How do you know each other?

Jul 7, 2022 8:56 am
Once we have made our characters we need to link them together.

We will need a summary of your Terms, Careers, and Events, and anything interesting that came up during the Character Creation Process. Links to the posts in question could help a lot too.

Everyone should add a post below with a summary of their characters. If you have questions, put them in the General Chat for now so we can keep the character summaries at the top of this thread.
Jul 7, 2022 9:20 am
*Rank = the rank after rolling for advancement.
Ronny
TermAgeCareerSurvived?Rank*Event
Ronny was a street kid and started his own gang of hoodlums. He fenced stolen goods and got in contact with shady traders.
118-22Merchant (Free Trader)Yes1Gambled and lost 1 benefit on a possibly lucrative deal
222-26Merchant (Free Trader)Yes2Got into some legal trouble, but diplomatically got out of it
326-30Merchant (Free Trader)Yes3Opportunity to smuggle illegal items onto a planet. Managed to succeed and got 1 extra benefit.
The smuggling busyness got Ronny interested in doing more stealthy jobs. He decided to go for a spy career.
Mustering out rewards: money + 1 gun + 1 blade
430-34Agent (Spy)Yes1Got special training to gain more skills, but I failed and got nothing.
No ageing effect
534-38Agent (Spy)Yes2Ronny went above and beyond the call of duty. Gain +2 on your next advancement roll
Ageing: reduce 1 physical stat by 1. I picked Str (from 8 to 7)
Mustering out rewards: Money + A ship share + a cybernetics implant

Lio
TermAgeCareerSurvived?Rank*Event
Lio is the son of 2 well known doctors. They have performed surgery on many important persons in the galaxy. The name Heartgrave still opens many doors. Being who he is, Lio was pushed to pursue a medical career too, at first he was rebelling against it, but later on, he saw the potential and started to like the job and the fact that helping people is extremely satisfying. His interest in computers gave him the chance to perform remote surgery a couple of times.
118-22UniversityYes0A Tutor in Uni didn't like Lio's face, he ended up competing with him on a major breakthrough and found the proof before the Tutor. Making him a Rival
222-26Scholar (physician)Yes0Had an easy first term as a scholar, took an interest in rescue missions and learned how to fly a helicopter. His navigational skills improved on this missions.
326-30Scholar (physician)Yes2In his second term as a scholar, Lio worked towards a considerable breakthrough in the field of computerized surgery making him climb the hierarchical ladder quickly. He was contacted by the Navy to come and work for them.
He left with a prize for his breakthrough being a considerable cash amount. Of course his intelligence improved a lot. (int+2)
430-34Navy (crew)Yes0Navy was hard on Lio, he specialized in as a mechanic and he tried to become an officer but failed everytime. During his time in the navy he still performed surgery and executed numerous rescue missions. Both as a pilot and as a medic.
No ageing effect
534-38Navy (crew)Yes1A comanding officer took in interest in his career (probably because of his famous name) and helped him increasing his rank. But he didn't get promoted and that was a dissapointment. He quit the Navy after his second term.
Ageing: no effect
Mustering out rewards: TAS membership + A ship share + a weapon
[ +- ] retired characters
Last edited July 16, 2022 9:03 pm
Jul 10, 2022 9:11 am
I'm gonne try to use TheGenerator's template, I will notify everybody when it's ready (or when I give up and put everything in plane text :) )
Jul 10, 2022 9:21 am
*Rank = the rank after rolling for advancement.
TermAgeCareerSurvived?Rank*Event
Lio is the son of 2 well known doctors. They have performed surgery on many important persons in the galaxy. The name Heartgrave still opens many doors. Being who he is, Lio was pushed to pursue a medical career too, at first he was rebelling against it, but later on, he saw the potential and started to like the job and the fact that helping people is extremely satisfying. His interest in computers gave him the chance to perform remote surgery a couple of times.
118-22UniversityYes0A Tutor in Uni didn't like Lio's face, he ended up competing with him on a major breakthrough and found the proof before the Tutor. Making him a Rival
222-26Scholar (physician)Yes0Had an easy first term as a scholar, took an interest in rescue missions and learned how to fly a helicopter. His navigational skills improved on this missions.
326-30Scholar (physician)Yes2In his second term as a scholar, Lio worked towards a considerable breakthrough in the field of computerized surgery making him climb the hierarchical ladder quickly. He was contacted by the Navy to come and work for them.
He left with a prize for his breakthrough being a considerable cash amount. Of course his intelligence improved a lot. (int+2)
430-34Navy (crew)Yes0Navy was hard on Lio, he specialized in as a mechanic and he tried to become an officer but failed everytime. During his time in the navy he still performed surgery and executed numerous rescue missions. Both as a pilot and as a medic.
No aging effect
534-38Navy (crew)Yes1A comanding officer took in interest in his career (probably because of his famous name) and helped him increasing his rank. But he didn't get promoted and that was a dissapointment. He quit the Navy after his second term.
Aging: no effect
Mustering out rewards: TAS membership + A ship share + a weapon
Last edited July 10, 2022 10:00 am
Jul 10, 2022 10:03 am
done.

how do we know each other. I guess the timeline is important.
Lio could have been on a rescue mission, rescueing one of the party members.
Lio could have performed surgery, maybe implanted cybernatics?
Did Ronny do some freelance spy-work for the Navy? Maybe they were part of the same mission team?

thank you for the template @TheGenerator
Last edited July 10, 2022 10:03 am
Jul 10, 2022 10:08 am
Or Lio could just be ''known'' because of his famous name.
Jul 10, 2022 11:02 am
Airshark says:
thank you for the template
No problem :)
I added your table to my first post, so we need less scrolling to find connections. I'll add TrailHead's one too when we have it.
Airshark says:
Did Ronny do some freelance spy-work for the Navy? Maybe they were part of the same mission team?
that could work. Though, Ronny has always been a bit of an outlaw, doing shady deals and such. Not sure how he would have ended up working for the navy. Maybe the navy needed someone without a connection to the military for a special mission? Something off the books.
Airshark says:
Lio could have performed surgery, maybe implanted cybernatics?
Any chance Lio would do some clandestine surgery, maybe? If so, yes!
Jul 10, 2022 3:49 pm
TheGenerator says:

Airshark says:
Lio could have performed surgery, maybe implanted cybernatics?
Any chance Lio would do some clandestine surgery, maybe? If so, yes!
Maybe far fetched. But being somewhat of an outlaw. What if the implant was part of a blackmail deal, or a reward for keeping his mouth shut on a navy mission that has gone bad which he witnessed.
Lio may or may not have been part of said mission. But he was picked to perform the surgery + do the follow up.

Or

Ronny went above and beyond the call of duty. I don't know who you were spying for but maybe we can work with that?
Jul 10, 2022 4:22 pm
The Generator, thanks for the template. I will copy and rewrite for my character, Benny Adam. I will let you know when it’s done. There are a couple of points in his backstory that I think will make good opportunities for making connections.
Jul 10, 2022 4:25 pm
*Rank = the rank after rolling for advancement.
Benny Adam
TermAgeCareerSurvived?Rank*Event
Benny grew up on a space station, where he was homeschooled but picked up some basic mechanic skills and got used to wearing a Vacc suit. He was also social and partied with his friends. He tried to get into university, but there was a mix-up with his paperwork, so he signed up for the Scouts.
118-22Scouts (Explorer)Yes1Spent a great deal of time on the fringes of Charted Space and made an alien contact. Due to the sensitive nature of this mission, was required to re-enroll in the Scout service for another term.
222-26Scouts (Explorer)No1Near the end of his second term he was found in his ship, drifting on the fringes of friendly space, with no idea how I got there. Was it a setup? In any case he was discharged from the Scouts.
Mustering out rewards: 20,000 Cr and a TL11 Laser Pistol.
326-30Army (Support)Yes0Worked as a mechanic for the Army. Was given a special assignment or duty in his unit. Gained DM+1 to any one Benefit roll. Failed to earn a commission. Failed to advance in rank.
430-34Army (Support)Yes0Gained some experience maintaining armour and weapons. Failed to advance in rank. Moved to another world.
Eight years in the Army and still a Private. He decided to become a Citizen.
Mustering out rewards: +1 END and +1 INT
No ageing effect
534-38Citizen (Worker)No0Moved to an industrial planet and took on a job as a mechanic. A revolution, attack or other unusual event threw his life into chaos, forcing him to leave the planet and become a traveller.
No ageing effect
Last edited July 16, 2022 1:12 am
Jul 10, 2022 5:50 pm
TrailHead says:
The Generator, thanks for the template. I will let you know when it’s done.
No problem :) take your time.
Jul 13, 2022 8:26 am
Possible plot/connection for our group
Benny (TrailHead) has this event at the end of his career: A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
Our careers are:
- A doctor/navy man
- A smuggler/trader/spy
- A scout/army man/citizen

Seems like a good group of people to do some kind of covert operation on a planet in turmoil. Smuggling in weapons, helping the resistance, eliminating a prominent target. Something like that.
What if this mission went bad and we ended up getting burned. After that, Benny had to leave the planet (and his career) for his safety.

