, trying to coerce the fibers to knit shut.
OOC:
I have mending, and I will mend the bag and whatever is holding that dust stuff.
Aug 14, 2016 11:56 pm
Two minutes pass as Ramiel fiddles with the satchel and packet of dust, after which the holes have no signs of ever being there to begin with.
OOC:
The way I read the mending spell is if they're separate items, it takes two uses. Is this correct?
Aug 15, 2016 1:22 am
Silene waits patiently, crouched near the stream bank and tracing lines in the dirt.
Aug 15, 2016 1:28 am
OOC:
Anyone who wants to try to learn about the dust packet, roll an arcana check.
Aug 15, 2016 6:44 am
After spending two full minutes on repairing the satchel, Ramiel takes a bit of the fine dust that spilled and ran the grains between his fingers.
OOC:
Yes, one per tear I think.

Rolls

Arcana - (1d20+3)

(11) + 3 = 14

Aug 15, 2016 7:25 am
Ramiel, after spending a bit more time with the dust, it finally clicks. This is the driest dust he has ever felt, so dry it feels like it saps the moisture out of his hands and immediate surrounding air. Unrelated to the dust, you get an odd sensation coming from the northern tunnel.
OOC:
Dust of Dryness: This small packet contains 8 pinches of dust. You can use an action to sprinkle a pinch of it over water. The dust turns a cube of water 15 feet on a side into one marble-sized pellet, which floats or rests near where the dust was sprinkled. The pellet's weight is negligible. Someone can use an action to smash the pellet against a hard surface, causing the pellet to shatter and release the water the dust absorbed. Doing so ends that pellet's magic.
An elemental composed mostly of water that is exposed to a pinch of the dust must make a DC 13 Constitution saving throw, taking 10d6 necrotic damage on a failed save, or half as much damage on a successful one.
Aug 16, 2016 12:15 am
"Hmm. . ." Ramiel takes a look at the north with his half-elven eyes. What is this uneasy feeling?
Last edited August 16, 2016 12:16 am

Rolls

Arcana check the north - (1d20+3)

(18) + 3 = 21

Aug 16, 2016 12:22 am
Ramiel stares intently at the north, for a few seconds. What is this unease everyone is feeling? Staring at the empty hallway, it start to feel a little pointless, but then, for a split second the air shimmers and shines, barely noticable. It clicks once again for Ramiel, that is an alarm spell.
Aug 16, 2016 12:35 am
"Whoever set up this place has that tunnel warded with an alarm spell." Ramiel said, pointing to the northern tunnel. "I have no means of disabling that spell short of triggering it, so I would suggest that we go that way. . .last."
Last edited August 16, 2016 12:50 am
Aug 16, 2016 12:40 am
"Whoa, maybe they don't want us going that way," says Silene, marveling at her newfound revelation. "But, like, what's the reason? Is that where they live?"
Aug 16, 2016 12:52 am
"Or that there is something bad that comes from that direction." Ramiel mused. "Perhaps something that shows up periodically, but can be beaten back? Just guessing, really."
Aug 16, 2016 1:19 am
Sheathing her blade Béke looks intently at the area where Ramiel indicated. "Good eyes, Ramiel. Perhaps when the time comes we can set a trap for whoever may be alerted with such an alarm."

"Shall we continue on then?"
Aug 16, 2016 3:24 am
"I say we go this way." Ramiel said as he headed south. "I am not exactly thrilled to get wet just yet."
Aug 16, 2016 3:26 am
Béke nods in agreement..
Aug 16, 2016 4:02 am
You guys start making your way down, getting about 50 feet before coming into view of a room. Rows of long tables hog most of the space in this filthy room. Dozens of metal cages sit atop the tables, most containing rats of all shapes and sizes. The air is filled with the sound of chittering and the foul smell of rat droppings.
As you approach the entrance, a voice squeaks in your head, "Stay your weapons! Nibbles wishes to speak with you. Perhaps we can help each other out?"
Aug 16, 2016 5:26 am
"Well would you look at that. A rat that communicates through telepathy." Ramiel said in wonder. "This Rat-King guy might have terrible handwriting, but he is good at what he does. . .Unless, well this Nibbles might just BE the Rat-King. It would certainly explain the handwriting."
Last edited August 16, 2016 5:29 am
Aug 16, 2016 5:47 am
"Whoa," says Silene, a dark tone in her voice. "Not good. This is not good." She repeats the mantra, shaking her head, and the flame in her hand flares brightly.
Aug 16, 2016 6:24 am
You hear the voice echo through your head again "Please, I assure you I am not the rat-king. Perhaps it isn't the best situation, but I can guarantee it could get a LOT worse. I say that not as a threat but as a hopeful deterrent. We have a common goal, we both want the rat-king gone."
Aug 16, 2016 6:56 am
"Is that right? Why don't you show yourself first?" Ramiel asks, unsure which of these hundreds of rats is actually Nibbles. "So we can discuss this like proper gentlemen."
Aug 16, 2016 7:22 am
You hear the voice again, but not in your head this time, this time it is audible "Very well." and with that you see a shimmer of light as a rat sitting on a table at the entrance comes into view. The first thing that immediately catches your attention is he is an albino rat with an unusually large cranium. "My name is Nibbles Pinkerton, I was chosen by the rat-king to become second in command. In which, I was awakened and given magical augmentations, giving me heightened intelligence; attributing to my nickname 'Brains'. However, for the past few week, the rat-king has buried himself in his latest experiments, neglecting me in the process. The rat-king has slowly descended into madness and, at least I think, his schemes should be stopped. Luckily, you lot come along, allowing me the opportunity to switch allegiances. I offer information in exchange for allowing me to join you at least until the surface."

http://i.imgur.com/24f4mcr.jpg
OOC:
Sorry, forgot to post this earlier.
Aug 16, 2016 8:11 am
"I am not dreaming in my room right now, right? That fiery grog is something else." Ramiel is unable to advert his gaze from the talking rat.
Aug 16, 2016 3:43 pm
Silene drifts over to the nearest occupied cage. With her hand held above, she inspects the contraption for the means to open it.
Aug 16, 2016 5:45 pm
Silene makes her way to the cage on the left, upon getting there she is struck with shock by the occupants. Inside the cage are two rats, with large crested horns protruding from their heads and white scales covering their entire bodies. Upon coming up to the cage the air is noticeably colder. The means to open it is rather simple, a door, hinged at the bottom, held close by a pin at the top. You can guess pulling the pin the door falls open. Silene hears a voice in the back of her head "I wouldn't if I were you, they are calm in their confinements, much safer for your group to have a safe chat with me."
Aug 16, 2016 5:55 pm
Silene visibly shudders from the combination of chilled air, the voice in her head, and the seemingly unnatural creatures before her. She whispers to herself, repeatedly chanting a toneless phrase. Silene looks to the white-scaled rats and with a twitch of her nose, makes a series of chirps and squeaks.
OOC:
Casting Speak with Animals
What... happened? Are you hurt?
Aug 16, 2016 6:14 pm
They both stand on their hind feet and start to sniff the air, then one of them returns a few chirps and squeaks "Food man gone, food pain now."
Aug 16, 2016 9:56 pm
Wishing that she was anywhere other than in this place, talking with rat the size of a melon, Béke takes a moment to regain at least a bit of her composure.

"How would we know that you have truly changed allegiances should we accept your offer?"
Aug 16, 2016 11:40 pm
"My allegiance has and always will be to my brothers and sisters," he gestures around the room " the rat-king promised of freedom but now a days he is rarely seen. When he is seen he is rambling to himself, paying attention to no one. If you can get us freedom, then i'll be in your debts."
Aug 16, 2016 11:49 pm
Silene continues to squeak with the rats, moving on to include others nearby in her conversation. All of you in this way? Where is food man?

In the hopes of appealing to their natural animal instincts, Silene takes some of her rations (a mix of dried fruits and nuts with seasonings) and portions out small doses for each creature, moving along the cages.
Aug 16, 2016 11:49 pm
"If you are truly as intelligent as you say, don't you have means to leave?" Ramiel asked, looking at the cages with uncertainty. If we do this, then we unleash into the world a horde of rodents that could kill.
Last edited August 16, 2016 11:50 pm
Aug 17, 2016 12:32 am
"We no see food man. Food man gone." they all cautiously take the food, one by one Silene makes her way around, seeing one abomination after the next. In one cage, there are two rather large bulky rats with the snout of a boar. In another, there are two more rats covered in yellow down feathers and have beaks instead of mouths. Past another, there are two more rats, that have been inflated like a balloon with an eye grafted onto their raised bloated bellies, with two eye stalks writhing at its sides. Second to the last cage, there is only one rat in it, it looks extremely miserable, its body is bloated beneath its transparent skin you can see a dim neon green light being emitted by what you assume is some sort of chemical liquid. The last cage, contains nothing at first glance until you look up, you find perched on the ceiling two rats with eight legs protruding from their bodies and eight red eyes staring back at you. You find one completely empty open cage. You return back to the scaled rats, they stand on their hind legs again letting out some more squeaks "You new food man?"

Nibbles lets out a chuckle "The means to leave, sure, it doesn't require much brains to walk out of this place. Even the dumbest of dumb can find their way out eventually. It is thanks to my intelligence why we are still here, the rat-king has a kill switch installed in us all. Was he bluffing? Perhaps, but I don't want to risk it, especially after seeing his creations I wouldn't put it past him to have put a kill switch in us. Which is where, hopefully, you come in."
Aug 17, 2016 12:43 am
No, I am not the new Food Man, squeaks Silene. Satisfied for now that the animals have each gotten food and won't sicken themselves by eating too much, the druid asks, What can you tell me about the Food Man?
Aug 17, 2016 12:46 am
"Food man give food. Take babies, bring back us."
Aug 17, 2016 12:48 am
Where does he take you? Silene continues. Does he go north past the tunnel and stream?
Aug 17, 2016 12:55 am
"Take us babies, think no there. Carries in bag."
Aug 17, 2016 3:16 am
What did you smell with your keen nose? Silene asks, squeaking the words to the white-scaled rats. She provides another portion of food, enough that the amount does not shock their systems.
Aug 17, 2016 3:29 am
It sniffs out in the air, as if trying to recall some scents. "Us good at smells. Smell bag other rats been. Smell pain and point sticks. Smell nice flower. Smell odd, go black, think no there." it grabs the food, less cautiously but still on-guard, breaks it in-half and shares it with his cagemate.
Aug 17, 2016 3:43 am
While her spell lasts, Silene will repeat the questions to the other rats, as well as dole out a tiny reward of food. She is interested in seeing if the other animals recall the same observations, and also assessing their state of mind. For example, the white-scaled rats seem reasonably astute despite their hunger; will the othes prove the same?
Aug 17, 2016 3:51 am
The answers are pretty much the same only a sliver of more intelligence, however you learn from the spider-rat and the rat with the belly eye and eye stalks, that smelling pain means blood and smelling point sticks means swords or similar metal.
Aug 17, 2016 3:51 am
"Can you reproduce?" Ramiel asked Nibbles. "Do your offspring share your. . .modifications? Or are they just normal rats?"
Aug 17, 2016 4:04 am
"While I am capable of reproducing, I lack the appropriate mate. Something about my magical augmentations make it dangerous for them, perhaps my offspring would carry over my modifications but the others birth normal rats or giant rats depending on what they were before."
Aug 17, 2016 4:32 am
"But not spider-rats, rat-bear-pigs. . .or whatever else you are?" Ramiel asked.
Aug 17, 2016 4:36 am
"I am simply a rat with heightened intelligence..." he smiles and a voice breaks into your mind "..and a drip of magic."
Aug 17, 2016 4:41 am
"We need to know what you will do once free. Will you build and army of modified rats to kill, steal and pillage? Or will you build your own civilization?" A portion of Ramiel's mind is still trying to grasp why he is having a philosophical debate with a telepathic rat.
Aug 17, 2016 4:48 am
"No, I have no plans for an army. A civilization, while it would be nice, i'm afraid my kin don't have the knowledge to make that work. Once free, they will live like how any rats live. As for me, I will pursue my own agenda to gather arcane knowledge, something I am quite fascinated by, across the world."
Aug 17, 2016 4:51 am
Ramiel studies the squeaky voice in his mind for any hints of a lie.
OOC:
Insight check!

Rolls

Insight Check - (1d20+4)

(7) + 4 = 11

Aug 17, 2016 4:54 am
He hasn't really shown you any reason to lie, you sense he's honest.
OOC:
Most of this talking has been done non-telepathically, excluding the few times I specified.
Aug 18, 2016 8:50 pm
Silene finishes her round and rejoins the party. Her normally-wistful expression seems hard and impassive.
Aug 18, 2016 9:02 pm
"Nibbles here sounds like a reasonable. . . rat. I say we work with it and end the source of this ridiculousness." Ramiel suggested. "I don't know what this Rat King is capable of or what he is, but I for sure knows that he is insane and Nibbles here is not."
Aug 18, 2016 9:07 pm
"I'm starting to question my own sanity" Béke says, truly uncomfortable with the talking rat. "But I agree, let's seek out this Rat King."
Aug 18, 2016 10:49 pm
Silene nods, wordlessly. She makes a point to not look at any of the rats.
Aug 18, 2016 11:14 pm
"Thank you, you are too kind." he takes, what you guess is, the rat equivalent of a bow "The rat-king is not as much of a mystery, now that i'm on your side. He is like you two." he points to Béke and Ramiel "Also ridiculousness is far from the correct word for the situation. This is our livelihood, the rat-king is capable of terrible things, just look around if you need an example. His plans are to take over the surface world. My guess why he wants to and why he chose rats to do it, is to get back for those who cast him out when he was afflicted with lycanthropy. Here, this should come in handy." he scurries off into the open cell and digs through the hay, coming back a few seconds later, holding a corked glass vial containing an opaque yellow liquid. "A potion of rat control, with it you can force a single rat to serve you. I am far too smart to fall under its effect, luckily for you though, I am on your side already. There is a low chance it can fail but it lasts for 6 hours so you can try again. That about covers it. Now where are we headed? There is a prisoner, a young human, near by in the torture room. Or we can go to the door that the rat-kings room and laboratory are behind. Or I've seen the rat-king venture into the fungus chamber with a ratbearpig, you have a potion, you have a ratbearpig, it's an option."
OOC:
Potion of Rat Control:
When you drink this potion, you can force a rat to serve you. As
an action, you can force a rat that you can see within 30 feet of
you to make a DC 15 Wisdom saving throw. On a failed save, the
rat is under your control for the potion’s duration, or until you
choose to end your control over it. Rats with an Intelligence of 5
or greater (like Nibbles) are immune to this ability.
On each of your turns, you can use your action to mentally
command a controlled rat, deciding what action the creature
will take and where it will move during its next turn. If you issue
no commands on a turn, the creature does nothing.
You can only control one rat this way at a time. If you take
control of a rat while already controlling one, the previous
controlled rat becomes free-willed. The potion lasts 6 hours.
Aug 18, 2016 11:23 pm
Ramiel compares this potion of rat control with the vial he found earlier that was next to the Rat King's journal, pulling it out of his pack.

"Wait, lycanthropy?" Ramiel raised an eyebrow at that, "You mean the Rat King is a wererat or something? And what are you doing with a human prisoner here?"
Aug 18, 2016 11:29 pm
"The prisoner should be our priority, especially one being held in a 'torture-room'"
Aug 18, 2016 11:40 pm
OOC:
It is the same potion.
"Ah yes, that was the word he used, wererat. Sadly, I know little about the prisoner, why he is there, or why the rat-king even needed prisoners, let alone a torture room, one of his many flaws if you ask me. Very well, first stop torture room." he holds out his paw, seemingly waiting for someone to hold it.
Aug 19, 2016 12:11 am
Izen sighs and extends his hand. Listen here now Nibbles, best not do anythin' relatin' Ta ya namesake.
Aug 19, 2016 12:36 am
He takes Izens hand "As long as you promise not to squeeze too hard, us rats have fragile hands, i'll promise to do no nibbling." with his other hand, he waves and his body distorts before disappearing. Izen you feel a tug on your hand in the direction of the way out. A voice in all your heads echos "Follow me than." He leads you out the entrance way and down. You make your way to another entrance way, before getting a good look of the room itself, Izen a bad feeling washes over you, before a voice breaks through all your thoughts "No no no, back up back up back up, not good." Izen you feel Nibbles now pulling in the opposite direction of the entrance way.
Aug 19, 2016 3:53 am
"Are we lost?" asks Silene, pausing as the party's progress has stopped. She looks around, holding up her hand aflame for some light.

Rolls

Perception - (1d20+6)

(4) + 6 = 10

Aug 19, 2016 4:01 am
You hear a panicked voice, rush through your head "Put that out, put it out." you see a slight flicker in the flame and hear a gentle blowing sound coming up from around Silenes knees. "Don't be daft, this is my home, we are not lost. It seems we have a full moon tonight. I would recommend skipping this area for tonight."
Aug 19, 2016 5:14 am
OOC:
Sorry forgot about the perception roll.
Silene hears faint squeaking, single source it seems and the rattling of chains every now and again.
Aug 19, 2016 12:36 pm
Curious as to why Nibbles seem so reluctant to carry on Béke asks, "What is in there, Nibbles?"
Aug 19, 2016 4:43 pm
"Aren't we underground?" says Silene, perhaps rhetorically though her tone doesn't indicate such. Her eyes glance upward to try and view the full moon, and the flames die out around her hand.
Aug 19, 2016 6:11 pm
"Perhaps we should just heed the creatures advice and pass on?"
Aug 19, 2016 6:49 pm
"Isn't there a prisoner in there?" Ramiel asked with a worried expression on his face. "And a young person too?"
Aug 19, 2016 7:13 pm
"The prisoner is in there, unfortunately for us though, I don't think he is in the mood for questions. Underground, yes, however in the early stages of lycanthropy, the change happens whenever a full moon happens." Silenes flame goes off, leaving you in darkness, a voice quietly comes in your head "Stay...quiet." From inside the room your hear hissing and the constant rattling of chains. A few moments pass, the hissing and chains are replaced by squeaks and sniffs, after a few more moments it goes back silent. "The change of light, probably startled him, we should be fine now, if you keep your voices low and your movement slow. If you wanted to go past this room at least. Anyway like I was saying, it is not til the later stages, when you gain more control that you need a full moon to physically be shining on you to change. There is just one, a young boy, who is the prisoner. The door to the rat-kings bedroom and laboratory is past this room. We can check that out if you would like."
Aug 19, 2016 10:21 pm
"The Rat King infected the prisoner with lycanthropy? That is just great." Ramiel whispered the sudden realization. Why am I not surprised?
Aug 19, 2016 10:27 pm
"I guess prisoners make sense, now that I know he afflicts them with lycanthropy. He catches the prisoner, however he does, turns them to wererats, then corrupt them by trying to instill his vision in their scared minds. If you didn't before, I hope you see now why he has to be stopped."
Aug 21, 2016 12:55 pm
"Well knowing this. . . are you sure tonight is the best night to do this? The Rat King. . .well, he is a wererat too, right?" Ramiel asked in a hushed whisper.
Aug 21, 2016 7:00 pm
"Not at all, the rat-king can change at will. Unless he is in direct view of a full moon, it unwillingly changes him."
Aug 21, 2016 7:07 pm
Silene remains where she is. Unable to see anything, she waits and listens for indication of when and where the party moves.
Aug 21, 2016 10:28 pm
"So, where to? Do you want to check out the door or elsewhere?"
Izen you feel a little paw grasp onto your hand again.
Aug 22, 2016 4:00 am
"Very well, this way." Nibbles starts to lead you past the torture room, with no light source, it is easy enough to sneak past as long as you don't make an attempt to be known. As you head further south, the bumpy surfaces of the natural cave tunnel abruptly become smooth and worked. Covering the walls are faded frescos of robed humanoids with fish-like heads, each carrying a purple lotus in their webbed hands. They move in solemn procession southwards to the end of this hall, where a huge fiendish face of iron awaits them. At the end of the hall is a thick iron door whose surface resembles the face of a balor: two front-swept horns flank its sides, and its cruel eyes leer down over its short snout. Its fanged mouth is ajar and stained with purple dye that dribbles down to the floor. "I never liked this section, this door always gave me the creeps. The rat-kings bedroom and laboratory are somewhere behind this door, I've never been allowed in though. He always carries a purple flower when he approaches it, like the fish paintings" you hear Nibbles in you mind as you approach.
Aug 22, 2016 10:11 pm
Quickly realizing that Silene is a little lost in the dark Béke offers, "Keep your hand on my shoulder as we move, if it appears that we'll need to move quickly, I will grab your arm and lead the way." Quietly describing what she is seeing to Silene as the group moves along she suddenly at a loss for words as they come to the door.

"Nibbles, are we safe to use a little light here?"
OOC:
If Nibbles answers affirmative Béke will retrieve a coin from her pouch and cast 'light' on it, keeping it in her hand so that she can direct the light where needed. (Sort of cupping her hand over the coin)
Aug 22, 2016 10:31 pm
You hear nibbles in a soft whisper "I mean it was always safe to have light, he is in chains after all, but best not give him a reason to try and get out of those chains." Nibbles pauses for a moment "We should be far enough for the light not to disturb him though."
OOC:
Don't know why that got double posted, sorry.
Aug 22, 2016 10:59 pm
"I would be glad for something to see by also, it is slow going holding hands in the dark like this"
Aug 22, 2016 11:15 pm
Silene is grateful for Béke's guidance, and the elf can sense a firm grip on the shoulder as Silene uncontrollably expresses her discomfort at the dark, and perhaps at the unnatural experimentation witnessed in the other room.

At Nibbles' declaration, Silene's hand glows once again with flame. However, the druid keeps her hand on Béke's shoulder, sticking close in the confines of these caverns.
Aug 23, 2016 1:48 am
"So how do we open the door without the flower?" Ramiel goes forward a little while checking for the arcane makings of the door and surroundings.

Rolls

Arcana - (1d20+3)

(16) + 3 = 19

Aug 23, 2016 2:51 am
"I do not know, to be honest. The only time I would come down here, is when the rat-king wanted a conversation on his way then he would shoo me away when we reached the door."
OOC:
There doesn't appear to be any markings but the whole "room" emits a strong magic presence.
Aug 23, 2016 5:04 am
"What kind of flower?" asks Silene, her voice terse.
Aug 23, 2016 5:12 am
"I'm not sure what they are called I know little of nature, my whole life has been spent here. They are purple though, like the fish-people carry."
OOC:
Having a visual and color, roll a nature check to see if you can remember a flower that matches what you know.
Aug 23, 2016 5:16 am
"What did it smell like?" Silene continues, trying to narrow down the range of choices. While she waits for the answer, she attempts to think of what flora may qualify.

Rolls

Nature - (1d20+4)

(7) + 4 = 11

Aug 23, 2016 5:30 am
"What few times I got to smell them, they smelled good. The rat-king usually kept them away from me though."

Knowing the color, shape, and partially smell, you narrow a few that it might be. Looking at your surroundings, the nicely smoothed stone leading to some sort of offering or worshiped door, makes one flower draw your attention due to its rareness. You're pretty certain the flower is a Black Lotus.
Aug 23, 2016 6:43 am
Silene scours the area, looking for any remnants of a Black Lotus; a twig, a stem, or even a leaf. The druid hopes to coax a new flower from its base essence.

Rolls

Perception - (1d20+6)

(12) + 6 = 18

Aug 23, 2016 6:50 am
The only remnants you find are the mostly dried juices stained onto the doors mouth and running down to the floor.
Aug 23, 2016 7:03 am
OOC:
Can Druidcraft be used on those remnants to create a flower? Probably a long shot, but I figure I'd ask.
Aug 23, 2016 7:34 am
OOC:
If it was a more common flower i'd allow it but given the story behind the black lotus flowers is most people haven't heard of them, and of the people that do know, half of them know only of half-remembered legends. That being the case, since it's so rare and unheard of, it is hard for you to channel your druidic powers to create something from borderline nothing. If you spend enough physical time with one, i'd let you druidcraft one.
Aug 23, 2016 7:41 am
OOC:
Thanks!
Silene purses her lips in mild frustration and annoyance. "Like, this is SO not gonna align my spirit," she grumbles to herself.

"Okay," she announces to the group. "I'm guessing this flower is the Black Lotus. There's, like, little bits of its juices and stuff over there and there. I don't know where to find one in this darkness, and I don't know how it's used to get past that door. So, like, do we chance it anyway?"
Aug 23, 2016 7:54 am
You hear a soft squeak before Nibbles whispers "Now I have never been past this door, so take these words with a grain of salt, but unless there is a tunnel leading outside behind them, I've never seen the rat-king leave to the outside more than three or four times and mind you he has to pass by the room i'm stationed to. So either he is a tricksy elf or he has some flowers somewhere in the cavern."
OOC:
No problem.
Aug 23, 2016 10:47 pm
"Do you think we actually need a flower to open the door?" Béke asks, slightly confused as to what's going on.
Aug 23, 2016 11:15 pm
Silene shrugs, hands open palms-up in a gesture of guesswork.
Aug 24, 2016 12:06 am
"I've never seen the rat-king without a flower when coming down this way. If there is an alternative way to open it, it is lost upon us cavern dwellers."
Aug 24, 2016 2:35 am
"So we need to find one of these flowers. Does anyone know where we can find them?" Ramiel asked, directing the question to the members of the party most attuned with nature.
Aug 24, 2016 2:38 am
"They're very rare," says Silene. "Like, I'm not even sure where to begin looking for one. I'd have to think about it, and that's only assuming close relatives, you know?"

Rolls

Nature on Black Lotus - (1d20+4)

(3) + 4 = 7

Aug 24, 2016 2:41 am
OOC:
What are you trying to learn?
Aug 24, 2016 2:59 am
OOC:
Whether or not such a flower grows underground and nearby.
"Anyway," says Silene, "this Rat King obviously has a stash somewhere if he goes in and out with it. Maybe we have to look there?"
Aug 24, 2016 3:19 am
All your knowledge about black lotus flowers, come from rumors and legends of them. Going off close relatives, you hope it shares similarities with the more common lotus which you know to grow on ponds or still rivers.
Aug 24, 2016 11:59 pm
"I suppose until we find one of these black lotus' we have no other option than to turn back."

Béke moves to the front of the door to give it one final inspection before turning back. "Maybe there's more than one way to get through here..."

Rolls

Investigation - (1d20+1)

(18) + 1 = 19

Aug 25, 2016 2:18 am
It is a solid iron door, you see no handles or grooves of any kind, it seems to almost mold into the surrounding tunnel.
Aug 25, 2016 2:52 am
Izen examines the stone work and door to see what he knows of the work.

Rolls

History - (1D20+4)

(8) + 4 = 12

Aug 25, 2016 3:09 am
The stone work is smooth and nicely carved out, the paintings covering the walls are faded. Going off that you gather this place has been here for awhile and those that did it were apart of some sort of cult. You don't know anything further than that though.
Aug 25, 2016 7:53 am
"We heard a waterfall, yeah?" ventures Silene. "Like, maybe that falls into a pond calm enough to hold these flowers."
Aug 25, 2016 10:52 am
Gala watches Izen examining the door and the walls wondering if the stories he heard as a child are true that the Dwarven folk were created from Earth and stone and can hear what they say
Aug 25, 2016 12:05 pm
Tha halls 'ere are ancient, carved out witha religious fervor.
Aug 25, 2016 5:29 pm
"I do have another question to ask, Nibbles. What happens if we triggered the alarm spell? What is it for? And would the Rat King himself emerge from such a disturbance?" Ramiel asks.
Aug 25, 2016 5:39 pm
"An alarm will go off, obviously. The rat-king tasked me to set it there whenever it wore out to alert us of anything coming from the tunnel. Unless he is nearby enough to hear it, it shouldn't. However, it will alert the other nearby rats."
Aug 25, 2016 5:47 pm
"How long does it take to wear out?" asks Silene. "And, like, when did you cast it?"
Aug 25, 2016 5:54 pm
"It last about 8 or so hours but it should be dispelling quite shortly. You can always crawl under it just to be safe, it is set to detect anyone over four feet."
Aug 25, 2016 6:38 pm
"What is taller than four feet and would come from the northern tunnel?" Ramiel asks again, wishing to confirm his suspicions.
Aug 25, 2016 6:41 pm
Nibbles shrugs "Ive never been down that way. Rat-king always said stay out, that it is dangerous, and if I enter I will die, so I never bothered."
Aug 25, 2016 10:51 pm
"It appears we have two possibilities at the moment" Béke interjects. "I think I would like to investigate the possibility of finding a lotus near the waterfall as Silene suggests. If our search proves to be fruitless then we can duck under the alarm spell and continue on in that direction."

Once she's done speaking Béke will look at each of the others trying to gauge their reactions to her suggestion.
Aug 26, 2016 1:00 am
Gala will nod at Békes suggestion, "Seems like a solid plan"
Aug 26, 2016 5:38 am
You guys start making your way to the crossroads, going slowly past the torture room, doing your best to subdue your light sources. You hear a couple hisses and chain rattles but make your way past with no issues. You arrive at the cross roads shortly after, looking at the two paths you haven't been down yet. The trapped pathway to the north, and the stream going south.
Aug 26, 2016 5:29 pm
Silene steps to the edge of the stream and listens for the direction of the waterfall.

Rolls

Perception - (1d20+6)

(19) + 6 = 25

Aug 26, 2016 6:24 pm
You listen to the waterfall for a moment, the noise you hear is coming from down the southern tunnel, in the direction of the stream.
Listening more closely, you can hear it isn't a very loud water fall, leading you to believe that it is either, the current of the stream isn't enough to make it anything spectacular, the fall off is extremely deep or it's a good distance away.
Aug 26, 2016 6:38 pm
"Right," mutters Silene. "Okay, like, we got a problem. Water's flowing south and that's where the fall is, meaning the pool's down below. So's even if we skip along the stream bed, we probably gotta dive in to get in."
Aug 26, 2016 9:11 pm
"Dive!?" Béke blurts. "Maybe we can find a much safer way to get down once we get to the point" she says, mostly trying to reassure herself that she's not going to have to dive into what may be a shallow pool of water.
Aug 26, 2016 9:48 pm
"I think it would be wise to anchor ourselves periodically with rope in that case." Ramiel suggested as he took his coil of rope from his pack.
Aug 27, 2016 4:01 am
You guys carefully enter the water, after the initial shock you eventually get used to the chilled water. The water depth varies from 1/2 to 2 ft, you find as long as you walk normally, the current is easy enough to deal with. You make your ways down and the stream starts flowing faster and the depths get deeper, averaging from 2 to 3 1/2 ft. The cavern floor beneath is overgrown with mossy sludge, you have to slow down to avoid falling. Off to the side a smaller, dry tunnel branches off from the main flooded tunnel. The skeletal remains of a humanoid can be spotted near the entrance.
OOC:
Everyone who would like to, roll a perception check.
Aug 27, 2016 4:08 am
OOC:
Let's see if I see. . .

Rolls

Perception - (1d20+4)

(7) + 4 = 11

Aug 27, 2016 6:44 am
Silene wades through the stream as best she can, keeping her balance with her flame-wrapped hand held above, or outward as need be. She glances over to the drier tunnel as it comes into view.

Rolls

Perception - (1d20+6)

(10) + 6 = 16

Aug 27, 2016 6:49 am
HypCo sent a note to CancerMan
Aug 27, 2016 7:10 am
Silene stops and leans forward slightly, shifting the light from her hand to a better vantage for her inspection.

