2: Valley of Dead Unicorns

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Jun 19, 2023 2:14 am
OOC:
The mental energies are recharged. Thanks for your patience.
OOC:
Done!
Seeing Kelek fall under Hank's violent volley, Skylla steadied herself for the assaults of the others heroes!

While she negated the cage of force Presto tried to imprison her within and used all her arcane wards to remain lucid, she had no counters for the purely physical and chi attacks of Bobby and Diana! Battered and bloodied yet physically unable to feel fear, the last of her legion of doom left alive, Skylla wouldn't go down without taking others with her!

Her eyes turned black as she blinked Diana out of existence! Unknown to the rest of you, Diana found herself trapped within a labyrinthine demiplane!

To Hank, she groaned, "Your sight will fail! Your arrows will fly wide!"
To Bobby, she coughed, "Dumb boy! You couldn't think your way out of a moist toilette!"

Then she began her endgame. She disappeared, reappeared at the very back of the demiplane, and again whispered the abominable syllables to open a rift to the Abyss under you all!
OOC:
Sheila can roll her DC 22 WIS save to see if she remains frightened of Skylla... who uses all 3 legendary resistances burned to avoid Diana's stuns. Sheila can also still attack, her rolls will just be at disadvantage.

Skylla's immune to fear so The Shield doesn't affect her.

Skylla uses two legendary actions to cast Dark Speech on Hank and Bobby! Both of you must make DC 22 Wisdom saving throws or take 11 psychic damage and be frightened of Skylla for 1 minute. You can repeat the save at the end of each of your turns, ending the effect on yourself on a success and thereby becoming immune to Dark Speech for 24 hours.

She uses her last legendary action for Spellcasting, casting Maze on Diana!
Diana is banished to a labyrinthine demiplane, and remains there for the duration or until she escapes the maze. She can use her next action to attempt to escape by making a DC 20 Intelligence check. If it succeeds, she escapes, and the spell ends. When the spell ends, she reappears in the space she left or, if that space is occupied, in the nearest unoccupied space.

Now for her actions!

Bonus action: Misty Step.

Skylla casts Abyssal Rift! She opens a momentary Abyssal rift within 120 feet of her. The rift is a 20-foot-radius sphere. Everyone except Mazed Diana must make a DC 22 Constitution saving throw, taking 40 necrotic damage on a failed save, or half as much damage on a successful one.

To save some time, I've updated statuses but not your HP totals. I know you're all still standing.
[ +- ] Status Tracker

Rolls

DC 22 CON saves - (1d20+4, 1d20+4, 1d20+4, 1d20+4)

1d20+4 : (16) + 4 = 20

1d20+4 : (9) + 4 = 13

1d20+4 : (11) + 4 = 15

1d20+4 : (19) + 4 = 23

Demons? 1-2: Yes. 3-4: No. - (1d4)

(4) = 4

Jun 19, 2023 2:24 pm
OOC:
Can I Counterspell the Maze? I was trying to decide between the Abyssal Rift or the Maze, but Bobby isn't sure where she would be trying to send Diana so that's what I went with.
Jun 19, 2023 3:03 pm
OOC:
Sure, go for it!
Jun 19, 2023 3:09 pm
OOC:
Thanks, Ezz. I am two points shy of pulling a spirit Aang due to blowing Skylla's legendary saves. https://external-preview.redd.it/uISpkitvQKa0FxG80SJ5OlVbtex1xWl3EZaQ2_K--OU.jpg?auto=webp&s=557ae8d38e793e5d8cda26ab72a885d47fae4a68

Edit: Welp, I'm going to feel that abyssal rift.
Last edited June 19, 2023 3:09 pm

Rolls

Constitution save - (1d20+11)

(1) + 11 = 12

Constitution save Diamond Soullll - (1d20+11)

(4) + 11 = 15

Jun 19, 2023 3:16 pm
OOC:
If going into the Maze is more beneficial, Skylla does have another free action Negate Spell to counterspell the counterspell. :P Your choice.
Jun 20, 2023 2:21 am
OOC:
Tis but a scratch! Rather be present to see her pummeled into nonexistence. :P
Jun 20, 2023 2:29 am
OOC:
The DM's gonna enjoy at least one more victory this combat. :P
With the last of her apotropaic magic, Skylla negated Presto's counter. The pull of another place envelops Sheila, and she found herself within a dread maze but not in immediate danger... except for the sound of hooves.
Jun 20, 2023 6:50 am
OOC:
Aha! Misdirected the GM’s spell to another player! ;) Hoofin’ it in Our Lady of Pain’s favored prison it is.
Jun 22, 2023 12:22 am
OOC:
Diana'll be free soon enough. :P
Even with disadvantage from being frightened of Skylla, Sheila might be able to end this.
Jun 22, 2023 10:25 pm
Bobby reacts to Skylla casting her spell upon Hank, bringing Thunderclub around for a vicious smack!
OOC:
Reaction: attack vs Skylla for her attacking an ally while in melee with Bobby, using Great Weapon Mastery to take -5 attack but +10 damage.

