Game: Grab yourself a seat, friend.
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"We came out looking for adventure. It would be nice to enter the caves under our own discretion, rather than that of others."
Pulling out a small bound leather pack, "If you have a lock that needs opening, I may have the key"
Rolls
Investigation check - (1d20+3)
(11) + 3 = 14
Rolls
Nature Check - (1d20+1)
(11) + 1 = 12
Group Order:
Ramiel
Elnorath
Fresco Spirits
Nibbles
Beke
Allister
Izen
Solus
Silene
Rolls
Ramiel - (1d20+3)
(19) + 3 = 22
Izen - (1d20-1)
(12) - 1 = 11
Elnorath - (1d20+5, 1d20+5)
1d20+5 : (16) + 5 = 21
1d20+5 : (9) + 5 = 14
Silene - (1d20+1)
(4) + 1 = 5
Solus - (1d20+3)
(4) + 3 = 7
Secret Roll
Beke - (1d20+3)
(10) + 3 = 13
Allister - (1d20+3)
(9) + 3 = 12
Forgot Nibbles :) - (1d20+3)
(8) + 3 = 11
Rolls
Short sword attack, damage - (1d20+7, 1d6+5)
1d20+7 : (5) + 7 = 12
1d6+5 : (2) + 5 = 7
Fire spouts from the sorcerer's fingertips in a sheet, engulfing his targets.
Rolls
Burning hands (15ft cone) - (3d6)
(242) = 8
Rolls
F1, F2 - (1d20+2, 1d20+2)
1d20+2 : (15) + 2 = 17
1d20+2 : (7) + 2 = 9
As the flames clear, the Fresco spirits glide through the wall and onto the floor beneath the feet of Ramiel and Elnorath; one on each of them. Elnorath, ready for the attack, swings at the ground. The sword scrapes through the dirt and the spirit however, you see the strike didn't do as much as you knew it could.
You watch as the ghostly visage of webbed hands reach out to grab you... Ramiel manages to step out of the way but Elnorath, you feel as the hand touches you and seems to sap your very sanity. Take 9 necrotic and -1 to your Wis. score.
Rolls
Secret Roll
Secret Roll
Rolls
Produce Flame, Fire Damage - (1d20+6, 1d8)
1d20+6 : (17) + 6 = 23
1d8 : (3) = 3
Rolls
Spear Attack / Damage... - (1d20+6, 1d8+4)
1d20+6 : (7) + 6 = 13
1d8+4 : (8) + 4 = 12
Kick Attack / Damage... - (1d20+6, 1d4+4)
1d20+6 : (14) + 6 = 20
1d4+4 : (1) + 4 = 5