Rolls

Nature - (1d20+4)

(9) + 4 = 13

Aug 27, 2016 7:23 am
HypCo sent a note to CancerMan
Aug 27, 2016 8:14 am
Silene gasps. "Oh, gross!" she says, backing away from a single gray rock that appears unique amongst the other moss-covered stones. She loosens a club tied to her waist and loops the lanyard around her wrist. The druid points her small stick at the gray rock and says, "Like, don't touch that."
Last edited August 27, 2016 8:14 am
Aug 27, 2016 10:14 am
Gala peers ahead and strains to listen, just in case

Rolls

Perception check - (1d20+4)

(10) + 4 = 14

Aug 27, 2016 2:56 pm
"Why, what is it?" Ramiel asked curiously.
Aug 27, 2016 3:54 pm
"Like, it's a gray ooze," warns Silene. "Seriously, stay away from it."
Aug 27, 2016 4:18 pm
OOC:
Does everyone see the skeleton?
Aug 27, 2016 4:28 pm
Aye, these things like ta hide underground and eat up anyone caught unawares.

Rolls

perception - (1d20+3)

(9) + 3 = 12

Aug 27, 2016 4:49 pm
OOC:
A couple people still havent rolled. You, izen and Béke, I believe. Everyone can see the, skeleton, it is outside the stream, againsts a wall of a split off tunnel.
Aug 27, 2016 6:54 pm
With the water just about up to her waist Béke is questioning her own suggestion to travel to the pool. But what's done is done and she continues to wade forward through the water.

Rolls

Perception - (1d20+5)

(17) + 5 = 22

Aug 27, 2016 7:04 pm
HypCo sent a note to szemely
Aug 27, 2016 8:36 pm
Moving slowly to her right Béke motions in front of her. "Two more skeletons in the water. And I don't think they're dead" she says in a calm voice, warning the others. Before taking any sort of action against the skeletons she'll reach into the water and retrieve the shiny object that had caught her attention.
Aug 27, 2016 8:39 pm
Shite, this cave down 'ere keeps gettin' betta. Izen lets go of Nibbles' hand and pulls his hammer from his belt.
Aug 27, 2016 8:47 pm
Gala will ready shield and sword and keep himself between the nearest companion and skeleton
Aug 27, 2016 9:53 pm
Silene's draws her flaming hand back behind her, ready to throw the tiny fireball at the first sign of a threat.
Aug 27, 2016 10:39 pm
"Oh dear. Is it time to fight?" Ramiel too readied his spells. Unfortunately, fighting foes under water with fiery spells was a major strategic disadvantage, one that would be difficult to avoid at this time.
Aug 27, 2016 11:46 pm
Béke you reach down into the water and pull up a plain looking shiny gold ring. Izen upon releasing your hand you realize Nibbles hand wasn't there, in fact thinking back, you haven't felt his hand since you entered the water.
OOC:
They are lying in wait to ambush anyone who steps close, since you guys successfully spotted all of them, while it isn't a full surprise round, i'll give one of you (whomever posts first) a free action initiating combat against them (acting as a surprise) before initiative is rolled.
Aug 28, 2016 4:41 am
http://i.imgur.com/M5QyE9n.jpg
OOC:
You guys are near the top, where the cavern splits but in the water.
The skeletons and ooze are blocking the path down.
Aug 28, 2016 8:38 pm
"So, like, they're not moving," observes Silene, though ignorant of the apparent obviousness. "They probably know we're here. What should we do?"
Aug 28, 2016 11:46 pm
Quickly stashing the ring into her pouch Béke gives Silene a quick glance before responding. "This" she says calmly, extending her arm in front of her while quietly reciting a quick prayer. As soon as she finishes a beam of light flashes into the water directly above one of the skeletons.
OOC:
Sacred Flame

Rolls

Sacred Flame Radiant Damage - (1d8)

(7) = 7

Aug 29, 2016 5:03 am
"My fire magic will not work well here." Ramiel pulled his light crossbow out from his pack and took a shot at the same skeleton Beke illuminated.

Rolls

Light Crossbow - (1d20+5)

(19) + 5 = 24

Crossbow Bolt - (1d8+3)

(2) + 3 = 5

Aug 29, 2016 4:03 pm
Silene hesitates at Ramiel's words, caught in the middle of her throwing motion. She looks at the water covering the skeletons and ooze, and understands. The druid resets to a defensive stance and replenishes the flame around her right hand. In her left hand, Silene's club twists and knots as the wood seems to enlarge with thick bark and phosphorescent moss.
OOC:
Replenishing Produce Flame, and casting Shillelagh
Aug 29, 2016 6:36 pm
Not wanting to get rush in, gala hangs back with the group
Aug 29, 2016 7:58 pm
Izen steps up next to Gala to form a battle line in front of the casters. Hey Gala, how old is ya?
Last edited August 29, 2016 8:04 pm
Aug 29, 2016 8:25 pm
I was 14 summers when I joined the militia, my mum said I was a bit big for my age Gala says with a grin, "but that was a while ago, I'm starting into my 19th year"
Aug 29, 2016 9:47 pm
Well lad, pay close attention. Yer about ta see tha result ov fifte winters ov trainin' an' almost a hundred winters ov war. Izen lightly punches Gala in the shoulder.
Aug 30, 2016 1:42 am
A beam of light flashes, the water distortion makes it miss by a couple inches. Ramiel takes that into effect and corrects himself before firing causing a bolt to clash into the bones. With that both skeletons stand from their watery graves and the closest one makes its way to the group, stopping at Izen, the other one hangs back drawing an arrow. The one at Izen takes a swing with its shortsword slashing across the face. The other takes a shot at Gala, causing an arrow to sink into his shoulder.
OOC:
For sacred flame if they succeed they take no damage correct?
Izen: 4 piercing damage.
Gala: 4 piecing damage.
OOC:
Initiative:
Skeletons
Group1:
Béke
Ooze
Group2:
Ramiel
Silene
Gala
Izen
Aug 30, 2016 11:12 pm
Quickly reaching into her pouch Béke retrieves a stem from a small plant, places it in her palm, and with a quick motion throws her arm forward. A twisted, thorned whip lashes out at one of the skeletons.
OOC:
Was unclear if Béke is up or not. If so, she'll use Thorn Whip on one of the skelemens.

You create a long, vine-like whip covered in thorns that lashes out at your command toward a creature in range. Make a melee spell attack against the target. If the attack hits, the creature takes 1d6 piercing damage, and if the creature is Large or smaller, you pull the creature up to 10 feet closer to you.

Rolls

Thorn Whip - (1d20+5, 1d6)

1d20+5 : (8) + 5 = 13

1d6 : (2) = 2

Aug 30, 2016 11:52 pm
A vine wraps around the closest skeleton, the thorns grinding into its bones and drawing it in closer to Béke. Leaving a barely standing skeleton at your feet. You guys see no movement whatsoever from the ooze.
OOC:
Group 2 is up meaning anyone in that group can post in any order. Béke is after the 2 skeletons, who go in tandem and before the ooze.
Aug 31, 2016 12:05 am
Silene rears back and flings her miniature fireball at the skeleton with the shortsword, leaving her temporarily in the dark as the flame is tossed.

Rolls

Produce Flame attack vs SSword Skeleton - (1d20+6, 1d8)

1d20+6 : (16) + 6 = 22

1d8 : (3) = 3

Aug 31, 2016 12:14 am
Silene you watch as the fireball impacts with the skeleton, causing it to clatter into the water, and the charred bones to start floating down the stream.
Aug 31, 2016 1:54 am
Ramiel reloads his crossbow and fires a bolt at the skeletal archer.

Rolls

Light Crossbow - (1d20+5)

(3) + 5 = 8

Aug 31, 2016 1:56 am
The bolt flies past it, crashing into the wall.
Aug 31, 2016 3:03 am
C'mere ya bony bastard! Izen swings his hammer at the skeleton in front of him.

Rolls

Whap! - (1d20+5, 1d8+3)

1d20+5 : (3) + 5 = 8

1d8+3 : (3) + 3 = 6

Aug 31, 2016 3:05 am
OOC:
The skeleton that was in front of Izen was vined to Béke then killed by Silene.
http://i.imgur.com/YbpykxA.png
Aug 31, 2016 9:09 am
Gala will advance directly at the skeleton archer and attack with his long sword

Rolls

Attack! - (1d20+3)

(14) + 3 = 17

Damage long sword - (1d8+3)

(7) + 3 = 10

Aug 31, 2016 3:37 pm
Gala carves a nice chunk of bone off of the skeleton.
OOC:
If Izen wants to target another enemy, you can keep your rolls or reroll since it was unclear of the layout.
Aug 31, 2016 7:42 pm
Izen drops his swing as the skeleton in front of him is shattered by his companions. He instead elects to charge the other one. I waz talkin' ta ya o'er there o'course!
OOC:
I swear Izen starts every fight with a 1 XD. Brother needs to learn to stretch.
Last edited August 31, 2016 7:43 pm

Rolls

Swing Batta Batta! - (1d20+5, 1d8+3)

1d20+5 : (1) + 5 = 6

1d8+3 : (7) + 3 = 10

Aug 31, 2016 8:28 pm
Izen runs up, missing the skeleton by a foot or so. His arms stop, however his hammer keeps going slipping out of his soaked hands. It slams into the nearby wall causing a crack to run up it and a couple stalactites to fall. You watch as one slams into the top of the skeleton, causing its body to shatter practically into dust.
OOC:
Gala and 1zen make a Dex save DC 13, 8 bludgeoning damage on fail, halved if succeed.
With both skeletons dead, it is your turn Béke.
Aug 31, 2016 9:08 pm
OOC:
Lol
Izen attempts to move out of the way, hoping his old injury doesn't impede him too much.

Rolls

Dex save - (1d20-1)

(5) - 1 = 4

Aug 31, 2016 9:26 pm
Gala is startled by the falling debris

Rolls

Dexterity check - (1d20)

(6) = 6

Aug 31, 2016 10:33 pm
Wincing as she watches the debris fall on Izen and Gala, Béke decides to take a defensive stance. Drawing her blade she keeps a keen eye on the ooze.
OOC:
If the ooze moves towards her, she will attack when in range.
Last edited August 31, 2016 10:50 pm

Rolls

Short Sword Attack / Damage (if needed) - (1d20+5, 1d6+3)

1d20+5 : (18) + 5 = 23

1d6+3 : (2) + 3 = 5

Aug 31, 2016 10:54 pm
You see no movement from where Silene pointed out the slime, so much so, you are kinda of unsure if she is actually right about it being a slime.
OOC:
Group 2 is up.
Silene make another nature check if you want.
Aug 31, 2016 10:57 pm
Silene steps closer to those injured by the falling rocks, ready to heal their wounds. As she nears what she saw as the grey ooze, she takes another look.

Rolls

Nature - (1d20+4)

(3) + 4 = 7

Aug 31, 2016 11:11 pm
HypCo sent a note to CancerMan
Sep 1, 2016 12:00 am
Keeping a safe distance from the plain grey "rock", Silene makes her way carefully to the injured folk.
Sep 1, 2016 12:01 am
"Well, here goes nothing." Ramiel said as he fires his crossbow at the spot where Silene pointed out the ooze before.

Rolls

Light Crossbow - (1d20+5)

(12) + 5 = 17

Crossbow Bolt - (1d8+3)

(2) + 3 = 5

Sep 1, 2016 12:08 am
You watch as the bolt sinks into the ooze and the steel tip starts to dissolve, leaving nothing except the wood and fletching. The ooze doesn't move at all.
Sep 1, 2016 6:59 pm
"Well. . .sorry if I am pointing out the obvious, but that thing dissolves metal." Ramiel calls out after he sees what happens to his bolt.
Sep 1, 2016 11:24 pm
Silene picks her way over to Izen, who appears to have suffered the most. She rests a hand on his head and hums a monotone chant.

Rolls

Cure Wounds on Izen - (1d8)

(2) = 2

Sep 1, 2016 11:28 pm
Gala will tend to the wounded as best he can
Sep 1, 2016 11:59 pm
OOC:
Gala roll a medicine check.
Sep 2, 2016 12:40 am
Trying to be helpful...

Rolls

Medicine check - (1d20+2)

(7) + 2 = 9

Sep 2, 2016 12:46 am
OOC:
You have 2 hit points you can distribute to whomever.
Sep 2, 2016 1:01 am
OOC:
One for me one for izen please
Sep 2, 2016 1:19 am
Gala administers extremely basic aid, stopping both his and Izens bleeding (making him conscious if he wasn't). Silene touches Izens head, magic energy courses through her to him, closing up his other slight wounds.
Sep 2, 2016 11:58 am
Izen takes up a defensive stance and waits for the ooze to make a move.
Sep 2, 2016 5:45 pm
OOC:
Top of the round, back to Béke.
Sep 3, 2016 12:23 am
Not quite sure what to make of the ooze Béke slowly sheaths her blade and raises her arm towards it calling down a column of flame.
OOC:
Sacred Flame

How's everyone on HP? Béke has a cure wounds should we be needing it.

Rolls

Damage - (1d8)

(1) = 1

Sep 3, 2016 12:39 am
The sacred flame strikes through it, causing it to jiggle much like jello. That is the only movement you see from it before it goes back motionless.
OOC:
Group 2 turn.
Izen is the most damaged, followed by Gala I believe. I think that is it.
Sep 3, 2016 12:49 am
Silene nods to Izen and Gala, satisfied that they are both conscious at least. She turns and faces the ooze, not approaching it as the others attack from range. She holds her hand up, illuminating the area with flame so she can see.
OOC:
Who else is going to attack, or do something requiring an ability check? Silene will cast Guidance upon them and grant them a d4 to add to their roll.
Sep 3, 2016 12:52 am
OOC:
I think it's dead but I don't wanna go over there
Sep 3, 2016 12:59 am
OOC:
The only ones in Silenes' touching range are Gala and Izen.
Sep 3, 2016 5:45 am
"Well, I am not sure how a live slime should act, let alone a dead one, so I am going to keep shooting until someone tells me to stop." Ramiel said as he fired off another crossbow bolt.

Rolls

Light Crossbow - (1d20+5)

(19) + 5 = 24

Light Crossbow Damage - (1d8+3)

(8) + 3 = 11

Sep 3, 2016 6:02 am
The bolt sinks in, same as last last time the tip starts to dissolve. Aside from more impact jiggles, it remains motionless.
Sep 3, 2016 7:31 am
Silene picks up a bone from one of the skeletons (or a rock, if none can be found nearby), and tosses it near the target. Perhaps the ooze is waiting for movement next to it before it strikes.

Rolls

Tossing bones - (1d20+1)

(5) + 1 = 6

Sep 3, 2016 7:41 am
Silene searches for a bone but find they are either shattered to dust or floated down the stream. Picking up a rock, she throws it towards the ooze. The rock splashes into the water, sending ripples through the stream, the ripples causing the ooze to sway. The ripples die down, the ooze stops swaying and nothing else happens.
Sep 3, 2016 7:46 am
"Maybe it's dead," offers Silene, though she does not move to approach.
Sep 3, 2016 3:25 pm
"Something that corrodes metal so readily would be quite useful if bottled up. Maybe we won't need a flower after all." Ramiel slowly approaches the slime, readying a firebolt at the slightest signs of movement.
OOC:
Not sure if it's my turn, but that's what I'll say/do.
Sep 3, 2016 4:43 pm
While the others are trying to determine what the ooze is, Béke will retrieve the ring that she found in the river and give it a closer inspection.

Rolls

Investigation? - (1d20+1)

(19) + 1 = 20

Sep 3, 2016 5:07 pm
OOC:
Ramiel how close are you getting?
Béke the ring has magical properties.
Sep 3, 2016 5:27 pm
OOC:
I am going to touching distance. 5'
Sep 3, 2016 5:30 pm
Ok, you walk up to it and sure enough, the tips are completely gone now.
Sep 3, 2016 6:07 pm
"Hmm." Ramiel muses as he grabs for one of the bolt shafts to give the creature a swirl.
Sep 3, 2016 6:08 pm
OOC:
The bolts are fully submerged.
Sep 3, 2016 6:16 pm
In the case that the shafts cannot be grabbed, Ramiel takes one more bolt from his quiver and pokes the slime.
Sep 3, 2016 6:22 pm
You try to poke it but upon touching it the arrow tip starts to dissolve and doesn't pierce it.
Sep 3, 2016 6:27 pm
"Hmm, this thing is strangely innert. Does anyone have a flask to put it in?" the half-elf asked. Removing the blunt bolt from the slime, Ramiel takes out a dagger to sharpen the bolt tip, littering the slime with wooden shavings.
Sep 3, 2016 6:45 pm
Béke will slide the ring onto her finger in an attempt to determine what it does.
Sep 3, 2016 6:53 pm
Your vision goes blurry for a second before going black. You panic for a second, thinking you went blind, your vision slowly goes back but better than before.
OOC:
While wearing this plain-looking gold ring, you have a +3 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores.
Sep 3, 2016 9:59 pm
Ramiel continues to poke at the slime with the sharpened end of the bolt, trying to incite some sort of response from the creature with curiosity.
Sep 3, 2016 10:05 pm
You continue poking, now with no metal on the bolt, the sharpened wood pierces the gooey surface. In a split second it coils up, much like a snake and lunges striking at the bolt.
Sep 3, 2016 10:17 pm
"Ah!" Ramiel lets off a yelp of surprise as he instinctively channels his magic into the crystal in his left glove.

Rolls

Fire bolt - (1d20+5)

(19) + 5 = 24

Fire bolt with disadvantage due to close range - (1d20+5)

(14) + 5 = 19

Fire bolt damage - (1d10)

(3) = 3

Sep 3, 2016 10:22 pm
The fireball hits the ooze and immediately is singed out.
Sep 3, 2016 11:28 pm
"Anyone have a staff, or a spear?" asks Silene. "Like, a javelin would work, too."
Sep 3, 2016 11:38 pm
"I have a short shovel in my pack, you could use the wooden handle to poke the sleeping tiger" as Gala offers up the short shovel
Sep 4, 2016 9:21 pm
Silene wonders, "Anything longer?" With a sigh, she accepts the offered shovel and approaches the ooze. Using the wooden handle as bait, she holds the shovel out to entice the ooze to strike at the wood, hoping to lure it away from its perch and clear the tunnel.
Sep 4, 2016 9:44 pm
Silene steps around Ramiel and starts to wiggle the shovel handle in front of the slime. It coils up once again and strikes, throwing it's weight towards Ramiel again. Ramiel easily sidesteps out of the way.
OOC:
Group two is up.
Sep 5, 2016 1:46 am
Izen's face brightens as he has an idea. "Keep gettin it ta lunge at ya. See if ya can draw it out ovtha water."
Sep 7, 2016 4:18 pm
Silene nods, having already chanced upon that idea. She tries again to lure the ooze out with the shovel handle, this time away from anyone else in the party.
Sep 7, 2016 5:04 pm
Gala looks on helplessly waiting to see if someone needs assistance
Sep 7, 2016 9:45 pm
Silene nudges the ooze a few times, it doesn't seem to notice her presence. It seems fixated on Ramiel.
Sep 7, 2016 11:18 pm
"It likes you," Silene comments, deadpan. She touches Ramiel's shoulder as though to push him to the side of the ooze, channeling nature's energy through him.
OOC:
Casting Guidance upon him. If this action should take place next round, ignore this post.
Sep 7, 2016 11:28 pm
OOC:
I'd say poking at the ooze is a bonus action, so Ramiel you get 1d4 on one ability check of your choice.
Sep 7, 2016 11:48 pm
Crossing her arms across her chest, Béke watches as the others play with the ooze.
Sep 8, 2016 12:25 am
Ramiel backs away from the ooze, letting it strike if it wants to. Once he gains enough distance, he shoots the creature with the headless, sharpened bolt.
OOC:
That's such a bad shot that I don't think adding a d4 would change the outcome.
Last edited September 8, 2016 12:26 am

Rolls

Light Crossbow - (1d20+5)

(5) + 5 = 10

Crossbow bolt damage - (1d8+3)

(7) + 3 = 10

Sep 8, 2016 12:36 am
As Ramiel moves away, the ooze lashes out at him striking him in the chest. When he gets far enough away he lets his bolt loose, sending it sinking into the ooze.
OOC:
You take 4 point of bludgeoning and 5 points of acid damage. What is your armor made of?
You hit, roll for damage. If I read guidance correctly, it isn't attack rolls just ability checks.
Sep 8, 2016 3:22 am
Ramiel expected a strike from the creature, although he was not expecting the acidic properties to work on his own skin, considering that the ooze has yet to dissolve anything but metal. The nobleman lets out a gasp of pain as he pulled the trigger on his crossbow, half surprised that the bolt hit home.
OOC:
I wear cloth only, and have scales from my draconic bloodline. AC 16. And sorry about the wait, I didn't realize I hit. . .
Last edited September 9, 2016 5:07 pm
Sep 10, 2016 6:50 pm
You all watch as Ramiels crossbow bolt sinks through the ooze and out the other side. Those close to it hear a slight gurgle then it goes motionless again.
Sep 10, 2016 7:19 pm
Silene inches closer to the now-motionless ooze and pokes it with the shovel handle.
Sep 10, 2016 7:23 pm
Its body undulates with each poke of the shovel handle, nothing else happens.
Sep 10, 2016 7:55 pm
"Is it dead?" Ramiel asked, slowly approaching the creature once more. "Damn that hurt. . .does anyone have any healing magic? I could really use some right now."

Taking out yet another crossbow bolt, Ramiel sticks it into the motionless slime once more to test its metal-dissolving properties.
Sep 10, 2016 8:24 pm
The bolt sinks much easier into the ooze this time around, the tip dissolving as it enters, nothing else happens.
Sep 10, 2016 11:26 pm
"Hold still" Béke says, approaching Ramiel. With her hand over her pendant she chants a few words and touches Ramiel's shoulder.
OOC:
Cure wounds

Rolls

Cure Wounds - HP Roll - (1d8+5)

(3) + 5 = 8

Sep 10, 2016 11:35 pm
"Much appreciated." Ramiel smiles as the burning sensation fades. Pausing, he removes the wooden shaft of the bolt from the body of the ooze and inspects it. "Well, would you look at that. If it dissolves metal this readily, we could probably use it to open a lock or eat through a metallic door. What do you say?"
Sep 11, 2016 12:18 am
"Sure seems like a good idea to me"
Sep 11, 2016 12:47 am
"If we could find a bottle or flask. . .I don't want to use one of these potions if we don't need to just so we can bottle an ooze. Anyone with better ideas?" Ramiel looked around as he pulled out the potion of rat command from his sack.
Sep 11, 2016 1:13 am
OOC:
When Izen and Tol were fighting the half-orc brothers, they had two potions. I believe one of the people that went inactive had one vial, the other vial was used by one of the brothers, so I'll allow that Izen picked up the empty vial if he wants.
Sep 11, 2016 4:26 pm
Silene draws her club, ready to assist in manipulating the ooze into the empty vial.
Sep 11, 2016 6:49 pm
"I 'av this from tha ork brothas." Izen tosses a vial to Ramiel.
Sep 11, 2016 7:57 pm
OOC:
I'll give you two choices. Ramiel you can either roll a survival check with advantage or, both you and Silene roll once. You also have the 1d4 you can add from guidance.
Sep 11, 2016 8:48 pm
"Here goes nothing." Ramiel said as he took the vial to the ooze.
OOC:
Not the greatest rolls, sorry :(
Last edited September 11, 2016 8:48 pm

Rolls

Survival - (1d20+2)

(12) + 2 = 14

Survival with Adv - (1d20+2)

(9) + 2 = 11

Sep 11, 2016 9:39 pm
OOC:
Adding 1d4

Rolls

Bonus! - (1d4)

(4) = 4

Sep 11, 2016 9:44 pm
With Silenes help, Ramiel manages to get a full vial of useable gray ooze slime.
Sep 13, 2016 1:33 am
"That's that." Ramiel said triumphantly as he corks the vial. "A bottle of ooze for the door."

Looking around, he checks to see if the skeletons had additional treasures to offer, at least the ones that are not already downstream.
Last edited September 13, 2016 1:33 am
Sep 13, 2016 1:40 am
Most, if not all, the skeleton bits have drifted downstream. Looking at the ooze, without be held down, it starts to drift downstream as well.
Sep 13, 2016 2:21 am
"So like, now what?" asks Silene. "Do we head on down that tunnel, or go back for that door?"
Sep 13, 2016 5:01 am
OOC:
How about the skeleton by the fork on dry ground?
Sep 13, 2016 5:04 am
OOC:
That skeleton is an entirely different story, are you heading over there?
Sep 13, 2016 9:04 am
OOC:
Leave no stone unturned?
Sep 13, 2016 4:35 pm
Silene's hand flares up with light as she replenishes the fire. She holds the shovel out for its original owner to retrieve.
Sep 13, 2016 5:34 pm
Gala retrieves the shovel
Sep 13, 2016 5:51 pm
"We could keep going this way, or we can test the ooze theory." Ramiel shrugs non-nonchalantly. "There is also another skeleton at the dry fork that we have not examined. I think we should do that before we go further."
Sep 13, 2016 6:35 pm
I'm all fer investigatin' as much as we can.
Sep 13, 2016 11:21 pm
"Skeleton it is then" Béke concurs. "But let's make it quick, I believe our real work lies behind the door."
Sep 13, 2016 11:44 pm
You guys make your way to the fork and exit the water. The skeletal remains of a robed humanoid leans against the wall at the entrance of this chamber, its bony hand clutching a yellowed piece of paper and a lantern by its side. The entire ceiling of this chasm drips downward with hundreds of stalactites of various sizes. At the end of the chamber, laying on a raised platform, is an exquisite warhammer that glows blue in the darkness and emits a faint humming noise that reverberates softly throughout the chamber.
Sep 14, 2016 2:19 am
"Well that looks a little too important to be sitting in the middle of a cave." Ramiel said with a grin, pointing at the exquisite hammer. "Before we do that though. . ."

The nobleman leans over the skeleton and removes the paper from its crumbling fingers, trying to decipher if the woman left an important note before she died.
Sep 14, 2016 2:47 am
Ramiel picks up the scroll and upon unrolling it sees, hastily written, beautifully script. Being half-elf, he recognizes the words as elvish. "The chamber ahead is packed with darkmantles. They caught us unaware. Too many to fight off. I managed to escape the attack but my wounds are fatal. Dying here, in sight of Storm's Herald, makes my failure even more bitter. Retrieve the hammer and bring it to Lord Stormkirk. He will reward you handsomely." turning the scroll over, you find it is a scroll of silence.
Sep 14, 2016 3:49 am
"Thought so." Ramiel smirked knowingly. "There hammer is not unprotected."
OOC:
What race was the girl who asked us to look for her grandmother back at the tavern? And what do I know of darkmantles?
Sep 14, 2016 4:07 am
OOC:
Sorry, I didn't put what she was when I introduced her, she was an elf.
For the darkmantle knowledge roll an arcana check.
Sep 14, 2016 5:25 am
"This right here might be the missing grandmother. . .from the looks of her handwriting, she was probably an elf." Ramiel mused.
Last edited September 14, 2016 5:25 am

Rolls

What are Dark Mantles? - (1d20+3)

(14) + 3 = 17

Sep 14, 2016 5:33 am
HypCo sent a note to Sampai
Sep 14, 2016 5:45 am
"As for the darkmantles, they are flying squids that attach themselves to the ceiling and drop on unsuspecting foes. I don't know how many of them there are in this cave, but I am guessing enough to kill this poor woman and her friends. They hunt through echolocation, so if they can't hear us. . ." Ramiel turned over the note once more and looked at the scroll of silence. "The good lady here left us a scroll of silence. It should effectively blind the stupid things, possibly allowing us to reach that hammer without being attacked."
OOC:
How far is the hammer?
Sep 14, 2016 5:54 am
OOC:
It is about 125 feet away. The only reason you can see it is because of the blue glow that emanates from it.
Sep 14, 2016 2:43 pm
"I don't think the spell can protect us for that far of a distance. However, should we be attacked by the darkmantles, it might render them blind for a few minutes. What should we do?" Ramiel continued.
Sep 14, 2016 3:59 pm
"Like, maybe we need more light," offers Silene. She takes a torch from her pack and lights it with the flames around her hand. She then throws the torch down the passageway as far as she can.
Sep 14, 2016 7:05 pm
Silene tosses the lit torch, sending it about 20 or so feet. As soon as it clatters onto the ground, in a split second, you see barely a blur swoop down then swoop back up.
Sep 14, 2016 8:57 pm
OOC:
Was the torch taken, or is it still lying on the ground?
Silene says, "That kinda gives me an idea." She tests her theory by pinching her last two fingers upon her thumb, with her pointer and middle fingers held up, and makes the quiet guttural sound. Through her Druidcraft, this sound emits 30 feet down the passageway, like a small rabbit is on the ground.
Sep 14, 2016 9:06 pm
The sound of a small rabbit echoes through the chamber, as soon as it does, three darkmantles swoop down. After a few seconds of trying to get the sound they realize nothing is there they swoop back up.
OOC:
The torch was attempted to be taken but the fire dissuaded the darkmantle.
Sep 14, 2016 10:27 pm
"I wonder if a loud enough sound would distract them from any sounds that we may make. Would anyone happen to have some way to make a continuous loud noise"
Sep 14, 2016 10:53 pm
"Why not distract them as I've done, and when they come down, you kill them?" suggests Silene as an alternative.
Sep 14, 2016 11:20 pm
"As far as I know we are unsure of their numbers or how much of a fight they may be if attacked" Béke counters. "If someone were able to create a distraction I would be more than willing to attempt to sneak by the creatures."
Sep 15, 2016 12:25 am
"It's over a hundred feet away," says Silene. "Even if you kept quiet the entire way through while we distracted them with some noise, you'll be out all by yourself with no room for error. Not to mention, for all we know that thing has another trap or two protecting it.

"Like, I'm not saying you can't do it... it just seems suicidal. I mean, they're obviously not attacking us even as we stand here, so it seems like they're more of an ambush-type of predator. Whatever distraction we make here doesn't mean another one further down ain't gonna drop down when you breathe."
Sep 15, 2016 12:35 am
"Perhaps you are correct" Béke concedes. "My fear in attacking them, even in small numbers while distracted, is that the noise of combat would draw the others to us and we would be quickly out numbered."

Staring out across the chamber at the glow from the hammer Béke silently considers the options. "Shall we try your distraction and kill method? We could move into the chamber just far enough to attack those closest and see what type of success we have."
Sep 15, 2016 12:42 am
Silene shrugs. "I dunno. I mean, you might be right and that when we attack one, they all swarm. We can try in the beginning and see what hurting one does to the rest."

The druid will repeat her lure of the darkmantles and allow her companions to eliminate any that drop down. Her audible Bunny Foo-Foo hops in a zig-zag pattern to represent panicked prey.
Sep 15, 2016 12:50 am
Every so often, instead of three, only one swoops down at a time to investigate the sound, swooping back up when nothing comes out of it.
Sep 15, 2016 12:54 am
After watching for any type of pattern to the darkmantles' behavior Béke draw her sword as quietly as she can and slowly moves forward. Using her blade to point out a location for the Foo-Foo to run past she waits for a chance to strike.

Rolls

Sneaky, sneaky stealth - (1d20+3)

(9) + 3 = 12

Short Sword Attack / Damage - (1d20+5, 1d6+3)

1d20+5 : (16) + 5 = 21

1d6+3 : (4) + 3 = 7

Sep 15, 2016 1:13 am
Béke slowly makes her way into the chamber, being watchful of her surroundings to not make any noise. She waits by the bunny, when one swoops down to investigate she thrust her blade forward, sliding it into the creature. It lets out a loud guttural scream before flying up to the ceiling.
Sep 15, 2016 5:21 am
Silene remains wary, trying to keep a watchful eye for any other ambush.

