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Béke, Izen, Solus, Allister you can make an AoO.
Top of the round.
Rolls
Attack/Damage - (1d20+5, 1d20+5, 1d8+3)
1d20+5 : (10) + 5 = 15
1d20+5 : (7) + 5 = 12
1d8+3 : (5) + 3 = 8
Grapple escape - (1d20+2)
(20) + 2 = 22
Bite - (1d20+4, 1d4+2)
1d20+4 : (4) + 4 = 8
1d4+2 : (3) + 2 = 5
...added a d20 for advantage (if applicable) since we are 3 around him and I assume a few of us must be flanking him...
Rolls
Attack of Opportunity (with advantage?) - (1d20+6, 1d20+6, 1d4+4)
1d20+6 : (2) + 6 = 8
1d20+6 : (17) + 6 = 23
1d4+4 : (3) + 4 = 7
Rolls
Firebolt attack, damage - (1d20+3, 1d10)
1d20+3 : (15) + 3 = 18
1d10 : (1) = 1
Rolls
Produce Flame vs Rat King, Fire Damage - (1d20+6, 1d8)
1d20+6 : (10) + 6 = 16
1d8 : (1) = 1
Rolls
shove - (1d20-1)
(15) - 1 = 14
Range: 30 feet
Components: V, S, M (the stem of a plant with thorns)
You create a long, vine-like whip covered in thorns that lashes out at your command toward a creature in range. Make a melee spell attack against the target. If the attack hits, the creature takes 1d6 piercing damage, and if the creature is Large or smaller, you pull the creature up to 10 feet closer to you.
Rolls
Melee Spell Attack, Damage - (1d20+5, 1d6)
1d20+5 : (17) + 5 = 22
1d6 : (5) = 5
Advantage Roll - (1d20+5)
(10) + 5 = 15
You all her a resounding crack, as the rat kings body falls limp as it gets dragged towards Béke.
Rolls
shove contest - (1d20+2)
(1) + 2 = 3
Rolls
Attack Roll - (1d20+5)
(5) + 5 = 10
Dmg Roll (if needed) - (1d6+3)
(6) + 3 = 9
Attack Roll - (1d20+5)
(9) + 5 = 14
Dmg Roll (if needed) - (1d6+3)
(4) + 3 = 7
The laboratory is littered with specialized alchemical devices and half-finished experiments: glass tubes with monstrous rat-like fetuses suspended in liquid, jars full of pickled organs, anatomical charts for both human and beast, and vats of alchemical liquids. In total, there's about 350 gp worth of alchemical materials that can be used for crafting potions, along with the equipment to do so.
You also find ten empty vials and stoppers, four vials of acid, three potions of healing, and two alchemist's fire.
Rolls
Perception - (1d20+3)
(14) + 3 = 17