2: Valley of Dead Unicorns
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The canopic golem obliterated the door as it smashed into it, showering everyone with shards before it slammed into Bobby the immovable object!
Everyone except Sheila roll DC 15 DEX saves or take 10 piercing damage, 5 on a save.
Also... Roll initiative!
Rolls
Canopic Golem init - (1d20)
(11) = 11
Iron Golem init - (1d20-1)
(20) - 1 = 19
Rolls
Initiative - (1d20+5)
(17) + 5 = 22
DEX DC15 save - (1d20+5)
(20) + 5 = 25
EDTI: I rolled wrong the first time, so had to manually add the advantage rolls. Looks like he passed the save, but didn't beat the golems' initiatives.
Rolls
Reflex vs DC 15 (Advantage) - (1d20H1+3)
(10) + 3 = 13
Initiative - (1d20H1+2)
(14) + 2 = 16
Advantage - Reflex - (1d20+3)
(12) + 3 = 15
Advantage - Initiative - (1d20+2)
(7) + 2 = 9
Rolls
Initiative - (1d20+10)
(19) + 10 = 29
Rolls
Initiative - (1d20+5)
(6) + 5 = 11
Dexterity save (evasion) - (1d20+11)
(15) + 11 = 26
The canopic golem effectively blocked the doorway with its mass, its featureless face looked down on the no longer young heroes with somehow obvious contempt.
29 - Sheila
22 - Hank, Eric
19 - Iron Golem
16 - Bobby
11 - Diana, Canopic Golem
More detailed status tracker to come.
Sheila can continue her exploration with Perception, Investigation, and any other checks she thinks relevant. For 1 minute, she can't Attack or target any creature with harmful Abilities, Spells, or other Magical Effects.
Hank! Eric! GO!
Rolls
Attack action - (1d20+16, 1d20+16, 1d20+16, 1d20+16)
1d20+16 : (16) + 16 = 32
1d20+16 : (9) + 16 = 25
1d20+16 : (17) + 16 = 33
1d20+16 : (7) + 16 = 23
Extra attacks with advantage - (1d20+16, 1d20+16, 1d20+16)
1d20+16 : (8) + 16 = 24
1d20+16 : (1) + 16 = 17
1d20+16 : (8) + 16 = 24
1st Shot: Sunbeam - (6d8)
(516565) = 28
Bow damage (2nd to 4th) - (1d6+10, 1d6+10, 1d6+10)
1d6+10 : (1) + 10 = 11
1d6+10 : (2) + 10 = 12
1d6+10 : (1) + 10 = 11
Bow damage (5th to 8th) - (1d6+10, 1d6+10, 1d6+10, 1d6+10)
1d6+10 : (4) + 10 = 14
1d6+10 : (5) + 10 = 15
1d6+10 : (5) + 10 = 15
1d6+10 : (5) + 10 = 15
Force damage - (2d6, 2d6, 2d6, 2d6, 2d6, 2d6, 2d6)
2d6 : (65) = 11
2d6 : (16) = 7
2d6 : (46) = 10
2d6 : (23) = 5
2d6 : (51) = 6
2d6 : (32) = 5
2d6 : (44) = 8
Radiant damage - (2d6, 2d6, 2d6, 2d6, 2d6, 2d6, 2d6)
2d6 : (22) = 4
2d6 : (25) = 7
2d6 : (56) = 11
2d6 : (33) = 6
2d6 : (66) = 12
2d6 : (15) = 6
2d6 : (66) = 12
Action Surge - (1d20+16, 1d20+16, 1d20+16, 1d20+16)
1d20+16 : (1) + 16 = 17
1d20+16 : (15) + 16 = 31
1d20+16 : (10) + 16 = 26
1d20+16 : (4) + 16 = 20
Action Surge with adv - (1d20+16, 1d20+16, 1d20+16, 1d20+16)
1d20+16 : (15) + 16 = 31
1d20+16 : (19) + 16 = 35
1d20+16 : (16) + 16 = 32
1d20+16 : (1) + 16 = 17
Hank's laser beam did nothing to the crystalline golem but slammed firmly into the metal one, blinding it. The Bow, however, blasted huge chunks out of the crystalline golem! The blinded metal golem banged into the crystalline one then flailed helplessly.
Init | Init Mod | Name | HP | AC | Temp HP | Str/Dex/Con/Int/Wis/Cha Saves | Speed | Status | |
29 | +10 | Sheila | 103/103 | 20 | 0/0 | +1/+12/+1/+12/+8/+2 | 30 ft | Non-combative for 1 min | |
22 | +5 | Eric | 183/183 | 25 | 0/0 | +3/+1/+8/0/+5/+2 | 30 ft | - | |
22 | +5 | Hank | 184/184 | 20 | 0/0 | +6/+5/+9/+5/0/0 | 30 ft | - | |
20 | ? | Iron Golem | 164/210 | 20 | 0/0 | +7/-1/+5/-4/0/-5 | 30 ft | Blinded (save ends) | |
16 | +2 | Bobby | 325/325 | 24 | 0/0 | +13/+3/+14/-1/0/0 | 40 ft | - | |
11 | +5 | Diana | 243/243 | 20 | 0/0 | +5/+11/+11/+7/+11/+5 | 60 ft | - | |
11 | ? | Canopic Golem | 66/252 | 17 | 0/0 | +7/-1/+5/?-2/0/-5 | 30 ft | - | |
- | +2 | Presto | 142/142 | 17 | 0/0 | -1/+2/+9/+11/+7/+0 | 30 ft | - |
Sorry for not continuing sooner. Physio plus not being in the right head space have been detracting from my focus... but the ball is rolling again!
