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Mar 21, 2023 3:25 am
Airshark says:
I took cybernetics lvl 1 and drive-wheeled lvl 1
survival and tactics also lvl 1
Cool. Thanks.
Mar 21, 2023 3:54 am
Airshark says:
... tactics also lvl 1
@Airshark: Tactics 1 needs a Speciality. Choices are Military and Naval. It might sorta make more sense for Lio to have Military (ground forces) Tactics since that is where the people are and he works on people? But he was in the Navy, so that makes sense too if he focused on spacecraft Tactics instead. Your call.
Mar 21, 2023 4:03 am
vagueGM says:
Airshark says:
... tactics also lvl 1
@Airshark: Tactics 1 needs a Speciality. Choices are Military and Naval. It might sorta make more sense for Lio to have Military (ground forces) Tactics since that is where the people are and he works on people? But he was in the Navy, so that makes sense too if he focused on spacecraft Tactics instead. Your call.
Military sounds fine
Mar 21, 2023 4:05 am
Cool. That also gives you Tactics (Naval) 0.
Mar 21, 2023 4:07 am
Is the general tactics skill 1 or 0?
Is the general drive skill 1 or 0? I made a mistake with one of them.
Mar 21, 2023 4:13 am
Airshark says:
... general tactics ... general drive ...
Both are 0... though they don't really exist. There is no 'general' Skill, only the Specialities. Once you get one Speciality at or above 0, all the others under that Skill are also brought 0.

Once you can Drive something, you can also sorta drive most things. Once you have one Science, you also sorta get most other Sciences (at 0 instead of -3). Except for the cases where the book (or logic) dictates otherwise.
Mar 21, 2023 4:18 am
vagueGM says:
Airshark says:
... general tactics ... general drive ...
Both are 0... though they don't really exist. There is no 'general' Skill, only the Specialities. Once you get one Speciality at or above 0, all the others under that Skill are also brought 0.

Once you can Drive something, you can also sorta drive most things. Once you have one Science, you also sorta get most other Sciences (at 0 instead of -3). Except for the cases where the book (or logic) dictates otherwise.
tx
Mar 21, 2023 7:39 am
So it seem it all became more as "getting some additional skills" rather then building the package - as everyone is taking his own suggestions, so probably it wouldn't be good to convince any one to take gunnery?

But maybe Cat is naturally interested in it @WhtKnt ? Gunner in the morning, astrogator at evening? Just asking, as it still seems that you didn't choose the second suggestion.

So it seems our current tables(updated) look like this:
Suggested by Skill 1 Skill 2
WhtKnt Recon Broker
Airshark Survival Tactics
Pedrop Gambler Science -> Robotics
TheGenerator Survival Melee


Taken by Skill 1 Skill 2
Cat Recon ???
Lio Survival Tactics-> Military
Raf Gambler Science -> Robotics
Ronny Survival Melee - which one?


As you can see I have changed my suggestions and choices quite significantly - to fill in the gaps, and I think those two fit Raf quite well. I think he is the guy that like counting probabilities and bluffing + he is naturally interested in robots. Good accompany to Cybernetics and Remote Ops in my opinion:) So you never know when we will have to go to some casino... or need dome knowledge about robots in this sci-fi worlds... :)

I was also thinking about tactics but naval - but this way Raf is more filling the gaps I hope:)

Connection skills - please provide me with updates.
Taken by Skill 1 Skill 2
Cat Raf: Astrogtion ???
Lio cybernetics lvl 1 drive-wheeled lvl 1
Raf Lio: Leadership Ronny: Gun Combat - Energy
Ronny ?? ??


Are those all ok GM?
Last edited March 21, 2023 7:50 am
Mar 21, 2023 2:11 pm
For Ronny: Melee - Bludgeon Blade as package skill
For the connection skills Ronny has taken Persuade (from Raf) and Broker (from Lio)

Edit: I made a mistake. Ronny already has a blade, so it makes more sense to go for blade.
Last edited March 21, 2023 2:14 pm
Mar 21, 2023 2:20 pm
Ok, for chronicle reasons;), the updated version:
Suggested by Skill 1 Skill 2
WhtKnt Recon Broker
Airshark Survival Tactics
Pedrop Gambler Science -> Robotics
TheGenerator Survival Melee


Taken by Skill 1 Skill 2
Cat Recon ???
Lio Survival Tactics-> Military
Raf Gambler Science -> Robotics
Ronny Survival Melee - Blade



Connection skills - please provide me with updates.
Taken by Skill 1 Skill 2
Cat Raf: Astrogtion ???
Lio cybernetics lvl 1 drive-wheeled lvl 1
Raf Lio: Leadership Ronny: Gun Combat - Energy
Ronny Raf: Persuade Lio: Broker


Are those all ok GM?
Mar 21, 2023 4:04 pm
Those look fine to me.

