Perhaps you’d like a box or maybe your friend can get on his knees and you can sit on his shoulders?
Rolls
Sleight of hand pinning roll - (1d20+3)
(2) + 3 = 5
Sleight of hand pinning roll - (1d20+3)
(2) + 3 = 5
The Seller
Cha - Check - (1d20-1)
(7) - 1 = 6
Welcomers initiative
Initiative: - (1d20+1)
(1) + 1 = 2
Bandits and Thug Con save Dc13 - (d20+1, d20+1, d20+2)
d20+1 : (3) + 1 = 4
d20+1 : (4) + 1 = 5
d20+2 : (6) + 2 = 8
Warhammer (two handed) (advantage) - Attack AE6 - (2d20H1+5)
(1610) + 5 = 21
Warhammer (two handed) (advantage) - Attack AF8 - (2d20H1+5)
(1612) + 5 = 21
Warhammer (two handed) - Damage AE6 - (1d10+3)
(8) + 3 = 11
Warhammer (two handed) - Damage AF8 - (1d10+3)
(1) + 3 = 4
Bandit: Light Crossbow - To hit - (1d20+3)
(1) + 3 = 4
Bandit: Scimitar - To hit - (1d20+3)
(5) + 3 = 8
Thug: Mace - To hit - (2d20h1+4)
(216) + 4 = 20
Thug: Mace - To hit (adv) - (2d20h1+4)
(47) + 4 = 11
Thug: Mace - damage - (1d6+2)
(5) + 2 = 7
Shooting crossbow bandit attack - (1d20+7)
(12) + 7 = 19
Shooting crossbow bandit damage - (1d8+3)
(5) + 3 = 8
Bandit
Warhammer (two handed) - Attack 1 - (1d20+5)
(11) + 5 = 16
Warhammer (two handed) - Damage 1 - (1d10+3)
(10) + 3 = 13
Warhammer (two handed) - Attack 2 - (1d20+5)
(4) + 5 = 9
Warhammer (two handed) - Damage 2 - (1d10+3)
(10) + 3 = 13
Bandit1: Scimitar - To hit Gazza - 4dmg - (1d20+3)
(4) + 3 = 7
Bandit2: Scimitar - To hit Merana - 4dmg - (1d20+3)
(6) + 3 = 9