Now we work as soldiers of fortune.
If you have a problem. If no one else can help. And if you can find them. Maybe you can hire...
https://i.imgur.com/saZVzU6.png
In space!
<This is where the theme music would start>
Jul 14, 2022 2:52 am
TheGenerator says:
Possible plot/connection for our group
Benny (TrailHead) has this event at the end of his career: A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
Our careers are:
- A doctor/navy man
- A smuggler/trader/spy
- A scout/army man/citizen

Seems like a good group of people to do some kind of covert operation on a planet in turmoil. Smuggling in weapons, helping the resistance, eliminating a prominent target. Something like that.
What if this mission went bad and we ended up getting burned. After that, Benny had to leave the planet (and his career) for his safety.

Now we work as soldiers of fortune.
If you have a problem. If no one else can help. And if you can find them. Maybe you can hire...
https://i.imgur.com/saZVzU6.png
In space!
<This is where the theme music would start>
Love this idea!
Jul 14, 2022 10:42 am
A-Team... in space...?

Think about the sorts of stories we can tell with this sort of arrangement. It could work.

Remember that Traveller is mostly about 'everyday Joes' struggling to get by. And that --aside from your exceptional doctor-- you are all fairly average (+1s) at this point.

We will pick a Skills Package (page 50) once we know what we want to play and what we need. You can all take a look and suggest which ones you think we should take. This might be able to specialise your characters a bit, but they are Skill 1, so still pretty 'average'.
Jul 14, 2022 11:02 am
vagueGM says:
A-Team... in space...?
you are all fairly average (+1s) at this point..
That's true. I guess we'd be more like the D+Team :S
We'd have to start small and not rely on plot armor.
I didn't mean it to be exactly A-Team style, btw. That just popped into my head while I was writing. :D
vagueGM says:
It could work.
I think so, but I'm also open to other suggestions/options
Jul 14, 2022 11:32 am
Instead of limiting ourselves to the predefined Skills Packages (page 50), we could also each suggest three Skills we think the party would need and toss them into a custom Package to pick from.

We can always hire on people (or robots) to do jobs we are not capable of, like Engineering, and Sensor Operators, and Gunner if you need such things, (and even Piloting since your only 'pilot' has -1 DEX:).
Jul 16, 2022 1:13 am
Okay, A D Team, I finished editing Benny's summary above.
Jul 16, 2022 9:04 pm
TrailHead says:
Okay, A D Team, I finished editing Benny's summary above.
Added it to my first post
Jul 17, 2022 1:11 am
Maybe we should chat about if we are from the same 'place' (world, system, emporium, whatever).

Maybe the Navy and Army were for the same 'king/commander in chief/whatever', maybe our Spy was spy for the same?
If not: Were we enemies?
There is some overlap 4-8 years ago when we were all 'in the service'.
Jul 17, 2022 2:24 am
Maybe Benny and Ronny knew each other as youths? Where did Ronny have his gang? Maybe the space station Benny grew up on was bigger than I’ve been thinking of — big enough for gangs of hoodlums. Certainly a space station could make sense as a base for the type of shady merchant trading Ronny got into in young adulthood.
Jul 17, 2022 3:06 pm
TrailHead says:
Maybe Benny and Ronny knew each other as youths? Where did Ronny have his gang? Maybe the space station Benny grew up on was bigger than I’ve been thinking of — big enough for gangs of hoodlums. Certainly a space station could make sense as a base for the type of shady merchant trading Ronny got into in young adulthood.
Sounds good.
Maybe Lio dated my sister ;) We could have a bit of a rivalry/friendship thing going on.
Jul 17, 2022 3:25 pm
I just noticed that everyone did exactly 5 Terms, was that a coincidence or we do that deliberately? :)

This does make for some nice lining up of things.
Ronny Lio Benny
T Age Career S R Career S R Career S R
1 18-22 Merchant (Free Trader) Y 1 University Y 0 Scouts (Explorer) Y 1
2 22-26 Merchant (Free Trader) Y 2 Scholar (physician) Y 0 Scouts (Explorer) N 1
3 26-30 Merchant (Free Trader) Y 3 Scholar (physician) Y 2 Army (Support) Y 0
4 30-34 Agent (Spy) Y 1 Navy (crew) Y 0 Army (Support) Y 0
5 34-38 Agent (Spy) Y 2 Navy (crew) Y 1 Citizen (Worker) N 0
Jul 19, 2022 6:53 am
Nice overview.

Coincidence on my part.
Jul 19, 2022 7:20 am
That table doesn't mean we did those careers at the same time, right?
It could be arranged like this.
Ronny Lio Benny
Career S R Career S R Career S R
Merchant (Free Trader) Y 1
Merchant (Free Trader) Y 2 Scouts (Explorer) Y 1
Merchant (Free Trader) Y 3 University Y 0 Scouts (Explorer) N 1
Agent (Spy) Y 1 Scholar (physician) Y 0 Army (Support) Y 0
Agent (Spy) Y 2 Scholar (physician) Y 2 Army (Support) Y 0
Navy (crew) Y 0 Citizen (Worker) N 0
Navy (crew) Y 1
Jul 19, 2022 10:42 am
TheGenerator says:
That table doesn't mean we did those careers at the same time, right?
Technically it does mean that. You all started your first 4-year career at age 18 and are now 38, so they are supposed to align.

We could adjust that a bit, but your example table has 8 years difference, what was happening in those gaps, how can we get these lives to align? I could see a year or so's difference (one of you is not 38, they are 37, and someone else is 40) but much more than that breaks/changes the rules, so we would need good reason for it.

We have no relativistic time effects --else too much travel becomes a problem.
Jul 19, 2022 10:55 am
vagueGM says:
Technically it does mean that. You all started your first 4-year career at age 18 and are now 38, so they are supposed to align.
Yes, we all started at the same age. But did we all start in the same year?
Ronny could have started his first career in 7012, but Lio in 7016. Or does that mean that Ronny would have to take 4 more years as a drifter?
Jul 19, 2022 11:18 am
TheGenerator says:
... started at the same age. But did we all start in the same year? ...
Since you finished at the same age, and in the same year (which is 'now') yes. By the rules they line up.
TheGenerator says:
... Or does that mean that Ronny would have to take 4 more years as a drifter? ...
No, because Drifter is a Career and you did not take it. (and it would be two more Terms, by your table). Maybe you could drift (no capital letter means not a Career?:) or be in a coma.
Is this all hypothetical, or do we need to work out how to change the rules (if they even matter)? I am happy to change/ignore this rule if we want to, the only thing it will really affect is Ageing rolls.

Unless it causes problems I am fine with ignoring the exact time of the Events and Connections to make things work. Especially if they can be explained by, "near the end of one Career Term and near the beginning of a Career Term for another" to get them to fit. Maybe some Terms may have ended up being closer to 3 years, and others closer to 5, so they average out at 4?
Jul 19, 2022 11:52 am
vagueGM says:
Is this all hypothetical?
At this point, yes. I just thought it might make it more flexible, in terms of lining up our events, if we don't really need to stick to events that happened in the same term. But it might not be necessary at all.

So I guess we don't need to worry about it until someone has an idea to connect 2 events. However, with the explanation you gave, I just won't bother trying to connect the 1st event of one person with the 4th of another. ;)
vagueGM says:
Maybe you could drift (no capital letter means not a Career?:) or be in a coma.
Yeah, that was kinda my reasoning of it. Maybe one character spent a few years taking care of their sick mother. I'm sure we could come up with some sort of explanation for a gap. I'll try to avoid it either way then :)
Jul 20, 2022 9:32 pm
Made another overview, with some links we can use.