Rolls

Perception - (1d20+6)

(8) + 6 = 14

Sep 15, 2016 6:04 am
You don't see anything, even the three you saw have stopped attacking the rabbit noise.
Sep 15, 2016 9:28 pm
Izen puts his mind to work conjuring a Dwarven solution to this problem. "Why don' we go get firewood and smoke tha whole cavern out? Or we could get somothat Dwarven powda an' blast tha swoopin' bastards offa tha ceilin'."
Sep 15, 2016 9:46 pm
"Aye, and the place would be lit up proper if even only momentarily. Ha ha."
Sep 16, 2016 4:58 am
"I suppose that is an option. Although we will have to return to the storage room for the wood." Ramiel pointed out.
Sep 16, 2016 11:28 am
"I can stay here. I don't think tha hammer is goin' anywhere."
Sep 16, 2016 5:11 pm
"If we are going back that way, we might as well tell the girl. . ." Ramiel eyed the skeleton on the ground. Leaning over again, he looked over the bones for something identifiable, such as a signet ring or trinket of sorts to bring back to Sylana.
Sep 16, 2016 11:20 pm
Looking over the body, you find a small pouch containing 25 sp and 6 gp, along with a spellbook that clearly suffered heavy water damage. Most of the pages are stuck together or the ink is smeared or washed away completely.

Looking at the lantern, it is in oddly pristine condition. The lantern's iron casing is flecked with a shimmering silver that mirrors a star-filled night sky.
OOC:
Make an investigation check for the spellbook, if you'd like.
Sep 17, 2016 4:37 am
"I am not exactly a wizard, but let's see. . ." Ramiel said as he flipped through the waterlogged spellbook.
Last edited September 17, 2016 4:37 am

Rolls

Investigation - (1d20+1)

(18) + 1 = 19

Sep 17, 2016 4:43 am
Flipping through the book you find three pages intact. One page for darkvision, another for detect magic and the last for grease.
Sep 17, 2016 5:10 am
Silene looks over the lantern. It would be good to have light for her human eyes.
Sep 17, 2016 5:19 am
It looks like a beautifully crafted lantern, without spending time with it, you're unsure if it acts any different from a regular one.
Sep 17, 2016 5:27 am
Silene doesn't mind, so long as it works. She checks if there is oil to light.
Sep 17, 2016 5:37 am
There looks to be just under a pint of oil left.
Sep 21, 2016 1:53 pm
OOC:
So can I cast those three spells from the spellbook?
Sep 21, 2016 3:45 pm
Silene waves her hand before the lantern, summoning the energy of the natural world to light the oil.
Sep 21, 2016 8:20 pm
The oil lights, giving off what a regular lantern would, 30 feet of bright light followed by 30 feet of dim light. Upon lighting it, you look around, as the chamber fills with light, and you notice a few of the stalactites are covered with what look to be stars, very similar to the lanterns casing.
OOC:
@sampai, you can try.
Sep 21, 2016 8:26 pm
"Pretty," Silene mutters, momentarily forgetting about the darkmantles in the passageway.
OOC:
Could I make a Wisdom check or something to possibly correlate the starry stalactites with the darkmantles?
Sep 21, 2016 8:29 pm
Lost in the moment, Silene continues her gaze to the ceiling. Even though she hasn't been underground for long, the simulated stars conjure up memories of clear night skies.

Rolls

Wisdom - (1d20+4)

(2) + 4 = 6

Sep 21, 2016 8:33 pm
While there is no way to be completely positive, you have a strong feeling the stalactites covered in stars are darkmantles. You're unsure if it is because of the lantern itself or just bright light reacting to their skin.
Sep 21, 2016 11:15 pm
"It's like, the night sky," marvels Silene.
Sep 22, 2016 12:48 am
"Interesting. I wonder if the lantern is magical." Ramiel leans over to study the curious lantern closely, his face casting an enormous shadow on the wall.

Rolls

Arcana - (1d20+3)

(3) + 3 = 6

Sep 22, 2016 1:12 am
Ramiel is too distracted by the stars to tell at the moment.
Sep 23, 2016 4:38 pm
"Magical?" asks Silene. She tears her eyes from the simulated night sky and looks down at the lantern.

Rolls

Arcana - (1d20+2)

(11) + 2 = 13

Sep 23, 2016 4:43 pm
"Is the plan still to try and smoke these creatures into submission?"
Sep 23, 2016 4:44 pm
It is definitely magical.
Sep 23, 2016 4:48 pm
That's what I'm thinkin' is tha best plan. Blast the lot of 'em offa tha ceilin' and get ta smashin'.
Sep 23, 2016 4:58 pm
"I could just shoot around and see if I hit something. Although if the whole lot of them come at us, it could mean trouble." Ramiel said as he gazed up at the ceiling. "I am not sure what smoke would do to these things other than blind us, considering they can sense their surroundings using sound rather than sight."
Sep 23, 2016 5:02 pm
Silene ventures, "Well, this thing is certainly imbued with some power. Oh, so like, maybe the stars are what you aim for?"
Sep 23, 2016 7:57 pm
"I don't know if all of them would come rushing. . ." Ramiel says as he starts to count the star-lit stalagmites.
Sep 23, 2016 8:02 pm
"If they do, like, maybe I throw some rat noises down the way to confuse them," Silene considers. "And we all stay real quiet?"
Sep 23, 2016 9:14 pm
Ramiel counts three star-lit stalactites, all of which are within the bright circle of the lantern.
Sep 23, 2016 9:45 pm
Hearing the others talk Béke takes out her bow, nocks an arrow, and fires at one of the star-lit stalactites.

Rolls

Attack (w. dis) / Damage - (1d20+5, 1d20+5, 1d8+3)

1d20+5 : (15) + 5 = 20

1d20+5 : (14) + 5 = 19

1d8+3 : (4) + 3 = 7

Sep 23, 2016 9:54 pm
The arrow sinks into the closest star covered stalactite and stays embedded in it. You hear a few guttural chirps echo through the chamber, then nothing.
Sep 23, 2016 10:15 pm
Silene creates the sound of a skittering rat just below the stalactite shot by the arrow.
Sep 23, 2016 10:26 pm
You see, as the sound of a rat skitters about, all three star-lit stalactites swoop down in a dive bombing fashion. You notice that they are no longer star-lit while they are swooping.
Sep 23, 2016 10:30 pm
Silene waits for the darkmantles to resettle and see if the stars appear again.
Sep 23, 2016 10:36 pm
The noise fades, the dark mantles aimlessly dive bomb for a few more seconds before flying back up to the ceiling. They settle amongst the stalactites, you almost lose them amongst them before they are shined in stars again.
Sep 24, 2016 6:12 pm
Silene's face perks up in the light. "I think this lantern is magical," she says in revelation. "It detects darkmantles!"

Her face falls a bit. "Handy for a time like this," she says, "but, like, kinda useless otherwise?" It never occurs to her to check what else can be bathed in stars, so focused on her initial theory.
Sep 24, 2016 7:34 pm
"If that's the case, why not pelt them with bolts until they all die?" Ramiel said as he raised his light crossbow at the star-lit stalactite with an arrow stuck in it. Squinting with focus, he presses on the trigger.

Rolls

Light Crossbow - (1d20+5)

(16) + 5 = 21

Light Crossbow Damage - (1d8+3)

(5) + 3 = 8

Sep 24, 2016 8:01 pm
The bolt sinks into the star-lit stalactite, you watch as the other two star-lit stalactites swoop down and start to head towards Ramiel before the other drops down onto the floor with a thud. The other two change course for the louder sound and both taking sizable chucks from the source of the noise then swoop back up, disappearing before being covered in stars again. You watch as the stars fade from the fallen creature.
Sep 24, 2016 9:42 pm
"You know. . .I could just put a silence spell on those two. It should last long enough for us to retrieve the hammer, barring any accidents. Alternatively, we put these things out of their misery. What do you say?" Ramiel asked in a hushed voice.
Sep 24, 2016 9:48 pm
Sounds like that could work
Sep 24, 2016 10:35 pm
Ramiel you unroll the scroll and while you can read that it is a 'scroll of silence', the rest of it, while still in common, looks like gibberish.
Sep 24, 2016 11:13 pm
Ramiel coughs lightly to clear his throat, then begins to read aloud from the scroll, before realizing that he can't pronounce the words. With a blush of embarrassment, he chuckles to himself.

"Err. . .apparently I can't read this. Does anyone else want to give it a try?" the sorcerer says, showing the parchment to the rest of the party.
Last edited September 25, 2016 4:39 am
Sep 25, 2016 12:15 am
"What if there's more down the corridor?" asks Silene.
Sep 25, 2016 1:45 am
Izen nods. "Aye, I'm not so sure that tha two there are all ov'em." He points his hammer down the corridor. "We ough'ta move up slow like an' blast tha beasties a few at a time."
Last edited September 25, 2016 1:46 am
Sep 26, 2016 7:41 pm
"Alright, let's blast them then." Ramiel said as he readies another crossbow bolt. "Silene, could you make the sound of footsteps under them right when I shoot?"
Sep 26, 2016 10:12 pm
Silene nods, and prepares her Druidcraft to call forth the sound of animal footsteps.
Sep 26, 2016 10:19 pm
Ramiel fires off his crossbow again at the starlit creature.
Last edited September 26, 2016 10:27 pm

Rolls

Light Crossbow - (1d20+5)

(18) + 5 = 23

Damage - (1d8+3)

(1) + 3 = 4

Sep 26, 2016 10:44 pm
Silene creates the sound of rats skittering around on the floor, successfully masking Ramiel's crossbow fire. The arrow sinks into one of the two remaining stalactite looking creatures, both of which swoop down to try and grab the sound, swooping back up when they get nothing. They relocate to a different spot, disappearing before the stars reveal them again.
Sep 26, 2016 10:48 pm
Silene will repeat as often as needed.
Sep 26, 2016 11:26 pm
Ramiel will keep shooting. I be damned, these things are stupid.

Once they settle again, the sorcerer will say to his companions, "Anyone else want to shoot?"
Last edited September 26, 2016 11:27 pm

Rolls

Light Crossbow - (1d20+5)

(15) + 5 = 20

Light Crossbow Damage - (1d8+3)

(6) + 3 = 9

Sep 26, 2016 11:32 pm
To make sure they fall for it Silene chooses a different sound at a different spot, masking Ramiel's crossbow fire again. Once again they repeat the swooping down then back up.
OOC:
Are you keeping track of your bolts?
Sep 27, 2016 12:02 am
OOC:
I have used 10 bolts so far.
Sep 27, 2016 12:46 am
After some time passes, you fire the last bolt into the only hanging star-lit stalactite you see, watching it sink in and the creatures body slam into the cavern ground.
OOC:
Ramiel, we'll say you used a couple more bolts but were able to retrieve some putting you back at 11.
Sep 27, 2016 11:39 pm
Silene creeps forward, moving the light from the lantern further down the passageway.
Sep 27, 2016 11:40 pm
Drawing her bow and readying an arrow, Béke will follow closely behind Silene, watching the ceiling to see what appears.
Sep 27, 2016 11:43 pm
Ramiel follows with his crossbow ready for any signs of starlit "stalactites".
Sep 28, 2016 12:32 am
Those walking forward, you make it 5 feet before you see one stalactite start glowing in stars about 25 feet away.
Sep 28, 2016 7:29 am
"Same as before?" whispers Silene.
Sep 28, 2016 9:36 am
Aye, seems to be a safe an effective ploy
Sep 28, 2016 12:06 pm
Blastin' powda still wouldda bin betta.
Sep 28, 2016 3:39 pm
Ramiel nods in agreement with Silene and raises his crossbow at the starlit stalactite for a shot.

Rolls

Light Crossbow - (1d20+5)

(10) + 5 = 15

Light Crossbow damage - (1d8+3)

(8) + 3 = 11

Sep 28, 2016 6:00 pm
Silene crafts the sensory effect of a small animal below the stalactite.
Sep 28, 2016 10:17 pm
Same as before, the sound of a small animal appears to mask the sound of Ramiel. Except this one seems to ignore the sensory effect, after the bolt hits it, it swoops to a location above the party.
OOC:
Roll perception, if you'd like.
Sep 28, 2016 10:27 pm
Silene squints her eyes, trying to deduce the change in behavior. Perhaps these darkmantles are smarter than the others.

Rolls

Perception - (1d20+6)

(14) + 6 = 20

Sep 28, 2016 10:32 pm
Silene narrows her eyes, looking at the "stars" above and hears a series of extremely high pitched noises, if not for her keen hearing, it would most likely be inaudible to most. You gather the first three you encountered probably had some sort of mental illness, making them unable to use their echolocation.
Sep 28, 2016 10:36 pm
"They're like bats," says the druid. "Maybe the others were injured or something. So like, this one won't be fooled by just sound." Silene readies her Shillelagh as she watches the darkmantle take position above them.
Sep 28, 2016 10:45 pm
OOC:
Initiative order

Group1:
Béke
Ramiel
Gala

Split: DarkMantle

Group2:
Izen
Silene
Sep 28, 2016 10:50 pm
"Uh oh. . ." Ramiel says as the dark shapes begin to approach. As soon as they enter into a fifteen foot cone near the party, flames will shoot out of Ramiel's hand in sheet.
OOC:
Readying action for casting burning hands as soon as more than 1 darkmantle enters into the 15' cone.

Rolls

Burning Hands Damage - (3d6)

(124) = 7

Sep 28, 2016 11:17 pm
Bow still in hand, Béke will select a target and let fly.

Rolls

Bow Attack / Damage - (1d20+5, 1d8+3)

1d20+5 : (4) + 5 = 9

1d8+3 : (5) + 3 = 8

Sep 28, 2016 11:38 pm
The arrow goes wide, crashing into the hard ceiling.
OOC:
There is only one at this time.
Oct 3, 2016 7:24 pm
Gala will attack with his light crossbow, taking aim and...

Rolls

Light crossbow - (1d20)

(13) = 13

Damage light crossbow - (1d8)

(1) = 1

Oct 3, 2016 11:57 pm
The bolt barely grazes, shattering against the ceiling. You all watch as the lanterns light starts to fade, about a 15 foot dark hole appears from the darkmantle.
OOC:
Your attack rolls are at disadvantage against it, as it is essentially invisible. Izen and Silene are up.
Oct 4, 2016 2:04 am
Izen raises his shield to the sky and waits for the creature to swoop in, gripping his hammer in preparation.
OOC:
Holding action until the darkmantle swoops down for an attack.
Oct 4, 2016 2:53 am
Silene whips her Shillelagh around as the light disappears, hoping to connect with the descending darkmantle.
OOC:
This action is held in the event the darkmantle descends into melee
Last edited October 5, 2016 4:46 pm

Rolls

Shillelagh, disadvantage, damage - (1d20+6, 1d20+6, 1d8+4)

1d20+6 : (12) + 6 = 18

1d20+6 : (19) + 6 = 25

1d8+4 : (3) + 4 = 7

Oct 5, 2016 3:28 pm
"I don't want to use another spell for this yet, so here goes nothing." Ramiel said as he flung a mote of fire haphazardly into the center of the darkness, hoping to hit the squid-like creature.

Rolls

Fire bolt - (1d20+5)

(18) + 5 = 23

Fire bolt with disadv - (1d20+5)

(16) + 5 = 21

Fire bolt damage - (1d10)

(4) = 4

Oct 5, 2016 3:54 pm
Gala will again use his light crossbow as there's no melee action

Rolls

Light crossbow - (1d20)

(13) = 13

Damage light crossbow - (1d8)

(2) = 2

Oct 5, 2016 8:02 pm
Ramiel blindly throws a fire bolt into the darkness and hears a soft impact, suggesting that it didn't hit a rock. A moment later the darkness fades, revealing a starlit stalactite in the center. Gala you take this opportunity to release your bolt and lightly grazing it.
OOC:
Béke is up with no disadvantage now.
Oct 5, 2016 10:09 pm
"Gotcha!" Béke mutters as her hand lightly brushes her amulet. With a quick word to honor Eldath she points at the starlit stalactite which engulfed with a radiant flame.
OOC:
Dexterity ST vs 13 or take the damage

Rolls

Sacred Flame Damage - (1d8)

(2) = 2

Oct 5, 2016 10:16 pm
The flame hits the creature, looking like it did something. With that, the creature swoops down towards Silene. Silene ready with her shillelagh, whacks it producing a crunch sound and causing the creature to fall to the ground with a thud.
Oct 5, 2016 10:19 pm
"Like, slowly, but surely, yeah?" says Silene as she progresses forward, holding the lantern aloft.
Oct 5, 2016 10:36 pm
You make it another 5 feet before seeing two more starlit stalactites about 25 feet away again. You can guess that they hunt in packs of three.
Oct 5, 2016 11:17 pm
"I think I can catch those two in a cone of flames, but only once." Ramiel said quietly at the two dark-mantles. "They might also get aggressive after."
Oct 6, 2016 12:01 am
OOC:
If you are talking about burning hands that only has a 15 foot range, the dark mantles are about 25 feet away and 30 feet up.
Oct 6, 2016 12:17 am
"You'll also have to lure them down for me, my lady, or I won't reach." Ramiel added quietly, directing the instructions at Silene.
Oct 6, 2016 12:25 am
Silene nods, and since sound didn't work too well on the most-recent darkmantle, the druid summons a ball of flame into her hand and hurls it at the starlit stalactite.

Rolls

Produce Flame attack, Damage - (1d20+6, 1d8)

1d20+6 : (16) + 6 = 22

1d8 : (4) = 4

Oct 6, 2016 12:40 am
The ball of flame slams into one of the two dark mantles, scattering flame upon impact.
OOC:
Initiative Order -
Group 1:
Béke
Ramiel

Split:
Dark mantles

Group 2:
Silene
Izen
Gala
Oct 6, 2016 12:47 am
Ramiel puts his hands forward and readies to cast burning hands whenever the two darkmentals come within the 15 foot range of the spell.
Oct 14, 2016 2:56 am
Not happy with the ineffectiveness of hear spells Béke once again draws her bow and sends towards the scattering flames.

Rolls

Bow Attack / Damage - (1d20+5, 1d8+3)

1d20+5 : (2) + 5 = 7

1d8+3 : (8) + 3 = 11

Oct 14, 2016 3:51 am
The arrow goes wide, crashing into the ceiling and shattering. The two starlit stalactites slowly crawl across the ceiling before going into a dive towards Béke and Ramiel at a blinding speed. As they get near, Ramiel releases a sheet of fire, engulfing them in flame briefly. They both slam into their targets and attempt to wrap their tentacles around your faces.
OOC:
Ramiel roll your burning hands.
Acrobatics or Athletics check from Béke and Ramiel.

Rolls

Béke Grapple DC - (1d20+3)

(9) + 3 = 12

Ramiel Grapple DC - (1d20+3)

(16) + 3 = 19

Oct 14, 2016 6:32 am
Ramiel unleashes a torrent of flames towards the dark shapes before one of the collides with him. Unable to duck in time, Ramiel's vision goes dark as he is engulfed by tentacles.
Last edited October 14, 2016 6:33 am

Rolls

Burning Hands Damage - (3d6)

(264) = 12

Acrobatics - (1d20+5)

(11) + 5 = 16

Oct 14, 2016 11:25 am
"Get off me!!"

Rolls

Acrobatics - (1d20+3)

(3) + 3 = 6

Oct 14, 2016 7:33 pm
Unable to move out of they way in time, Béke and Ramiel are both slammed into by the darkmantles, the tentacles immediately latch onto their heads, an all too familiar feeling overcomes Ramiel as the darkmantle engulfs his head. Béke and Ramiels vision goes dark and they find themselves unable to breathe. You both feel the tentacles start to tighten, beginning to squeeze around your head becoming even more uncomfortable.
OOC:
Silene, Izen, and Gala are up.
Oct 14, 2016 7:48 pm
Izen takes a swing at the nearest darkmantle, hoping to knock it off of his comrade. "Get smashed ya dark floatin' bastards!"

Rolls

hit it with a hammer - (1d20+5, 1d8+3)

1d20+5 : (6) + 5 = 11

1d8+3 : (2) + 3 = 5

Oct 14, 2016 7:59 pm
Izen swings his hammer, a little worried he might hurt one of his own he only grazes the darkmantle, doing only a little damage.
Both, however, look in really bad condition.
OOC:
You still did full damage, just worded it like that because you rolled its AC and rolled a 2 for damage. Figured it fit story wise.
Oct 14, 2016 8:06 pm
Silene springs forward to Béke, whipping her Shillelagh around to bat the darkmantle off her head.

Rolls

Shillelagh vs Darkmantle, Damage - (1d20+6, 1d8+4)

1d20+6 : (14) + 6 = 20

1d8+4 : (1) + 4 = 5

Oct 14, 2016 8:17 pm
Silene swings at the monster, while although hitting dead center, Silene pulls back her attack, not wanting to hurt her friend, doing less damage then she'd like.
OOC:
Pretty much the same as above, beside AC.
Oct 17, 2016 10:40 pm
Gala's face turns white as he falls to his knees, unable to move for some reason.
Oct 17, 2016 11:29 pm
"Mmmmph, hmmmm, mmmph" Béke says, trying to get the creature off of her head.

Rolls

Athletics Check - (1d20+3)

(13) + 3 = 16

Oct 17, 2016 11:38 pm
In a worried panic, you grab the creature and pull with all your strength. After a couple seconds, you begin to fill the tentacles loosen and with one final thrust you throw it to the ground. Air fills your lungs as you take a deep breath, the cold cavern air feels refreshing to your flustered head.
OOC:
While it doesn't matter much, as you made it regardless of modifiers, but to remove it is a strength check.
Oct 18, 2016 12:21 am
Why is it that they always go for my pretty face? Ramiel thought as he desperately dug around the darkmantle's tentacles. At least these were not digging into his scalp like the spider-rat was. . .
Last edited October 18, 2016 12:21 am

Rolls

Strength Check - (1d20)

(18) = 18

Oct 18, 2016 12:33 am
Having dealt with a similar situation before, you have no problem loosening its grip and throwing it to the floor. They hit the floor with a slimy dull thud and begun to excrete a black cloud, within second darkness has engulfed you again thankfully you can breathe this time around. A couple seconds pass, your vision returns, you now see the darkness hovering above you and drifting upwards, then coming to a stop. The darkmantles no longer where you threw them.
OOC:
Izen and Silene, you're up. Add disadvantage if you choose to attack.
Oct 18, 2016 1:55 am
Silene throws a tiny ball of fire into the middle of the darkness at the ceiling, where she thinks one of the darkmantles may be.

Rolls

Produce Flame, Disadvantage, damage - (1d20+6, 1d20+6, 1d8)

1d20+6 : (17) + 6 = 23

1d20+6 : (4) + 6 = 10

1d8 : (1) = 1

Oct 18, 2016 2:20 am
Izen begins swinging wildly at the floating creatures.

Rolls

hit it with a hammer - (1d20+5, 1d8+3)

1d20+5 : (9) + 5 = 14

1d8+3 : (4) + 3 = 7

disadv - (1d20+5)

(14) + 5 = 19

Oct 18, 2016 6:01 am
Silenes fireball disappears into the remaining darkness, falling down to the floor a second later. Izen swings at air.
OOC:
Béke and Ramiel are up again. I was going to give izen an aoo but you need to see the enemy leave in order to get it.
Oct 18, 2016 7:12 am
Ramiel snaps his finger and points into the center of the darkness, hoping to hit one of the darkmantles with a fire bolt.

Rolls

Firebolt - (1d20+5)

(10) + 5 = 15

Firebolt disadv - (1d20+5)

(2) + 5 = 7

Firebolt damage - (1d10)

(5) = 5

Oct 18, 2016 7:16 am
The fire enters the darkness, you don't see or hear anything, a couple small rocks fall from the void suggesting it missed and hit ceiling.
Oct 18, 2016 4:37 pm
All four of you, hear a squelching sound behind you then a loud thump.
Oct 18, 2016 5:32 pm
Silene briefly wonders if that was last night's dinner, then realizes it didn't come from her. She turns to shift the lantern's light toward the sound.
Oct 18, 2016 5:39 pm
As the light hits him Elnorath is trying to recover some semblance of dignity, thankful that the darkness is obscuring the worst of his blushes. "Erm, hello there" he says rather sheepishly
Last edited October 18, 2016 5:40 pm
Oct 19, 2016 2:04 am
Turning quickly to the squelching sound Béke grabs her sword and readies herself to take action. As the man is revealed in Silene's lantern light Béke relaxes a bit. "Identify yourself, stranger!"
Oct 19, 2016 2:31 am
Silene squints, looking over the elf's garb. "Like, is that Elnorath?" she asks aloud, seemingly to herself.
Oct 19, 2016 3:34 am
Izen relaxes his grip on his hammer slightly. "Ya know 'im?"
Oct 19, 2016 3:55 am
"Guys, I would rather deal with these darkmantles first, no?" Ramiel said with his eyes fixed on the cloud of darkness.
Oct 19, 2016 6:50 am
"Yeah, he used to come around a bit, looking for stuff," says Silene. "He's all right."
Oct 19, 2016 8:48 am
Elnorath, still looking rather sheepish, turns to Silene "Tofdir said you were down here with a few others on some kind of monster hunt, figured I'd see if I could lend a hand" as Ramiel mentions Darkmantles his eyes wander upwards as he readies his bow "Nasty things, proper introductions may be best to wait a while" as he adopts a more business like stance.
Last edited October 19, 2016 8:49 am
Oct 19, 2016 9:09 am
Looking upwards you see nothing except pitch blackness. The rest of you, who were present when it happened, haven't seen or heard from the two darkmantles since they went up.
Oct 19, 2016 4:16 pm
"There are two of them," says Silene, for the benefit of the newcomer. "We can, like, wait until the shadow disappears if it does, or guess where they are. They're like, somewhere in there."
Oct 19, 2016 4:53 pm
Elnorath focuses on the darkness and try's to gauge where the middle would be and let's fly with an arrow
OOC:
assuming this has disadvantage

Rolls

Attack roll, disadvantage roll, damage - (1d20+7, 1d20+7, 1d8+5)

1d20+7 : (19) + 7 = 26

1d20+7 : (2) + 7 = 9

1d8+5 : (2) + 5 = 7

Oct 19, 2016 10:31 pm
You guess your best at what the middle is, releasing the arrow. It flies into the darkness, a few seconds later, broken arrow and small rocks fall out of the darkness.
OOC:
You are correct.
Oct 19, 2016 10:38 pm
OOC:
What's the initiative order like at this point?
Oct 19, 2016 10:41 pm
OOC:
There isn't one, act whenever.
Oct 19, 2016 10:52 pm
Ramiel continues to hurl motes of fire at the darkness, hoping to hit the darkmantles within.

Rolls

Fire Bolt - (1d20+5)

(2) + 5 = 7

Fire Bolt disadv - (1d20+5)

(1) + 5 = 6

Fire Bolt Dmg - (1d10)

(7) = 7

Oct 19, 2016 11:04 pm
You watch the fire disappear into the darkness and some small rocks fall a moment later.
Oct 19, 2016 11:04 pm
You watch the fire disappear into the darkness and some small rocks fall a moment later.
Oct 19, 2016 11:07 pm
Silene tries to observe where the edge of this darkness is within the tunnel, gauging whether or not it is moving.

Rolls

Perception - (1d20+6)

(18) + 6 = 24

Oct 19, 2016 11:09 pm
It isn't moving, that you can see.
Oct 19, 2016 11:14 pm
Watching as the others unsuccessfully attack the darkness, Béke starts to move forward into the tunnel.
Oct 19, 2016 11:15 pm
OOC:
How far are you moving up?
Oct 19, 2016 11:22 pm
You walk 15 feet ahead of the group with no problem.
Oct 20, 2016 5:28 am
Elnorath nocks another arrow and readies a shot in case anything tries to drop down onto Beke.
OOC:
Holding action to take a shot if one of the dark mantles drops to attack, roll done now for reference if needed

Rolls

Attack roll, roll for disadvantage if relevant, damage - (1d20+7, 1d20+7, 1d8+5)

1d20+7 : (19) + 7 = 26

1d20+7 : (5) + 7 = 12

1d8+5 : (1) + 5 = 6

Oct 20, 2016 9:46 pm
Looking back to the others Béke shrugs her shoulders slightly and continues to move forward.
OOC:
She'll keep going until something drops down on her
Oct 20, 2016 10:26 pm
Béke starts walking down the tunnel, she doesn't seem to be in danger. What are the rest of you doing?
Oct 20, 2016 10:32 pm
Silene tries another tiny fireball into the darkness, reasoning that just because nothing attacked Béke doesn't mean a darkmantle won't decide that someone else will be a tastier target.

Rolls

Produce Flame, Disadvantage, Damage - (1d20+6, 1d20+6, 1d8)

1d20+6 : (10) + 6 = 16

1d20+6 : (5) + 6 = 11

1d8 : (3) = 3

Oct 20, 2016 10:37 pm
You toss a fireball up, watch it disappear. A few seconds pass, then you see some of the darkness fade and a darkmantle falling to the ground, landing with a splat.
Oct 20, 2016 10:51 pm
Silene brings more of the lantern's light upon the fallen darkmantle, mainly to test the limits of the object. She checks if the star-pattern appears.
Oct 20, 2016 11:55 pm
The star-pattern doesn't appear.
Oct 21, 2016 12:09 am
Silene will try to eliminate the second darkmantle with another ball of flame.
OOC:
Feel free to move this action further in the timeline if needed

Rolls

Produce Flame, Disadvantage, Damage - (1d20+6, 1d20+6, 1d8)

1d20+6 : (9) + 6 = 15

1d20+6 : (20) + 6 = 26

1d8 : (5) = 5

Oct 21, 2016 12:12 am
You conjure another fireball, tossing it into the darkness, and you watch it disappear. Again, you watch as the darkness fades and the darkmantle plummets onto the floor with another splat.
Oct 21, 2016 12:19 am
The druid hefts the lantern and proceeds forward to join Béke, shedding light further into the tunnel.
Oct 21, 2016 12:27 am
"It would appear that we are safe for now" Béke says, almost assuredly dooming the entire party to horrific deaths.
Oct 21, 2016 12:28 am
Depending if Béke waited or not, she is at least 15 feet ahead of Silene.
Oct 21, 2016 12:30 am
"Like, let's see what this light reveals," says Silene. "I'm all for inching forward like earthworms if it means less... flappy face-hugging things."
Oct 21, 2016 12:32 am
OOC:
Béke will wait for Silene to catch up.
Oct 21, 2016 1:13 am
Those who also want to walk forward with Béke can.
Oct 21, 2016 2:06 am
Ramiel follows Beke and he lantern.
Oct 21, 2016 5:23 am
OOC:
Elnorath will hold where he is for now covering people with his bow
Oct 21, 2016 6:21 am
You guys makes your way down the cavern before seeing another group of three starlit stalactites about 30 feet away.
OOC:
They are about 45-50 feet. away from you, Elnorath. One of you gets a free action before initiative.
Oct 21, 2016 6:33 am
OOC:
If I can still clearly see them I'll stay where I am and keep the prepped action, still well within bow range
Oct 21, 2016 6:45 am
OOC:
You can just barely see them.
Oct 21, 2016 7:16 am
Elnorath tries to judge if he could still get a clear shot from where he is and decides better of it and moves up to where the others are.
Oct 21, 2016 4:59 pm
If she has time, Silene will cast Guidance upon Béke as the elf is up front and likely the first target.
Oct 21, 2016 8:23 pm
Béke, you have 1d4 for any ability checks.
Oct 22, 2016 7:54 pm
Ramiel will continue to throw motes of fire into the dead darkmantles, just making sure they were dead.
Last edited October 22, 2016 11:02 pm

Rolls

Fire Bolt - (1d20+5)

(15) + 5 = 20

Fire Bolt disadv - (1d20+5)

(1) + 5 = 6

Oct 22, 2016 8:19 pm
OOC:
Both of those are dead.
Oct 26, 2016 1:24 am
"What should we do with these three?" Ramiel whispered quietly to the rest of the group get some sort of consensus, "Arrows and bolts are viable options, if we leave the lantern here."
Last edited October 26, 2016 2:00 am
Oct 27, 2016 5:57 pm
"Like, the last time we tried to get one, the other came to attack," says Silene. "Now there's three of them. Can we handle it?"
Oct 27, 2016 9:37 pm
Nocking an arrow on her bow Béke looks over to Ramiel and Silene. "I'm growing tired of these things!"