Adding Wisdom save below as well. He has a +0 modifier, so I think he just automatically fails forever?
Last edited June 22, 2023 11:42 pm

Rolls

Thunder Club to hit - (1d20+11, 1d10+24)

1d20+11 : (6) + 11 = 17

1d10+24 : (9) + 24 = 33

Wisdom Save - (1d20+0)

(4) = 4

Constitution save - (1d20+14)

(12) + 14 = 26

Jun 23, 2023 12:25 am
OOC:
I think I'm up. If not shift it till later
Following Bobby's lead, Eric rushes forward to engage Skylla in close combat

Rolls

CON Save - (1d20+8)

(16) + 8 = 24

Mace of Smiting First Attack - (1d20+10)

(2) + 10 = 12

Mace of Smiting First Attack Damage - (1d6+3)

(6) + 3 = 9

Mace of Smiting Second Attack - (1d20+10)

(5) + 10 = 15

Mace of Smiting Second Attack Damage - (1d6+3)

(1) + 3 = 4

Jun 23, 2023 2:32 am
Bobby's swing went wide, probably thanks to the demonic residue coating him.
OOC:
I'll hold on a bit to see is @RageRed wants to take disadvantaged shots at Skylla.
Jun 23, 2023 8:23 am
OOC:
I am totally confused by what's going on. Sheila is frightened of Skylla and she isn't there because she got whisked off into a maze, but she can still attack with disadvantage? What about the save to get out of the maze?
Jun 23, 2023 1:45 pm
OOC:
I'm going to let Sheila take her turn before Presto uses his 9th level spell slot. It's almost certainly going to be Wish, and requesting the use of Time Stop to blast away at what's left of our foes.
Jun 23, 2023 4:37 pm
OOC:
Diana's in the maze. Sheila's still free to act.
Jun 23, 2023 8:14 pm
OOC:
..The pull of another place envelops Sheila, and she found herself within a dread maze but not in immediate danger... except for the sound of hooves.

So its not Sheila in the maze?
Jun 23, 2023 8:20 pm
OOC:
going to use steady Aim to cancel out the disadvantage without moving toward Skylla.
Fighting back the unnatural feelings forced upon her yet again by the enemy, Sheila levels her crossbow and fires.
OOC:
Going to use Reliable Talent to change that roll to a 10 for a total of 24.
Last edited June 23, 2023 8:23 pm

Rolls

Crossbow attack - (1d20+14)

(5) + 14 = 19

Damage (Sneak) - (1d8+10d6+3)

(4) + (2245521246) + 3 = 40

Jun 24, 2023 11:01 am
Protect me, bow. Hank thought to his own weapon, which kept him safe from the fear aura from Skylla. The psychic energy still washed over him, but at least he wasn't paralysed by the effect. Then came the black rift that opened up below them all, to which Hank tried to steady himself to avoid as much as possible the tongues of abyssal fire that threatened them. "Be careful!"
OOC:
11hp damage from the Dark Speech, the bow gives immunity to being frightened. 20hp damage from the Abyssal Rift save.
Last edited June 24, 2023 11:04 am

Rolls

DC22 WIS save vs Dark Speech - (1d20)

(13) = 13

DC22 CON save vs Abyssal Rift - (1d20+9)

(20) + 9 = 29

Jun 24, 2023 1:37 pm
RageRed says:

So its not Sheila in the maze?
OOC:
Diana is amazed at the moment. DM accidentally wrote Sheila into an alternate reality.
Jun 24, 2023 3:30 pm
Sheila had decades of facing her fears but this was perhaps the worst face to face of them all. Her aim was steady, though, and she cleanly blew a hole straight through Skylla's third eye. Once the lifeless body slammed to the ground, the demiplane around Skylla and Kelek's bodies began to destabilize... as did the tower!

Just as something large and hoofed was about to turn a corner near her, Diana again felt a planar pull which returned her to the rumbling tower!
OOC:
Combat over!
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