The Blocker’s Broom
NotesGain the Guardian Strength. When defending another player or an NPC, always roll both your stat die and the magic die, then add them together, even if you’re not using magic to do it. If your check fails, you may reroll the magic die.
Gain the Guardian Strength. When defending another player or an NPC, always roll both your stat die and the magic die, then add them together, even if you’re not using magic to do it. If your check fails, you may reroll the magic die.
Bolting 4000
NotesYou get +1 to Flight checks.
You get +1 to Flight checks.
The Bruiser
NotesYou get +1 to Fight checks.
You get +1 to Fight checks.
Cunning Captain’s Cruiser
NotesYou may treat Snap Decisions as Planned Actions unless you are facing a fear.
You may treat Snap Decisions as Planned Actions unless you are facing a fear.
Daredevil’s Duster
NotesIf you perform a stunt, you get +3 to Charm checks against any characters who witness the stunt.
If you perform a stunt, you get +3 to Charm checks against any characters who witness the stunt.
The Daring Dodger 3000
NotesEach Adversity Token you spend during a check adds +2 to your roll, instead of +1.
Each Adversity Token you spend during a check adds +2 to your roll, instead of +1.
Heartwood’s Helper
NotesEach time you succeed at a check, an ally of your choice receives one Adversity Token.
Each time you succeed at a check, an ally of your choice receives one Adversity Token.
Mapmaker’s Friend
NotesIf you know the area, you cannot get lost.
If you know the area, you cannot get lost.
The Mastermind’s Sweeper
NotesYou get +1 to Brains checks.
You get +1 to Brains checks.
The Strong Sweep 2500
NotesYou get +1 to Brawn checks.
You get +1 to Brawn checks.
The Suave Sweeper
NotesYou get +1 to Charm checks.
You get +1 to Charm checks.
The Tough Break
NotesYou get +1 to Grit checks.
You get +1 to Grit checks.
Valiance 2400
NotesYou may ignore your fears.
You may ignore your fears.
Weasel’s Whisk
NotesGain the Unassuming Strength. May spend 2 Adversity Tokens to not be seen, within reason (GM’s discretion).
Gain the Unassuming Strength. May spend 2 Adversity Tokens to not be seen, within reason (GM’s discretion).