Rolls

Longbow Attack / Damage - (1d20+5, 1d8+3)

1d20+5 : (16) + 5 = 21

1d8+3 : (2) + 3 = 5

Oct 27, 2016 10:14 pm
Izen takes a small cask off of his back and uncorks it, taking a big swig. "Then try this on fer size." He shoves a rag into the hole and begins trying to light the rag on fire with some flint.
Oct 27, 2016 10:20 pm
"Sounds like a plan" says Elnorath as he joins Beke and lets a shot fly

Rolls

Longbow attack, damage - (1d20+7, 1d8+5)

1d20+7 : (16) + 7 = 23

1d8+5 : (1) + 5 = 6

Oct 28, 2016 12:13 am
The arrows both find their way into one of the darkmantles and you notice they start crawling towards the group.
OOC:
I'd say roll survival, Izen.
-Initiative-
Group 1:
Elnorath
Silene
Ramiel
*Monster Split*
Group 2:
Béke
Izen
Oct 28, 2016 1:29 am
Ramiel notices the creatures moving towards the group. Wordlessly, he aims his crossbow at the closest darkmantle to fire off a shot. Hit or miss, the half elf then retreats backwards towards the other end of the cave, as far as his legs could carry him.
Last edited October 28, 2016 1:30 am

Rolls

Light Crossbow - (1d20+5)

(3) + 5 = 8

Oct 28, 2016 1:41 am
The bolt goes wide, crashing into the ceiling.
Oct 28, 2016 4:40 am
"Get ya heads down!"

Rolls

Survival - (1d20+3)

(18) + 3 = 21

Oct 28, 2016 5:32 am
Elnorath levels his bow and let's fly with another arrow

Rolls

Longbow attack, damage - (1d20+7, 1d8+5)

1d20+7 : (7) + 7 = 14

1d8+5 : (7) + 5 = 12

Oct 28, 2016 5:41 am
Following the lead of the group, Silene also retreats and ducks, wondering what Izen is planning to do. Her hand produces a flame, ready to be hurled at the next opportunity.
Oct 28, 2016 6:45 am
Even with the dampness from the river, Izen gets a spark and is able to light the rag on fire. Elnorath's arrow flies true, sinking into one of the darkmantles. You watch as it falls to the ground, motionless. The remaining two swoop down, towards Béke and Elnorath, and attempt to wrap their tentacles around their heads.

Rolls

Béke's Grapple DC - (1d20+3)

(15) + 3 = 18

Elnorath's Grapple DC - (1d20+3)

(20) + 3 = 23

Oct 28, 2016 6:48 am
Seeing the darkmantle swooping in Elnorath fails to dodge out of the way, his bow clattering to the floor as the mantle wraps around him
Last edited October 28, 2016 6:49 am

Rolls

Acrobatics check - (1d20+5)

(6) + 5 = 11

Oct 28, 2016 3:41 pm
Just managing to duck to the side, Béke quickly draws her sword and slashes out at the creature.
Last edited October 28, 2016 3:42 pm

Rolls

Athletics Check - (1d20+3)

(18) + 3 = 21

Short Sword Attack / Damage (if needed) - (1d20+5, 1d6+3)

1d20+5 : (10) + 5 = 15

1d6+3 : (5) + 3 = 8

Oct 29, 2016 12:22 am
The sword slashes through the darkmantle, leaving a a good gash on its side.
Nov 2, 2016 3:52 am
OOC:
Oh man my bad.
Izen swings at swooping dark mantels with his hammer shouting a litany of dwarven curses.

Rolls

Hammer - (1d20+5, 1d8+3)

1d20+5 : (17) + 5 = 22

1d8+3 : (6) + 3 = 9

Hammer disadv - (1d20+5)

(9) + 5 = 14

Nov 2, 2016 4:00 am
The hammer connects with the dark mantle, causing it to stagger back a little.

No worries, did the PM not get delivered, that is why I thought you were gone? You still have the burning rag and you aren't at disadvantage, they haven't done darkness yet.
Nov 2, 2016 6:48 am
"I am going to try to take advantage of distance. . ." Ramiel said as he fired off a little mote of fire at one of the darkmantles currently too intimate for his friends' comfort.

Rolls

Firebolt! - (1d20+5)

(5) + 5 = 10

Firebolt damage? - (1d10)

(2) = 2

Nov 2, 2016 9:03 am
The fire bolt glances off the darkmantle, doing a little damage.
Nov 4, 2016 9:35 am
Elnorath struggles in the foul things grasps and tries to wrench himself free.

Rolls

Strength check - (1d20+3)

(8) + 3 = 11

Nov 4, 2016 9:40 am
You strain against it but it has a tight grip and only tightening more when you pull at it.
Nov 4, 2016 3:36 pm
Silene, hand still aflame, decides to use her Shillelagh instead to try and knock the darkmantle off of Elnorath's head.

Rolls

Shillelagh vs Darkmantle, Damage - (1d20+6, 1d8+4)

1d20+6 : (9) + 6 = 15

1d8+4 : (1) + 4 = 5

Nov 5, 2016 9:12 pm
The shillelagh smacks into the darkmantle causing it to jiggle. Elnorath you feel its tentacles tighten as it tries to not get swatted off, it is getting uncomfortably tight and then you feel its beak start to pierce into your head. You all watch as darkness erupts from the other darkmantle as it drifts back up.
OOC:
6 points of damage to Elnorath.
Sorry it took so long, I have a bad habit of checking the posts on my phone when I wake up and then forget about them when I get on my computer.
Nov 10, 2016 6:23 am
Béke takes her short sword and slices the darkmantle hanging on Elnorath, slicing in in two. Elnorath you feel your breath return to you, as it slides off your face, landing limply onto the ground.
OOC:
Izen, you're up. The other darkmantle is somewhere on the ceiling, shrouded in darkness.

Rolls

Short Sword Attack / Damage - (1d20+5, 1d6+3)

1d20+5 : (19) + 5 = 24

1d6+3 : (5) + 3 = 8

Nov 10, 2016 1:11 pm
'Ere we go! Izen winds back and throws the keg into the air.

Rolls

Throw - (1D20+5)

(13) + 5 = 18

throw - (1d20+5)

(4) + 5 = 9

Nov 10, 2016 9:53 pm
OOC:
Just to be clear, you'd be throwing this straight up at disadvantage. I'm ruling it as a slightly better version of oil/Alchemist’s Fire.
Nov 12, 2016 8:00 am
Izen hefts it up about 20 feet before it falls back down and shatters onto the floor, causing fire to shoot out in a 10 foot radius.

I believe everyone but Ramiel is going to have to roll to dodge (dex save).
Izen, roll at disadvantage and take half damage on a success. (This is assuming you threw it straight up, as you didn't say you moved or anything, so it would be landing directly on you.)

Everyone else roll normal taking no damage on a success.

Rolls

Fire damage (DC 9) - (1d6)

(5) = 5

Nov 12, 2016 8:20 am
Desperately trying to catch his breath Elnorath see's the barrel hit the floor and tries to throw himself to the side.

Rolls

Dex save - (1d20+7)

(16) + 7 = 23

Nov 12, 2016 5:03 pm
Silene ducks and tries to roll out of the way.

Rolls

DEX save - (1d20+1)

(14) + 1 = 15

Nov 12, 2016 5:33 pm
"YIKES!!!" Béke screams, diving for any cover she might be able to find.

Rolls

Dexterity ST vs 9 - (1d20+3)

(2) + 3 = 5

Nov 13, 2016 4:06 am
OOC:
I did not realize that the darkmantle was straight up. I figured I was arcing it from further back.
Nov 13, 2016 7:42 pm
KennyGardnerIII says:
OOC:
That's fine my bad.
Izen tries to dash out of the area as the barrel comes crashing down.
OOC:
Dex save of 12.
Nov 13, 2016 9:16 pm
Elnorath and Silene, seeing the barrel start to fail, you easily roll out of the range of it. Béke, you try to make your way into cover but aren't quite quick enough and the fire starts to crawl onto your lower half. Izen, seeing gravity foil your plan, you sprint the best you can away from the blast radius, almost making it out before the barrel slams down, spreading fire onto your lower half.
OOC:
Elnorath and Silene, you take 0. Béke and Izen, you take 2 points of fire damage. Anyone can use their action to make a dex check (dc 10) to extinguish the flames on Béke and Izen.
Nov 13, 2016 9:29 pm
Elnorath regains his breath before realising that some of the others got caught in the blast, jumping forwards he tries to use his cloak to put out the flames on Beke

Rolls

Dex check - (1d20+5)

(16) + 5 = 21

Nov 14, 2016 2:56 am
Silene waves her hand, speaking a word understandable only to druids, as she channels nature's power to quench the flames.
OOC:
Using Druidcraft on Izen, assuming the flames are the size of a campfire.
Last edited November 14, 2016 2:56 am
Nov 14, 2016 11:33 pm
Béke starts to frantically pat down her robes trying to extinguish the flames when Elnorath comes to her aid and appears to get things under control.

"Many thanks!"
Last edited November 20, 2016 12:38 am
Nov 19, 2016 6:55 pm
Elnorath gives a slight smile to Beke "Don't mention it" he says.

Looking up at the darkness and the fire below he lifts his hand up, a small ball of fire appearing in it briefly as he hefts it into the darkness.

Rolls

Firebolt attack, disadvantage, damage - (1d20+3, 1d20+3, 1d10)

1d20+3 : (20) + 3 = 23

1d20+3 : (3) + 3 = 6

1d10 : (5) = 5

Nov 20, 2016 3:40 am
The fireball disappears into the darkness, sending a couple small rocks down, giving you the good idea you missed.
Nov 20, 2016 4:47 am
"Like, we gotta get rid of those before we put out the fire," mutters Silene. A tiny envelope of flame envelops her hand, and she winds up to throw the fireball into the darkness, hopefully in a different area than Elnorath's target.

Rolls

Produce Flame vs Darkmantle, Disadvantage, Damage - (1d20+6, 1d20+6, 1d8)

1d20+6 : (14) + 6 = 20

1d20+6 : (3) + 6 = 9

1d8 : (2) = 2

Nov 20, 2016 4:57 am
You toss the flame up into the darkness, opposite of Elnorath. You watch it disappear and a couple more small rocks fall onto the ground.
Nov 20, 2016 5:40 am
With a quick chant muttered under her breath Béke sends forward a whip of thorns snapping towards yet another area, hoping to strike an actual creature, as opposed to rock.
OOC:
Range is 30', if she hits something she'll put it 10' closer.
Last edited November 20, 2016 5:41 am

Rolls

Thorn Whip with Disadvantage - (1d20+5, 1d20+5, 1d6)

1d20+5 : (13) + 5 = 18

1d20+5 : (12) + 5 = 17

1d6 : (1) = 1

Nov 20, 2016 5:57 am
The thorn whip disappears into the darkness and a few seconds later, you watch as the aura moves closer and then fade.
OOC:
No more disadvantage and it's 20 feet up.

Rolls

Concentration - (1d20)

(4) = 4

Nov 20, 2016 6:13 am
Seeing the cloud disappear, Ramiel fires into the darkmantle with his crossbow.

Rolls

Light Crossbow - (1d20+5)

(2) + 5 = 7

Nov 20, 2016 6:21 am
Having been shooting blindly into a dark aura, your aim is a little off and the bolt flies wide.
Nov 20, 2016 7:10 am
Elnorath draws back an arrow and let's fly with his longbow

Rolls

Longbow, damage - (1d20+7, 1d8+5)

1d20+7 : (20) + 7 = 27

1d8+5 : (8) + 5 = 13

Crit - (1d8)

(2) = 2

Nov 20, 2016 7:26 am
The arrow flies true sinking into the darkmantle, down to the fletching. It's body lazily wobbles, barely able to keep itself up.
Nov 20, 2016 5:00 pm
Silene smiles, happy to see a facsimile of the natural world display its beneficence. She throws another miniature fireball at the revealed darkmantle.

Rolls

Produce Flame vs Darkmantle, Damage - (1d20+6, 1d8)

1d20+6 : (13) + 6 = 19

1d8 : (8) = 8

Nov 20, 2016 9:30 pm
The fireball slams into the darkmantle causing it to crash into the floor. When the flame clears, most of the body is burnt down to the bone.
Nov 20, 2016 9:33 pm
"Are there any more of them?"
Last edited November 20, 2016 9:33 pm
Nov 20, 2016 10:19 pm
Silene hefts the lantern and proceeds down the tunnel, looking for any starlight.
Nov 20, 2016 10:23 pm
Izen takes a drink from a metal flask. "I hope not. Tha bomb plan didn't work out as I hoped."
Nov 20, 2016 10:24 pm
OOC:
The way forward is blocked by a carpet of fire, are you walking through?
Nov 20, 2016 10:54 pm
OOC:
Can Silene slowly advance, using Druidcraft to put out 'small campfire'-sized areas of flame?
Nov 20, 2016 11:07 pm
OOC:
Well if that won't work we could always pull back and take a short rest whilst it burns itself out
Nov 20, 2016 11:27 pm
OOC:
You can but it would be incredibly slow, the fire blankets about 15 ft. by 15 ft., small campfires are less than 5 ft and the fuel source is alcohol so it would likely reignite.
Nov 21, 2016 12:14 am
Silene decides it's better if the fire burns itself out. Since it was fueled by alcohol, it shouldn't take much longer provided more fuel isn't added.
Nov 26, 2016 2:44 pm
"Um. . .well that wasn't planned." Ramiel said, loading another shot into his crossbow, just in case.
Nov 30, 2016 4:27 am
Silene considers things to speed up the process of burning the fire out. Perhaps enhancing the flames to consume the alcohol? Using her Druidcraft, she intones a few words to test this theory.
Nov 30, 2016 4:47 am
A small portion of the fire rises a bit, there isn't any other immediate change.
OOC:
It just occurred to me, you guys found an item a while back that one of you currently have that can easily bypass this predicament.
Nov 30, 2016 5:14 am
OOC:
Dust of dryness, perhaps? :D
Nov 30, 2016 5:25 am
Lacking another resource, Silene tries the opposite and attempts to diminish the flame to see if the alcohol on the ground burns up.
OOC:
Dust of Dryness is worth a shot, unless someone else has something Silene isn't aware of
Last edited November 30, 2016 5:25 am
Nov 30, 2016 5:32 am
A small spot in the flames dissipates revealing the alcohol soaked ground, that gets slowly reignited by the surrounding fire.
OOC:
Dust of dryness was indeed what I was talking about.
Nov 30, 2016 5:53 am
Ramiel thought for a moment before remembering the dust of dryness that he retrieved earlier from a satchel. Grabbing a handful of the dust from its broken packet, the half-elf sorcerer scatters the dust into the roaring flames.

"I hope this works!" he says as he let the dust fly.
Nov 30, 2016 5:56 am
You grab a handful of the dust and toss it into the fire, nothing happens.
OOC:
You have four uses left and I believe the packet was mended when you found it.

Rolls

"Handful" - (1d6)

Nov 30, 2016 6:08 am
"Like, maybe it only works on wet stuff," says Silene. She tries extinguishing the flames in an area to reveal the alcohol.
Nov 30, 2016 1:05 pm
Izen simply shrugs. "This magic business is beyond me."
Nov 30, 2016 1:15 pm
Ramiel gathers another handful of dust, timing his throw with Seliene's druidcraft this time to hopefully dry up the alcoholic liquid fueling the flames.
Nov 30, 2016 10:14 pm
The dust sprinkles over the druid crafted area and a small and deformed pellet appears.
OOC:
You did succeed on your check for identifying this item, just so you know.

Rolls

Handful - (1d4)

(3) = 3

Nov 30, 2016 10:17 pm
Silene repeats the process, looking for an area that will either create a path through the flame, or at least diminish the strength of the overall carpet of fire.
Nov 30, 2016 10:26 pm
After the powder, the fire seems to be more aggressive than before, going off your previous attempts, you gather you'd need a lot more magic if you want to stop it by yourself.
Nov 30, 2016 10:46 pm
"Oh right, we are supposed to add water to these first. . ." Ramiel said with a sudden realization. With that, the half-elf runs out of the room, back to the stream outside. Carefully, he adds a pinch of the dust into the water.
Nov 30, 2016 10:54 pm
With the last pinch of powder Ramiel sprinkles in atop the stream, a good portion of the stream vanishes from sight, leaving one marble-sized pellet in its place.
Nov 30, 2016 11:02 pm
Ramiel scoops up the little pellet and hurries back to the fire.

"Well, here goes nothing!" he says as he hurls the pellet into the inferno.
Nov 30, 2016 11:11 pm
"Neat!" Béke exclaims as she watches the proceedings unfold.
Nov 30, 2016 11:14 pm
The pellet shatters releasing a torrent of water, extinguishing the flame with a satisfying hiss. The water disappears as quick as it arrived, the only evidence it was ever there is the steamed air. You see on the ground, another marble-sized pellet and all the excess dust.
OOC:
The fire is extinguished the way is cleared, you recovered 6 7 of the 8 uses for the powder, and you guys created a brief sauna.
Nov 30, 2016 11:47 pm
"Oh my. . . well then, shall we continue?" Ramiel blinked at the spectacular results. He leans over the dust and scoops it back into the packet with a satisfied grin.
Nov 30, 2016 11:50 pm
Izen huffs through the steam. "Fat lot a good that did. Ya watered down some perfectly good ale."
Dec 1, 2016 12:02 am
OOC:
Sorry, you only have 6 uses, I forgot the deformed pellet.
Dec 1, 2016 12:08 am
Silene hefts the lantern of starlight and proceeds forward.
Dec 1, 2016 12:23 am
"Tolfdir has something better upstairs anyway." Ramiel said with a wink at Izen. "Besides, I don't think alchemist fire is drinkable."
Dec 1, 2016 12:34 am
"Not drinkable more than once anyway."
Dec 1, 2016 12:54 am
You continue forward, the cave and this partial journey almost at an end, your feet and minds becoming tired. Thirty feet ahead above the hammer, you see six starlit darkmantles hanging amongst the stalactites.
Dec 1, 2016 2:59 am
Silene huffs. "Perhaps there's a lot of food that passes through here, for so many to gather," she says, looking around for signs of rodents or other animals.
Dec 1, 2016 4:18 am
You don't see any living signs of other animal but you have seen an occasional small bone and small droppings. You can gather someone feeds them somehow or they eat what ever happens to cross the stream.
Dec 2, 2016 8:09 pm
"Okay, like, what do we do now?" Silene asks the group.
Dec 3, 2016 12:28 am
Letting out a disgusted sigh at the sight of even more of the dark mantles, Béke pulls back on her bow and launches another arrow.

"Bound to hit one of those things at some point."
OOC:
EDIT: or not
Last edited December 3, 2016 12:28 am

Rolls

Longbow Attack / Damage - (1d20+5, 1d8+3)

1d20+5 : (4) + 5 = 9

1d8+3 : (8) + 3 = 11

Dec 3, 2016 12:33 am
The arrow goes wide, shattering against the cavern wall, the darkmantles flutter about on the ceiling before settling down. They don't seem to be attacking at the moment.
Dec 5, 2016 5:10 pm
"Maybe we let them settle a bit," whispers Silene. "Like, make them think there's nothing there anymore."
Dec 5, 2016 5:59 pm
"Now if someone could read that scroll on those six, I think it'll be a fine trade." Ramiel suggested.
OOC:
I forget which person has the scroll on them, but if Ramiel has it, he'll show it around.
Dec 5, 2016 6:08 pm
Elnorath looks up at the Darkmantles "Do we need to go this way? Seems to me like these things are simply protecting their territory"
Dec 5, 2016 6:09 pm
"They're after that," says Silene, pointing down the hallway at the hammer. Which 'they' is not clarified.
Dec 5, 2016 8:54 pm
Being as close to you are to the hammer, you hear why so many darkmantles have gathered here, the hammer emits a constant hum, which seem to have drawn them in.
OOC:
I believe Ramiel is still holding the scroll, Béke or Elnorath are the two able to cast from it.
Dec 5, 2016 8:59 pm
Elnorath takes a look over the scroll as Ramiel passes it round
OOC:
What type of scroll is it?
Last edited December 5, 2016 9:16 pm
Dec 5, 2016 9:00 pm
OOC:
It is a Scroll of Silence.
Edit: If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC for it is 12. On a failed check, the spell disappears from the scroll with no other effect.
Dec 10, 2016 9:57 pm
OOC:
Right, I can't use it yet as I don't get Spellcasting until 2nd level
Dec 10, 2016 9:58 pm
OOC:
You can use it, you just have to roll to see if it works or is destroyed. Oh, I may have read that wrong. That is an interesting point.
Dec 10, 2016 10:03 pm
OOC:
The only magic I get access to yet is the Firebolt cantrip that I get as part of being a high elf but I'm pretty sure that doesn't allow me to do anything else 'spell' wise unless I get access to a spell casting class feature
Dec 10, 2016 10:21 pm
OOC:
It seems you are correct, that means that Béke is the only one who can attempt to cast it.
Dec 14, 2016 6:17 pm
"So, like, the plan is we quiet that area, someone walks up and takes the hammer, and we leave?" verifies Silene.
Dec 14, 2016 6:24 pm
"That's the most reasonable plan. If the darkmantles attack, then we counter. Otherwise, we leave them alone." Ramiel said quietly, trying to hide the doubt in his voice.
Dec 14, 2016 7:10 pm
Silene nods. "Okay, next question: who's going to walk up and take the hammer?"
Dec 14, 2016 7:36 pm
"I will go. Besides, someone needs to check for traps of the arcane sort. . ." Ramiel volunteers.
Dec 14, 2016 8:31 pm
After studying the scroll for a few moments Elnorath passes it back to Ramiel "I'm afraid this is beyond me at the moment. I am also not in any great shape after my last encounter with one of those things so I will be better covering whoever is going for it with my bow"
Dec 14, 2016 11:32 pm
"I can go grab tha hammer. Darkmantle's will hava hard time gettin' hold ova dwarf!"
Dec 14, 2016 11:36 pm
Silene says, "I will remain back here and, like, keep watch." She extends her hand to touch Izen, intoning the words for nature's Guidance.
Dec 14, 2016 11:53 pm
"Well um. . ." Ramiel says as he hands Beke. "I hope you can read this, otherwise the whole plan is sort of worthless."
Dec 15, 2016 12:26 am
"I can certainly give it a try" Beké answers as she takes the scroll from Ramiel. She opens the scroll and looks it over.

"Everyone ready?"
Dec 15, 2016 12:28 am
Silene clenches her fist, and her hand is enveloped in flame. She nods, ready to chuck the tiny fireball at any darkmantle that threatens the others.
Dec 15, 2016 12:41 am
OOC:
When you're ready, Béke, roll a d20 and add you spell modifier.
Dec 15, 2016 12:45 am
"Here we go...." Beké announces as she starts to read through the scroll.

Rolls

Readin' - (1d20+5)

(18) + 5 = 23

Dec 15, 2016 12:57 am
Reading the scroll comes natural to you, as you pick out the words flawlessly one after the other. The scroll's writing starts to glow brightly as Béke reads off it. Finishing, the glowing dulls as the words fade and the scroll crumbles to dust. The cave is eerily silent now, no humming from the hammer, no distant waterfall or river flow, you try to talk but you hear nothing.
Dec 15, 2016 1:04 am
Seeing the spell cast and the subsequent silence, Ramiel signals to Izen with his hands before slowly and carefully moving toward the hammer while keeping an extra close eye at the darkmantles.
Dec 15, 2016 1:46 am
Izen sees the signal, hears the silence, and rushes forward.
Dec 15, 2016 2:16 am
As he approaches the hammer, Ramiel keeps an eye out for traps, be it arcane or mundane.

Rolls

Perception - (1d20+4)

(8) + 4 = 12

Dec 15, 2016 2:46 am
Watching the scroll crumble in her hands Béke lets out a relieved sigh. It worked!

As Izen and Ramiel move forward she holds her position and readies her bow, just in case.
Dec 15, 2016 3:07 am
The darkmantles seem a bit disturbed but show no signs that they are aware of the party.
Izen rushes forward, his footfall silent. Ramiel you don't spot any traps of either kind. Béke you let out your sigh and hear nothing.
Dec 15, 2016 3:35 am
Ramiel puts out a gesturing hand towards the fancy hammer and mouths to Izen the words, "Take it."
Dec 15, 2016 2:57 pm
Izen runs to grab the hammer, holding his shield above his head to ward off would-be ambushers.
Dec 15, 2016 9:29 pm
You grip the handle, the glowing ceases and the warhammer briefly flickers with electricity that courses up your arm but does you no harm.
Dec 15, 2016 9:53 pm
Izen sprints back towards the party, trips on a rock, then gets up and pretends nothing happened as he closes the rest of the distance.
Dec 15, 2016 10:14 pm
Ramiel follows his dwarven companion in a hurry while uncomfortably eyeing the ceiling.
Dec 17, 2016 10:33 am
The darkmantles seem more interested in the fact that they lost their vision more than the now "invisible" party below them.
Dec 17, 2016 4:37 pm
Silene is ready to back away as soon as Ramiel and Izen return.
Dec 17, 2016 8:29 pm
The party makes their way back, uneventfully, your hearing returns. You note the hammer that Izen picked up has stopped its humming.
OOC:
Where is your next stop?
Dec 17, 2016 8:44 pm
OOC:
Back to the fork, where the tunnel meets the river. I believe our plan was to follow the stream south and see where it led.
Dec 17, 2016 9:02 pm
The group makes their way down the tunnel, bracing themselves as they enter the cold cavern waters, then continue their way further down the stream. You make your way to the end and find the drop off point, the river's flow is gentle enough that you have a steady enough footing to peer over the edge. A crumbling altar of blackened stone looms over the precipice of the falls.
Dec 17, 2016 9:21 pm
Using the lantern, Silene checks to see if anything resides amid the waterfall. She avoids the altar for the time being.

Rolls

Perception - (1d20+6)

(19) + 6 = 25

Dec 17, 2016 9:37 pm
A few common bats scatter at the lantern's light but, aside from them, you see nothing else among the seemingly bottomless pitted waterfall.
Dec 17, 2016 9:40 pm
Turning her attention to the altar, Silene tries to determine what purpose it might serve... besides a diving board.

Rolls

Investigation - (1d20+2)

(7) + 2 = 9

Dec 17, 2016 9:46 pm
The altar is old and has long since crumbled, the base is carved to resemble a pile of bones and the flat top is stained red with old blood. You can't find any other purpose other than it being a forgotten place of worship.
Dec 17, 2016 9:48 pm
Whilst Silene is investigating the area Elnorath keeps an arrow nocked, scanning the surrounding area for any threats.
OOC:
Not gonna bother rolling unless you need me to as Silenes already covered the initial check
Dec 17, 2016 9:50 pm
OOC:
Go ahead and make an investigation check if you're checking out the altar.
Dec 17, 2016 9:53 pm
"Where is that unnatural rat?" asks Silene. "Did it leave us at the stream?"
Dec 17, 2016 9:57 pm
OOC:
I don't know if Izen made it known or not
HypCo says:
Izen upon releasing your hand you realize Nibbles hand wasn't there, in fact thinking back, you haven't felt his hand since you entered the water.
Dec 17, 2016 10:03 pm
Elnorath casts his eye over the altar as he approaches Silene "Unnatural rat?" he asks slightly bemused

Rolls

Investigation check for altar - (1d20+3)

(14) + 3 = 17

Dec 17, 2016 10:17 pm
Looking over the altar, you find a small hidden compartment blended into the front of it. Looking over to Silene to ask your question, you notice something off about the wall a couple feet away as well.
Dec 17, 2016 10:26 pm
Elnorath points out the compartment to Silene before he moves to take a closer look at the wall.
Dec 17, 2016 10:33 pm
Going to the oddity in the wall, you hear a slight echo of the waterfall. You find the jagged looking wall is actually collapsed rubble, that has sat here undisturbed for ages.
Dec 17, 2016 10:53 pm
Elnorath looks at the wall and says to the others "There's some sort of passage behind this rubble I think" before he tries to get a better look at the rubble.
OOC:
Gonna roll an investigation check to see if it looks like we can clear the way without it all collapsing on us

Rolls

Investigation check - (1d20+3)

(19) + 3 = 22

Dec 17, 2016 10:57 pm
The rubble seems to have congealed together over time, making sort of a makeshift "door", that with enough people pushing it will easily move with no other trouble.
Dec 17, 2016 11:06 pm
"Give me a hand please" he says to the others as he starts trying to push against the wall
Dec 17, 2016 11:16 pm
The false wall slightly budges, you gather it would only take one or two other to push it.
Dec 18, 2016 6:27 am
Silene pokes at the hidden compartment in the altar with her club.
Dec 18, 2016 6:30 am
Nothing happens, it doesn't even feel as if you're poking a hidden compartment but part of a solid altar.
Dec 18, 2016 6:32 am
"Here, let me help." Ramiel, being uncharacteristically quite since the darkmantle cave, moves to help Enorath with the wall.
Dec 18, 2016 6:33 am
Izen begins assisting in the push when he stops for a moment. "Shite, the dern rodent scurried aff some time around tha water a while back. With all tha whatnot with tha hammer I forgat entirely."
Last edited December 18, 2016 6:34 am
Dec 18, 2016 6:34 am
"Maybe the little guy doesn't like water?" Ramiel suggested with a shrug.
Dec 18, 2016 6:37 am
Between Elnorath and Ramiel, the false wall just needs a little extra push, Izen's stout muscular body is more than enough to move it out of the way and then some. With the false wall removed, it reveals a tunnel.
Dec 18, 2016 6:41 am
Silene doesn't know what Elnorath is on about and walks away from the altar.
Dec 18, 2016 7:13 am
Seeing Silene wander away from the altar Elnorath walks back over and takes a proper look at the compartment to see if there's any way to open it.