Please check the table below and confirm or change.
Name Lio Ronny Cat Rafael
UPP 267ADA 766F36 69983C 456A95
Admin 0
Advocate 1
Animals
~ Handling
~ Training
~ Veterinary
Art
~
~
~
Astrogation 1
Athletics 0
~ Dexterity 0
~ Endurance 1
~ Strength 0
Broker 1 0 0
Carouse 0
Deception 1 1
Diplomat 0 1
Drive 0 0 0 0
~ Hovercraft 0 0 0 0
~ Mole 0 0 0 0
~ Tracked 0 0 0 0
~ Walker 0 0 0 0
~ Wheeled 1 0 0 0
Electronics 0 0 0 0
~ Comms 0 0 0 0
~ Computers 1 0 0 0
~ Remote Ops. 0 0 0 1
~ Sensors 0 0 0 0
Engineer 0
~ J-Drive 0
~ Life Support 0
~ M-Drive 0
~ Power Plant 1
Explosives
Flyer 0 0
~ Airship 0 1
~ Grav 0 0
~ Ornithopter 0 0
~ Rotor 1 0
~ Wing 0 0
Gambler 1 2 1
Gunner
~ Capital
~ Ortillery
~ Screen
~ Turret
Gun Combat 0 0 0
~ Archaic 0 0 0
~ Energy 1 0 1
~ Slug 0 1 0
Heavy Weapons
~ Artillery
~ Man-Port.
~ Vehicle
Investigate 0 1
Language 0
Leadership 1
Mechanic 1 1 1
Medic 4 0
Melee 0 0
~ Blade 1 1
~ Bludgeon 0 0
~ Natural 0 0
~ Unarmed 0 0
Navigation 1
Persuade 2 1 0
Pilot 0
~ Capital Ships 0
~ Small Craft 0
~ Spacecraft 1
Profession
~
~
~
~
Recon 1
Science 0 0
~ chemistry 0
~ biology 0 0
~ Cybernetics 1 1
~ Robotics 1
Seafarer 0
~ Ocean Ships 0
~ Personal 0
~ Sail 0
~ Submarine 0
Stealth 1
Steward 0 0 0
Streetwise 2 2
Survival 1 1
Tactics 0
~ Military 1
~ Naval 0
Vacc Suit 3 2 0


NOTE: Cat will have one more Connection Skill, which we can fill whenever we discover it.
Mar 21, 2023 4:12 pm
Looks correct for Ronny.
Mar 21, 2023 9:56 pm
Your table - vagueGM - for Raf is perfectly correct. But thanks to it I noticed that Gambler is not "filling the gaps" at all :)

So now I'm thinking about going back for Gunner - Turrets or Tactics - Naval, to have possibilities for better initiative when we will be fighting(or running) in our space ship(Raf could learn that working as merchant marine).

I was also thinking about Art - Intstrument - you never know when you can need that, at would be good fit with music theme introduced by Carl.

What do you think, guys - would be best for the group?
Mar 21, 2023 10:23 pm
Pedrop says:
... table ... "filling the gaps" ...
Such tables are useful, both for seeing what gaps there are, and to design encounters that work for the party.
Pedrop says:
... Gunner - Turrets ...
You did ask for the Extra Turret on the ship, it would be a pity if you did not get to play with it. Since you can only handle one yourself, you might still want to think about getting Software so the Computer can control the others, or help you with your rolls. If you do, it might be worth thinking about Fire Control/2 (page 161) so it can help with both the other Turrets, and then you might want to upgrade the base Computer from TL7 to a TL9 one so it can handle the Bandwidth. The Computer itself is cheap compared to the Software, so that seems like a no-brainer? (Remember, you get 25% off all these initial costs that are part of the ship, and only have to pay them off over 40 years... I will even throw in a set of steak-knives for free.)
Mar 22, 2023 12:22 am
Yeah. you are right always wanted to have this turret:) So changing it for: Gunner - Turrets, so the tables will look like this now:

the updated version:
Suggested by Skill 1 Skill 2
WhtKnt Recon Broker
Airshark Survival Tactics
Pedrop Gunner -> Turret Science -> Robotics
TheGenerator Survival Melee