Please update my on your current HPs, and check that your stats are correct.
Let me also get the marching order confirmed: Bobby, Hank, Eric, Diana, Presto?
By my math, Hank just did 186 damage!
Bobby! Diana! GO!
Using Reckless Attack to gain advantage on melee attacks this turns; enemies gain advantage on attacks against him until his next turn.
He'll also use 'Crusher' upon hitting the golem, to move it 5ft away from any allies while keeping it adjacent to Bobby (unless its more than one size category bigger than Bobby)
If it tries to move away from him, he'll use Sentinel to make an opportunity attack.
Rolls
Thunder Club to hit (advantage) - (2d20H1+11)
(1115) + 11 = 26
Thunder Club damage - (1d10+24)
(3) + 24 = 27
Thunder Club to hit (advantage) 2 - (2d20H1+11)
(414) + 11 = 25
Thunder Club damage 2 - (1d10+24)
(9) + 24 = 33
Thunder Club
10 feet behind the shattered crystal remains (and in the midst of both the Sickening Radiance and Wall of Light) is the blinded Iron Golem.
Diana! GO!
An unseen WHOOSH cued the others that the extendible pole lashed through the air, seeking to shatter the iron golem’s joints. Then Diana raced across the ceiling to strike with a invisible flying scissor kick!
Rolls
Staff to hit (advantage) - (2d20H1+14)
(1518) + 14 = 32
Staff to hit (advantage) - (2d20H1+14)
(196) + 14 = 33
Unarmed FoB 1 to hit (advantage) - (2d20H1+12)
(1518) + 12 = 30
Unarmed FoB 2 to hit (advantage) - (2d20H1+12)
(151) + 12 = 27
Staff damage - (1d10+2d10+8)
(9) + (15) + 8 = 23
Staff 2 damage - (1d10+2d10+8)
(2) + (29) + 8 = 21
Unarmed Strike damage - (1d10+2d10+6)
(5) + (108) + 6 = 29
Unarmed Strike 2 damage - (1d10+2d10+6)
(2) + (13) + 6 = 12
Rolls
Iron Golem CON save - (1d20+5)
(19) + 5 = 24
Iron Golem CON save - (1d20+5)
(18) + 5 = 23
Iron Golem CON save - (1d20+5)
(6) + 5 = 11
Edit: Appears she made the save on the save-or-suck radiation poisoning without activating her ki breathing technique.
Rolls
Constitution save - (1d20+11)
(11) + 11 = 22
Constitution save (Diamond Soul if needed) - (1d20+11)
(15) + 11 = 26
Init | Init Mod | Name | HP | AC | Temp HP | Str/Dex/Con/Int/Wis/Cha Saves | Speed | Status | |
29 | +10 | Sheila | 103/103 | 20 | 0/0 | +1/+12/+1/+12/+8/+2 | 30 ft | Non-combative for 1 min | |
22 | +5 | Eric | 183/183 | 25 | 0/0 | +3/+1/+8/0/+5/+2 | 30 ft | - | |
22 | +5 | Hank | 184/184 | 20 | 0/0 | +6/+5/+9/+5/0/0 | 30 ft | - | |
20 | ? | Iron Golem | 49/210 | 20 | 0/0 | +7/-1/+5/-4/0/-5 | 30 ft | Stunned (end of Diana's next turn), Blinded (save ends), Exhaustion x2 | |
16 | +2 | Bobby | 325/325 | 24 | 0/0 | +13/+3/+14/-1/0/0 | 40 ft | - | |
11 | +5 | Diana | 243/243 | 20 | 0/0 | +5/+11/+11/+7/+11/+5 | 60 ft | - | |
11 | ? | Canopic Golem | 0/252 | 17 | 0/0 | +7/-1/+5/?-2/0/-5 | 30 ft | DEAD | |
- | +2 | Presto | 142/142 | 17 | 0/0 | -1/+2/+9/+11/+7/+0 | 30 ft | - |
Rolls
Iron Golem Sickening Radiance CON save, radiant damage - (1d20+5, 4d8)
1d20+5 : (4) + 5 = 9
4d8 : (5136) = 15
Iron Golem Wall of Light CON save, radiant damage - (1d20+5, 4d8)
1d20+5 : (8) + 5 = 13
4d8 : (3372) = 15