Rolls

Investigation - (1d20+3)

(16) + 3 = 19

Dec 18, 2016 7:20 am
You don't see handles or anything similar, with nothing to grab on to, your next best guess is to push or slide.
Dec 18, 2016 7:54 am
Left then right then down then up
Dec 18, 2016 7:58 am
You push it left, it doesn't move. You push it right, nothing happens. You push it down, shchick, the altars panel slides down and reveals a solid box of wood with a piece of rope tied through it to form a loop.
Dec 18, 2016 8:13 am
Elnorath reaches in and pulls the box out before examining it for a moment before trying to open it.
Last edited December 18, 2016 8:21 am
Dec 18, 2016 8:18 am
OOC:
Sorry, it is late, it is more like a drawer with the rope acting like a handle. I couldn't think of what it was for some reason.
Dec 18, 2016 8:22 am
Pulling out the hidden drawer, you see a dagger with a wicked twisting blade glistening with black ichor.
Dec 18, 2016 8:22 am
OOC:
Ah I see now, edited the post to better reflect it I hope....it's early here so I'm having similar trouble getting my brain in gear lol
Dec 18, 2016 8:27 am
"Well this looks completely innocuous and harmless" Elnorath says, his voice dripping with sarcasm, as he reaches into his pack and pulls out a small cloth and uses it to lift the knife out and rest it on the altar.
Dec 18, 2016 8:37 am
The ichor on the dagger drips onto the ground, causing the dirt to sizzle where it lands. You rest the dagger carefully on the altar, nothing happens.
Dec 18, 2016 8:48 am
Take a look in the box and hidden compartment and see if there's a sheath for it
Dec 18, 2016 8:59 am
In the back of the drawer box there is a sheath, it doesn't share the wicked looks but the shape so you are sure it is a match. The condition of the sheath leads you to believe, the dagger wasn't carried around like a traditional dagger and was kept in the box and used for sacrificing.
Dec 18, 2016 9:12 am
Very carefully sheath the dagger and leave it on the altar for a few minutes to see if the ichor starts eating through it or leaking out
Last edited December 18, 2016 9:13 am
Dec 18, 2016 9:15 am
You don't see any effect on the sheath from the ichor.
Dec 18, 2016 9:40 am
Elnorath straps the sheathed dagger to his belt and turns to the rest of the group "So is there anything we want to do here or should we investigate the tunnel?"
Dec 18, 2016 5:54 pm
Silene lifts her lantern into the tunnel, not only to illuminate possible creatures, but also to light the way. "We are trying to find the way down, or at least figure out where we find this Rat King. But, like, I don't know if we should rest, you know?"
OOC:
How long have we been down here?
Dec 18, 2016 6:19 pm
The tunnel goes straight for 20 feet or so, cobwebs coat the walls, before making a right turn. You can't tell for certain but with all the walking and fight, you guess you've been down here anywhere from 7 to 9 hours.
Dec 18, 2016 8:43 pm
Elnorath sighs "Well I could certainly do with a little rest, that creature did a bit of a number on me and I could do with a chance to catch my breath" he looks down the tunnel "Especially if we're going to be running a risk of running into and arachnid beasties"
OOC:
Im currently on 4/10 HP's so I could do with a short rest to spend my hit due to get them back up a bit
Dec 19, 2016 12:31 am
OOC:
Are you going anywhere for the short rest or taking it here?
Dec 19, 2016 1:14 am
"We could always go back to Tolfdir's, grab some drinks and call it a night." Ramiel said with a smile, "We found the fancy hammer and the girl's grandmother, so we aren't going back empty handed."
Dec 19, 2016 2:57 am
"I agree. Back to Tolfdir's for some rest, yes?"
Dec 19, 2016 8:14 am
You make your way back to the tavern, the sun has just started to rise into the sky. You don't see Guglug standing watch outside, when you enter the tavern, it is pretty empty save for one person finishing up his meal. You don't see Tofdir anywhere, however, you do see Guglug wiping down the tables.
Dec 19, 2016 5:15 pm
Silene doesn't bother wiping her boots, unwittingly tracking wet prints and mud into the tavern. A bit uncomfortable in this settlement, she waits for the others to conduct their business.
Dec 19, 2016 5:44 pm
Izen makes his way to the bar and takes a seat. His two hammers dangle from his belt and occasionally clang together with a dull thud.
Dec 19, 2016 5:48 pm
"Good idea" Béke says as Izen makes his way to the bar. "A drink and then some rest!"
Dec 19, 2016 6:58 pm
Ramiel nonchalantly walks into the bar. Seeing that they were likely the earliest patrons there, he takes a seat at the bat and waits.
Dec 20, 2016 6:37 am
Guglug seems to growl as Silene enters, mudding up the floor as she does. About twenty minutes go by before Guglug steps behind the bar, staring at Silene "I'm guessing you're waiting for Tofdir? Let me go get him." he goes into the back and is gone for about ten more minutes before coming back with a leg of meat, he takes a big bite out of it as he walks out and looks over the group "Oh right, Tofdir." he says dryly as he turns and heads back. Five minutes pass, Guglug comes back empty handed and he stares at Silene as he passes by her, on his way to clean tables. A couple minutes pass and Tofdir comes out rubbing his eyes, he sees you and gives a tired quick smile before taking a seat across from you behind the bar counter. "I'm afraid kitchen's closed, if you are after food, friends."
Dec 20, 2016 8:59 am
Silene passes the time with a bit of druidcraft, blind to the passive-aggressiveness of Guglug. She kneels in her own little muddy print and augurs what the weather will be, casting a few bones before her.
Dec 20, 2016 9:03 am
A small golden orb appears in front of Silene.
Dec 20, 2016 4:53 pm
Watching Tofdir rub his eyes, Béke is reminded just how tired she is, and starts to rub her eyes as well.

"I'd be happy with a drink, Friend. Just one, before getting some rest and then continuing on."
Dec 20, 2016 6:28 pm
"Yes, just a fiery grog will do for me as well." Ramiel ordered, "Helps me sleep during the day, you know?"
Dec 20, 2016 8:00 pm
Tofdir's tired face forms a slight smile "I can do drinks." the smiles fades as Ramiel talks "Sadly, I can't do the Fiery Grog, the one who makes it is asleep." He runs to the back returning shortly after with a tray of 10 mugs and places them in front of the group.
Dec 21, 2016 11:57 pm
"Well, the next strongest drink available then." Ramiel added after hearing the gnome's explanation. "By the way, where is that elvish girl staying? The one looking for her grandmother?"
Last edited December 21, 2016 11:58 pm
Dec 22, 2016 1:21 am
Tofdir gestures to the mugs in front of you with a 'come on, i'm doing my best' face, he rubs his head "I'm not sure, if we are talking about the same person though, she comes in every night and holds an arm wrestling contest. So if you're looking for her, you'll find her later in the day."
Dec 22, 2016 5:47 pm
Fiery Grog or not Béke is just thankful to have a bit of a drink. She grabs one of the offered mugs and takes a long swig. "Thanks!"
Dec 22, 2016 5:57 pm
Silene starts to draw patterns in the dirt and mud she tracked into the tavern.
Jan 5, 2017 10:43 pm
Izen looses himself in his thoughts and drink.
Jan 5, 2017 10:45 pm
Elnorath walks up to the bar "Is there a room available where we could rest for a few hours?" he asks Tofdir
Jan 6, 2017 12:36 am
Ramiel swallows whatever alcoholic beverage that Tolfdir handed him, then nodded at the gnome.

"Well, we have some interesting news. For one, there are a bunch of specially bred rats down in your cellar. Some guy called the "Rat King" did it, apparently." He says quietly, so that only Tolfdir could hear. "The rest, we'll have to learn when we head back tonight."
Jan 6, 2017 1:51 pm
"You're welcome to rest here as long as you'd like. If you are talking about sleeping my rooms are filled by your friends, I only have the four so you'll have to share." Tolfdir faces Ramiel and smiles "I'm really lucky to have found you guys. I can't wait for this mess to be finished."
OOC:
I'm guessing you we're talking about a long rest, but just in case, let me know.
Jan 6, 2017 2:03 pm
Elnorath shrugs "I'm not averse to sharing but a quiet corner out of the way for a while would suffice" he nod's in thanks and takes a seat in a quiet corner of the tap room and closes his eyes, seemingly deep in thought.
OOC:
being an elf means I only need 4 hours meditation to get the same benefit as 8 hours sleep (phb page 23, Trance racial trait) so I'm assuming I can do that just sat out of the way....I'll go with the general consensus whether we're having a long rest or not, definitely need a short rest though
Jan 6, 2017 4:09 pm
Seeing that the group is ready to rest for a long while, Silene says, "I'll see you, like, later tonight." She turns and heads out the door to rest in the wild.
Jan 6, 2017 6:52 pm
Izen turns to Elnorath, "Ya can stay in ma room fer a while. I won' be goin ta bed jus yet."
Jan 7, 2017 12:15 am
"Well, you all have a nice nap." Ramiel says as he swallows the last of his drink. "See you at sundown. Oh, and if anyone sees that elf girl. . .I guess she would like to know about the fate of her grandmother."
Jan 7, 2017 2:05 am
OOC:
It is early morning so taking a long rest will end at around 3pm, not sundown. If you want to wait til night after your long rest, I can skip ahead though.
Jan 7, 2017 5:14 pm
OOC:
Béke could use a long rest, and doesn't have a problem sleeping until mid-afternoon.
Jan 7, 2017 5:31 pm
Silene corrects herself. "Mid-afternoon, I meant. See you all mid-afternoon." She starts to head out of town to find a secluded spot to rest.
Jan 7, 2017 9:47 pm
Elnorath nods at Izen "My thanks" and gathers his things before heading to Izen's room.
OOC:
Ill be sat in a corner meditating for a few hours but then I'll probably just head back into the common room and chill :)
Jan 7, 2017 10:40 pm
OOC:
Anyone doing anything specific during the long rest?
Jan 8, 2017 12:13 am
OOC:
Just resting/trancing.
Jan 8, 2017 3:25 am
Once he finished sleeping, Ramiel will check the common room for the elvish girl. Even though he had nothing but bad news, it was still better than the unknown. There was not much of her left to bring back, or even to prove who she was, since the last of her spell book was used for the silence spell.
Jan 18, 2017 10:55 pm
The hours pass, as you rest and recoup, the sun rises high into the sky and you hear some bar patrons laughing. Ramiel, you don't see the elvish girl anywhere in the room. You see Tolfdir behind the bar with a smile on his face, he looks like he is finally fully awake.
OOC:
You all regain any lost health, half your max hit dice if you used any, and any spell slots you used. You guys are fully rested, it is about mid-day (around 3 pm), the tavern isn't crazy crowded but there are a few small groups here and there.
OOC:
Sorry about the wait, I was waiting to see what everyone wanted to do during the long rest.
Jan 18, 2017 11:18 pm
Izen is at the bar chatting up Tolfdir about brewing recipes and barkeep stories.
Jan 18, 2017 11:51 pm
Silene returns to the tavern, a fresh scent of moss and ancient musty peat following her arrival.
Jan 19, 2017 12:19 am
Feeling refresh Béke walks into the bar and looks for the others. She sees Silene enter and gives her a friendly wave before joining Izen at the bar.

"What's the plan for today?" she asks the dwarf, before ordering an ale from Tolfdir.
Last edited January 19, 2017 12:20 am
Jan 19, 2017 1:06 am
Izen shrugs and thinks for a moment. "S'pose we otta talk ta Ramiel an' see if he found tha elf girl. Give tha poor thing some closure. After that, we're probably headed fer tha tunnels again." He hops off of the stool with a hard thud against the floorboards. His two hammers once again emit a dull clang, causing a sudden change of expression. "Aye, that reminds me! What are we gon' do with this hammer here?" He takes the enchanted hammer from his belt. "We went ta quite some trouble fer it. Musta been guarded so well fer a reason."
Jan 19, 2017 8:07 am
Elnorath considers for a moment "I'm not sure that it was guarded, it seemed to me to naturally attract those flying beasts so it could just have been coincidence that t was particularly hard to get to." he seems to reach for something but then thinks better of it "There is also the dagger I found in the altar" he says, keeping his voice low enough that no one else in the room should be able to hear him "It is fairly obvious that it was used for some kind of ceremony....not anything savoury I would imagine"
Jan 19, 2017 1:43 pm
Izen considers the recovered artifacts for a moment, looking over the hammer in his hands. "We ought ta find a smith or an enchanter ov some sorts. See if they can tell us anything."
Jan 19, 2017 3:52 pm
"Like, I admit, I'm kinda curious about that hammer, you know?" says Silene. "Is there someone like that in this town? I'd like them to look at this lantern, too."
Jan 19, 2017 4:17 pm
"I forgot about tha lamp. How many strange objects did we get outa tha tunnels down there?"
Jan 19, 2017 6:10 pm
Ramiel finally decides to join his companions after a night of restful sleep. He actually woke up a little while ago, and decided to draft a letter to the young elvish woman, stating that her grandmother's remains had been found, and that her spellbook was instrumental in saving their lives (with some flourish and exaggeration, of course). Satisfied with the letter's contents, the sorcerer sealed it with his signet ring, then proceeded downstairs.

"Good afternoon, everyone." He said as he entered the common area, addressing his companions rather than the other customers.
Jan 24, 2017 12:20 am
Béke waves Ramiel over to join her and the others.

"Just trying to figure out our next course of action" she says before offering up her opinion on the matter.

"The idea of having someone inspect the hammer that was retrieved sounds the most appealing to me."
Jan 24, 2017 3:31 am
"So, like, does anyone know anyone that can?" Silene asks, looking around at the group. Assuming none offer anything, she walks over to Tolfdir to inquire about someone that can inspect and identify their items.
Jan 24, 2017 7:54 am
Tofdir twirls his mustache "I can't think of anyone here at the moment but we are a tavern, we get all sorts of people in, you may get lucky and find what you are looking for later tonight. You would have better luck up at the town, about an hour and a half worth of travel by foot, of course that would be a business and would probably cost you."
OOC:
Just incase it isn't known you can identify items during long rests, which is the reason I waited so long to see what everyone was doing.
Jan 24, 2017 8:12 am
"Or you know, just give it a few swings and see what it does." Ramiel suggested as he walks over to the group, speaking towards Izen, who held the hammer.
Jan 24, 2017 8:15 am
HypCo says:
OOC:
Just incase it isn't known you can identify items during long rests, which is the reason I waited so long to see what everyone was doing.
OOC:
Wasn't aware of that, if I could keep somewhere quiet I'd have done it with the dagger I found whilst we rested but if the only place to hang was the common room I would have held off (waving a dagger that drips with something horrible around in public rarely ends well lol)
Jan 24, 2017 3:53 pm
OOC:
I completely forgot that one can do that with a long rest. May I retroactively state that Silene would try to figure out the lantern during the downtime?
Jan 24, 2017 5:52 pm
OOC:
I didn't know we could do that, but Izen is a tavernkeep/soldier and wouldn't have done that anyway.
Jan 24, 2017 11:38 pm
OOC:
Since everybody didn't know that was a thing, I'll allow it.
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Jan 25, 2017 8:39 pm
Elnorath looks at the others, still being careful to keep his voice low "Well I had some time to study the dagger we found....it is a very wicked weapon as you no doubt all already suspected. I would recommend we destroy it if at all possible"
Jan 25, 2017 11:09 pm
Izen grins slyly, "I could hit it with tha hammer.".
Jan 26, 2017 2:05 pm
Elnorath chuckles slightly "As much as it may provide some satisfaction I doubt that would have the desired effect....even broken the pieces of the dagger may prove to be dangerous....it needs to be destroyed utterly I fear"
Feb 3, 2017 4:55 am
"Well, shall we go on? Unless everyone wants to spend an afternoon taking care of business." Ramiel said with a hint of impatience. "It's not like destroying the blade is urgent at the moment, is it?"
Feb 3, 2017 8:17 pm
"I wouldn't break it yet. Might be useful down there"
Feb 3, 2017 8:19 pm
"No one knows where that big-headed rat went, right?" asks Silene. "Like, maybe it's still down there?"
Feb 3, 2017 11:51 pm
You finish any food or drink that you may have ordered and make you way outside. You see the sun just barely coasting up into the sky, you make your way back into the cellar, through the secret doorway and back into the cavern entrance.
[ +- ] This isn't where you are, I'm just late in posting it.
Feb 5, 2017 4:18 pm
"Alright, now where in the seven halls is that damn brain rat."
Feb 12, 2017 5:11 pm
"I wonder myself, haven't seen that thing in a while now. It could have followed us out, for all we know." Ramiel mused.
Feb 12, 2017 5:44 pm
Silene mumbles something about unnaturalness while navigating through the tunnels with her lantern. She tries to find their way to where they left off.
Feb 12, 2017 8:04 pm
OOC:
Are you going back to the waterfall or looking for the brainrat?
Feb 12, 2017 8:20 pm
"Let's just head for tha door. Tha rat'll show up at some point."
Last edited February 12, 2017 8:46 pm
Feb 13, 2017 2:04 am
You guys start to make your way to the door you couldn't open, Silene's lantern lighting the way. You pass by the room you met Nibbles in and you see his outline, glittered like stars.
Feb 13, 2017 2:59 am
"Well," says Silene, deadpan. "Just our luck."
Feb 13, 2017 10:35 am
Izen 'yell whispers' at nibbles, "Ay, Nibbles. Get ova here. We're openin tha door."
Feb 14, 2017 12:04 am
You hear a startled squeak, the outlined figure turns and runs over, dropping the invisibility. "Oh, thank you it's you. Did you find what you were looking for?"
Feb 16, 2017 6:25 pm
"No," answers Silene. "We're going to the door again. Perhaps you can remind us of what you know about it?"
Feb 16, 2017 8:50 pm
Elnorath blinks for a moment before stopping himself from doing something rash It talks? Well the others seem to trust it.... he thinks to himself before relaxing somewhat but still resolving to keep an eye on the 'rat'
Feb 16, 2017 8:58 pm
"I don't know anything about the door, the rat king doesn't like me being around it, everything is a clever guess. I've never seen the rat king go to the door without a flower so one could assume it has something to do with the door or he is using the flowers for one of his experiments but that brings up the question of him not leaving his room. Is he done with his experiment and not require the flowers anymore or do the flowers have to do with the door and since he hasn't left, he has no need for the flowers?" As you're walking towards the door, you pass by the room that you avoided last night, you hear chains rattle and a faint, brittle and parched, voice call out "please."
Feb 16, 2017 9:01 pm
Hearing the voice Elnorath turns and moves cautiously in that direction
Feb 16, 2017 9:08 pm
"Yes, the Black Lotus," says Silene, remembering the discovery of stains on the door. "Like, we had gone to the waterfall to see if any grew there, when we got distracted by all the... things."
Feb 16, 2017 9:12 pm
In the room you see a malnourished young man, with two others to his side, all chained to the wall.
OOC:
Silene would know a waterfall is too much movement, the flower (or at least it's close relatives, from what you know) need pretty still water.
Feb 16, 2017 9:19 pm
Elnorath moves into the room, scanning around as he moves towards the restrained figures "Hello" he says quietly "Hold still for a moment and I'll try and get you loose"
OOC:
Gonna throw down a Perception check as Elnorath moves into the room, mainly looking for anything that may indicate a trap or ambush....or not lol
Last edited February 16, 2017 9:19 pm

Rolls

Perception check - (1d20+3)

(1) + 3 = 4

Feb 16, 2017 9:23 pm
While checking for traps or hiding enemies you fail to notice a pool of blood that makes you slip and fall, covering your front in blood.
[ +- ] Torture Chamber
Feb 16, 2017 9:30 pm
Getting up quickly Elnorath tries to hide his embarrassment by moving towards the bound figures "Are you hurt at all?" he says as he gets to the figures, quickly checking them over one at a time.
Feb 16, 2017 9:36 pm
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Feb 16, 2017 9:48 pm
As Elnorath approaches, Allister instinctively flinches as he makes contact to check on his well being. Looking up with a sneer on his face he sees the person that is standing before him and his face softens. A brief glimmer of hope shows itself in his eyes, but only for a moment as he looks around and takes in his surroundings and shakes his arms to confirm the shackles are currently still in place. As he looks around he sees his friend Solus also shackled to the wall, and even though he is in a similar state as Allister, he smiles knowing that at least he is alive.

"Who are you? Are you here to free us, or kill us?"
Feb 16, 2017 9:51 pm
Elnorath looks at the figure who spoke "Well freeing you would be my preference, assuming I can figure out how to get these manacles off" he says as he studies their bindings

Rolls

Secret Roll

Secret Roll

Feb 16, 2017 9:58 pm
Looking at the man who spoke to him, Allister can't help himself but laugh. As the husky sound comes from his dry throat, he makes eye contact,

"My apologies. I laugh not at your words, but at the irony of where I find myself. If I had use of my hands and tools, it would be nothing for me to unlock these bindings."

Laughing again, this time with less energy behind it.
Feb 16, 2017 10:09 pm
Izen immediately rushes in at the sight of the captives. "Aye let's get'em down from thar." He starts looking for something he can use with his hammer to break the chains.
Feb 16, 2017 10:11 pm
Silene remains where she is, letting the lantern illuminate the room.
Feb 16, 2017 10:16 pm
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Feb 16, 2017 10:19 pm
As Izen moves in Elnorath moves over to him and gestures to one of the figures "It may be best to leave that one bound for now" he says, taking care to keep his voice low enough for Izens ears only "He has an injury which looks like one that would only have been inflicted by a werebeast - he may already be infected"
Feb 16, 2017 10:58 pm
OOC:
Allister, Solus;you can make a dexterity check to try and escape.
Izen, you can make a strength check; Allister and Solus you can try at disadvantage to break them.
Izen, you can roll to attack the manacles and try and break them that way.
Feb 16, 2017 11:10 pm
Seeing that the people who came in do not have the intent to harm us, I try to get out of these chains....

Well Allister, maybe our little adventure is not over yet...
Last edited February 16, 2017 11:11 pm

Rolls

dex roll to escape... - (1d20+4)

(6) + 4 = 10

Feb 16, 2017 11:14 pm
After giving his warning to Izen Elnorath moves to help the other 2 figures escape their bonds.
OOC:
Wanting to use the Help action to give them Advantage on their attempts (PHB pg 192)
Feb 16, 2017 11:24 pm
Beke will offer her assistance should anyone need any medical attention or healing.
Feb 17, 2017 1:04 am
Trying again to get out of my bounds with Elnorath's help... (result 17)

I wil take your offer for healing as our captors did leave their marks...
OOC:
current hp: 4/9
Last edited February 17, 2017 1:11 am

Rolls

2nd escape attempt with advantage (+4 to best results) - (2d20)

(313) = 16

Feb 17, 2017 1:54 am
Smiling at Solus's remark at further adventures,

"Aye. Let us hope that our fortunes increase over how we have started off.

Looking towards Beke, "Appreciate at the offer. I do admit that I am a worse for wear, and could use some medical attention, once I am free of these chains."

Twisting his hands around and pushing his thumb in as far as he can get it, Allister attempts to squeeze free.

Rolls

Dex Check - (1d20+3)

(2) + 3 = 5

Feb 17, 2017 1:55 am
Unable to slip his hands free, Allister begins to yank on the manacles as hard as he can in a frustrated attempt to break them,

Rolls

Roll one to break free - (1d20)

(11) = 11

Roll two (disadvantage) to break free - (1d20)

(13) = 13

Feb 17, 2017 2:05 am
Silene looks around the room. Perhaps the Rat King left a key, or there is a mechanism for releasing the bonds.

Rolls

Perception - (1d20+6)

(18) + 6 = 24

Feb 17, 2017 2:25 am
Even with help, it is a hard struggle seeing past the gore and where the manacles end and the wrist begins. The chains jingle, mockingly as you attempt to break them, showing no signs of weakening. Silene, you look around and find nothing that resembles a key or mechanism, you find a book that seems out of place though. A slightly tattered book, that looks to have had a lot of use, the title barely legible reads 'My Friend Mouse'. The faded picture shows a mouse alongside a child, you gather it's some sort of children's book.
Feb 17, 2017 3:29 am
Izen pulls the chains taught and shoves an iron keg tap into one of the chain-links. "Ya may wanta stan' back."

Rolls

Attack the chains - (1d20+5, 1d8+3)

1d20+5 : (11) + 5 = 16

1d8+3 : (6) + 3 = 9

Feb 17, 2017 4:20 am
The chain buckles slightly but not enough to snap.
Feb 17, 2017 5:11 am
"Like, N... Nibbles," says Silene, barely comprehending why she's talking to such an unnatural creature, "what's this book about?"
Feb 17, 2017 5:19 am
Nibbles runs over next to Silene to see the book she is talking about "Oh that book. I think it has a lot of sentimental value to the rat king, he told me to never touch it."
Feb 17, 2017 5:23 am
Silene nods, starting to think that Nibbles is just like a shapeshifter. Yes, that's it. Just a shapeshifter that... stays shifted as a talking, spell-casting rat.
Feb 17, 2017 12:09 pm
"It may have a clue as to how to release these two from their bindings." Beke says, approaching Silene and Nibbles.

"May I look at it?" she asks, kneeling next to the book to get a better look.
OOC:
If Nibbles will allow her, Beke will investigate the book.

Rolls

Investigation - (1d20+1)

(4) + 1 = 5

Feb 17, 2017 12:20 pm
Nibbles nods his head "I don't think you have to worry about the rat king getting mad at you for looking at his book."
OOC:
Without touching it, it looks like a simple book for children, one you read to them at night.
Feb 17, 2017 2:44 pm
Izen just keeps smashing the chain.

Rolls

Break Chains - (1d20+5, 1d8+3)

1d20+5 : (17) + 5 = 22

1d8+3 : (3) + 3 = 6

Feb 17, 2017 2:52 pm
"Well then, shall we take a look?" Beke responds. Gently retrieving the book, she slowly starts to flip through the pages.
Feb 18, 2017 7:41 am
Ramiel leans against the doorway to the torture chamber while studying the scene, his half-elven eyes gleaming with a draconic sheen. The nobleman was most interested in the voices of the prisoners, trying to match them with the voice of the were-creature in chains the previous night.
OOC:
Trying to figure out if either of these two is the "prisoner" that the party heard the previous day. What roll would that be?
Feb 18, 2017 12:06 pm
Izen's hammer smashes through the chain he was working on, freeing a single arm of Allisters.

Beke flips through the book and it looks like your typical children's bedtime story until you reach a part that has been carved out, in it lays a key.

The voices don't sound familiar to you, especially not matching anything you heard the prior night. You heard growls and squeaks, not voices.
OOC:
Storming in California at the moment and the internet has been shoddy, so not sure how active I'm going to be able to be while it's raining.
Feb 18, 2017 5:20 pm
"I believe I've found an easier way to release these two from their bindings" Béke say, extracting the key from the children's book. She'll walk over to Allister, "Hold still. If this key works we'll get the both of you released and then I can properly tend to your wounds."
OOC:
If the key works with Allister she'll attempt to free Solus as well
Last edited February 18, 2017 7:02 pm
Feb 18, 2017 5:52 pm
Izen sees the key and wipes his brow. "Aye, that'll be quicker I bet." He then simply assists Béke by supporting the prisoners as she unlocks them.
Feb 18, 2017 11:49 pm
The key slides seamlessly into the lock and a light click is heard as it is unlocked. Allister's body slumps forward, getting caught by Izen and propped up against the wall as you move over, past the young boy, to Solus and getting the same results as before.
Feb 19, 2017 3:25 am
With both men freed from their restraints Béke will visit each in turn, saying a silent prayer and laying her hand in their shoulders.

Rolls

Cure Wounds on Solus - (1d8+3)

(4) + 3 = 7

Cure Wounds on Allister - (1d8+3)

(8) + 3 = 11

Feb 19, 2017 3:31 pm
After being healed, Solus does some stretching exercises. He then turns toward Béke and ceremoniously bows ....

My thanks to you for your healing...it seems I am indebted to you. Please allow me and my friend Allister, if he wants, to join your party. If we are lucky, maybe you will need our help and I for one will be more than happy to give it.
OOC:
Hp 9/9
Last edited February 19, 2017 3:35 pm
Feb 19, 2017 3:39 pm
"It would seem so" Béke responds with a smile.

"But if our experiences in this place continue as they have you will, as you suggest, no doubt repay your debt to me in short order."
Last edited February 19, 2017 3:41 pm
Feb 19, 2017 4:32 pm
Silene asks, "Who's the boy?"
Feb 19, 2017 6:25 pm
Izen silently offers the cask on his back to the newcomers.
Feb 20, 2017 3:01 am
OOC:
Didn't you use your cask in an explosion?
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Feb 20, 2017 11:47 am
OOC:
I always imagined him with three strapped to his back. They're small, ~3/4 gallon mini barrels.
Feb 20, 2017 11:51 am
Politely declining Izen's offer if I smell alcohol, I turn to Silene...

If by the other one you mean the boy still chained on the wall, I'm afraid all I know is someone called him Brice. But be careful because if I wasn't having visions, I also recall him changing into some kind of man-rat....

Realizing that he didn't know anyone around him, Solus clears his throat..

I am sorry for my lack of manners, I am called Solus Sol'Sineamos, I am from a small town not to far away. I am afraid I do not know how long we have been here my friend and I... I want to thank you all again for rescuing us.


Solus bows to the group in thanks...
Feb 20, 2017 3:07 pm
Standing up on wobbly knees, Allister begins to stretch his legs, and arms in an attempt to get the feeling back into them.

"Thank you all for the release. I was starting to think things were getting a bit grim. Name is Allister. I am Solus's friend and travelling companion."

Looking around the room,

"I don't suppose anyone has seen where they placed our belongs?"

With that he begins to look around for his lost/taken items.

Rolls

Perception Check to find gear - (1d20+2)

(3) + 2 = 5

Feb 20, 2017 8:15 pm
"So it was the boy. . .interesting." Ramiel says, peering at the human child studiously. "It is quite unfortunate, although I have no means to reverse the affliction yet, although I doubt we are in any immediate danger."
Feb 21, 2017 1:26 am
Your gear isn't hard to find at all, a couple feet to the side is a barrel containing all your items along with other discarded bloodstained clothing -- most likely the remains of previous prisoners.
OOC:
Okay noted. I was imagining it as like a large party keg, except made of wood.
Feb 21, 2017 2:35 am
OOC:
Your manacles were already removed by Béke, no need for lockpicks.
Feb 21, 2017 2:45 am
Finding the barrel containing his gear, Allister signals for Solus to come retrieve his gear.
OOC:
Edited to remove lousy dice roll that was unnecessary
Last edited February 21, 2017 2:47 am
Feb 21, 2017 2:52 am
OOC:
Only one of the chains were broken by Izen
[ +- ] Shackle Setup
That is what you are essentially looking at.
Finding the key removed the manacles, posted for clarification, as there is one person left shackled.
Feb 21, 2017 3:28 am
Solus goes to Allister, takes the spear propped against the barrel and his backpack.
Feb 21, 2017 11:27 pm
As he and Solus finish gathering their gear and getting things in their proper places, Allister goes back to doing some stretching to limber up and loosen his aching joints.

"You have no idea how good it feels to be free of those chains. I mean, you can probably guess at it, but would fall short, I'm certain."

Looking around the room at the rest of those standing around,

"I have no idea how to get out of here, so if its all the same to the rest of you, I would prefer to tag along. Safety in numbers and all that. I don't mind going ahead to scout ahead when needed, as long as you let me know two things as we go."

Smiling as he looks to Solus, as though he is about to say something very witty, and then back to the group.

"First - tell me which direction to go, and second, let me know that you will come running when I stumble into trouble."
Feb 22, 2017 2:44 pm
I have to admit that he does in fact rarely stumbles into trouble...but when he does, it tends to be the worst kind.

With a smile to Allister,

Remember the time when we got captured and tortured without knowing if a group of adventurers would help us...
Feb 22, 2017 4:31 pm
Silene says nothing as the two freed prisoners orient themselves, letting her lantern provide light.
Feb 22, 2017 4:41 pm
Looking over his shoulder at Solus, Allister just smiles and shakes his head.

"Aye. I remember it like it was yesterday."
Feb 27, 2017 5:17 pm
"Like, come on, then," Silene says in her strange dialect. "I figure you two would like to meet the one who locked you up, just as much as we want?"

However, Silene does not look at Allister and Solus. Rather, her attention is on the child still shackled to the wall.
Last edited February 27, 2017 5:17 pm
Feb 27, 2017 5:50 pm
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Feb 27, 2017 6:04 pm
"Béke, release him," says Silene. "Please."
Feb 27, 2017 6:10 pm
"Silene..." Elnorath says, a cautious tone in his voice "Be careful, the boys injuries indicate he has been bitten by one of the lycanthropes....he may not be in his right mind when you release him"
Feb 27, 2017 6:14 pm
"Then he will be put down like a rabid animal," Silene replies. "No one should be left to gnaw off their bound limbs."
Feb 27, 2017 6:21 pm
Elnorath shrugs "I didn't say not to do it, just wanted to make sure you knew what you were letting yourself in for" he says with a slight smile as he nock's an arrow, not drawing it back but standing at the ready if needed
Feb 27, 2017 6:22 pm
Izen looks to his companions with a somber face. "I... I can do it. If that's what we've decided. I agree tha lad shouldn't be left ta hang there. Is there nothin' to be done fer him?"
Feb 27, 2017 6:28 pm
"If there is I'm afraid such knowledge is beyond me" Elnorath says sadly before looking to the rest of the group to see if anyone has anything to add
Feb 27, 2017 6:33 pm
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Feb 27, 2017 6:51 pm
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Feb 28, 2017 12:26 am
It's sad that we have to do this but I don't see any other choice....
Feb 28, 2017 3:36 am
Standing back from the group, Allister slowly pulls his daggers out of their sheaths. As the flat black blades come free they don't reflect any light from the torches. Continuing to back up slowly,

"If we are to release him, lets have at it and be ready for what comes of it."