RonnyLioBennyConnection?
Gambled and lost 1 benefit on a possibly lucrative dealA Tutor in Uni didn't like Lio's face, he ended up competing with him on a major breakthrough and found the proof before the Tutor. Making him a RivalSpent a great deal of time on the fringes of Charted Space and made an alien contact. Due to the sensitive nature of this mission, was required to re-enroll in the Scout service for another term.The failed deal of Ronny and alien contact of Benny could be related.
Got into some legal trouble, but diplomatically got out of itHad an easy first term as a scholar, took an interest in rescue missions and learned how to fly a helicopter. His navigational skills improved on this missions.Near the end of his second term he was found in his ship, drifting on the fringes of friendly space, with no idea how I got there. Was it a setup? In any case he was discharged from the Scouts.Lio could have helped rescue Benny?
Opportunity to smuggle illegal items onto a planet. Managed to succeed and got 1 extra benefit.In his second term as a scholar, Lio worked towards a considerable breakthrough in the field of computerized surgery making him climb the hierarchical ladder quickly. He was contacted by the Navy to come and work for them.Worked as a mechanic for the Army. Was given a special assignment or duty in his unit. Gained DM+1 to any one Benefit roll. Failed to earn a commission. Failed to advance in rank.
Got special training to gain more skills, but I failed and got nothing.Navy was hard on Lio, he specialized in as a mechanic and he tried to become an officer but failed everytime. During his time in the navy he still performed surgery and executed numerous rescue missions. Both as a pilot and as a medic.Gained some experience maintaining armour and weapons. Failed to advance in rank. Moved to another world.The mechanic thing could be a link.
Ronny went above and beyond the call of duty. Gain +2 on your next advancement rollA comanding officer took in interest in his career (probably because of his famous name) and helped him increasing his rank. But he didn't get promoted and that was a dissapointment. He quit the Navy after his second term.Moved to an industrial planet and took on a job as a mechanic. A revolution, attack or other unusual event threw his life into chaos, forcing him to leave the planet and become a traveller.Ronny could have been involved as a spy with the 'unusual event'


What else do we need to get started, vagueGM?
Last edited December 6, 2022 4:07 pm
Jul 20, 2022 10:12 pm
TheGenerator says:
... Made another overview, with some links we can use. ...
Very nice.
TheGenerator says:
... What else do we need to get started? ...
• We need to know how you know each other. This can be as simple as the Character Creation Connection and its free Skill, which could be a single meeting, or could be a whole backstory and history and extensive time working together. You might be a well-oiled crew, or you might be thrown together by chance and find you have randomly met before while being forced to work together. This is a player choice about style and we can make it work either way.

Skills Package: We need to decide on a Skills Package and allocate those Skills. This could depend a lot on what our ship and first mission situation is.

• We need an answer from @TrailHead about whether they want to go after their lost ship and seek answers to their mystery. If so I might suggest some (Engineering) Skills, or you would need to hire crew. But that may need to wait for the week ()unless I missed an answer).

Ship If we are not going for Benny's ship, then we need to decide how you get a ship. Do you buy one (we can go through the process of making one, but we can also start play before working out the technical details of what you bought or are buying, we only need to know that when we get to the ship) and pay it off, as is the default assumption in Traveller; Or do you 'get one for free', which could be the first mission (or second if you want to do a lower stakes 'tutorial' mission), or we could assume you got it and move on to other missions, finding out the 'price' as we play.

Worlds: We need to make at least enough world to start play in. How much that is will depend on the scope you want to start playing at. It might be a neighbourhood if you are stuck in one place, or it might be a planet if you are far-roaming but shipless, or it might be a system if you have a ship and can move around, or it might be a sector (or a few systems in it) if you want to start jumping right away. I can make all this if you all tell me what scale you want to start at.

Tech Level (TL): The World creation above will depend a lot on the TL we settle on for our game (at the start). I think it is choice between TL9 and TL10, right?

Aliens: We need to decide on aliens. I have a very rough idea for a few missions in 'alien space' if we want to do the Benny start. But I don't want to put pressure on TrailHead. They might be 'alien humans' who live very different lives to us, a TL or two removed from what we are used to, maybe, or just 'foreign'. They might have been the enemy during our years of military service, but now with an uneasy truce. You might have to find you way back home through their space, maybe you are spies (in space!) behind enemy lines.

I can make Polls for these questions if we want to quick way to answer, we have discussed a bit, but I don't think there was a clear decision on these.

Did I miss anything?
Jul 22, 2022 10:17 am
The mechanic link is the easiest way for Lio and Benny to know each other, or know of each other. They could have been in the same class, or training centre.

Where can I find other player's character sheets? Wanted to see if they have the same skill level, to make the terms match.
Last edited July 22, 2022 10:20 am
Jul 22, 2022 10:56 am
Airshark says:
Where can I find other player's character sheets?
The red bar at the bottom, click "Characters"
Jul 22, 2022 11:06 am
TheGenerator says:
Airshark says:
Where can I find other player's character sheets?
The red bar at the bottom, click "Characters"
That is too easy. Can't be it.

https://i.imgur.com/JvXSvJ7.jpg
Dec 14, 2022 11:34 am
Lio Ronny Cat Rafael
T Age Career R Career R Career R Career R
1 18-22 University Merchant (Free) 1 Merchant (Free) 1 University
2 22-26 Scholar (physician) 0 Merchant (Free) 2 Merchant (Free) 1 Merchant (Marine) 1
3 26-30 Scholar (physician) 2 Merchant (Free) 3 Noble (Dilettante) 0 Merchant (Marine) 2
4 30-34 Navy (crew) 0 Agent (Spy) 1 Noble (Dilettante) 0 Merchant (Marine) 3
5 34-38 Navy (crew) 1 Agent (Spy) 2 Noble (Dilettante) 1 Scout Services 0
Dec 14, 2022 3:19 pm
Short suggestion:
Raf and Lio might know each other from University.
Cat and Lio might know each other from their social status

Maybe they moved in the same circles once or their parents know each other...

Just some ideas to work with... Or not 😉
Last edited December 14, 2022 3:23 pm
Dec 14, 2022 3:27 pm
Airshark says:
Raf and Lio might know each other from University.
Makes sense, you were both med-students.
Dec 14, 2022 3:32 pm
You can know as many of the others as you want, but two of these Connections have mechanical effects on your Skills, making two a minimum. We can decide which is mechanical after seeing the options.

It is alright from some of you to not know each other and to have been brought together by the rest of the party. We know you will each know at least two of the others, so no one will be left out.
Dec 14, 2022 6:05 pm
I would think that Ronnie and Cat would have a passing familiarity with one another through their Merchant connection. Perhaps they have crossed paths before.
Dec 14, 2022 9:43 pm
WhtKnt says:
I would think that Ronnie and Cat would have a passing familiarity with one another through their Merchant connection. Perhaps they have crossed paths before.
That sounds good to me. How about we say we worked on a job together once?
Dec 14, 2022 9:50 pm
TheGenerator says:
WhtKnt says:
I would think that Ronnie and Cat would have a passing familiarity with one another through their Merchant connection. Perhaps they have crossed paths before.
That sounds good to me. How about we say we worked on a job together once?
Just 'worked a job together' or did you serve together for a while on the same ship or something? A lot could have happened in those eight years.

@TheGenerator, do you have an updated table of events for everyone? It might inform this, but will definitely come in handy when we finalise things and make Connections and get Skills.
Dec 14, 2022 10:22 pm
vagueGM says:

TheGenerator, do you have an updated table of events for everyone? It might inform this, but will definitely come in handy when we finalise things and make Connections and get Skills.
I will try to set that up.
Dec 14, 2022 10:46 pm
Hope I did this correctly. If anyone wants to change stuff, just copy my post and edit what you think needs changing, then I'll delete this post so we only keep the updated version.

