The Arwich Grinder

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Aug 31, 2022 1:01 am
OOC:
saves

Rolls

Slim Jim - (1d20+2)

(17) + 2 = 19

Lorna - (1d20+!)

(16) = 16

Victoria - (1d20+1)

(10) + 1 = 11

Beladil - (1d20)

(5) = 5

Aug 31, 2022 2:18 pm
The Grinder BelowOrobu: Slim, Victoria, Lorna, Beladil
Esidrix: Dewane, Wyna, Jasen, Josen
Redwhippet: Duri, Vyncent, Odric, Riffin
Dsquid: Tiny, Kari, Mother Breadwife, Cynwe, Walt
OOC:
The characters that have failed the roll are marked in red. When rolling for these characters, roll 1 dice lower for all rolls (e.g. 1d16 instead of 1d20).

@Redwhippet feel free to roleplay the natural 1 in any way you feel like! Mechanically this should result in Vyncent's rolls going 2 dice steps down, so a 1d12 roll instead of a 1d20 for example. It is also completely fine if Vyncent tries to flee.
I am also willing to forgive the nat 1 if Mother Breadwife helps Vyncent overcome this - she rolled a nat 20, so we could hypothetically say these cancel out.

Gonna wait for you guys deal with this before we move forward!
Sep 1, 2022 7:39 pm
OOC:
I sort of like the natrative that bolshy Vyncent loses his nerve and flees whilst young Riffin finds his courage and maybe turns out to be the hero....
Vyncent looking around at the horror below shudders in fear, his guts churn and he looks about for a way out. "Riffin Odric I'll guard the rear" he says as he tries to hang back and let others take the lead, looking for his chance to slip off unnoticed.
Sep 2, 2022 5:41 am
Mother Breadwife pulls Vyncent aside, "Look here, child," she says, her soft eyes like two calm pools of water draw in Vincent's panicked gaze. "There will be none of that now. We are all in this together, and if you go running off on your own, you're more likely to end up like this wretch here than not. Her words sink home, and Vyncent seems to calm down, though the wild look doesn't subside completely, "That's a little better. Now lets go hunt some Curwen filth, what do you say?"
OOC:
Up to you if you still want him to flee, but happy to use the nat 20 to cancel it out!
Sep 2, 2022 7:46 am
OOC:
Well lets see how it plays out then....
Vyncent feels the edge of fear lift of him as he looks into Mother Breadwife's eyes, if she could brave this hell then he must stay the course.

"Sorry, I don't know what came over me" He whispers to her. Clutching on to her arm, he lets her lead them.
Last edited September 2, 2022 7:46 am
Sep 2, 2022 3:20 pm
Slim was keeping his mind set on the task. He wants to take this mob right through, seeing no way he could return to his little sister with such evil on the loose. Lorna was in her thoughts, trying to be ready when the time was right.

Victoria was less so, her thoughts turn upon her in the knowledge she should not be her at all. The well-dressed female barely whispers. "We should go back..."

Beladil was feeling wedged and claustrophobic, trailing to the back to get some space. "Perhaps some of us should. Someone needs to get the Law."
Sep 2, 2022 10:10 pm
Jasen looks around at the others before speaking. "Don't be silly, the Constable would just deputize us all and we'd be right back here. Best we finish this without Legal concerns."
Sep 2, 2022 10:26 pm
"He's right, better to finish the job whilst we've caught them off guard." Odric says holding his position behind Duri.
Sep 3, 2022 4:21 pm
Slim agrees and adds. "It is too late... we cannot split up now... there is no telling how many of them there are. There could be more waiting upstairs. Steel yourselves. We stay together or we will all surely die." None of the others from their group had anything to counter that, and they merely shrink themselves and follow. Lorna stays with Victoria, for now, trying to ease her stress.
OOC:
naw no runaways, just a chance to split the part in two, so the GM can quarter them. lol
Sep 4, 2022 2:23 pm
The Grinder Below
OOC:
Very well then! I assume there shall be no desertion this time, so I believe we can proceed!
The group hesitantly moves forward, amidst the moans of the human cattle. As they proceed to the other side of the cave, the light coming from the passage in the south grows stronger and faint chants can be heard. Hearing this, the townsfolk make their way down a steeping passage to end up inside a large chamber.