Taken by Skill 1 Skill 2
Cat Recon ???
Lio Survival Tactics-> Military
Raf Gunner -> Turret Science -> Robotics
Ronny Survival Melee - Blade



Connection skills - please provide me with updates.
Taken by Skill 1 Skill 2
Cat Raf: Astrogtion ???
Lio cybernetics lvl 1 drive-wheeled lvl 1
Raf Lio: Leadership Ronny: Gun Combat - Energy
Ronny Raf: Persuade Lio: Broker


Are those all ok GM?[/quote]
vagueGM says:

Please check the table below and confirm or change.
Name Lio Ronny Cat Rafael
UPP 267ADA 766F36 69983C 456A95???
Admin 0
Advocate 1
Animals
~ Handling
~ Training
~ Veterinary
Art
~
~
~
Astrogation 1
Athletics 0
~ Dexterity 0
~ Endurance 1
~ Strength 0
Broker 1 0 0
Carouse 0
Deception 1 1
Diplomat 0 1
Drive 0 0 0 0
~ Hovercraft 0 0 0 0
~ Mole 0 0 0 0
~ Tracked 0 0 0 0
~ Walker 0 0 0 0
~ Wheeled 1 0 0 0
Electronics 0 0 0 0
~ Comms 0 0 0 0
~ Computers 1 0 0 0
~ Remote Ops. 0 0 0 1
~ Sensors 0 0 0 0
Engineer 0
~ J-Drive 0
~ Life Support 0
~ M-Drive 0
~ Power Plant 1
Explosives
Flyer 0 0
~ Airship 0 1
~ Grav 0 0
~ Ornithopter 0 0
~ Rotor 1 0
~ Wing 0 0
Gambler 1 2
Gunner 0
~ Capital 0
~ Ortillery 0
~ Screen 0
~ Turret 1
Gun Combat 0 0 0
~ Archaic 0 0 0
~ Energy 1 0 1
~ Slug 0 1 0
Heavy Weapons
~ Artillery
~ Man-Port.
~ Vehicle
Investigate 0 1
Language 0
Leadership 1
Mechanic 1 1 1
Medic 4 0
Melee 0 0
~ Blade 1 1
~ Bludgeon 0 0
~ Natural 0 0
~ Unarmed 0 0
Navigation 1
Persuade 2 1 0
Pilot 0
~ Capital Ships 0
~ Small Craft 0
~ Spacecraft 1
Profession
~
~
~
~
Recon 1
Science 0 0
~ chemistry 0
~ biology 0 0
~ Cybernetics 1 1
~ Robotics 1
Seafarer 0
~ Ocean Ships 0
~ Personal 0
~ Sail 0
~ Submarine 0
Stealth 1
Steward 0 0 0
Streetwise 2 2
Survival 1 1
Tactics 0
~ Military 1
~ Naval 0
Vacc Suit 3 2 0


NOTE: Cat will have one more Connection Skill, which we can fill whenever we discover it.
Last edited March 22, 2023 12:32 am
Mar 22, 2023 12:31 am
About computer/software: I think at first it will be other way around: we should invest in some auto-pilot capabilities in case Raf will... i.e. need some sleep:) So he would be able to move to the turret in case of a need - if no one else will like to develop turrets with time.

About knives: how many will there be? Because it is "take it or leave it" for me for this deal? There is nothing better then good steak to start your day:)
Mar 22, 2023 1:11 am
Pedrop says:
... invest in some auto-pilot capabilities ...
The Ship comes with 0 Bandwidth Manoeuvre Software which should be able to take care of most of that, and I don't see any other 'auto-pilot' listed. You can also get Evade for a mere 1MCr, but that also suggests a hardware upgrade to handle the 10 Bandwidth.

You can get both Evade and Fire Control, though you will have to choose which one to run at any given time.

You can pick up more Software later, but your 25% off Benefit only applies to what comes with the Ship. This includes any additions like the two Turrets (the third is 'free' due to the Quirk), and any Computer upgrades and added Software, and such that are there from the start.
Pedrop says:
... About knives: how many will there be? ...
< Insert some marketing mumbo-jumbo here > but if you buy Millions in Software you can probably have Tons of knives. :)
Pedrop says:
... nothing better then good steak to start your day ...
'Steak' not included.
Mar 22, 2023 8:43 am
vagueGM says:

The Ship comes with 0 Bandwidth Manoeuvre Software which should be able to take care of most of that, and I don't see any other 'auto-pilot' listed. You can also get Evade for a mere 1MCr, but that also suggests a hardware upgrade to handle the 10 Bandwidth.