Term 1Term 2Term 3Term 4Term 5
RonnyMerchant (Free) Gambled and lost 1 benefit on a possibly lucrative dealMerchant (Free) Got into some legal trouble, but diplomatically got out of itMerchant (Free) Opportunity to smuggle illegal items onto a planet. Managed to succeed and got 1 extra benefit.Agent (Spy) Got special training to gain more skills, but I failed and got nothing.Agent (Spy) Ronny went above and beyond the call of duty. Gain +2 on your next advancement roll
LioUni A Tutor in Uni didn't like Lio's face, he ended up competing with him on a major breakthrough and found the proof before the Tutor. Making him a RivalScholar (Physician) Had an easy first term as a scholar, took an interest in rescue missions and learned how to fly a helicopter. His navigational skills improved on this missions.Scholar (Physician) In his second term as a scholar, Lio worked towards a considerable breakthrough in the field of computerized surgery making him climb the hierarchical ladder quickly. He was contacted by the Navy to come and work for them.Navy (Crew) Navy was hard on Lio, he specialized in as a mechanic and he tried to become an officer but failed everytime. During his time in the navy he still performed surgery and executed numerous rescue missions. Both as a pilot and as a medic.Navy (Crew) A comanding officer took in interest in his career (probably because of his famous name) and helped him increasing his rank. But he didn't get promoted and that was a dissapointment. He quit the Navy after his second term.
RafaelUni A romantic relationship involving you ends. Badly. Gain a Rival or Enemy; Esmera - ex-girlfriendMerchant (Marine) A good deal ensures you are living the high life for a few years.Merchant (Marine) A good deal ensures you are living the high life for a few years.Merchant (Marine) You are offered the opportunity to smuggle illegal items onto a planet.Scout services You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
CatMerchant (Free) becomes embroiled in some legal trouble. She serves as her own legal counsel, doing some extra work to learn the ins and outs of the legal system.Merchant (Free) makes a connection outside of her normal channels, gaining a ContactNoble (Dilettante) that a former friend betrayed her (turning her Contact into an Enemy)Noble (Dilettante) a conspiracy of nobles attempts to recruit herNoble (Dilettante) The government, further weakened by the conspiracy collapse, finally gives way and civil war breaks out in the system. Cat attempts to flee unnoticed.
Last edited December 16, 2022 9:24 am
Dec 14, 2022 10:57 pm
Thanks. It might be useful to have the Career included in that table? Abbreviations at the start of the text might be enough, just so we don't have to swap between this and the Careers table (on a different page!).
Dec 15, 2022 12:02 pm
vagueGM says:
Airshark says:
Raf and Lio might know each other from University.
Makes sense, you were both med-students.
Exactly. Initially Raf's wish was to help people not hurt them as it was common on his home planet... Was Lio a physician because of the need of heart? Or was it more about having a good profession?

But then he was more drawn into enhancing(also helping, no?) human body with non invasive cybernetic... so was attracted again to his mech-symbiosis roots - not realizing that at first. So maybe they were quite a good friends at the university for first few years? Both young, idealistic, wanting to fix the world and help people... but then something happened for Raf...:) And he had to leave the university not long before finishing it. And his dreams had to change. But Lio stayed and become renown physician in the mean time? But I think they have maintain their contact for all this years. What you think Airshark?

Could it be that Raf was helping you "fend off formal the attacks of this dreaded Tutor? Would that count as thing for this connection rule, GM? Maybe by navigating university administration and officials(again...) Raf have developed his Persuade skill some more? Would that be ok? Lio has negotiations so maybe they tried different approaches to the subject? :)
Dec 15, 2022 12:29 pm
My ideas/propositions for Raf and Cat.

Sorry WhtKnt I haven't had time to read your creation thread carefully, so sorry if the answers will be obvious.

Term 4th and 5th - events:
"a conspiracy of nobles attempts to recruit her" could it be that this conspiracy had something to do with Raf's memory erasing at therm 5? Or even with his home planet sealing?
"You are offered the opportunity to smuggle illegal items onto a planet." - maybe the Raf and Cat has met on that planet when he was smuggling something. And the planet was ruled by this conspiracy?
"The government, further weakened by the conspiracy collapse, finally gives way and civil war breaks out in the system. Cat attempts to flee unnoticed." and Cat have some ship shares - could it be that she was calling out this shares that happened to be to the same ship that Raf has got from Marine Merchant service? And Cat wanted use it to flee from the war? And as Raf is now fleeing from a fals accusation for a crime (that hopefully didn't do) that took place in the period when he has "lost" his memories? Maybe it was the same planet as that one Raf was smuggling there something? So the officials already didn't "liked" him...

Just some ideas for development:)
Dec 15, 2022 12:40 pm
My ideas/propositions for Raf and Ronny... and Cat.

Term 3th for Ronny and 4th for Raf - events:
"Opportunity to smuggle illegal items onto a planet. Managed to succeed and got 1 extra benefit."

Could it be that it was the same employer that ordered us with the smuggle? And we know each other from those circles? :) And the same planet? But in different time? Maybe this shady employer don't like the officials of this planet? Maybe the smuggling was needed because of this conspiracy that Cat have?

Also: if we have decided to go with mafia themes...

Did we? I would like to. But not sure if this is "official" yet? :)

Maybe that shady employer, smuggler-guy was our beloved Godfather... and he had even influences on Marine Merchant ship that Raf was servicing? He was not a bad guy per see. He had to protect his family. And we were a part of it. Maybe distant, but still.

But... he is now dead - unfortunately, as he was a guarantee of relative peace - what is connected with the civil war that is taking place in the system? But... as he is dead... there is a place for new "groups" and we are one of them?

Again... just a stream of my imagination... I wonder what you guys think about that?
Last edited December 15, 2022 12:42 pm
Dec 15, 2022 3:59 pm
Pedrop says:
... Term 3th for Ronny and 4th for Raf ... same planet? But in different time? ...
We can slightly fudge the exact dates, it could easily have been 'end of the 3rd Term and beginning of the 4th Term' and have been at the same time. Traveller's 'exactly 4 years!' can be a bit brittle so treat them as averages if it helps things fit.
Dec 15, 2022 4:00 pm
Pedrop says:
... if we have decided to go with mafia themes ...
What exactly do you mean by 'mafia'. Like 'pirates', 'mafia' are 'bad guys', you guys are not bad guys. As you say later you are welcome to have worked for such people --knowingly or unknowingly-- but they are just some of the shady customers you are forced to work with on the fringes of society.

This is not a 'mafia themed' game, but they do exist. Does that answer your question?
Dec 16, 2022 9:25 am
vagueGM says:
Thanks. It might be useful to have the Career included in that table?
Done
Gonna read through Pedrop's posts this weekend
Dec 17, 2022 5:40 pm
Pedrop says:
Could it be that it was the same employer that ordered us with the smuggle? And we know each other from those circles? :) And the same planet?
This sounds like a good connection to me. Here's my idea on this:
Ronny has never really been in line with the law very much. Not in an out-right criminal way, but definitely shady deals.
In Term 2 and 3, Raf and Ronny were both traders, so it's likely they met up at some point and kept in touch. Maybe at a bar somewhere? What if Ronny was the one who offered Raf the smuggling job because Ronny was quitting that profession. He needed a replacement.
This would automatically create a trusting relationship between the 2.
Pedrop says:
Maybe that shady employer, smuggler-guy was our beloved Godfather... and he had even influences on Marine Merchant ship that Raf was servicing? He was not a bad guy per see. He had to protect his family. And we were a part of it. Maybe distant, but still.

But... he is now dead - unfortunately, as he was a guarantee of relative peace - what is connected with the civil war that is taking place in the system? But... as he is dead... there is a place for new "groups" and we are one of them?
I like the idea of there being a sort of mafia faction. But more in the sense of us having "underground" contacts.
Being directly involved with a former godfather sounds like something that might become a problem pretty fast. Especially if new groups are going to fight for the top position(s). Which seems likely to happen when the boss dies.
Or did I misinterpret your idea? :)
Dec 17, 2022 5:46 pm
I also had an idea to connect me to Lio.
One of my benefits was a cybernetic implant. As Lio is a physician, he could have been the one doing the surgery and/or does my check-ups?


For Cat - We were both rookie traders at the same time. Did we work for the same company before you got your shot at nobility?
There might be some jealousy there from Ronny's side.
Dec 17, 2022 5:52 pm
TheGenerator says:
... cybernetic implant. As Lio is a physician, he could have been the one doing the surgery and/or does my check-ups? ...
We can say that is true --the second part almost definitely is-- even if this is not one of the mechanical Connections. It makes sense as a 'meeting point', though why did you pick Lio to do the surgery? Did you already know him?
TheGenerator says:
... before you got your shot at nobility? ...
It is possible/probable that Cat was always 'noble' even before joining the Noble Career, so there is plenty of opportunity for jealously if you were working together.
Dec 18, 2022 5:41 am
I envision Cat as always having been a noble, she just tried a "respectable" career first.
Dec 21, 2022 9:29 am
WhtKnt says:
I envision Cat as always having been a noble, she just tried a "respectable" career first.
Do you have a different suggestion or an addition? I'm open to anything :)
Dec 22, 2022 2:04 pm
How are we doing? It has been a week since many of you have posted?

Do you need anything from me or from the others to finish up these character Connections? We don't need a lot of detail, just enough to work out some logical Skills (they need not be the same for both parties) and to be able to refer back to it in the main story.