The floor is covered in thick, boiling mud in which human blood has been spilled for centuries. The walls are covered in torches giving off less light than they should and on a ledge far above the characters the Curwen family is finally seen.

Bessie Curwen hangs in the air, held only by chains fastened into the ramp. Above her, the Curwen grandfather Ike stands tall, his hands outstretched, chanting loudly in a vile, unknown tongue.
Shadows move behind Ike as the rest of the Curwen family prepares to stop anyone who would go and try to stop the ongoing ritual.
Battle information
OOC:
ROLL FOR INITIATIVE!
Characters present on the Ledge
Grandfather Ike Curwen - Standing on a ledge high above the characters, chanting the words of his ritual
Bessie Curwen - Hanging in the air, held by chains fastened into the ledge
Hershel, Wade and Balmer Curwen - A group of young men not well known in Hillkant, they share the Curwen facial features though. They are currently stationed at the entrance to the ledge, armed with staves
Wilbur Curwen - Stands behind the three Curwens, his legs covered in mud. Armed with a staff as well
Eliza Merritt - The fresh widow is currently nowhere to be seen

Characters present on the stairs
None for know.
OOC:
If combat happens on the stairs, it will prevent anyone from advancing further as the stairs are quite narrow.
Characters present in the mud
Orobu: Slim, Victoria, Lorna, Beladil
Esidrix: Dewane, Wyna, Jasen, Josen
Redwhippet: Duri, Vyncent, Odric, Riffin
Dsquid: Tiny, Kari, Mother Breadwife, Cynwe, Walt
OOC:
Any character wishing to move through the mud to the stairs leading to the ledge must pass a DC10 Strength check or get stuck in the mud for a round. Please remember the characters in red only roll 1d16+Strength, while others roll 1d20+Strength.

Shooting ranged weapons at characters on the ledge or stairs is possible and would be considered shooting at Medium range (-2 penalty to attack rolls).

Moving from the mud to the stairs would take one turn.
[ +- ] Layout for better understanding

Rolls

Wretch - Loyalty save - (1d16+6)

(16) + 6 = 22

Grandfather Ike - Initiative - (1d20+2)

(5) + 2 = 7

Hershel, Wade and Balmer Curwen - Initiative - (1d20+1)

(3) + 1 = 4

Wilbur Curwen - Initiative - (1d20)

(16) = 16

Sep 4, 2022 9:25 pm
OOC:
Is this still a group initiative? My best in the group is +1

... ugh. Good luck fellow fodder!
Last edited September 4, 2022 9:28 pm

Rolls

Initiative - (1d20+1)

(2) + 1 = 3

Sep 5, 2022 2:44 am
OOC:
Not sure how to do the initiative should they be rolling 1d16? I have Riffen who is still rolling d20s....

Rolls

Initiative - (1d20)

(18) = 18

Sep 5, 2022 6:28 am
OOC:
Rolled both just in case, and lol didn't make a lick of difference :)
Last edited September 5, 2022 6:29 am

Rolls

Initiative d20 - (1d20)

(10) = 10

Initiative d16 - (1d16)

(10) = 10

Sep 5, 2022 10:03 am
OOC:
I'm gonna say 1d20 as we still use the best character possible for group initiative. The Initiative bonus should thus be the highest of those characters who have resisted.