As he trails off, Allister blends back into the shadows within the room.

Rolls

Stealth check - (1d20+5)

(9) + 5 = 14

Feb 28, 2017 8:25 am
"Can't the boy speak for himself?" Ramiel asked with an eyebrow raised.
Feb 28, 2017 4:45 pm
"Whether he lives or dies is up to fate," Silene says. "I just want him freed."
Feb 28, 2017 10:45 pm
Béke takes a deep breath and approaches the boy. She says a silent prayer to Eldath and inserts the key into the shackles releasing the boy.
Mar 1, 2017 3:19 am
The young boy's body slumps to the ground, very apparent that the chains were the only thing holding him upright. His wrists are an amalgamation of scabs, pus, fresh wounds, scars, and infection. A dull, dry cough is all he lets out as he hits the floor and remains there.
Mar 1, 2017 5:15 am
Izen looks to some of the more learned members of the party. "Is it safe ta touch him? Maybe we can get the lad ta a healer or somethin'."
Mar 1, 2017 6:13 am
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Mar 1, 2017 6:43 am
Silene approaches, briefly setting the lantern down beside them both, humming and muttering a song akin to a lullaby, but in a strange language rote in melody. She kneels in front of the boy and takes a small berry from a pouch at her waist and slips it into his mouth. "Eat," she commands, then adds, "slowly."
[ +- ] Goodberry

Rolls

Medicine - (1d20+4)

(17) + 4 = 21

Mar 1, 2017 7:26 am
The berry rolls out of his mouth.

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Mar 1, 2017 4:18 pm
Silene rests her hand upon the boy's forehead, lilting another lullaby to herself. Drawing from her inner reserve, she envisions the warmth of her body passing through her hand to the boy.

"I must take him outside," she finally says, picking up the berry and trying to gather the boy up in her arms. "He needs rest in a proper cot or bed, and food. He should be monitored."
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Rolls

Cure Wounds - (1d8+4)

(5) + 4 = 9

Mar 1, 2017 11:32 pm
Having already called on Eldath twice in a short period of time Béke simple stands by, offering moral support, as Silene tends to the wounded boy.
OOC:
Used her spell slots already.
Mar 2, 2017 1:03 am
The magic washes over him and while it closes some wounds, it doesn't work as much as you'd imagine. With much struggle Silene finally manages to lift the dead-weight of the boy's limp body.

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Mar 2, 2017 4:50 pm
Allister continues to watch the one known as Silene attempt to provide aid to the young boy that was previous chained up along side him. As she begins to pick him up, he comes out of the shadows,

"Would you like some help getting him to a better place for his recovery?"
Mar 2, 2017 4:55 pm
"Please," Silene says, still trying to move the boy towards the exit to the inn. It is slow progress by herself.
Mar 2, 2017 5:05 pm
With a nod to Silene, Allister sheathes his knives and comes over to take the boy by his feet and relieve the pressure on her shoulders.

"Lead the way when ready."
Mar 3, 2017 10:46 am
[ +- ] Those accompanying the trip back to the Tavern.
OOC:
If you choose not to go, you may do as you please.
Mar 3, 2017 10:56 am
OOC:
Elnorath will have gone with Silene and the boy....still pretty worried that the boys going to shape shift into something horrible
Mar 3, 2017 12:53 pm
OOC:
Izen follows as well.
Mar 3, 2017 4:06 pm
OOC:
Solus will stay with Allister.
Last edited March 3, 2017 4:08 pm
Mar 3, 2017 4:21 pm
Silene allows the goliath to take the boy. She mutters low, enough for those in close proximity to hear but not to announce to the entire world, "He is stable, for now. But he needs food, water, and rest; keep him in my room if you need to use a bed. And you may need a good healer, for he may have an affliction that I cannot treat."
Mar 3, 2017 7:39 pm
OOC:
Béke will follow the others to the tavern
Mar 3, 2017 7:54 pm
The goliath lifts the boy up effortlessly and nods before walking off, headed upstairs.
[ +- ] Following the goliath
[ +- ] Talking to Tofdir
Mar 3, 2017 8:31 pm
Elnorath follows the Goliath upstairs.
[ +- ] Following the Goliath
Mar 3, 2017 10:45 pm
Silene turns to the others that followed her out of the tunnels. "Like, did we plan on resting up here again?" she asks, her dialect returning. "We didn't spend that long down there, yeah?"
Mar 3, 2017 10:51 pm
"I believe we should head back" Béke responds. "No use is resting now, especially as whoever bound those that we freed will likely notice they're missing before too much longer."
Mar 3, 2017 11:35 pm
"Aye, we best get back to business."
Mar 4, 2017 2:43 am
OOC:
Yeah, at the very most, you were down there for barely an hour.
You make your way back into the cave system, past the breeding chamber where Nibbles runs up alongside you to join you again, past the emptied out torture chamber where you saved the prior occupants, and up to the door where its cruel eyes stare you down.
Mar 8, 2017 2:55 pm
Izen looks around, "So, who has tha key?"
Mar 8, 2017 3:48 pm
Looking around at the others, then to Solus, Allister shrugs,

"We came out looking for adventure. It would be nice to enter the caves under our own discretion, rather than that of others."

Pulling out a small bound leather pack, "If you have a lock that needs opening, I may have the key"
Mar 8, 2017 4:39 pm
"Like, I hope the lack of a Black Lotus isn't going to seriously misalign our totem," says Silene. "If you remember, we were looking around for signs of the flowers when we found the hammer and altar, you know?"
Mar 11, 2017 7:22 pm
I'd like to help you with more knowledge of the place but we unfortunately got captured soon after we entered...
Mar 11, 2017 7:35 pm
You see no place to insert any sort of key or key-like objects.
Mar 11, 2017 8:06 pm
Elnorath steps forwards and takes a closer look at the door

Rolls

Investigation check - (1d20+3)

(11) + 3 = 14

Mar 11, 2017 8:28 pm
You find no hidden switches or levers, no creases or grooves, the door melds seamlessly with the surrounding walls. The only thing you find of note is its gaping maw, stained with purple dye that dribbles down to the floor.
Mar 11, 2017 8:35 pm
Elnorath bends down next to the maw, using an arrow he tries to scrape some out to examine it without touching any.
OOC:
Nature check to see if I can determine anything about it, my initial gut thought is that it's lotus residue and they get fed into the maw

Rolls

Nature Check - (1d20+1)

(11) + 1 = 12

Mar 11, 2017 10:28 pm
As you place the arrow tip into the maw, you see the frescoes of the cultists start to animate; darting along the walls, floor, and ceiling.
OOC:
Don't know why it skips some of my rolls.
Group Order:
Ramiel
Elnorath

Fresco Spirits

Nibbles
Beke
Allister
Izen
Solus
Silene

Rolls

Ramiel - (1d20+3)

(19) + 3 = 22

Izen - (1d20-1)

(12) - 1 = 11

Elnorath - (1d20+5, 1d20+5)

1d20+5 : (16) + 5 = 21

1d20+5 : (9) + 5 = 14

Silene - (1d20+1)

(4) + 1 = 5

Solus - (1d20+3)

(4) + 3 = 7

Secret Roll

Beke - (1d20+3)

(10) + 3 = 13

Allister - (1d20+3)

(9) + 3 = 12

Forgot Nibbles :) - (1d20+3)

(8) + 3 = 11

Mar 11, 2017 10:37 pm
"Well, that was unexpected" Béke says reaching for her sword.
Mar 11, 2017 10:52 pm
Cursing Elnorath jerks back and draws his sword, ready for whatever the fresco's attempt to do.
OOC:
I can only draw one weapon as part of my move right? I'm holding my action to attack one of the 'frescos' if they move to attack, will roll it out now though

Rolls

Short sword attack, damage - (1d20+7, 1d6+5)

1d20+7 : (5) + 7 = 12

1d6+5 : (2) + 5 = 7

Mar 12, 2017 10:51 pm
"Oh dear, let's hope this works." Ramiel says as he claps his hands together horizontally at as many of the figures as he can catch, before practically shouting the incantation for his spell.

Fire spouts from the sorcerer's fingertips in a sheet, engulfing his targets.
OOC:
Burning hands, DC 14 dexterity save or take. . .

Rolls

Burning hands (15ft cone) - (3d6)

(242) = 8

Mar 14, 2017 6:03 am
...
OOC:
Ramiel, you can hit both of them but Elnorath is blocking one. I'll leave it up to you if you want to go through with it or not.

Rolls

F1, F2 - (1d20+2, 1d20+2)

1d20+2 : (15) + 2 = 17

1d20+2 : (7) + 2 = 9

Mar 14, 2017 6:29 am
The fire spreads out through the carved tunnel, the Fresco Spirit dodges out of the way, taking minimal damage.

As the flames clear, the Fresco spirits glide through the wall and onto the floor beneath the feet of Ramiel and Elnorath; one on each of them. Elnorath, ready for the attack, swings at the ground. The sword scrapes through the dirt and the spirit however, you see the strike didn't do as much as you knew it could.

You watch as the ghostly visage of webbed hands reach out to grab you... Ramiel manages to step out of the way but Elnorath, you feel as the hand touches you and seems to sap your very sanity. Take 9 necrotic and -1 to your Wis. score.
OOC:
Group 2 is up.

Rolls

Secret Roll

Secret Roll

Mar 14, 2017 3:48 pm
Silene draws her club, whispering words to draw forth the latent power within it. In her other hand erupts a ball of fire, which she throws at the spirit.
OOC:
Bonus Action, Shillelagh

Rolls

Produce Flame, Fire Damage - (1d20+6, 1d8)

1d20+6 : (17) + 6 = 23

1d8 : (3) = 3

Mar 14, 2017 4:01 pm
Solus takes his spear and slams its butt on the fresco closest to him and follows it with a kick...
OOC:
I use the spear two handed, more like a quarterstaff, to do bludgeoning damage if possible...

Rolls

Spear Attack / Damage... - (1d20+6, 1d8+4)

1d20+6 : (7) + 6 = 13

1d8+4 : (8) + 4 = 12

Kick Attack / Damage... - (1d20+6, 1d4+4)

1d20+6 : (14) + 6 = 20

1d4+4 : (1) + 4 = 5

Mar 14, 2017 4:24 pm
The fireball makes direct contact with the spirit, as the flames clear Solus runs up and hammers down onto it with the butt of his spear. While both hits impact, they don't seem to have as much impact as you'd think.
OOC:
Not saying no but why not just use a quarterstaff?
Mar 14, 2017 9:24 pm
Finding a target Béke moves forward with her sword and strikes.

Rolls

Attack!! - (1d20+5, 1d6+3)

1d20+5 : (2) + 5 = 7

1d6+3 : (2) + 3 = 5

Mar 14, 2017 10:20 pm
As the frescos spring to life and start to move about, Allister quickly pulls out his short swords out and swings for the nearest one to him, hoping to catch it off guard before it can focus on him or one of the others.

Rolls

Attack Roll - (1d20+5)

(4) + 5 = 9

Dmg Roll (if needed) - (1d6+3)

(1) + 3 = 4

Mar 14, 2017 10:22 pm
OOC:
@HypCo Just thought that my character wouldn't hit the floor with the blade of a spear because it feels like a sure way to break a weapon, even if I know there's no rule that says it would or not break. Just some simple roleplay, hope it's ok with you ?
Mar 15, 2017 2:41 am
"I hate ta smash good craftsmanship, but if ya can't mind ya manners..." Izen whips a hammer from his belt and begins swinging at the nearest hostile shape.
OOC:
Izen doesn't pay attention to which hammer he pulls, so rolling d2. 1 for old reliable and 2 for shiny mystery hammer.

Rolls

incoming concussions - (1d20+5, 1d8+3)

1d20+5 : (11) + 5 = 16

1d8+3 : (4) + 3 = 7

who's hammer is it anyway? - (1d2)

(1) = 1

Mar 15, 2017 12:02 pm
Béke and Allister, you misjudge this weird dimensional creature and your hits go wide. Izen, you saunter up and slam your hammer down onto the spirit and it flickers out of existence, though you take note your hammer felt slightly ineffective to it.
OOC:
Back to the top, Ramiel and Elnorath, you're up.
Mar 15, 2017 12:24 pm
Grunting as the creatures attacks hit him Elnorath looks like he's barely still standing, he reaches with his off hand and pulls out his second short sword and stabs twice at the figure.
OOC:
If these count as undead (and assuming I hit) I add 2 damage to the hits due to favoured enemy

Draw dagger short sword as part of my Move, Action to attack with Short Sword, Bonus action to attack with off hand

Current HP: 1 / 10
Wisdom 12 / 13
Last edited March 15, 2017 1:15 pm

Rolls

Short Sword attack (main hand), Damage - (1d20+7, 1d6+5)

1d20+7 : (16) + 7 = 23

1d6+5 : (1) + 5 = 6

Short Sword attack (off hand), Damage - (1d20+7, 1d6)

1d20+7 : (7) + 7 = 14

1d6 : (2) = 2

Mar 15, 2017 1:10 pm
In a wave of blades, the swords strike their opponent but don't do nearly as much as you thought it would. It does seem to flicker in and out, as if losing its bond to this world.
Mar 15, 2017 5:24 pm
Ramiel aims his finger at the shifting creature and fires off a fire bolt, hoping to do what hammers and swords cannot (or have difficulty).

Rolls

Firebolt (maybe at disadvantage due to close range) - (1d20+5, 1d20+5, 1d10)

1d20+5 : (8) + 5 = 13

1d20+5 : (17) + 5 = 22

1d10 : (1) = 1

Mar 15, 2017 9:31 pm
OOC:
This would be at the end of the tunnel near the door, you're near the front; you're good no disadvantage.
The firebolt just barely manages to hit the spirit, doing only a small amount if damage.

The ghostly webbed hand reaches out to Elnorath once more...a little more ready this time Elnorath dodges out of the way.
OOC:
We can most likely end combat here, as its hp is really low and it's the last one, unless you guys want to end it yourselves.

Rolls

Secret Roll

Mar 20, 2017 1:10 pm
OOC:
I'm good with that if everyone else is.
Mar 20, 2017 1:16 pm
OOC:
Yeah me and my 1 HP would like to call it as well lol
Mar 20, 2017 8:08 pm
OOC:
Likewise, let's keep going.
Mar 20, 2017 8:31 pm
With a final strike, the last fresco spirit fades to nothing and leaves you standing in the once again quiet hall.
Mar 20, 2017 8:42 pm
Elnorath slumps to one side as the spirit fades, feeling more drained than his injuries would initially suggest and obviously barely keeping to his feet.
Mar 20, 2017 8:58 pm
Silene touches Elnorath's chest, letting nature's energy flow into him and close his open wounds.
[ +- ] Silene's status

Rolls

Cure Wounds HP - (1d8+4)

(2) + 4 = 6

Mar 20, 2017 9:18 pm
Elnorath smiles at Silene "My thanks" he says.
OOC:
Current HP: 7 / 10
Mar 20, 2017 10:20 pm
As the fighting comes to a stop, Allister stands in disbelief at how little his weapons were during the battle. A bit of nerves show on his face, before he snaps out of it and returns to normal.

"Looks like I am going to need to work on my combat skills more, I suppose. Haven't really had much call to do more than spar against my own harmless shadow in the past."
Mar 20, 2017 10:27 pm
"I do more missing than hitting" Béke says to Sinnj as she sheaths her sword. "Sometimes I think this thing is more for show than anything else."
Mar 20, 2017 10:34 pm
I don't suppose anyone could tell me what were those ? I don't get the feeling we were doing the damage we should have done...
Mar 21, 2017 12:33 am
"I can't say I know any more than tha next, but it looked like some kinda ghostly thing."
Mar 21, 2017 7:27 am
mcneils5 sent a note to HypCo
Last edited March 21, 2017 7:28 am

Rolls

Intelligence check, Advantage if relevant - (1d20+1, 1d20+1)

1d20+1 : (6) + 1 = 7

1d20+1 : (7) + 1 = 8

Mar 21, 2017 4:11 pm
"Like, is the door still locked?" asks Silene.
Mar 21, 2017 6:38 pm
You've never encountered anything like this and your mind is drawing a blank for any similarities.

You don't notice any change in the door.
Mar 23, 2017 11:05 pm
"Hmm, I wonder if the flower is the only way. . ." Ramiel mused at the closed door, seemingly calm about the combat they just had.
Mar 24, 2017 3:41 am
HypCo says:
You see no place to insert any sort of key or key-like objects.
Mar 24, 2017 4:00 am
Allister moves over to look at the door, and see if he can pick the lock and allow the group to pass. Unable to find a lock, or other hole to be used as such, he shrugs and moves back away from the door into the shadows.
Last edited March 24, 2017 4:00 am
Mar 29, 2017 3:23 pm
Izen calls out to Nibbles. "Wher can we find one ov tha flowers?"
Mar 29, 2017 4:47 pm
"Like, if it's like any type of lotus, we'd find them in ponds and by water, you know?" answers Silene. "That's... kinda where we were going when we got sidetracked by that hammer and the waterfall."
Mar 29, 2017 8:25 pm
I have to admit we didn't get to explore much but after being chained on the wall for so long I feel the need to move, so why not go to where you think we could find this lotus flower right now ? There's not much keeping us here is it...
Mar 29, 2017 9:46 pm
KennyGardnerIII says:
Izen calls out to Nibbles. "Wher can we find one ov tha flowers?"
Nibbles squeaks in response to Izen "Like I said before, the ratking was very secretive of opening the door, he never showed me how to open it or what opened it. You guys know more about how to open than I do, with your experience with nature. There is only two places us rats weren't allowed to go, across the stream and into the cave where the ratking asked me to put an alarm spell on. If you didn't find anything across the stream, if it is in this cavern, there is only one place to go."
Mar 29, 2017 9:50 pm
As Nibbles speaks, Allister slowly makes his way closer to him.

"This alarm spell. What is the nature of it?"
Mar 29, 2017 10:30 pm
"To alert but I know not of what or why. If I had to guess though, it is a good candidate for this flower you seek; the rat-king told us to never go down that path and asked to alarm it, a lot of precaution for a cave."
Mar 29, 2017 10:48 pm
"Like, if you set the alarm, can you remove it?" Silene asks of Nibbles.
Mar 29, 2017 10:48 pm
With a nod towards Nibbles, Allister checks his weapons out of habit to make sure they are ready and then looks to the others.

"No time like the present."
Mar 29, 2017 11:47 pm
"I'm afraid not, once it is cast it is there until it expires which is in no time soon. Luckily, for most of you at least, I had you in mind when I cast it allowing you to walk though it without setting it off. The newer two will have to crawl to avoid setting it off...sorry." Nibbles looks at Allister and Solus.
Mar 29, 2017 11:53 pm
"Well," Silene says, hesitantly, as she proceeds to the cave. "Thanks."
Mar 30, 2017 2:46 am
Are you telling us that your Alarm spell will activate based on the height of the creature passing it ?
Last edited March 30, 2017 2:46 am
Mar 30, 2017 3:01 am
"Something like that, it isn't so much as size as it is if you touch the warded area. As long as you crawl under it, we should be fine."

You make your ways down the cave system and eventually return back to the crossroads. You continue straight, following the path and into the cavern.
(This is where Allister and Solus would need to crawl if they choose to follow.) You are greeted with a forest of fungi that covers the cavern. They come in a variety of shapes and sizes, some squatting down to the floor and wiggling strange appendages, others towering up 20 or more feet into the air and puffing out golden glittery spores every so often. Orbs of violet light shine from the walls and ceiling, casting a lavender glow on the area.
OOC:
Any particular marching order?
Mar 30, 2017 4:03 am
Silene inadvertently takes the lead, not so much from a conscious effort to be in front, but rather as a habitual investigation into the natural world. Lost in the myriad fungal forest, Silene spends much of her attention trying to identify the different species.

Rolls

Nature - (1d20+4)

(12) + 4 = 16

Mar 30, 2017 5:54 am
HypCo sent a note to CancerMan
Mar 30, 2017 7:36 am
OOC:
Elnorath would be lurking at the back of the pack with his bow out
Mar 30, 2017 10:24 am
Izen tries to keep close to Silene in an effort to throw himself at anything that makes hostile moves. His hammer is at the ready. "Well this is certainly unsettlin'."
Mar 30, 2017 10:46 am
Checking with Nibbles how low he has to be not to set the alarm off, Solus crawls behind the party not wanting to slow them down but not wanting to stay behind neither...
Mar 30, 2017 3:36 pm
As the others make their way towards the cave, Allister hangs back near Solus, to let the rest of the group start moving into the cave entrance. Adjusting his weapons and grabbing some small leather strips, he ties the ends of his shortswords tight to his lower thighs to prevent them from springing up and setting off the alarm spell.

"Here goes nothing. Already needed a bath, so this shouldn't be too much worse. Just dirt right?"

Deciding that talking to himself was only delaying the inevitable, Allister drops to his knees, and then falls forward catching himself just above the ground, before taking off at a slow pace behind Solus.
Mar 30, 2017 4:11 pm
Silene walks boldly through the area, eyes on each specimen of flora and fauna. She seems lost in thought, inwardly assessing the condition of the area and identifying sickly plants and animals.
Mar 30, 2017 7:34 pm
Ramiel is near the end of the marching order, trying to keep safe from the unexpected dangers ahead.
Mar 30, 2017 10:39 pm
Béke will fall into line just in front of Ramiel, trying to keep to the middle of the pack.
Apr 5, 2017 3:57 pm
Eh Nibbles ! How far does the alarm zone go ? It's not that comfortable down here...
Apr 5, 2017 7:10 pm
Silently agreeing with Solus, Allister focuses his attention on keeping as low to the ground as he can, while moving forward quickly.
Apr 6, 2017 2:36 am
"You are fine to stand now, it is just at the entrance."

Rolls

Secret Roll

Apr 6, 2017 2:41 am
As you begin walking through the underground fungi forest, a violet tendril whips out as Izen passes and slashing him across the arm (6 points necrotic). You watch as five other mushrooms come to life at varying distances.
OOC:
They're all within range, state which one you want to attack F1-F6.

Rolls

Attack/Damage - (1d20+2, 1d8)

1d20+2 : (18) + 2 = 20

1d8 : (6) = 6

Apr 6, 2017 3:34 am
Solus charges the one nearest him with his spear and tries to follows up with a kick.
OOC:
Solus attacks F6
Last edited April 6, 2017 3:35 am

Rolls

Action: Spear attack, damage - (1d20+6, 1d8+4)

1d20+6 : (20) + 6 = 26

1d8+4 : (1) + 4 = 5

Bonus Action: Unarmed attack, damage - (1d20+6, 1d4+4)

1d20+6 : (2) + 6 = 8

1d4+4 : (2) + 4 = 6

spear critical damage - (1d8)

(6) = 6

Apr 6, 2017 5:11 am
Silene holds up her lantern to shed more light about the area. She lifts her other hand and it erupts into a tiny fireball, which she throws at the nearest mushroom.

Rolls

Produce Flame attack vs F1, Fire Damage - (1d20+6, 1d8)

1d20+6 : (14) + 6 = 20

1d8 : (5) = 5

Apr 6, 2017 5:16 am
Elnorath moves back to try and put himself out of range of the tendrils whilst letting fly with an arrow at the closest one.
OOC:
Attacking number 1

Rolls

Longbow attack, damage - (1d20+7, 1d8+5)

1d20+7 : (14) + 7 = 21

1d8+5 : (6) + 5 = 11

Apr 6, 2017 6:17 am
OOC:
Messed up and didn't roll for initiative, we'll just do party/monsters for this combat so I don't skip anyone.
The spear punctures through the soft fungus as you pull it back it causes the creature to be dragged forward, in which you greet it with a quick kick. It stumbles as "blood" gushes from the wound.

The fireball crashes into the creature, leaving it lightly singed. The fireball is quickly followed up by an arrow streaking from a far and sinking into the chest of the fungus.

Both those hit look fairly weak and near death.
Apr 6, 2017 7:57 am
Ramiel points his finger at one of the dying fungi and mutters a quick incantation, firing off a small bolt of fire.

Rolls

Firebolt F1 - (1d20+4, 1d10)

1d20+4 : (15) + 4 = 19

1d10 : (1) = 1

Apr 6, 2017 10:33 am
Izen grabs a hammer from his belt and swings at the fungus that attacked him.

Rolls

which hammer - (1d2)

(1) = 1

attack - (1d20+5, 1d8+3)

1d20+5 : (4) + 5 = 9

1d8+3 : (3) + 3 = 6

Apr 6, 2017 5:23 pm
The firebolt glances off the fungus before it is dissapaited by a mighty hammer swing that slams into it and makes the fungus cave under the impact. F1 is dead.
OOC:
Allistar and Béke, you're up before the fungi.
Apr 6, 2017 9:18 pm
Reaching for her bow as the others rain destruction of one type and another down on one of fungi, Béke takes aim at one further down and lets loose with an arrow.
OOC:
We'll say she's aiming for F3

Rolls

Longbow Attack - (1d20+5, 1d8+3)

1d20+5 : (17) + 5 = 22

1d8+3 : (3) + 3 = 6

Apr 7, 2017 3:36 pm
As he is in the process of regaining his feet, Allister notices arrows start to land near him and the rest of the group. Looking up he sees a group of living fungus shooting at them. As his friend Solus breaks for the group shooting at them, Allister pulls out his swords and rushes to follow behind him, heading for the nearest creature to the one Solus is attacking, and goes in for the attack with his primary sword.

Rolls

Attack Roll - (1d20+5)

(19) + 5 = 24

Dmg Roll (if needed) - (1d6+3)

(1) + 3 = 4

Apr 7, 2017 8:55 pm
The arrow flies true and sinks into the fungus creature. Allister slashes out at the weakened one and cuts it down, making it fall lifelessly to the ground. F6 is dead.

The fungi start to wiggle their appendages and start to approach their targets. Two (F3/4) attempt to hit hit Izen, one (F2) attempts to hit Solus, and one (F5) begins to approach Elnorath.

Izen takes 12 necrotic damage, Solus takes 14 necrotic damage.

As the fungi lash out and their tendrils whip across Izen and Solus making their skin shrivel and blacken, their faces age and wither , and their eyes go dark and hollow as their life energy is sucked away. They fall unconscious to the cold cavern floor.
OOC:
I don't believe either of you outright die, I wish I could roll that well with my PC's.

Rolls

Attacks on Izen (5) - (1d20+2, 1d20+2, 1d20+2, 1d20+2, 1d20+2)

1d20+2 : (2) + 2 = 4

1d20+2 : (20) + 2 = 22

1d20+2 : (4) + 2 = 6

1d20+2 : (19) + 2 = 21

1d20+2 : (3) + 2 = 5

Attacks on Solus (4) - (1d20+2, 1d20+2, 1d20+2, 1d20+2)

1d20+2 : (15) + 2 = 17

1d20+2 : (20) + 2 = 22

1d20+2 : (17) + 2 = 19

1d20+2 : (20) + 2 = 22

Apr 8, 2017 6:12 am
Quote:
Solus takes 14 necrotic damage.
OOC:
I don't believe either of you outright die, I wish I could roll that well with my PC's.
[ +- ] Instant Death
OOC:
I should be ok, for the instant death to occur, you would need the last hit to bring me to 0 and still have 9 damage left to do it.
OOC:
Edit: Death save (1 success, 0 fail)
Last edited April 8, 2017 6:15 am

Rolls

Death save - (1d20)

(18) = 18

Apr 8, 2017 10:55 am
OOC:
Are we back to PC slots then?
Apr 8, 2017 10:56 am
OOC:
Yup, feel free to act.
Apr 8, 2017 11:02 am
Elnorath moves again, trying to keep the fungus that is moving towards him at a distance but conscious of not moving so far he, or the fungus, triggers the alarm. Drawing another arrow to his cheek he lets fly at the strange creature.
OOC:
I wasn't sure if Elnorath would have been excluded from the alarm spell as joined the group after they first met nibbles so I'm playing him as being overly cautions just in case

Rolls

Longbow attack, damage - (1d20+7, 1d8+5)

1d20+7 : (1) + 7 = 8

1d8+5 : (3) + 5 = 8

Apr 8, 2017 4:58 pm
Silene summons another ball of flame, trying to drive the fungi away. She knows she doesn't have much time to help those that have fallen, but it makes no sense to do so no while danger surrounds them.

Rolls

Produce Flame, Fire Damage - (1d20+6, 1d8)

1d20+6 : (16) + 6 = 22

1d8 : (5) = 5

Apr 8, 2017 5:02 pm
Reaching to her quiver, Béke grabs yet another arrow, nocks it onto the bowstring, and unleashes a shot.
OOC:
F3 is the target.

Rolls

Longbow Attack - (1d20+5, 1d8+3)

1d20+5 : (6) + 5 = 11

1d8+3 : (5) + 3 = 8

Apr 9, 2017 2:22 am
OOC:
That is a good point, Elnorath, but for continuity, we'll say Nibbles is very sneaky and saw you leave with the group
While Elnorath's arrow flies true and strikes into the target, his stance was wrong causing the bowstring to strike across his arm (disadvantage on your next attack). Between the arrow from Béke and the fireball from Silene, the manage to annihilate another fungus.
OOC:
Three left (F2, F4, F5). F4 is hurt, the others are fine.
Apr 9, 2017 7:15 am
Seeing that his firebolts were subpar tonight, Ramiel unslings his light crossbow. Taking aim at one of the untouched fungi, he fires off a bolt at it.
OOC:
F4 please
Last edited April 9, 2017 6:02 pm

Rolls

Light crossbow - (1d20+5, 1d8+3)

1d20+5 : (11) + 5 = 16

1d8+3 : (1) + 3 = 4

Apr 9, 2017 3:59 pm
Quickly changes targets, Béke repeats her well practiced routine of retrieving an arrow from her quiver and sending on its way.
OOC:
F2 is the target

Rolls

Longbow Attack - (1d20+5, 1d8+3)

1d20+5 : (10) + 5 = 15

1d8+3 : (7) + 3 = 10

Apr 9, 2017 5:00 pm
Seeing his friend Solus attacked by the fungus, Allister is enraged and runs at the creature, swinging both of his short swords with all he's got and letting out a primal scream as he attempts to distract it from attacking Solus again.

Rolls

Main Hand Attack Roll - (1d20+5)

(13) + 5 = 18

Main Hand Damage Roll (If needed) - (1d6+3)

(5) + 3 = 8

Off Hand Attack Roll - (1d20)

(9) = 9

Off Hand Damage Roll (If needed) - (1d6)

(2) = 2

Apr 10, 2017 5:58 am
Ramiel's bolt grazes the mushroom, not doing much in terms of damage but it does start to sway from its sustained damage. Allister rushes up besides his friends unconscious body and takes chunks off the fungus that is responsible.
OOC:
Need a death saving throw from Izen.
Apr 10, 2017 12:56 pm
OOC:
Death save

Rolls

Save vs Death - (1d20)

(8) = 8

Apr 12, 2017 3:10 am
Two (F4/F5) start to move on to new targets (Silene/Ramiel), just stopping short of their prey (10 feet).

The one Allister is in combat with strikes back at him with two tendrils...the first strike is easily deflected but the second strike is much to fast, as it grabs at his skin making his skin lose color and wrinkle before turning back to normal (4 points necrotic).
OOC:
Back to PCs.

Rolls

Allister attack - (1d20+2)

(2) + 2 = 4

Allister attack - (1d20+2)

(16) + 2 = 18

Apr 12, 2017 4:53 am
Seeing the one that was heading for him start to move off Elnorath turns his attention to the one on Allister and let's fly with another arrow.