@Pedrop your decisions about how and when you got/get the ship might affect some of this, so that is slightly higher priority.
Dec 23, 2022 4:21 am
Sorry, been busy with holiday stuffs. I do like the idea of Cat and Ronnie being connected by being rival traders. I'd suggest that we know each other by name, but we don't have a solid relationship... yet. We've had run-ins in the past as friendly rivals.
Dec 23, 2022 11:19 am
Sorry, holiday and work stuff combined is also making my time restricted. I will try to answer all my pending threads today, but can't promise right now. But certainly will be back at it on Tuesday and following days should be my normal attendance.
Dec 23, 2022 1:23 pm
WhtKnt says:
... Sorry, been busy with holiday stuffs. ...
No worries, that is understandable and to be expected. Saw you posting elsewhere, though, and wondered.
WhtKnt says:
... I do like the idea of Cat and Ronnie being connected by being rival traders. I'd suggest that we know each other by name, but we don't have a solid relationship ...
That probably might not count as a Connection under the rules, but the rules only allow for two of those anyway, so this adds an interesting point in the fiction and leaves the other two as the actual Connections. We can adjust the requirements if we need to, though, for instance if you still want Ronnie as your main connection to the crew.
WhtKnt says:
... We've had run-ins in the past as friendly rivals ...
If we want, we can turn one of these 'run-ins' into an event where you had to survive by relying on each other. It might not change the tone of your relationship, but you could both have learned something from it (Skills) and have an easier time knowing they can be trusted when it comes down to it.
Dec 23, 2022 1:24 pm
Pedrop says:
... Sorry, holiday and work stuff combined is also making my time restricted. ...
No worries, this time is always tricky and new jobs can be hard to predict as well.
Pedrop says:
... back at it on Tuesday ...
We can wait till Tuesday, don't strain yourself to get things done before then. If we know what is happening there is less concern.
Dec 23, 2022 3:20 pm
Ok then, "see" you on Tuesday. So: Merry Christmas too all of you who also celebrate those holidays. And for those who don't: also all the best for you, let the blessings and wisdom come your way as you are my fellow, dear human beings :)
Dec 23, 2022 3:22 pm
Happy New Merry?
Dec 23, 2022 3:23 pm
Thanks! For you too.
Dec 23, 2022 4:49 pm
Bright blessings and merry joys of the season to all. And if you choose not to celebrate at all, then may your weekend be peaceful.
Dec 23, 2022 10:01 pm
vagueGM says:
That probably might not count as a Connection under the rules, but the rules only allow for two of those anyway
Oh, only 2 per character? Sorry, I didn't know that. I thought connecting to everyone would be beneficial. In that case, WhtKnt's suggestion seems perfect. Just a vague "We have met"

A merry whatever-you-do-or-do-not-celebrate to all of you :)
Dec 23, 2022 10:05 pm
Only two give you free Skills, the rest are just for flavour.
Dec 23, 2022 10:10 pm
Ah, ok. So it would be allowed but doesn't give a mechanical benefit. Gotcha :)
Dec 25, 2022 4:57 pm
TheGenerator says:
Ah, ok. So it would be allowed but doesn't give a mechanical benefit. Gotcha :)
The skill doesn't have to be mechanics.
[ +- ] Spoiler
Dec 25, 2022 5:03 pm
Airshark says:
The skill doesn't have to be mechanics.
Ha!
[ +- ] doesn't it?
Dec 26, 2022 8:08 pm
Raf - Ronny: know each other from their smuggling days
Ronny - Lio: Lio is Ronny's physician. Doing his implant check-ups
Raf - Lio: know each other from med- school

Just need 2 connections for Cat, it's not clear wether the suggested ones are those you will use. 😊
Dec 26, 2022 8:20 pm
Pedrop says:
vagueGM says:
Airshark says:
Raf and Lio might know each other from University.
Makes sense, you were both med-students.
Exactly. Initially Raf's wish was to help people not hurt them as it was common on his home planet... Was Lio a physician because of the need of heart? Or was it more about having a good profession?

But then he was more drawn into enhancing(also helping, no?) human body with non invasive cybernetic... so was attracted again to his mech-symbiosis roots - not realizing that at first. So maybe they were quite a good friends at the university for first few years? Both young, idealistic, wanting to fix the world and help people... but then something happened for Raf...:) And he had to leave the university not long before finishing it. And his dreams had to change. But Lio stayed and become renown physician in the mean time? But I think they have maintain their contact for all this years. What you think Airshark?

Could it be that Raf was helping you "fend off formal the attacks of this dreaded Tutor? Would that count as thing for this connection rule, GM? Maybe by navigating university administration and officials(again...) Raf have developed his Persuade skill some more? Would that be ok? Lio has negotiations so maybe they tried different approaches to the subject? :)
I see now I forgot to reply to this, sorry 'bout that.

Lio was forced by his parents (famous doctors) to start the medical career, as the years went by, he started to like it and became good at it (or the other way around).
I like the idea of Raf being a 'soundboard' (don't know if this a thing in English) for his problems and showing Lio a different way to try and solve them. It doesn't matter if it actually helped. But it does create a bond.
Dec 26, 2022 8:30 pm
Airshark says:
... 'soundboard' (don't know if this a thing in English) ...
The usual term is 'sounding board', but it was obvious enough from your post what you meant. :)
Dec 30, 2022 11:06 am
vagueGM says:
Pedrop says:
... Term 3th for Ronny and 4th for Raf ... same planet? But in different time? ...
We can slightly fudge the exact dates, it could easily have been 'end of the 3rd Term and beginning of the 4th Term' and have been at the same time. Traveller's 'exactly 4 years!' can be a bit brittle so treat them as averages if it helps things fit.
Good point. It could be at the same time.
vagueGM says:
Pedrop says:
... if we have decided to go with mafia themes ...
What exactly do you mean by 'mafia'. Like 'pirates', 'mafia' are 'bad guys', you guys are not bad guys. As you say later you are welcome to have worked for such people --knowingly or unknowingly-- but they are just some of the shady customers you are forced to work with on the fringes of society.
Good point, as 'mafia' can mean different things for each of us. What I think in context of this game when I write 'mafia':

"It's The Godfather the book flavor". But I think a movies are also a good representation of this, but they are more focused on Michael(the son), rather than on the father - Vito. And the Vito is an example for me here. And representation what I was thinking writing 'mafia'. He wasn't a guy that would kill someone unless he really had no other joice. He did some awful things in "normal" people terms, but it all comes from the thing that government and "official/public forces" never were able(or bothered) to provide well being or even safety for his family. No once it appeared to him that government -> politicians are even more corrupted and evil then most of the street "thugs". So one day - and it was reinforced by circumstances - he decided that he have to become powerful -> stron himself to provide safety and well being for his family. And it is his main and only motivation - protecting his family and the world as he see it. Of course many of his activities are simply illegal by official law. But he never wanted to sell drugs or participate in prostitution or such things. So he decided to become his own power in this twisted world, to make is own order. He helps the poor. Have honor values. Protects his people. But sometimes order assassinations and such things. But he didn't have seen other way for him. Yes, he is "above the law". But is the law constructed by and for the "elites" and politicians that is really for the people good? He orders to punish some rapist that were sons of some wealthy families and probably would come out of the situation without any penalty just at the behest of some grieving father of raped daughter. But he shots some thug in the mouth when he starts his "criminal" activities. Not so white or black person. He wasn't bad per se. But was he any good? Or it's just the laws of nature?

If course I wouldn't want any discussion to start now, abut my interpretation of this book or this character. Just wanted to paint what I was thinking when I wrote mafia - "above the law(in their minds), but with some moral code, but are they any worse then those that make this law and bend it for their official will, pretending that they are the good guys in the same time?"
vagueGM says:
This is not a 'mafia themed' game, but they do exist. Does that answer your question?
Why not? You mean that we can't even go in that direction? As far as I think I understood other players they responded very well to the idea, didn't they? But let's see if they think about the mafia similar to me.
Dec 30, 2022 11:18 am
TheGenerator says:
Pedrop says:
Could it be that it was the same employer that ordered us with the smuggle? And we know each other from those circles? :) And the same planet?
This sounds like a good connection to me. Here's my idea on this:
Ronny has never really been in line with the law very much. Not in an out-right criminal way, but definitely shady deals.
In Term 2 and 3, Raf and Ronny were both traders, so it's likely they met up at some point and kept in touch. Maybe at a bar somewhere? What if Ronny was the one who offered Raf the smuggling job because Ronny was quitting that profession. He needed a replacement.
This would automatically create a trusting relationship between the 2.
Pedrop says:
Maybe that shady employer, smuggler-guy was our beloved Godfather... and he had even influences on Marine Merchant ship that Raf was servicing? He was not a bad guy per see. He had to protect his family. And we were a part of it. Maybe distant, but still.