Rolls

Wretch - Initiatie - (1d16+2)

(6) + 2 = 8

Sep 5, 2022 2:14 pm
Wyna, Initiative

Rolls

Initiative - (D20)

(14) = 14

Sep 5, 2022 2:28 pm
The Grinder BelowOrobu: Slim, Victoria, Lorna, Beladil
Esidrix: Dewane, Wyna, Jasen, Josen
Redwhippet: Duri, Vyncent, Odric, Riffin
Dsquid: Tiny, Kari, Mother Breadwife, Cynwe, Walt


There is no ceremonial welcome, no long speech to explain the characters how they have come to their doom. Instead, grandfather Ike keeps chanting and the rest of the Curwens stay quiet, making their best not to interrupt. Their eyes however pierce the darkness and burrow into the villagers with a dark determination.
OOC:
Initiative order
@Redwhippet - You're up!
Wilbur Curwen
Esidrix
Dsquid
Grandfather Ike
Hershel, Wade and Balmer Curwen
Orobu
[ +- ] Positioning
[ +- ] Layout for better understanding
Sep 5, 2022 3:20 pm
Riffen finding his courage leads the charge to the bottom of the stairs. His pitchfork raised in the air he screams loudly although no audible words can be made out as he crosses the muddy chamber.

Odric takes off immediately after him his axe at the ready, "Follow Riff! Arrghhh!", as he makes his way into the mud.

Duri looks to Slim and stays close as they advance.

Vyncent squeezes Mother Breadwife's arm before silently entering the mud behind his friends.

Rolls

Riffen - Mudwarrior! - (1d20+1)

(16) + 1 = 17

Odric - Mudwarrior! - (1d16+1)

(16) + 1 = 17

Duri - Mudwarrior! - (1d16)

(3) = 3

Vyncent - Mudwarrior! - (1d16+1)

(7) + 1 = 8

Sep 5, 2022 4:51 pm
The Grinder BelowOrobu: Slim, Victoria, Lorna, Beladil
Esidrix: Dewane, Wyna, Jasen, Josen
Redwhippet: Duri, Vyncent, Odric, Riffin
Dsquid: Tiny, Kari, Mother Breadwife, Cynwe, Walt



The mud bubbles, sloshes and splotches as the townsfolk do their best to go through it. Riffin and Odric manage to get to the stairs, but Duri and Vyncent find themselves stuck, sinking deeper into the boiling mixture.
On the top of the stairs, Wilbur Curwen quietly growls, seeing Duri. The dwarf can almost feel the hatred pouring out of the young boy.
OOC:
Duri and Vyncent are now considered Stuck! This means that in order for them to move, they will now need to pass a DC 12 Strength check!

Initiative order
Redwhippet
Wilbur Curwen

@Esidrix - You're up!
Dsquid
Grandfather Ike
Hershel, Wade and Balmer Curwen
Orobu
[ +- ] Status tracker
[ +- ] Positioning
Sep 5, 2022 6:19 pm
Jason and Josen step to the side and fire arrows at Grandfather Ike. Dewayne and Wyna attempt to move to the bottom of the stairs.

Rolls

Jason attack - (D16)

(2) = 2

Josen attack - (D16)

(13) = 13

Dewayne move - (D16)

(6) = 6

Wyna move - (D20)

(4) = 4

Sep 5, 2022 6:55 pm
The Grinder BelowOrobu: Slim, Victoria, Lorna, Beladil
Esidrix: Dewane, Wyna, Jasen, Josen
Redwhippet: Duri, Vyncent, Odric, Riffin
Dsquid: Tiny, Kari, Mother Breadwife, Cynwe, Walt


Dewane and Wyna get stuck in mud along their friends, while Jasen and Josen go ahead and send their arrows toward Ike. The sound of chanting is interrupted, as Ike roars in pain, an arrow burried inside his torso!
OOC:
Since they are shooting at medium range, the rolls for Jasen and Josen would be at -2 modifier. That said, Josen still hits as he manages to get past Ike's 8 AC!
I will roll for damage for you, if you don't mind.

Initiative order
Redwhippet
Wilbur Curwen
Esidrix

@Dsquid - You're up!
Grandfather Ike
Hershel, Wade and Balmer Curwen
Orobu
[ +- ] Status tracker
[ +- ] Positioning

Rolls

Josen - Damage to Ike - (1d6)

(6) = 6

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