Rolls

Longbow attack, damage - (1d20+7, 1d8+5)

1d20+7 : (15) + 7 = 22

1d8+5 : (6) + 5 = 11

Apr 12, 2017 6:35 am
The arrow sinks into the fungus, making it drop at Allister's feet (F2 dead).
Apr 12, 2017 6:57 am
Now threatened by the prospect of melee, Silene decides to take the initiative. She draws her club, imbuing it with nature's fury, and advances to beat back her attacker.

Rolls

Shillelagh vs F4, Bludgeoning Damage - (1d20+6, 1d8+4)

1d20+6 : (17) + 6 = 23

1d8+4 : (3) + 4 = 7

Apr 12, 2017 7:24 am
The fungus' top half is obliterated as the club slams into it (F4 dead).
OOC:
F5 remains and since there's a good chance it isn't going to make it to its next turn, we can call combat over. If you'd rather roll it out you may but it's 3v1 and it has a ridiculously low AC.
[ +- ] Combat over
Apr 12, 2017 10:34 am
OOC:
Here's my next roll just in case
OOC:
Edit: death save, 2 success, 0 fail
Last edited April 12, 2017 10:35 am

Rolls

Death save - (1d20)

(10) = 10

Apr 12, 2017 3:40 pm
Silene steps over to Izen and opens his mouth, administering a berry. Unless someone intervenes, she does the same to Solus.
[ +- ] Goodberry
OOC:
6 left
Apr 12, 2017 4:03 pm
Solus wakes up with a start, taking a few seconds to remember where he is and what happened...

Well, it seems my training is still lacking...looking to Silene, I'm am sorry, I can only hope you will not think of me as a burden...
OOC:
Current hp: 1/9
Apr 13, 2017 2:22 am
Izen opens his eyes slowly. After a moment of stillness, he pushes himself into a sitting position. "Remember when I said I had a bad feelin about this place?" he says to no one in particular.
OOC:
1/13
Last edited April 13, 2017 2:22 am
Apr 13, 2017 9:11 am
Elnorath moves about the fungal 'corspes', checking to make sure they're dead as well as seeing if he can recover any of his arrows.
OOC:
I fired 3, 2 of them hit but 1 was a miss from a 1 on the d20 so I'm assuming that ones a lost cause
Apr 13, 2017 9:18 am
OOC:
I actually ruled the 1 as a hit because it did beat the fungus' AC, the "punishment" didn't play out the way I expected though due to your high modifier and the monsters low armor class. Anyways, per RAW, you gather 1 arrow.
Apr 18, 2017 3:55 pm
I don't suppose anyone would object to take a short rest ? I could use some time to catch my breath ...
OOC:
If nobody objects, Solus is gonna take a short rest and use a hit dice.
Edit: current hp after short rest, 3/9
Last edited April 18, 2017 3:56 pm

Rolls

hp regained with hit dice - (1d8+1)

(1) + 1 = 2

Apr 18, 2017 4:07 pm
Silene waits patiently while the others rest. She observes the fungi and the beetles flying around.
Apr 18, 2017 8:02 pm
Izen raises a hand to signal agreement. "Aye, I need a moment to lick me wounds."
OOC:
5/13 hp... wow the 1s on hit die are real
Last edited April 18, 2017 8:02 pm

Rolls

hit die - (1d10+3)

(1) + 3 = 4

Apr 18, 2017 8:09 pm
As the others tend to their wounds, and recuperate, Allister paces around the area with his swords still drawn. A bit nervous in the unfamiliar surroundings, he decides that while pacing he will keep an eye out for any other surprises.
OOC:
Allister is doing a bit of a nervous lookout function. Let me know if a roll of any sort is needed.
Apr 18, 2017 10:52 pm
Although uninjured, Béke will use the down time to rest a bit and meditate.
Apr 19, 2017 7:07 am
Elnorath spends the time checking over his equipment and ensuring the arrow he has recovered is usable.
OOC:
Spending my Hit Die....was on 7 HP now on full
Last edited April 19, 2017 7:08 am

Rolls

Hit Die - (1d10)

(4) = 4

Apr 29, 2017 7:23 pm
Cleary addled by the silence of the camp, Allister stops his pacing to check on the rest of the group.

"Everyone feeling better? I don't feel comfortable spending so much time here. Gives me the feeling of being exposed."
Apr 30, 2017 12:55 pm
I agree my friend. We shouldn't stay here to long....
Solus picks up his things, getting ready to continue...
Apr 30, 2017 3:52 pm
Béke stands from her seated position on the ground as she notices some of the others starting to gather their things.

"I am ready to continue."
Apr 30, 2017 4:15 pm
Izen hops to his feet. "Ready fer action."
Apr 30, 2017 6:06 pm
"Likewise. I was just getting bored." Ramiel chimes in, leaning casually against a wall.
May 1, 2017 12:34 am
You continue down the mushroom infested pathway, running into no further trouble, and turn a corner. In the distance, you see a shallow pool of water that covers the floor of the small round chamber. Floating serenely atop the water's surface are two large dark purple flowers, whose seed pods glow faintly in the darkness. Standing at the center of the room is a stone statue of a fish-like humanoid garbed in priestly robes, its entire surface glistening with a thin blackish mucous. Held in its outstretched webbed hands is a ceremonial bowl.
May 1, 2017 3:14 am
Solus scans the surface of the water, looking for any sign that something could be lurking under...

Rolls

Perception - (1d20+5)

(6) + 5 = 11

May 1, 2017 3:40 am
The water is shallow enough to see through to the bottom, you are pretty sure if anything is lurking under it wouldn't be able to swallow your toe.
May 1, 2017 4:46 am
"Well, aren't those the flowers we need?" Ramiel says, pointing to the dark purple flowers.
May 1, 2017 5:34 am
"Like, probably," says Silene. "I'm kinda leery on the bowl, though." She tries to look inside without touching the statue.
May 1, 2017 5:46 am
HypCo sent a note to CancerMan
May 1, 2017 10:36 am
Did you see something in it ?
May 1, 2017 10:45 am
HypCo sent a note to CancerMan
May 1, 2017 4:18 pm
Standing next to the water, Allister is obviously nervous and once again begins pacing back and forth while staring at the statue.

This thing give me the creeps
OOC:
Perception check to see if he can tell anything is out of place or unusual about the statue.

Rolls

Perception Check - (1d20+2)

(3) + 2 = 5

May 1, 2017 4:44 pm
Silene shivers, rubbing her arms. "It's unnatural," she says through clenched teeth. "It wants blood." Silene hits her own temple, as if trying to knock something out.
May 1, 2017 4:57 pm
Izen looks down quietly for a moment. "How much does it need? I can do it if you lot can fix me up a bit afta."
May 1, 2017 9:26 pm
HypCo sent a note to CancerMan
OOC:
Who all is in the chamber?
May 2, 2017 1:29 am
HypCo sent a note to deadpool_qc
May 2, 2017 1:44 am
Solus takes his spear and draws blood in his hand. He then moves foward and drops some of his blood in the bowl... All the while muttering to himself... The power... I will take it...
May 2, 2017 2:53 am
The blood drops into and coalesces with the dark purplish liquid already in the bowl. Nothing outwardly happens, the thought continues in the head of those in the chamber, drowning out all other sound.

HypCo sent a note to deadpool_qc
May 2, 2017 3:33 am
OOC:
Am in the chamber, but not in the water.
May 2, 2017 4:23 am
HypCo sent a note to Sinnj
[ +- ] Since it's been fully explored.
May 2, 2017 4:26 am
Izen follows Solus and does likewise.
May 2, 2017 4:40 am
HypCo sent a note to KennyGardnerIII
Again, as the blood drops into and melds with the liquid inside the bowl, nothing seems to happen.
HypCo sent a note to KennyGardnerIII
May 2, 2017 7:26 am
"Where is Nibbles?!" shouts Silene, though it's not clear why as she holds her hands to her head. "Do we take the whole flower or just the seeds?!" She starts to back away from the statue.
May 2, 2017 7:39 am
[ +- ] Elnorath, Ramiel
Silene, you see Nibbles, standing at the entrance of the chamber with Ramiel and Elnorath, his mouth moves but you hear nothing but the persistent thought.
May 2, 2017 7:41 am
Silene tries to leave the area with the statue and the water. "WHAT?!"
May 2, 2017 8:09 am
You easily leave the chamber, you hearing remains the same though; impeded by this ever-present thought. You see Nibbles mouth move but no words.
[ +- ] Elnorath, Ramiel
May 2, 2017 2:57 pm
"I think something is wrong inside that chamber, Nibbles." Ramiel said as he looked inside worriedly. "So how does the rat king usually do this? Just stroll in there and grab one of them?"
May 2, 2017 3:10 pm
Izen looks to Solus and points towards the flowers in the water.
May 2, 2017 3:24 pm
As the noise in his head starts to come together in the form of a single thought, Allister feels moved to join Solus and Izen, and before he realizes it has sliced a small cut into his palm, and is allowing the blood to drip down into the bowl with that of the others.
May 2, 2017 3:44 pm
Seeing Izen pointing towards the flowers, Solus nods and bends to pick one up delicately, as if he were doing it for a childhood sweetheart.
Last edited May 2, 2017 3:44 pm
May 2, 2017 4:03 pm
"Get out of my head!" Silene screams.
May 2, 2017 9:26 pm
[ +- ] Elnorath, Ramiel
Allister's blood drips into the bowl and mixes with the dark purplish liquid already resting in it, again nothing seems to happen.

HypCo sent a note to Sinnj
The flower lifts up effortlessly; a beautiful dark purple, almost black in shade, in full bloom. Tiny wisps of raw magic dance off of the glowing seed pod, disappearing into the air.
May 3, 2017 12:56 am
Solus brings the flower to Ramiel, and shouts... IS THIS THE FLOWER YOU WERE LOOKING FOR ?
Last edited May 3, 2017 12:56 am
May 3, 2017 1:22 am
Ramiel raises an eyebrow before nodding and taking the flower from Solus. Oh dear, what have we gotten ourselves into?
May 4, 2017 8:44 am
You leave the chamber and out through the fungus room, the thought still emanates through the heads of those who entered the chamber. You pass through the cross roads and begin to make your way to the door, the thought begins to fade. You pass the breeding chamber, then the torture chamber, and arrive at the demon door once again; the thought finally fades from your minds, your hearing returns to normal.
May 4, 2017 3:48 pm
"Well, would someone do the honors?" Ramiel asks as he gestures to the Rat King's door, holding up the black lotus. "I am not the sort that would walk into someone's house uninvited. . ."
May 4, 2017 4:15 pm
Silene continues to hold her head, as though suffering from a massive migraine. She waves her other hand to the door as a gesture for someone else to try and open it with the flower. "Nibbles," she weakly mutters, "what does your master do with the flower?"
May 4, 2017 4:42 pm
Shaking off the sounds that have been inundating him, Allister listens as Silene addresses Nibbles. Keeping his hands on the hilts of his swords, it is clear that he is still a bit on edge.
May 4, 2017 10:17 pm
"I don't know, he always shooed me away at this point and...I'm afraid I can't stick around when you open it, I can't let him see that I've been helping you; I hope you understand." he hops over to Ramiel "The rat-king doesn't deserve your courtesy. If you need a refresher on why, follow me." He then takes off up the path.
May 9, 2017 2:37 pm
"Well let's get ta it then." Izen motions to the door before drawing a hammer.
May 9, 2017 3:02 pm
Seeing Izen prepping a hammer, Allister follows suit and draws out his short swords and slowly makes his way off to the side of the door, crouching down into the shadows as much as he can.

Rolls

Stealth Check - (1d20+5)

(7) + 5 = 12

May 9, 2017 3:59 pm
Silene huffs a breath, rubbing the bridge of her nose and her temple. She tries to study the door and the black markings previously seen to determine how the flower may have been used.

Rolls

Investigation - (1d20+2)

(10) + 2 = 12

May 9, 2017 8:48 pm
Elnorath takes a position at the rear of the group with his bow out, scanning for any threats.

Rolls

Perception Check - (1d20+3)

(19) + 3 = 22

May 9, 2017 9:13 pm
OOC:
Hopefully, I'm correct in guessing but to be 100%, what black markings?
Staring at the door, it is easy to tell the flower is placed in the gaping maw.

You see no immediate threats.
May 9, 2017 10:18 pm
OOC:
I vaguely recall that when we first saw the door, it had black or dark stains.
May 9, 2017 10:31 pm
OOC:
Ah, yes. My bad.
May 10, 2017 1:34 pm
Seeing everybody tense up, Solus gets ready to spring into action if need be...
Last edited May 10, 2017 1:34 pm
May 10, 2017 3:41 pm
Ramiel steps up next to Silene and hands her the black lotus.
May 10, 2017 4:12 pm
Silene takes the flower and reaches up to place it within the fanged mouth.
May 10, 2017 10:34 pm
With her hand resting on the hilt of her sword, Béke watches nervously as Silene places the flower.
May 11, 2017 12:31 am
The flower is placed inside the door's mouth, the mouth quickly closes and opens as it hungrily devours the offering; fresh juices pour out the sides of its mouth. A moment passes as the mouth stops moving before it stretches out and forms a door frame. Beyond the door is a cramped bedroom filled with amenities absent from the rest of the cavern; a large bed and small bedside table take up the northeast corner; a tall wooden wardrobe takes up the northwest corner; a reinforced wooden chest sits beside a desk; a tasseled red rug is sprawled across the smooth stone floor.

The bed appears to be unused. A small stack of unfinished letters sit on the bedside table. Strewn about the simple wooden desk are map, sitting atop those is a small leather-bound journal.
May 11, 2017 1:11 am
Watching the mouth form into a door, Allister stands with his own mouth ajar. As it finishes expanding, he moves back to the center of the room to look into it with the others.
May 24, 2017 10:39 am
Well enough waiting..., Solus slowly enters the room. I'm gonna check this journal...
Last edited May 24, 2017 10:39 am
May 24, 2017 10:58 am
The journal contains chicken-scratch entries that are mostly insane ramblings.
OOC:
Make an investigation check.
May 24, 2017 1:34 pm
OOC:
investigation roll

Rolls

Investigation - (1d20)

(16) = 16

May 24, 2017 5:06 pm
Silene remains outside of the room, keeping watch on things.
May 24, 2017 6:37 pm
Through the mad ramblings chicken-scratch, you find two separate entries that look more important and legible than the others

"The Old Voice buzzes in my ears relentlessly. Its call pulls me towards to the waters, to the deep, to its domain. I don't know how long I can fight it. I must finish my work! The surface must be warned, and I shall be its savior."

"My mind is drowning in a sea of whispers. My thoughts flee from me, only to be replaced by something alien. I must write everything down. The work must be completed! The world needs me. I shall not fail!"
May 24, 2017 7:14 pm
I read the two passges out loud so that everybody hears it. Does this sounds familiar to anyone else than me ?
May 24, 2017 10:35 pm
Izen uncomfortably shuffles into the room. "Aye, thar's somethin in tha water."
May 24, 2017 11:18 pm
Silene shakes her head. She lifts up her lantern to illuminate the area, looking around.
May 24, 2017 11:23 pm
Nothing glitters in the lanterns magical light.
May 25, 2017 9:35 pm
Upon hearing Solus read the passage aloud, Béke quickly retrieves a book which the group had found earlier. Holding it in front of her, she flips through the pages to the passage that she had read at the time. "Sounds like more of what we had found on a previous excursion" she responds before reading the passage to the others.

"I have finally perfected my potion of rat domination. Unfortunately, the ingredients must be harvested from the fungus chamber, and it's impossible to identify the deadly violet fungus hiding there. Many of my minions have perished collecting what I need."
"My genius knows no bounds! My latest creation, the mighty rat-bear-pig, is a complete success. It's keen snout can safely sniff out the violet fungus so I can avoid them and collect my ingredients unharmed."
"Potion of rat control ingredients: yellow puffball and weeping wig, both found in the fungus chamber. The ingredients are then distilled and mixed in my lab to create the potion. Don't forget! Always forgetting! Damn the Old Voice's buzzing!"
May 25, 2017 10:04 pm
"Like, maybe that 'Old Voice' is what we heard in that cave?" asks Silene.
May 25, 2017 10:33 pm
Looking at the chest... Allister, think you could check this ?
May 26, 2017 7:59 pm
Coming over to where his friend was standing near the chest, Allister stands back a bit, and slowly makes his way around looking at it from all sides, before getting down on his hands and knees to get a closer look at the chest, before settling in front of it, for a better look at the lock and latching mechanisms.

"yeah. Give me a sec, and we will see if there is anything to be worried about."

Reaching into an inside pocket in his vest, he brings out a small rolled leather pouch and produces a couple of small metal pieces, before placing himself between the others and the lock of the chest.

Rolls

Pick Lock Attempt w/ Thieves' Tools Proficiency - (1d20+9)

(13) + 9 = 22

May 26, 2017 8:52 pm
"Could very well be" Béke responds, closing the book and placing it into her pack.

"It does seem that whatever it is, it's something to be feared."
May 27, 2017 1:29 am
You grab the appropriate tools and the lock, you instantly notice something wrong, you can't maneuver your tools and when your try to pull away, your hand stays affixed to the lock. The wooden chest suddenly springs to life. Its "lid" flies open, revealing a giant gaping maw adorned with razor-sharp teeth and a long, powerful tongue curling back as it takes a bite at you.

You suffer 5 points piercing, 2 points acid as the teeth sink into your grappled arm.

Rolls

Mimic Bite - (1d20+5, 1d20+5)

1d20+5 : (1) + 5 = 6

1d20+5 : (10) + 5 = 15

Secret Roll

May 27, 2017 3:27 am
OOC:
Even though this thing just jumped me, I have to go on record as loving Mimics (even if I may die from it).
May 27, 2017 3:46 am
Those bold can act now.

Allister: 20
Elnorath: 19

Mimic: 19
Beke: 16
Ramiel: 8
Silene: 7
Solus: 5
Izen: 5
May 27, 2017 10:41 am
Elnorath blinks in surprise at the creatures sudden appearance before drawing an arrow back and letting fly at it

Rolls

Longbow attack, damage - (1d20+7, 1d8+5)

1d20+7 : (6) + 7 = 13

1d8+5 : (4) + 5 = 9

May 27, 2017 5:39 pm
Shocked and in pain from the creature latching on to his arm, Allister drops the tools from the hand that has been bitten, but regains enough of his composure to draw a sword with his other hand and attempt to stab it.

Rolls

attack roll - (1d20+5)

(14) + 5 = 19

dmg Roll (If Needed) - (1d6+3)

(4) + 3 = 7

May 28, 2017 12:19 am
Elnorath's arrow sinks into the living chest, followed up by Allister's sword causing it to let out a guttural cry. As Allister tries to pull his sword away for another strike, his sword stays attached to where he struck the mimic.

It replies by biting at the stuck Allister, sinking it's wicked teeth into his body and making him collapse. (4 points piercing, 5 points poison)

Those bold can act now.

Allister: 20
Elnorath: 19
Mimic: 19
Beke: 16
Ramiel: 8
Silene: 7
Solus: 5
Izen: 5

Rolls

Attack - (1d20+5, 1d20+5)

1d20+5 : (20) + 5 = 25

1d20+5 : (8) + 5 = 13

Secret Roll

May 28, 2017 12:37 am
"Oh dear. I hope this does something. . ." Ramiel says as he flings a mote of fire at the mimic.

Rolls

Firebolt - (1d20+4, 1d10)

1d20+4 : (20) + 4 = 24

1d10 : (7) = 7

Crit! - (1d10)

(4) = 4

May 28, 2017 1:04 am
Grabbing a hold of the holy symbol hung from the chain around her neck Béke silently asks Eldath for assistance as a radiant light strikes the creature.
OOC:
Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

Rolls

Radiant Flame Damage - (1d8)

(7) = 7

May 28, 2017 1:09 am
Ramiel's fire ball slams directly into the mimic, it lets out a horrible cry as it is burned by the immense fire. Béke's aim is thrown off by the blast of fire and not wanting to hit Allister.

Those bold can act now.

Allister: 20
Elnorath: 19
Mimic: 19
Beke: 16
Ramiel: 8
Silene: 7
Solus: 5
Izen: 5

Rolls

Dex. Save - (1d20+1)

(12) + 1 = 13

May 28, 2017 12:55 pm
"Shite, that thing's ugly." Izen quickly throws an axe at the mimic.

Rolls

hand axe - (1d20+5, 1d6+3)

1d20+5 : (16) + 5 = 21

1d6+3 : (3) + 3 = 6

May 28, 2017 1:36 pm
We have to kill it fast ! Allister is dying !
Solus moves closer and jabs his spear with both hands hoping to distract it enough that it won't attack Allister again.

Rolls

attack / damage - (1d20+6, 1d8+4)

1d20+6 : (18) + 6 = 24

1d8+4 : (7) + 4 = 11

May 28, 2017 4:42 pm
Silene summons a small handful of fire and lobs it at the creature. Her mind races to determine just what it is they're dealing with.

Rolls

Nature on Mimic - (1d20+4)

(7) + 4 = 11

Produce Flame vs Mimic, Fire Damage - (1d20+6, 1d8)

1d20+6 : (19) + 6 = 25

1d8 : (8) = 8

May 28, 2017 8:34 pm
As the mimic sinks its teeth into Allister, he opens his mouth to scream, but nothing comes out, as his eyes closes and he sinks to the floor.
OOC:
Allister's current HP are at -7
May 29, 2017 3:04 am
Izen's hand axe glides through the air and impacts the living chest on it's upper portion. Seeing his friend fall from this sudden creature, Solus thrust his spear cleanly through the chest's open maw. It gurgles as the last of its air escapes through its blood soaked throat before collapsing into an amorphous blob. Silene's flame smashes into the blob sending pieces scattering about the room.

Silene, you know this creature as a mimic, shapeshifting predators that take on the form of inanimate objects to lure creatures so they can eat. You know this is a lesser being then those you have learned about and it's odd to see one in a living quarter such as a personal bedroom.
May 29, 2017 3:54 am
Solus bends down and takes Allister in his arms, Hold on Allister, you're stronger than you think. Looking up to the group, Please Silene, Beke, can one of you do something ?
May 29, 2017 7:04 pm
Béke rushes forward kneeling besides Allister. Her hand reaches for necklace and with the Eldath's symbol in hand she recites a short, silent prayers and places an open palm on Allister's forehead.

"This will keep you with us, my friend, until we can get you properly healed."

She raises her gaze to meet Solus' and whispers, "I wish there was more I could do at this time, but this will keep him alive."
OOC:
She's using the 'Spare the Dying' cantrip to stabilize Allister. She's already used her available spell slots, so won't be able to perform any type of healing at this time.
Last edited May 29, 2017 7:05 pm
May 29, 2017 8:58 pm
Calmer, Solus looks at Beke with a smile, Thank you. You did what you can, I can't ask no more of you. Solus tries to lift Allister in his arm, but seems to have a little trouble doing it...
May 30, 2017 3:54 am
Silene walks up, face impassive. She crouches in front of Allister and reaches forward to grab the man's jaw and open his mouth. With her other hand, she shoves her fingers down into the throat to push a single Goodberry in. Before Allister can retch, Silene withdraws her hand and clamps his mouth shut, tipping his chin upward and pressing to force the swallow reflex.
Jun 7, 2017 5:02 pm
OOC:
Goodberry restores 1 hit point and should bring Allister to consciousness (as well as make him feel nourished for a day).

5 left.
Jun 8, 2017 3:10 am
Stirring slightly, Allister opens his eyes to see everyone looking at him. Seeing his friend Solus standing there, he smiles,

You are not going to believe the dream I had. That chest? It bit me! Crazy.

Looking around the room as he speaks, he sees what is left of the mimic and feels a little foolish, but smiles and tries to move past it. Looking at Silene,

Thanks for bring me back around.
Jun 8, 2017 10:02 am
Relaxing a bit more now that his friend is back to consciousness, I'm happy to see you back with us.

We should be more careful while searching this room, we don't know if there are other surprises waiting for us...
Jun 12, 2017 5:12 am
"Good idea." Ramiel mutters as he looks around the room for any more surprises.

Rolls

Perception? - (1d20+4)

(14) + 4 = 18

Jun 12, 2017 7:08 am
You notice the dusty wardrobe in the corner is completely free of any nicks or scratches. You also find a trapdoor under where the mimic used to be that it seemed to be guarding.
Jun 12, 2017 1:37 pm
Solus will look at the trap door to see if it seems trapped or/and locked...

Rolls

perception - (1d20+5)

(13) + 5 = 18

Jun 12, 2017 6:43 pm
"Well, isn't that an interesting wardrobe. I wonder if it holds anything interesting." Ramiel muses as he approaches the piece of furniture, curious if there are arcane properties.

Rolls

Arcana - (1d20+3)

(18) + 3 = 21

Jun 12, 2017 9:48 pm
After the mimic attack Béke holds her ground, ready to respond should either Ramiel or Solus encounter something weird while investigating.
Jun 13, 2017 1:27 am
Solus, it doesn't appear to be trapped or locked.

Ramiel, you notice a blindingly intense aura of abjuration emanating from it.
Jun 13, 2017 1:44 am
"Interesting. This seems to be something magical." Ramiel said as he looked over the wardrobe. "I would look inside, but. . .after what happened, we can always wait until it is safe. I don't want any more unnecessary delays today."
Jun 13, 2017 7:09 am
As the rest of the group investigates the room Elnorath positions himself close to where they entered and keeps watch to ensure they aren't taken by surprise.

Rolls

Perception Check - (1d20+3)

(3) + 3 = 6

Jun 13, 2017 2:58 pm
Slowly standing, Allister feels a little wobbly, but steadies himself before pulling his swords out and standing back, and at the ready in case something else jumps out at the group.
Jun 13, 2017 4:05 pm
Solus slowly opens the trap door to see what's behind...
Jun 13, 2017 4:23 pm
The trapdoor opens up to a small set of stairs that lead down.
Jun 13, 2017 8:43 pm
Elnorath moves forward "I'll take a look" and starts to quietly move down the stairs

Rolls

Stealth - (1d20+7)

(18) + 7 = 25

Perception - (1d20+3)

(16) + 3 = 19

Jun 13, 2017 11:51 pm
The stairs lead down into a laboratory of some sorts, the cool air cackles with an energy that leaves hair standing on end and metals buzzing. A jungle of alchemical equipment sprawls over the tables on the southern end. Glass containers of various shapes and sizes hold bubbling and hissing chemicals that cast a green glowing mist about the lab.

A high-strung elf in a long white coat impatiently strides from table to table, his head jerking quickly to examine the bubbling liquids as he twitches his nose while sniffing their contents. His hands busily work at a mortar and pestle, the awkward jerking movements spilling half its contents on the floor, while he fusses to himself over temperatures and ingredient ratios.

He looks to engrossed in his work to take notice to your entrance.
Jun 14, 2017 7:28 am
Silene quietly waits for a signal from the scouts, knowing better than to call out to satisfy her own curiosity.
Jun 14, 2017 8:01 am
Elnorath looks back up the stairs and waves for the others to come down before turning to the figure in the lab coat "Erm, hello?" he says trying to open a dialogue but keeping his bow out just in case things take an unpleasant turn.
Jun 14, 2017 8:27 am
The figure whips around. "Intruder!" the elf yells in a high-pitched shriek, revealing sharp feral teeth. "How dare you enter my royal sanctum! I will teach you to interfere with my work!"
OOC:

Initiative:
Elnorath - 24
Silene - 21
Beke - 20
Ramiel - 20
Allister - 13
Izen - 9
Solus - 4
The Rat King - 4
Jun 14, 2017 8:44 am
Seeing the figure start to react in an obviously hostile manner Elnorath draws an arrow back and lets fly at himwhilst trying to keep as much distance from him as possible.

Rolls

Longbow attack, damage - (1d20+7, 1d8+5)

1d20+7 : (11) + 7 = 18

1d8+5 : (1) + 5 = 6

Jun 14, 2017 9:31 am
While you know your aim is true as the arrow strikes the elf it looks to glide off his flesh, doing nothing.
Jun 14, 2017 4:24 pm
Silene, halfway down the stairs at the beckon, huffs a breath at the sounds of battle that erupt. She hurries forward, trying to clear the passage for the others to descend.

Once she reaches the lab, Silene draws her club even as the stout weapon twists with leafy vines. Her other hand is enveloped in flame, which she readies to throw at the screeching elf. "Stand down!" she cries, holding her ball of fire aloft.
OOC:
Bonus action, Shillelagh.
Jun 14, 2017 4:29 pm
OOC:
Are you holding your action?

Also, just to be clear, you don't need to wait for your turn order. You can go in whatever order amongst each other since it's PbP and you all beat the roll of the enemy.
Jun 14, 2017 4:32 pm
OOC:
No, the action was to cast Produce Flame. Poor choice of words in my post, sorry. I don't think I can Ready the throwing of the flame, since the spell description seems to indicate that it's thrown as part of the casting Action this round.
[ +- ] Produce Flame
Jun 14, 2017 7:00 pm
"Time to put you in your place, "your majesty"." Ramiel says sarcastically as he hurls a mote of fire at his enemy. The sorcerer does move away from his friends, seeing that they now fight against a magical caster of sorts.
OOC:
Casting firebolt, then moving away from friends (preferably not towards the Rat King).

Rolls

Firebolt - (1d20+4, 1d10)

1d20+4 : (19) + 4 = 23

1d10 : (2) = 2

Jun 14, 2017 11:04 pm
Izen charges down the stairs screaming dwarven obscenities before swinging the magic hammer at his foe.

Rolls

Hammer - (1d20+5, 1d8+3)

1d20+5 : (3) + 5 = 8

1d8+3 : (8) + 3 = 11

Jun 14, 2017 11:13 pm
Solus moves to flank the elf, and thrusts his spear followed by a kick...
OOC:
Added advantage rolls in case I can position myself to flank
[ +- ] Stats
Last edited June 14, 2017 11:19 pm

Rolls

spear attack / advantage / damage - (1d20+6, 1d20+6, 1d8+4)

1d20+6 : (5) + 6 = 11

1d20+6 : (1) + 6 = 7

1d8+4 : (3) + 4 = 7

kick attack / advantage / damage - (1d20+6, 1d20+6, 1d4+4)

1d20+6 : (9) + 6 = 15

1d20+6 : (20) + 6 = 26

1d4+4 : (1) + 4 = 5

crit damage for kick (if I had advantage) - (1d4)

(1) = 1

Jun 14, 2017 11:53 pm
OOC:
Going off your posts, this is where I have you all according to your movement speed:https://s24.postimg.org/7ydsz1h6t/cvc.png

Also, why is Ramiel at 2nd level?
Jun 15, 2017 12:45 am
OOC:
Oops, I thought we leveled up at some point. I will reduce the hp back to level 1. No changes in spells were made yet.
Last edited June 15, 2017 12:48 am
Jun 15, 2017 9:44 am
OOC:
didn't think we were this far... can I change for move and dash to be on the right of the ratking? This way if he try's to cast or move I'll have an attack of opportunity.
Jun 15, 2017 9:44 am
Ramiels firebolt makes contact with the elf and does seem to hurt him, as he recoils from the heat.
OOC:
Solus and Izen is too far for melee.

Above: Of course. You only get an OA if he moves though. You need the feat Mage Slayer to get an OA for spell casting.
Jun 15, 2017 7:47 pm
OOC:
Beke and Allister still has a turn before the rat king.
Jun 15, 2017 9:44 pm
With a quick prayer to Eldath, the cleric raises her arm towards the rat king who is quickly enveloped in a radiant light.
OOC:
Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

Rolls

Sacred Flame Damage - (1d8)

(3) = 3

Jun 15, 2017 9:49 pm
The radiant fire slams into him, burning him with holy light.

Rolls

Save - (1d20+2)

(9) + 2 = 11

Jun 17, 2017 1:19 am
Allister rushes forward, along side Solus and Izen, and in contact with the rat king.