But... he is now dead - unfortunately, as he was a guarantee of relative peace - what is connected with the civil war that is taking place in the system? But... as he is dead... there is a place for new "groups" and we are one of them?
I like the idea of there being a sort of mafia faction. But more in the sense of us having "underground" contacts.
Being directly involved with a former godfather sounds like something that might become a problem pretty fast. Especially if new groups are going to fight for the top position(s). Which seems likely to happen when the boss dies.
Or did I misinterpret your idea? :)
Ok, maybe being "in mafia" so early on is indeed "too much"... I agree.

I'm ok with Ronny, introducing Raf to the "underworld" :) Do we make any connection skills for that? Could Ronny teach Raf how to handle a gun or something other that could be "helpful" in those circles? :)
vagueGM says:
@Pedrop your decisions about how and when you got/get the ship might affect some of this, so that is slightly higher priority.
I hope I have answered those?
Dec 30, 2022 11:24 am
So it looks that Raf have confirmed:
"Raf - Lio: know each other from med- school "

So, GM - can I rise my Persuade from this?

Raf - Ronny: know each other from their smuggling days

Waiting for answers for the skill.

And @WhtKnt what you think about my proposition? :
https://gamersplane.com/forums/thread/26110/?p=1313479#p1313479
Dec 30, 2022 11:31 am
Pedrop says:
... Do we make any connection skills for that? Could Ronny teach Raf how to handle a gun or something other that could be "helpful" in those circles? ...
It might be 'what you learned from them', but it does not need to be so direct at having the other character 'teach' the skill, it is more what you learned from that whole experience.

[quote="Pedrop"]... can I rise my Persuade from this? ...[/ooc]

Sure, tell us how that came about.
Dec 30, 2022 8:47 pm
Pedrop says:
My ideas/propositions for Raf and Cat.

Sorry WhtKnt I haven't had time to read your creation thread carefully, so sorry if the answers will be obvious.

Term 4th and 5th - events:
"a conspiracy of nobles attempts to recruit her" could it be that this conspiracy had something to do with Raf's memory erasing at therm 5? Or even with his home planet sealing?
"You are offered the opportunity to smuggle illegal items onto a planet." - maybe the Raf and Cat has met on that planet when he was smuggling something. And the planet was ruled by this conspiracy?
"The government, further weakened by the conspiracy collapse, finally gives way and civil war breaks out in the system. Cat attempts to flee unnoticed." and Cat have some ship shares - could it be that she was calling out this shares that happened to be to the same ship that Raf has got from Marine Merchant service? And Cat wanted use it to flee from the war? And as Raf is now fleeing from a fals accusation for a crime (that hopefully didn't do) that took place in the period when he has "lost" his memories? Maybe it was the same planet as that one Raf was smuggling there something? So the officials already didn't "liked" him...

Just some ideas for development:)
I think we can arrange a connection through the civil war in the conspiracy collapse. She had some ship shares and decided to go in with Raf in order to get out.
Dec 31, 2022 12:26 am
Pedrop says:
I'm ok with Ronny, introducing Raf to the "underworld" :) Do we make any connection skills for that? Could Ronny teach Raf how to handle a gun or something other that could be "helpful" in those circles? :)
I'm not entirely sure how the connection thing works. But gun skill seems like a good idea. Other options could be deception or streetwise.

I'm gonna check the book about it tomorrow.
Dec 31, 2022 2:55 am
Connections are fairly simple, if the book does not clear things up we can chat about them here.
Jan 2, 2023 10:02 am
So, as I understand it, we can each pick 1 skill that we'd like to have (not JoaT and no higher than level 3). It doesn't have to be that you learned this from the other person, but it could be something you learned because of the situation/event.
Did I get that right?

If so, I'd like to upgrade my persuade skill to level 2. Ronny learned a thing or 2 about making people "an offer they can't refuse". ;)
Jan 2, 2023 10:31 am
Yep. As I said, pretty simple --just a whole lot of caveats, which you covered. :)

'Learning Skills' takes weeks by all other rules, so I doubt it is too feasible to say 'they taught it to you', but we are welcome to say doing it with them or watching them do it 'helped it click', which is good enough to allow you to say "I learned it from them".

You each get two Skills from these two Connections. You do not need to get the same Skill the other person got. I am fine with us saying we got the Skills from different Events or Connections if that helps things line up. Just because Ronny learned Persuade from this one does not mean we have to say Raf learned one of his two Skills from the same Event.
Jan 2, 2023 10:32 am
We also get another two Skills each from the Skills Package mechanic. As a group we can either pick one of the Skill Packages from the book, or we can make one up to fit our needs.

Maybe each player suggest two Skills they think the group needs, we toss all eight into a Package and then go round the circle and pick. Maybe we try to allow each player to get one of the ones they suggested, maybe the first one.

There are a few Skills Packages that have duplicate Skills on them, so we can have a bit of duplication, but they are meant to round out the party's abilities by bolstering the weak points, not by boosting the areas we are strong, so they should be fairly unique Skills we don't have (or something we think is vital for everyone to have).
Jan 2, 2023 10:55 am
vagueGM says:
but we are welcome to say doing it with them or watching them do it 'helped it click'
Yeah, that makes sense. As you said, I don't think Ronny's had any "underground training". More like stuff he noticed and picked up during interactions.
Jan 3, 2023 4:23 am
Well, my two suggestions would be Recon and Astrogation.
Jan 3, 2023 5:57 am
Existing Skills Summary
Name Lio Ronny Cat Rafael
UPP 267ADA 766F36 69983C 466A95
Admin 0
Advocate 1
Animals
Art
Astrogation
Athletics 0
~ Dexterity 0
~ Endurance 1
~ Strength 0
Broker 0 0 0
Carouse 0
Deception 1 1
Diplomat 0 1
Drive 0 0 0 0
~ Hovercraft 0 0 0 0
~ Mole 0 0 0 0
~ Tracked 0 0 0 0
~ Walker 0 0 0 0
~ Wheeled 0 0 0 0
Electronics 0 0 0 0
~ Comms 0 0 0 0
~ Computers 1 0 0 0
~ Remote Ops. 0 0 0 1
~ Sensors 0 0 0 0
Engineer 0
~ J-Drive 0
~ Life Support 0
~ M-Drive 0
~ Power Plant 1
Explosives
Flyer 0 0
~ Airship 0 1
~ Grav 0 0
~ Ornithopter 0 0
~ Rotor 1 0
~ Wing 0 0
Gambler 1 2
Gunner
Gun Combat 0 0 0
~ Archaic 0 0 0
~ Energy 1 0 0
~ Slug 0 0 0
Heavy Weapons
Investigate 0 1
Language 0
Leadership
Mechanic 1 1 1
Medic 4 0
Melee 0
~ Blade 1
~ Bludgeon 0
~ Natural 0
~ Unarmed 0
Navigation 1
Persuade 1 1 0
Pilot 0
~ Capital Ships 0
~ Small Craft 0
~ Spacecraft 1
Profession
Recon
Science 0 0
~ chemistry 0
~ biology 0
~ Cybernetics 1
Seafarer 0
~ Ocean Ships 0
~ Personal 0
~ Sail 0
~ Submarine 0
Stealth 1
Steward 0 0 0
Streetwise 2 2
Survival
Tactics
Vacc Suit 3 2 0
Jan 3, 2023 5:58 am
Check the Summary of Skills above. It may help with filling in weak points (like those completely missing Recon and Astrogation).
Jan 3, 2023 9:30 am
So, I guess the Explorer package would be a good addition?
https://i.imgur.com/NzD038k.png
Jan 3, 2023 9:41 am
vagueGM says:
Check the Summary of Skills above. It may help with filling in weak points (like those completely missing Recon and Astrogation).
Thanks for the overview. I guess I'll take...
Let me think...
Maybe...
Recon and astrogation?
Jan 3, 2023 9:54 am
TheGenerator says:
So, I guess the Explorer package would be a good addition?
Could be. Though there is a lot of on there that either duplicates things we have or provides things we have not shown any interest in. Hence my leaning towards making our own Package.
Jan 3, 2023 9:54 am
Airshark says:
I guess I'll take...
Let me think...
Maybe...
Recon and astrogation?
Again? Or are you just echoing WhtKnt?
Jan 3, 2023 10:45 am
vagueGM says:
Airshark says:
I guess I'll take...
Let me think...
Maybe...
Recon and astrogation?
Again? Or are you just echoing WhtKnt?
I was following your suggestion
Jan 3, 2023 10:47 am
vagueGM says:
leaning towards making our own Package
Oh, sorry. It looks like I missed one of your posts.
In that case, I'd suggest adding Survival and Medic to the list.
Even though we already have a 4 (and 0) medic, I think it would be useful for someone to be able to patch up our main doctor if needed.
Last edited January 3, 2023 10:49 am
Jan 3, 2023 10:51 am
Airshark says:
I was following your suggestion
Wile I was echoing WhtKnt. :)
Jan 3, 2023 10:52 am
TheGenerator says:
... Even though we already have a 4 (and 0) medic, I think it would be useful for someone to be able to patch up our main doctor if needed.
I will leave it up to our existing medics whether we want that. These Packages bring the Skill to 1, so I would not want our level 0 Medic to get overshadowed by something from outside the 'story'.
Jan 3, 2023 11:54 am
That's a fair point. I'm also fine with Raf upgrading medic from 0 to 1. I'm not too bothered with making 'optimal' builds. :)
Jan 3, 2023 12:11 pm
vagueGM says:
[quote="Pedrop"]... Do we make any connection skills for that? Could Ronny teach Raf how to handle a gun or something other that could be "helpful" in those circles? ...
It might be 'what you learned from them', but it does not need to be so direct at having the other character 'teach' the skill, it is more what you learned from that whole experience.
Pedrop says:
... can I rise my Persuade from this? ...[/ooc]