You can get both Evade and Fire Control, though you will have to choose which one to run at any given time.

You can pick up more Software later, but your 25% off Benefit only applies to what comes with the Ship. This includes any additions like the two Turrets (the third is 'free' due to the Quirk), and any Computer upgrades and added Software, and such that are there from the start.
I like this choice between Fire Control and Evade - we should not have too much power at the beginning. It also (could) have some sense that mothballed ship at military depot has some capabilities to fly to certain point in space and defend itself for a while - automatically...

Or we can get just the better computer for now... and Abby could write us some software for it and the ship... probably very unreliable at the beginning... :) But... hay... there are many things people do... in order to safe some money... :)

So this Free Trader will have 3 turrets all together ? Quite an impressive amount I must say:) But not bad if you are inside such ship:)
vagueGM says:

'Steak' not included.
;-(((
Mar 22, 2023 4:19 pm
Pedrop says:
... I like this choice between Fire Control and Evade ...
Traveller is full of such trade-offs. You might need to shut down some systems to power the guns, or shut down the guns to Jump, and so on. Computers can only run so much software at a time, but can have 'all the programs' loaded for when they are needed.
Pedrop says:
... some sense that mothballed ship at military depot has some capabilities to fly to certain point in space and defend itself ...
Possibly. But more likely this is just the software that was on it when it was mothballed. No need to overthink it, and this way it does not say anything about what the other mothballed ships have.
Pedrop says:
... Abby could write us some software for it and the ship... probably very unreliable ...
It would have to be unreliable or one-time-use. This is 4 Million Credit Software, if she can write such stuff on her own she will be a millionaire in no time.
Pedrop says:
... this Free Trader will have 3 turrets all together ...
The Quirk gives it a place for an Extra Turret. Normally a 200 Ton Ship would have place to install 2 Turrets, due to a Quirk this one has a place to install a third. Or, at least, that is how I am choosing to interpret that.

I am also choosing to be generous and say it has that Turret installed (at no cost), and not just has a place to install it. So it currently has 1 Turret, and you can install the normal 2 other Turrets if you choose. You can choose to have them already installed, or you can work to install them later, your choice.

The benefit of having them now --aside from having them now-- is that they are part of the Ship you are given and therefore subject to the 25% Discount your Mustering Out Benefit gives you on the total cost of the Ship you start with.

The downside is that you are starting with a heavily armed ship. You will be judged accordingly, both by those you stole it from and by those who meet you along the way. Everything is a trade-off.

The other part of this is that you might, later, find a way to get such upgrades for less than the market price, so 25% off might not be such a good deal. There is no guarantee of that, though.
Mar 22, 2023 11:01 pm
vagueGM says:
Traveller is full of such trade-offs.
Cool!
vagueGM says:
But more likely this is just the software that was on it when it was mothballed.
Let's keep it that way. But - as it seems - no one else is very interested in taking pilot or gunnery skill, I think we should have such software installed.
vagueGM says:
It would have to be unreliable or one-time-use. This is 4 Million Credit Software, if she can write such stuff on her own she will be a millionaire in no time.
Is she not? I thought that Ronny always had excellent taste for women? ;) ;) ;)

@TheGenerator !?!

"I thought Abby is sexy, intelligent, wise, awfully rich and with a good heart. And now our GM tell me she is not rich? How dare you fall so low?" ;) ;) ;)


But you are right. Let's leave this unreliable software idea for some different, very specific kind of software... :)
vagueGM says:


The Quirk gives it a place for an Extra Turret.
(...)
I am also choosing to be generous and say it has that Turret installed (at no cost), and not just has a place to install it. So it currently has 1 Turret, and you can install the normal 2 other Turrets if you choose. You can choose to have them already installed, or you can work to install them later, your choice.
Wow! I can see that those knives really started you off with this generosity. Pleas continue... ! ;-P
vagueGM says:
The benefit of having them now --aside from having them now-- is that they are part of the Ship you are given and therefore subject to the 25% Discount your Mustering Out Benefit gives you on the total cost of the Ship you start with.
What about Cat's ship shares? And didn't anyone else had some shares too?
vagueGM says:
The downside is that you are starting with a heavily armed ship. You will be judged accordingly, both by those you stole it from and by those who meet you along the way. Everything is a trade-off.
Good!

So I would say: we start with one functional turret - it is more then we could wish for in the Free Trader if it would be standard one:)

We will have to earn more weapons. Fortunately Raf and Ronny know some gun freak if that would be a need in the future:)

So what weapon we have there? :D
Last edited March 22, 2023 11:03 pm
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