The rat king runs from the conflict of three in front of him and tosses a sack onto the floor then continues running.
OOC:
Izen, Solus, and Allister you can all make OA if you want.

Izen, Solus, Allister, and Silene make a Dexterity saving throw.
Jun 17, 2017 2:55 am
Silene tries to avoid the thrown sack as best she can.

Rolls

Dexterity Save - (1d20+1)

(1) + 1 = 2

Jun 17, 2017 1:27 pm
Seeing the ratking trying to get away, Solus jabs his spear towards him, jumping away in the same time to avoid whatever comes out of his sack...

Rolls

attack / damage - (1d20+6, 1d8+4)

1d20+6 : (2) + 6 = 8

1d8+4 : (1) + 4 = 5

dexterity save - (1d20+6)

(16) + 6 = 22

Jun 17, 2017 3:24 pm
Izen takes a swing while ducking behind his shield.

Rolls

opportunity attack - (1d20+5, 1d8+3)

1d20+5 : (17) + 5 = 22

1d8+3 : (6) + 3 = 9

dex save - (1d20-1)

(19) - 1 = 18

Jun 17, 2017 3:42 pm
OOC:
You're using the hammer you found in this cavern and didn't attune to it correct?
Jun 17, 2017 7:12 pm
OOC:
Izen doesn't even know what attuning is.
Jun 18, 2017 6:10 pm
As the rat king runs, all those around him lash out; Solus goes wide with his spear, Allister hits with his sword but his strike doesn't seem to do anything, and Izen slams into the elf with his hammer getting a good amount of purchase. The bag explodes, sending tar, resin, and other sticky substances out in a 10 foot radius. Everyone but Silene is quick enough to avoid the initial blast.
OOC:
Silene, you are restrained. The radius of the explosion is now difficult terrain. PC's are up.

Rolls

Allister Save - (1d20+6)

(14) + 6 = 20

Jun 18, 2017 7:03 pm
Elnorath curses as his arrow skips off of the Rat King, slinging his bow onto he back he leaps forward trying to close the distance. As he moves his arm whips forwards, a ball of fire hurtling at their target.
OOC:
Move action to close with him as much as possible, using my action to cast Firebolt cantrip Range: 120 feet (assuming I'm close enough for that....well even if that'd hit I doubt he'd even feel it lol
Last edited June 18, 2017 7:04 pm

Rolls

Firebolt attack, damage - (1d20+3, 1d10)

1d20+3 : (7) + 3 = 10

1d10 : (1) = 1

Jun 18, 2017 7:36 pm
"Aw no! You won't be runnin' from me ya ratty bastard." Izen chases after the Rat King through the grime and tosses an axe at his back.

Rolls

hand axe - (1d20+5, 1d6+3)

1d20+5 : (16) + 5 = 21

1d6+3 : (1) + 3 = 4

Jun 18, 2017 7:59 pm
With his mind to much on the arrow skipping off the rat king, the firebolt goes wide.

Izen runs up and tosses his axe, his aim is true but the axe does seem to harm the rat king.
OOC:
Elnorath doesn't have to move from where he is to be in range, he is currently 75 feet away. Do you want to move clsoer, further, or stay where you are?
Jun 18, 2017 8:00 pm
OOC:
Elnorath wants to close the distance as much as possible
Jun 18, 2017 8:10 pm
Silene tries to free herself from the sticky area, touching her flaming hand to the substance to see if it can burn away.
Jun 18, 2017 8:17 pm
OOC:
Don't you make tar with fire? It's an action to break free, Strength check.
Jun 18, 2017 8:20 pm
Silene tries to pull her legs out of the residue.

Rolls

Strength check - (1d20-2)

(19) - 2 = 17

Jun 18, 2017 8:37 pm
With relative ease, you break out of the sticky mess and free yourself.
OOC:
You are no longer restrained and have your bonus action and movement.
Jun 18, 2017 8:48 pm
Silene ignores the sticky sensation from the bottom of her boots and pursues the fleeing person.
OOC:
Just using movement, no bonus action.
Jun 18, 2017 11:28 pm
Not wanting to run around all day, Solus tries to grapple the ratking.
Last edited June 18, 2017 11:28 pm

Rolls

Grapple - (1d20-1)

(14) - 1 = 13

Jun 19, 2017 12:21 am
Quickly grabbing her bow, Béke draws back an arrow and fires at the fleeing rat king.

Rolls

Longbow Attack - (1d20+5, 1d8+3)

1d20+5 : (7) + 5 = 12

1d8+3 : (8) + 3 = 11

Jun 19, 2017 4:05 am
OOC:
Your movement doesn't allow you to get close enough to grapple, Solus; you're 15 feet away.
Béke's arrow flies forward and grazes the rat king's flesh, doing nothing.
Jun 19, 2017 2:42 pm
"It seems that fire is the only thing that works." Ramiel said as he lobbed another mote of fire at the Rat King after observing that none of the arrows seem to injure the elf.

Rolls

Firebolt - (1d20+4, 1d10)

1d20+4 : (6) + 4 = 10

1d10 : (5) = 5

Jun 21, 2017 9:52 pm
The fire brushes past him, just missing.
OOC:
Allister and Solus still have a turn.
Jun 21, 2017 10:18 pm
Solus will move towards the rat king and ready's an action to grapple him if he passes near him.

Rolls

Secret Roll

Jul 12, 2017 4:59 am
Allister runs up along side the rat king and swings his swords at him, the swords glide off with no effect.

The rat king beginning to get surrounded begins to run, Solus reaches out and attempts to grab him...and succeeds with little effort. With his situation, he calls out "Help your master, you fools!" You watch as a giant rat with white scales and tiny wings scurries out of a hole in the cavern wall. Afterwards the rat king's form shifts and bends until his figure is half rat and half man.

Rolls

Grapple contest - (1d20+2)

(1) + 2 = 3

Jul 12, 2017 5:18 am
OOC:
Top of the round:
(First range is melee to Rat King, Second is melee to Dragon Rat (Add 5 feet for range attacks))
Elnorath - 45 feet/55 feet
Silene - 10 feet/25 feet
Beke - 50 feet/60 feet
Ramiel - 35 feet/45 feet
Allister - melee/15 feet
Izen - 10 feet/20 feet
Solus - melee/10 feet
The Rat King
White Dragon Rat
Jul 12, 2017 4:42 pm
Seeing the new enemy appears Elnorath stops his advance, draws back an arrow on his bow and let's fly trying to see if his arrows have any more affect than they did on the Rat King.

Rolls

Long bow attack, damage - (1d20+7, 1d8+5)

1d20+7 : (15) + 7 = 22

1d8+5 : (8) + 5 = 13

Jul 12, 2017 5:57 pm
Silene takes aim, winds up, and throws her miniature fireball at the Rat King.

Rolls

Produce Flame attack vs Rat King, Fire Damage - (1d20+6, 1d8)

1d20+6 : (8) + 6 = 14

1d8 : (7) = 7

Jul 12, 2017 6:17 pm
"It's hammer time ya slithery sonova troll!" Izen continues chasing the Rat King and takes a swing with the hammer.

Rolls

hit it with a hammer - (1d20+5, 1d8+3)

1d20+5 : (4) + 5 = 9

1d8+3 : (2) + 3 = 5

Jul 12, 2017 9:54 pm
Even with the new arrival, Béke's focus remains on the rat king. She grabs another arrow from her quiver, takes aim, and fires.

Rolls

Long Bow Attack - (1d20+5, 1d8+3)

1d20+5 : (10) + 5 = 15

1d8+3 : (1) + 3 = 4

Jul 12, 2017 10:03 pm
While holding on to the rat king, Solus tries to trip him...

Rolls

shove to get him prone - (1d20-1)

(17) - 1 = 16

Jul 12, 2017 11:45 pm
Elnorath's arrow slams into the white dragon rat with tremendous power, making it sway a bit upon impact.

Silene's fire smashes into the rat king, leaving his skin reddened and his arms to have heavy burns.

Not quite used to this new hammer, Izen's swing goes wide.

Béke's arrow hits the rat king but it has no effect on him.

Solus...easily throws the rat king to the ground.
OOC:
Ramiel and Allister are left.

Rolls

Prone Contest - (1d20+2)

(5) + 2 = 7

Jul 13, 2017 10:37 pm
Allister takes advantage of the prone king and swings twice, his swords do nothing.

Ramiel sends a fire bolt streaking towards the rat king...which avoids Solus and chars the rat king.

Unable to move and prone, the rat king attempts to bite his grappler then pulls out a vial of swirling fire and tosses it at Allister. Solus expertly manages the rat king's movement and he is unable to get the bite off and a quick slide from Solus' foot sends the vial rolling harmlessly to the side.

The white dragon rat flies over and unleashes a cone of frigid ice to Solus, Allister, and Izen. DC 12, half on save.
OOC:
Top of the Round.
Range has disadvantage, melee has advantage on the rat king.

Rolls

. - (1d20+6, 1d20+6, 1d10)

1d20+6 : (12) + 6 = 18

1d20+6 : (15) + 6 = 21

1d10 : (4) = 4

Bite. - (1d20+4, 1d20+4, 1d4+2)

1d20+4 : (15) + 4 = 19

1d20+4 : (6) + 4 = 10

1d4+2 : (2) + 2 = 4

Vial. - (1d20+4, 1d20+4, 1d6)

1d20+4 : (19) + 4 = 23

1d20+4 : (9) + 4 = 13

1d6 : (2) = 2

Cold Damage/Allister Save - (2d6, 1d20+5)

2d6 : (41) = 5

1d20+5 : (15) + 5 = 20

Jul 14, 2017 12:16 am
Still holding the rat king, Solus makes himself as small as possible to minimize damage...
[ +- ] Stats
Last edited July 14, 2017 12:16 am

Rolls

dex save - (1d20+6)

(18) + 6 = 24

Jul 14, 2017 6:27 am
Elnorath draws another arrow and let's fly at the dragon rat
OOC:
not sure if the disadvantage is just for the rat king or both so adding it here just in case

Rolls

Bow attack, disadvantage if needed, damage - (1d20+7, 1d20+7, 1d8+5)

1d20+7 : (13) + 7 = 20

1d20+7 : (16) + 7 = 23

1d8+5 : (7) + 5 = 12

Jul 14, 2017 7:14 am
OOC:
Ranged attacks on the Rat King are at disadvantage because he is prone.
Now that the Rat King is a much more difficult target, Silene turns her attention to the flying mutant. She summons another ball of fire and throws it at the white rat.

Rolls

Produce Flame vs White Dragon Rat, Fire Damage - (1d20+6, 1d8)

1d20+6 : (15) + 6 = 21

1d8 : (4) = 4

Jul 14, 2017 7:22 am
OOC:
Solus, you still have your turn, I don't believe it requires anything to maintain a grapple/prone.
Elnorath's arrow flies true and the mutant rat falls to the ground, dead.
OOC:
CanMan, you can switch targets or change actions.
Jul 14, 2017 10:02 am
Solus tries to slam the rat king's head to the ground repeatedly...
Last edited July 14, 2017 10:03 am

Rolls

Attack 1 / Avantage / Dégats - (1d20+6, 1d20+6, 1d4+4)

1d20+6 : (18) + 6 = 24

1d20+6 : (15) + 6 = 21

1d4+4 : (4) + 4 = 8

Attack 2 / Avantage / Dégats - (1d20+6, 1d20+6, 1d4+4)

1d20+6 : (3) + 6 = 9

1d20+6 : (7) + 6 = 13

1d4+4 : (3) + 4 = 7

Jul 14, 2017 4:12 pm
OOC:
Switching targets to the Rat King. Disadvantage roll is in this post.

Rolls

Disadvantage on Produce Flame - (1d20+6)

(11) + 6 = 17

Jul 15, 2017 4:52 am
OOC:
Sorry. Not getting updates from posts on this game for some reason, and hadn't seen a post in weeks, so haven't been watching. We still good and going then? If so, will start checking for new posts again.
Jul 15, 2017 5:10 am
Silene's fire smashes into the rat king, leaving his body heavily burned.

Solus slams the rat king into the ground to no effect.
OOC:
No worries, Sinnj, you still have your turn I believe.
Jul 16, 2017 2:58 am
Unsatifyed with his previous attempts at the rat king, Allister braces himself and swings both swords out wide to his right, and slashes hard across his body in an attempt to slice through the large rat creature, without harming his friend Solus.

Rolls

Primary sword attack - (1d20+5)

(12) + 5 = 17

Dmg Roll (If Needed) - (1d6+3)

(5) + 3 = 8

Bonus action attack - (1d20+5)

(9) + 5 = 14

Dmg Roll (If Needed) - (1d6+3)

(6) + 3 = 9

Jul 16, 2017 3:44 am
The sword hits the rat king but barely leaves more than a scratch.
OOC:
Béke, Izen, and Ramiel.
Jul 16, 2017 7:52 am
Watching the Rat King on the ground in a heap with Solid, Ramiel tries his best to aim and fire off another bolt without possibly injuring his ally.

Rolls

Firebolt - (1d20+6)

(13) + 6 = 19

Firebolt disadvantaged - (1d20+6)

(4) + 6 = 10

Damage - (1d10)

(4) = 4

Jul 16, 2017 4:46 pm
Apparently unable to hurt the rat king with direct fire Béke stows her bow and rushes forward to close the distance.
OOC:
Move & Dash should get her close to the RK.
Jul 16, 2017 7:39 pm
Wary of hitting his ally, the fire bolt slams into the ground next to the rat king.
OOC:
Béke, are you running up next to him or just close to him? You're currently only 45/50 feet away, 15/20 after your normal movement.
Jul 16, 2017 8:33 pm
OOC:
I want to get right up next to him.
Jul 16, 2017 8:35 pm
OOC:
Noted.

Izen, you're up with advantage for melee prone.
Jul 26, 2017 6:48 am
Izen strides forward, hoisting the hammer you all helped acquire above his head before bringing it down...right atop the right kings chest. The rat king lets out a heavy heave before clawing and biting at Solus. Distracted from avoiding the bite, Solus feels the rat king squirm out of his grasp.
OOC:
Solus, you can still make a Str check to try and hold him; to speed things up, since I rolled the highest I could, I typed it as if he did escape. If you do manage to hold him, ignore the AoO offered below.

Béke, Izen, Solus, Allister you can make an AoO.

Top of the round.

Rolls

Attack/Damage - (1d20+5, 1d20+5, 1d8+3)

1d20+5 : (10) + 5 = 15

1d20+5 : (7) + 5 = 12

1d8+3 : (5) + 3 = 8

Grapple escape - (1d20+2)

(20) + 2 = 22

Bite - (1d20+4, 1d4+2)

1d20+4 : (4) + 4 = 8

1d4+2 : (3) + 2 = 5

Jul 26, 2017 12:59 pm
OOC:
My max str check (with a nat 20) is 19... You escape ! I'm actually surprised I held you that long.
...added a d20 for advantage (if applicable) since we are 3 around him and I assume a few of us must be flanking him...
Solus barely escapes the bite and responds with a round-house kick, hoping to connect it to his head...
Last edited July 26, 2017 8:25 pm

Rolls

Attack of Opportunity (with advantage?) - (1d20+6, 1d20+6, 1d4+4)

1d20+6 : (2) + 6 = 8

1d20+6 : (17) + 6 = 23

1d4+4 : (3) + 4 = 7

Jul 26, 2017 7:24 pm
Seeing that normal weapons aren't much use on the Rat King Elnorath tries to throw another ball of fire at the creature whilst closing the distance to him.
OOC:
Action to do Firebolt Cantrip, using my Move to get 30 feet closer to him

Rolls

Firebolt attack, damage - (1d20+3, 1d10)

1d20+3 : (15) + 3 = 18

1d10 : (1) = 1

Jul 26, 2017 7:31 pm
Silene moves to stay in range of the Rat King, though opts not to get any closer than she has to. Instead, she summons another miniature fireball and lobs it at her target.

Rolls

Produce Flame vs Rat King, Fire Damage - (1d20+6, 1d8)

1d20+6 : (10) + 6 = 16

1d8 : (1) = 1

Jul 26, 2017 8:29 pm
Knowing that his chances to succeed and his attacks have almost no effects, Solus tries to sweep the Rat Kings legs from Under him.
OOC:
shove action

Rolls

shove - (1d20-1)

(15) - 1 = 14

Jul 26, 2017 10:37 pm
As Solus shoves the Rat King, Béke chants a few words, causing a whip of thorns to emerge from her hand. Lashing it out towards the enemy she'll attempt to drag him right before her.
OOC:
Casting Time: 1 action
Range: 30 feet
Components: V, S, M (the stem of a plant with thorns)
You create a long, vine-like whip covered in thorns that lashes out at your command toward a creature in range. Make a melee spell attack against the target. If the attack hits, the creature takes 1d6 piercing damage, and if the creature is Large or smaller, you pull the creature up to 10 feet closer to you.

Rolls

Melee Spell Attack, Damage - (1d20+5, 1d6)

1d20+5 : (17) + 5 = 22

1d6 : (5) = 5

Advantage Roll - (1d20+5)

(10) + 5 = 15

Jul 27, 2017 12:09 am
OOC:
Rat king is prone, feel free to try for a crit Béke.
As the rat king flees Solus' kick brushes off his arm, doing nothing. Elnorath's firebolt and Silene's flame graze off the rat king's shoulder, giving him a small burn. Solus sticking with what works, rushes forward and shoves the rat king to the ground, belly first. Shortly after, Béke lashes forward with a thorned whip, it wraps around the rat kings neck and pulls him onto back.

You all her a resounding crack, as the rat kings body falls limp as it gets dragged towards Béke.
OOC:
Combat over.

Rolls

shove contest - (1d20+2)

(1) + 2 = 3

Jul 27, 2017 12:31 am
OOC:
Added another roll above.
Jul 27, 2017 4:15 am
As the rat king is being dragged along, Allister seizes the opportunity and leaps towards him with both swords raised high above his head and slams them both down, in an attempt to cut the large creature across it's midsection.

Rolls

Attack Roll - (1d20+5)

(5) + 5 = 10

Dmg Roll (if needed) - (1d6+3)

(6) + 3 = 9

Attack Roll - (1d20+5)

(9) + 5 = 14

Dmg Roll (if needed) - (1d6+3)

(4) + 3 = 7

Jul 27, 2017 7:30 am
Even though lifeless, the swords barely cut through the rat king's flesh.
Jul 27, 2017 2:28 pm
HypCo says:
Even though lifeless, the swords barely cut through the rat king's flesh.
OOC:
Yeah, but at least it cut through. 8-P
Jul 27, 2017 4:16 pm
"Save as much of the body as you can," Silene advises. "It is as much proof as anything else we find here underground."
Jul 27, 2017 4:26 pm
Wait ! Were is that dragon rat ?!
Jul 27, 2017 4:29 pm
Silene points to the white rat's body on the ground, and the arrow that felled it. "Like, good idea. We can use it as evidence of these crimes against nature."
Jul 27, 2017 5:17 pm
Propped against the wall is a wooden walking cane, carved to resemble a mass of rats tied together by their tails.

The laboratory is littered with specialized alchemical devices and half-finished experiments: glass tubes with monstrous rat-like fetuses suspended in liquid, jars full of pickled organs, anatomical charts for both human and beast, and vats of alchemical liquids. In total, there's about 350 gp worth of alchemical materials that can be used for crafting potions, along with the equipment to do so.

You also find ten empty vials and stoppers, four vials of acid, three potions of healing, and two alchemist's fire.
OOC:
Also, Also, you all can take your 2nd level.
Jul 28, 2017 9:13 am
Elnorath let's the ball of fire he had summoned dissipate as the obvious threat has been dealt with. Leaning down he takes a close look at the walking cane, being careful not to touch it at this stage.
OOC:
Wanting to see if there is anything of note about the cane (magical or otherwise)

Rolls

Perception - (1d20+3)

(14) + 3 = 17

Jul 28, 2017 10:04 am
You definitely get a sense that it is magical and needs attunement.
Jul 28, 2017 10:08 am
"The walking cane seems to hold some sort of enchantment, does anyone want to try to study it?" he asks the others in the group "Is anyone injured at all?"
Last edited July 28, 2017 10:08 am
Jul 28, 2017 12:27 pm
I'm bruised, but I should be fine. Nothing a small rest can't take care of.
Taking one of the healing potions and a vial of acid, is it ok if I take these ?
[ +- ] Stats
Last edited July 28, 2017 1:42 pm
Jul 28, 2017 4:32 pm
"Feel free" Béke says, coming over to take a look at the loot.

She grabs three of the empty vials, inspecting each to ensure that their is no residual liquid in any of them, before stuffing them in her pack.

"These may come in handy at some point."
Jul 28, 2017 5:30 pm
Silene will accept the cane. "I can check it out when we have some time," she says, planning to study the stick during a rest.
Jul 28, 2017 10:24 pm
"A bit haggard, but in decent enough shape here."

Still standing next to the dead body, Allister is checking his blades trying to work out how they were so ineffective against the rat king.
Jul 29, 2017 4:38 am
Allister, you'd know it was a byproduct of lycanthropy.

You all hear a small voice behind you "You did it!" Turning you see Nibbles, take a long breath through his rat nose "Ahh, freedom. You have done us rats a blessing, thank you."
OOC:
Remaining Loot:
7 empty vials
3 vials of acid
2 1 0 potions of healing
2 1 alchemist's fire

All the alchemical materials and equipment.
Jul 29, 2017 2:34 pm
OOC:
Beké will grab one of the healing potions.
Jul 29, 2017 2:58 pm
Elnorath takes the last healing potion and one of the alchemists fire's.
Jul 29, 2017 4:51 pm
Silene hesitates. "What will you do now?" she asks Nibbles.
Jul 30, 2017 3:52 am
"Be free. Live, without the fear of being a replaceable experiment. Feed my mind with knowledge and sights other than my tortured kin and this depressing cave."
Jul 30, 2017 2:43 pm
HypCo says:
Allister, you'd know it was a byproduct of lycanthropy.
OOC:
He knows this, but is still pondering why he did so little to be effective.
Aug 1, 2017 7:42 pm
"Just be sure you don't terrorize the people in the world above, Nibbles. Otherwise they might react poorly." Ramiel warned.
Aug 1, 2017 8:03 pm
Silene does not appear to be satisfied with the answer, but she says nothing. The druid gives a long, studious look at the Rat King's body before turning to depart the cavern.
Aug 1, 2017 8:18 pm
"I didn't plan on reacting any sort of revenge. If anything I'd rather avoid people at all costs."
OOC:
Anything you are looking for in particular?
Aug 6, 2017 3:16 pm
Allister looks around the room, then once towards Nibbles. With an unsteady grin towards the creature, he turns to follow Silene.
Aug 6, 2017 6:01 pm
Silene continues her way out of the cavern complex, leaving everything behind. Absently, she hefts the walking cane and slaps the handle into her palm a few times.
OOC:
Silene wasn't really looking for anything. She was having inner thoughts about whether or not to let Nibbles live, and ultimately reached a decision.
Aug 6, 2017 6:29 pm
Elnorath regards nibbles for a moment before turning and heading after Silene
Aug 8, 2017 2:33 pm
Good idea... Béke thinks as she sees the others starting to leave. She takes one last look around and falls in line with the others.
Aug 14, 2017 8:46 pm
OOC:
What's the plan?
Aug 14, 2017 9:03 pm
OOC:
Silene wants to bring the Rat King's body up to the tavern and inform them of the trouble (and to claim the bounty). Later, she will want to spend a short rest to figure out the cane.
Aug 15, 2017 8:49 am
You make your way through the cavern; carrying the dead body of the rat king, you get a few inquisitive glances from the once hostile rats that occupy the cavern but none make any other movements towards you. When you get to the surface and attempt to enter, you are stopped by Guglug "Wait in the back, i'll inform Tofdir and he'll meet you back there. We don't need dead bodies hanging around out front, scaring away potential costumers or drawing unwanted attention."

HypCo sent a note to HypCo
Aug 15, 2017 3:35 pm
Silene waits, patiently. She absently runs her finger across the carvings upon the top of the cane while she mulls Guglug's words and disposition.

Rolls

Insight - (1d20+6)

(2) + 6 = 8

Aug 15, 2017 4:28 pm
Elnorath leans against a nearby wall, contemplating the still form of the Rat King for a few moments "If that thing was some kind of lycan, a shapeshifter, then there may be more nearby. From the stories I have heard they can spread their curse to others, willing or otherwise"
Aug 15, 2017 9:19 pm
He isn't hard to read, he seems to be doing his job.

Not but a couple minutes later, Tofdir appears comes around the building, holding a pouch. So...it is done?"
Aug 15, 2017 10:34 pm
"It would appear that way" Béke says, motioning towards the body.
Aug 15, 2017 10:58 pm
"Then hopefully I can put this all behind me and it doesn't sully the name. I suppose payment is in order." He holds the pouch out for someone to grab. "There is twenty gold for each of you for the initial job and one hundred for you to split up amongst yourselves as you see fit. Your boy is also awake."
Aug 16, 2017 12:25 am
"Like, you might want someone to go in and clean things up," Silene suggests. "Or at least patch the wall." She will make her way to where the boy is.
Aug 19, 2017 8:55 am
"I already planned on doing that."

You make you way into the tavern and up stairs in the room portion. You find the room the boy was left in and see him eating soft, easily swallow-able food. He doesn't seem to notice you approach.
Aug 19, 2017 5:54 pm
Silene knocks on the wall to gather the boy's attention. "How are you feeling?" she asks. "Do you have a name?"
Aug 19, 2017 9:38 pm
The boy looks up slowly, obviously still pained, he gives a shrug to your first question "Bryce Halfheart, ma'am."
Aug 20, 2017 4:31 am
"You live here?" asks Silene. She walks over to the boy, her totems of bone and wood clattering quietly with the movement. When she reaches the boy, Silene tilts his chin, inspecting his eyes and the color of his cheeks. Of course, her ministrations are hardly motherly, rather more like a zookeeper rotely examining a sedated possum.

Rolls

Medicine - (1d20+4)

(8) + 4 = 12

Aug 20, 2017 6:38 am
He looks around the room then shakes his head slowly "I don't think so, ma'am." Tilting his head garners a wince from him but his eyes look somewhat normal and the color in his cheeks is slowly returning.
Aug 20, 2017 7:15 pm
Silene releases the boy. "Where do you come from?" she asks, hands on her hips.
Aug 20, 2017 8:45 pm
"Deadwood Forest. Don't let the name fool you though, the trees are very much alive and green. It was named after the large dead tree in the center that's been there for as long as anyone can remember." He scoops up a spoonful of oatmeal and slowly places it in his mouth.
Aug 20, 2017 9:40 pm
Elnorath lurks just outside the room, trying to observe the boy whilst Silene talks to him.

mcneils5 sent a note to HypCo
Aug 21, 2017 12:13 am
"How did you come to be here?" Silene asks, as she mentally places Deadwood Forest on the map of the world, specifically in relation to their current whereabouts.
Aug 21, 2017 6:31 am
HypCo sent a note to mcneils5
He shrugs meekly "I'm not exactly sure where here is."
OOC:
Being a druid and familiar with nature, you'd know the Deadwood Forest is about an hour or so walk from where you ar; however, it is a pretty large expanse that can take anywhere from a day to a week to traverse depending on your destination.
Aug 21, 2017 4:13 pm
OOC:
To be honest, I don't know where 'here' is, either.
Silene describes their general location in relative terms to Deadwood Forest. "You've been resting in a tavern, obviously," she says. "Do you recall your journey?"
Aug 22, 2017 4:11 am
OOC:
Do you mean the tavern or landmass?
"I remember going into a cave looking for the armor of invulnerability; everything after that is kinda of just a blur. When you say tavern, you wouldn't be talking about the Fiery Grog, would you?"
Aug 22, 2017 4:16 am
OOC:
I meant the name of the area the Fiery Grog is in, if there is a name.
"I am," Silene answers. "You are familiar with this place?"
Aug 22, 2017 6:21 am
OOC:
You are in Ebonheart Vale.
"Yeah, my father would sometimes take me here when he finished with his work; it's about an hour away from my house."
Aug 22, 2017 4:03 pm
"I would be interested in finding the entrance to the tunnel you spoke of," Silene continues, "as well as this report of armor. For starters, why did you seek it alone?"
Aug 23, 2017 8:09 am
He looks at you for a second "Okay, but you can't tell the owner. In the cellar there is a secret entrance way, you can get to the tunnel through there." He takes another spoonful of food "I wanted to prove my Halfheart name; we've always been great adventurers."
Aug 23, 2017 3:44 pm
Silene nods, clinically. "And the armor, it is rumored to lie within?"
OOC:
This entrance is the one we've gone through, right?
Aug 24, 2017 2:45 am
He nods slowly "That's the rumor."
OOC:
Correct.
Aug 24, 2017 4:39 am
Silene observes the boy for a moment. "Like, okay then," she says, and turns to leave.
Sep 21, 2017 6:24 pm
Walking out the room, Silene sees Elnorath. She only gives a passing nod before heading to the common room and returning to the party.
OOC:
Did we want to search for the armor?
Oct 10, 2017 12:04 am
Silene will opt to spend the day at rest to recover from the group's foray into the caverns. Inwardly, she mulls over the choice of whether or not to pursue the rumor of magical artifacts in the caverns beneath the tavern.
OOC:
If it's still daylight, Silene will remain in town and study the walking cane. If it's closer to night, she will camp outside of town for a long rest.
Oct 10, 2017 4:39 am
OOC:
I believe it was daytime.
[ +- ] Staff of the Rat King (Requires Attunement)
Oct 10, 2017 5:35 am
Silene describes the staff to the others, and asks if anyone wants it.
Oct 16, 2017 2:41 am
"I have no use for such a thing."
Oct 31, 2017 5:11 am
With no other takers, Silene holds onto the magical staff. "So, like, anyone want to see if that fabled armor exists?" she asks.
Nov 4, 2017 12:15 am
With no opposition, you all make it back to the caves—where the rumor of an invulnerable armor is said to lay.
Nov 4, 2017 1:10 am
Silene decides to head north into the unexplored area.
OOC:
Did I arrange the map correctly?
Nov 4, 2017 1:21 am
"Wait for me" Béke says, quickly walking to catch Silene.
Nov 4, 2017 1:29 am
OOC:
There is no unexplored area, you've gone to every place in the cavern. If you are talking about the top of the picture to the left of the purple area, that is the entrance. The map is arranged correctly.
Nov 4, 2017 1:35 am
Silene turns to Béke. "Like, I don't know where else we could look. Maybe there's something hidden, y'know? We did see all those square things with the altars."
Nov 4, 2017 2:00 am
"I suppose it wouldn't hurt to do a little more investigating" Béke responds. "Perhaps with Eldath's guidance something of use will turn up."
Nov 13, 2017 5:17 pm
Silene considers things. "Of course, there might not be any magical armor," she says. "Like, maybe it was just a rumor this Rat King sent out to lure people in, like a spider."
Nov 14, 2017 10:46 am
OOC:
Sadly, I think it's just you; I know szemely is taking a pause, Kenny has been inactive for 4 months, I'm not sure about Sampai and Mcneils.
Nov 14, 2017 11:08 am
Elnorath looks around the cave they're in "Perhaps you are correct" he says to Silene "But as we are here perhaps we should investigate further" and he begins to move round and examine some of the walls.
OOC:
Sorry, I'm still here. thinking to go the classic 'check for hidden passages' route
Nov 17, 2017 4:03 pm
Silene will help as needed and provide assistance in Elnorath's investigation.
Nov 30, 2017 5:57 am
OOC:
Throwing in an Investigation check. Although, if Elnorath wants to, maybe he can roll with Advantage with Silene's assistance.

Rolls

Investigation (ignore if Elnorath rolls with Advantage) - (1d20+2)

(5) + 2 = 7

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