Sure, tell us how that came about.
So... I would like to sum up my connections and check if everyone agrees with them and have some semi-established 'facts':
- Ronny + Raf: My idea is development of - what I think - we have developed about about Rafael and Ronny connection: that we were taking smuggling jobs from the same "shady" guy and it was Ronny who have introduced Raf in those circles. Even though that Raf had some streetwise expertise already. My proposition is that this guy was going by the name Sonny, probably was involved with some mafia-like structures, but his main future was that he was an absolute guns-freak, collecting all he can get and being fascinated by guns from every world he can get one. So to take a job from him there was only one way: you had to go on shooting range with him and make a deal there. Thats why Raf have developed his Gun Combat - Energy skill from this connection. Is it ok? Noting on sheet already.

That would suggest that Raf got some interesting weapon modification from this acquaintance, but those in core book aren't to exotic/interesting for the situation.

- Lio + Raf: So we stay with the story, that Raf helped "fighting" this nasty Tutor that got on Lio for some reason, yes? What was his name as he is Lio rival so Raf should know him too? Initially I wanted to rise Persuade from this to show that Raf did that by persuading some of the other university official to hinder this tutor and help Lio... but seeing that Ronny is getting 2 at Persuade I think Raf has taken different approach for that:
As Lio ended up competing with him on a major breakthrough, Raf has organized a group of fellow students to help Lio with a race/argument and took care about them and their morale while they were "in the race" - so he developed Leadership from those early days. Could be useful if he is going to stay as eventual captain of the ship... :)
Would that be ok? So noting it already in the sheet to not forget it later. Leadership to 1 form nothing.

- Cat + Raf: they have meet while escaping the civil war on the ship that Raf had 25% and Cat shares - no skill for that, but maybe they got the group astrogator in this time - someone should plot the right curse in the troubling times of war for them? Would that be ok?
Jan 3, 2023 12:35 pm
As for Skills Package - I quite like the propositions from Explorer package. I can get +1 for Medic if that will be the will of a group, but have no problem with someone being better at this from Raf too... as in the end he ended being more interested with no-invasive cybernetics then being a physician like Lio. So he will be the last resort medic in that scenerio... I think it suits him even better then for what he is shaping right now to me.

For me the most needed is Astrogation - indeed. But maybe we can have a NPC for that on our ship? As I proposed on my connection to Cat. But it will not hurt to someone know about it something in case... something will happen to that NPC:)

Also Survival seems very handy, but let's maybe not forget about Explosives, Gunnery and Tactics - if we plan to go against the law sometimes...:)
Also some more persons with Engineer if we gonna actually fly our ship;) would be probably essential.
Jan 3, 2023 12:49 pm
Pedrop says:
... this guy was going by the name Sonny ...
Ronny and Sonny? Could get confusing. Which is fine if we want that.
Pedrop says:
... fascinated by guns from every world he can get one ...
Nice. These sorts of details can do lot of heavy lifting in the story. If you guys come across any interesting guns on your travels you can leverage them into getting deals from this 'contact'.

Does he know about Raf's antique gun? Was that an introduction-vector or is that something you have to keep away from him else he will want it?
Pedrop says:
... developed his Gun Combat - Energy ...
No problem.
Pedrop says:
... That would suggest that Raf got some interesting weapon modification ...
If you are interested in anything in particular we can talk about it. It is also a potential source for later acquisitions as the story plays out.
Pedrop says:
... Leadership to 1 form nothing ...
Makes sense.
Pedrop says:
... maybe they got the group astrogator in this time ...
Sure. If one of you two want to take that skill ('captain' and 'navigator' are a common pairing).

It is nice to be able to explain why/how we got certain Skills, but the rules don't say when we get these Skills, so we can also say that we 'had it all along' which is why the scene played out that way.
Jan 3, 2023 12:51 pm
Pedrop says:
... I can get +1 for Medic if that will be the will of a group ...
Only if you want to. We can always rope in NPC help in the situation where the primary medic is out of action and Raf's 0 is not enough.
Pedrop says:
... maybe we can have a NPC for that ...
You can get NPCs to fill in any gaps in your roster. That way the PCs can focus on what they actually want to end up doing in play.
Pedrop says:
... As I proposed on my connection to Cat ...
Whoops. I completely assumed you meant a PC gets the astrogation skill from the 'group pool', my mistake.

Yes, you can have picked up a NPC at that time. It will not change the need to pay them, but might have drastic effects on loyalty (theirs and yours).
Pedrop says:
... Explorer package ...
I don't have the book with me. What does that Package include?
Pedrop says:
... Survival ... let's maybe not forget about Explosives, Gunnery and Tactics...
Having gaps in our abilities can be interesting. For things like Explosives, in particular, you can hire an NPC as and when you need those particular Skills you are bad at.
Pedrop says:
... if we plan to go against the law sometimes ...
Or pirates.
Pedrop says:
... Also some more persons with Engineer ... would be probably essential ...
There are a lot of Engineering related things on the ship. But we can ignore most of them (or hire NPCs) if we don't want to be the ones doing them in play.
Jan 3, 2023 12:57 pm
The explorer package is the one I posted here ;)
Jan 3, 2023 12:58 pm
Ah, right. Phones and small screens and such, you know. :)
Jan 4, 2023 12:14 am
vagueGM says:
Pedrop says:
... this guy was going by the name Sonny ...
Ronny and Sonny? Could get confusing. Which is fine if we want that.
:) You are right. Didn't notice that. So what is his name?
Quote:
Pedrop says:
... fascinated by guns from every world he can get one ...
Nice. These sorts of details can do lot of heavy lifting in the story. If you guys come across any interesting guns on your travels you can leverage them into getting deals from this 'contact'.

Does he know about Raf's antique gun? Was that an introduction-vector or is that something you have to keep away from him else he will want it?
Yes. He knows about it. But it is nothing spacial for him. He has 3 like this in his second bathroom... But under glass of course...:) He advised Rafael what to buy to have something antique... not only something that imitates it. First asking some question about how the rifle was looking at Raf's homeworld. He even was probably so kind to act as he was believing Raf story about sealing his home planet. But did he really believed in this story?

But I like the idea that we can come across something that he will be "too much" interested in:)
Quote:
Pedrop says:
... That would suggest that Raf got some interesting weapon modification ...
If you are interested in anything in particular we can talk about it. It is also a potential source for later acquisitions as the story plays out.
My first thought: Once, when Raf was still a child his father had a duel in one of the minor, training mechs(imagine something slightly bigger and clumsier then battle dress) with his good friend(friendly noble from other house), but it wasn't his father day... his mech was almost shredded to pieces... so he had to get out of it and go by foot... but even then he didn't change his usual face... of calm determination, like a drop of water shaping the rock... his opponent pinned him down to the wall... making him drop his sword... leaving him only with his trusty laser pistol(rich looking with some expensive stones in the handle)... but every child at Ignomia knows... laser weapons are not so good against mechs(this planet's special kind)... so all seamed lost for Raf's father - Thobias was his name - apparently he was going to loose his bet with the friend... but then something strange happen Thobias has made this Lasaro's family move with hands that looks like folding hands in prayer, but with the handle of a gun between them. In a split second there was a strange flash and Thobias' friend's mech stoped to work... what allowed him to win in the end. As Raf was still a child, his father told him it was the Inner Strength of Lasaro Family that worked at that moment... From that moment on Raf wanted to have and use it too for himself. Was counting that when he will get back from the university, his father will finally teach him this power. Unfortunately it didn't ever happened.

Only after many years, being in the wide world Raf realized that probably it wasn't any special power of his family... but a cleverly hidden EMP charge in the gun handle, that was aimed at disabling mechanical/electronical things. That was probably not known by the people from his planet at all. He wondered how his father come to posses such device - a technology alien for their home world. But probably not so "amazing" outside of it? And it means that his father was noble... but also cunning. What surprised Raf.

So, now GM - I'm curious... can Raf have something like this when we star the adventure or it will be the thing to acquire in the future?

I think Raf was (trying) experimenting with such things in the fields of cybernetics, to have it in glove or something like that. To better hide it. But it is the story for some other time:)
Quote:
Pedrop says:
... maybe they got the group astrogator in this time ...
Sure. If one of you two want to take that skill ('captain' and 'navigator' are a common pairing).

It is nice to be able to explain why/how we got certain Skills, but the rules don't say when we get these Skills, so we can also say that we 'had it all along' which is why the scene played out that way.
[/quote]

As in the next posts: I indeed was thinking about NPC here... but I like the idea when Raf and Cat were fleeing the civil war together they divided responsibilities of piloting and navigation their common ship... sound like a interesting thing to have some stronger bounds and potential interesting RP conflicts...:)
Jan 4, 2023 12:24 am
Quote:
It will not change the need to pay them, but might have drastic effects on loyalty (theirs and yours).
What do you mean by that?
Quote:
Pedrop says:
... Survival ... let's maybe not forget about Explosives, Gunnery and Tactics...
Having gaps in our abilities can be interesting. For things like Explosives, in particular, you can hire an NPC as and when you need those particular Skills you are bad at.
I agree: the gaps will be more interesting. It's only natural for me will to be "prepared for everything" - but that's not what good stories are about.
Pedrop says:
... Also some more persons with Engineer ... would be probably essential ...
There are a lot of Engineering related things on the ship. But we can ignore most of them (or hire NPCs) if we don't want to be the ones doing them in play.[/quote]

That's reasonable. As for now I think Raf would want to focus more on the Pilot skill and rise it from Skill Package if others will be ok with that? So others could be interested in fulfilling engineering role or we can leave it in background as you suggested.

With the rest things from this cited post of yours I simply agree:)
Jan 4, 2023 4:19 am
Pedrop says:
... So what is his name? ...
There are many random name generators out there. From your description he sounded vaguely Italian, so I did a search for 'random name generator italian' and got the common https://www.fantasynamegenerators.com/italian-names.php; but was impressed with https://blog.reedsy.com/character-name-generator/language/italian/ mainly because it includes that 'First name means: "Famous warrior."' field which can help fill out the imagination; and https://thestoryshack.com/tools/italian-name-generator/ generated some cool sounding names in the first run. Of course he does not have to be Italian, so replace that term with whatever you are feeling like. Of course, you may be looking for a nickname, but I did not find anything very satisfying for that --nicknames need to be more evocative and descriptive.

Maybe ChatGPT can help if we feed it the right terms?
Pedrop says:
... it is nothing spacial for him. He has 3 like this in his second bathroom ...
Ah, cool. That is a simple solution.
Pedrop says:
... He advised Rafael what to buy to have something antique... not only something that imitates it ...
Oh, so this is not 'a gun from your homeworld', if is 'a gun like your homeworld's'? Cool.
There really is no trace of your planet, is there. :)
Pedrop says:
... cleverly hidden EMP charge in the gun handle ...
Again, I am not sure about the 'hidden' part. You could have EMP Grenades (I know they exist at TL9, but don't see them in the Core book).

Nuclear weapons --a main source of EMP-- are illegal, but any space-fairing society has to deal with solar-flairs which have the same effect as EMP, so these will be rather ineffective on ships or anywhere that has not become complacent due to shielding from atmosphere.

Cleverly placed and targeted EMP attacks could affect a ship, but that would require a lot of work to set up.
Pedrop says:
... Raf was (trying) experimenting with such things in the fields of cybernetics ...
There could be a lot of interesting interactions with Cybernetics and EMPs. We can explore that in play?
Pedrop says:
... in glove ...
Proximity and contact always increase such effects. It might be hard to hide the power-supply for such a device, but you know a bit about power systems, so you can experiment with that.

As with a Grenade, being single-use and disposable can help a lot with being small enough to hide. But anyone who sees it is likely to be suspicious.
Pedrop says:
... I like the idea when Raf and Cat were fleeing the civil war together ...
@WhtKnt, are you keen on this Connection and its implications about how you got the Ship? (This could be on a different ship, of course.)
Pedrop says:
Quote:
It will not change the need to pay them, but might have drastic effects on loyalty (theirs and yours).
What do you mean by that?
...
If you and an NPC escaped from a bad situation together, or have significant personal dramatic events in your past you are more likely to be loyal to them and vice-versa, they are not just someone you hired to do a job. This loyalty both means they are less likely to deliberately let you down (and that any betrayals would be significant and in furtherance of the story), but also that you are less likely to be willing to fire them if they mess up or to replace them when you find a level 4 Navigator who is better than they are. It is a two-way obligation in the story.
Pedrop says:
... focus more on the Pilot skill and rise it from Skill Package ...
Remember, these are 'Pilot 1', not 'Pilot' or 'Pilot +1'. You can not really raise you Skill with these Packages (they are meant to fill in gaps). You can take another Pilot Speciality at 1. Remember that Capital Ships are the size of cities, you are unlikely to need that outside a military campaign.

Small Craft could be useful for landing a shuttle on planets and such.
Jan 4, 2023 3:13 pm
I am good with the connection between Cat and Raf.
Jan 4, 2023 11:54 pm
vagueGM says:
Pedrop says:
... So what is his name? ...
There are many random name generators out there. (...)
Nice selection. I liked the second one and choose: Benvenuto Venturi - sounds like someone who is dealing with guns... ;D First name means: "Well-arrived."
Quote:
Maybe ChatGPT can help if we feed it the right terms?
So you also did check its RPG adventure generating capabilities ? ;) What do you thing about it in this regard and in general?
Quote:
Pedrop says:
... it is nothing spacial for him. He has 3 like this in his second bathroom ...
Ah, cool. That is a simple solution.
Yes, I know. But now I'm more like "let's add complexity gradually, and head for starting the game".
Quote:
Pedrop says:
... He advised Rafael what to buy to have something antique... not only something that imitates it ...
Oh, so this is not 'a gun from your homeworld', if is 'a gun like your homeworld's'? Cool.
There really is no trace of your planet, is there. :)
"There have to be! Our mechs were different, more like symbiosis, then purely mechanical technology... and too valuable to simply erase it... if you would be the one having such power to seal the whole planet you wouldn't want to loose it! Unless... you were afraid of it... ?"

Unfortunately: the rifle is like the ones that were common in noble houses on Raf's home planet, but it is not from there :( But now... thinking about it... if Raf would ever come by the item that was certainly from his planet... that would be a strong lead or... bait for him:)
Quote:
Pedrop says:
... cleverly hidden EMP charge in the gun handle ...
Again, I am not sure about the 'hidden' part. You could have EMP Grenades (I know they exist at TL9, but don't see them in the Core book).

Nuclear weapons --a main source of EMP-- are illegal, but any space-fairing society has to deal with solar-flairs which have the same effect as EMP, so these will be rather ineffective on ships or anywhere that has not become complacent due to shielding from atmosphere.

Cleverly placed and targeted EMP attacks could affect a ship, but that would require a lot of work to set up.
I like the direction of solar-flairs... "the power of sun"... :D I didn't thought it should be so powerful to affect ships - as they are indeed shielded from such things by design - I think. But robots, drones, smaller mechs, ship computers when you are onboard, not so far from them already? Why not? So could it be some kind of special looking small/miniaturized EMP grande, that is attachable/kept with to the gun. Thobias thing was something different, more alien(to the outside word) or advanced then what is wildly available off the planet. So in this case - what Raf have - for now will be rather an imitation of this with known technology, then "the same thing".
Quote:
Pedrop says:
... Raf was (trying) experimenting with such things in the fields of cybernetics ...
There could be a lot of interesting interactions with Cybernetics and EMPs. We can explore that in play?
Cybernetics, EMPs and... symbiosis between human and machine, maybe even with more like organic way... would be cool for me:)
Quote:
Pedrop says:
... in glove ...
Proximity and contact always increase such effects. It might be hard to hide the power-supply for such a device, but you know a bit about power systems, so you can experiment with that.

As with a Grenade, being single-use and disposable can help a lot with being small enough to hide. But anyone who sees it is likely to be suspicious.
Yes, I was thinking about single-use, but rechargeable.
Quote:
If you and an NPC escaped from a bad situation together, or have significant personal dramatic events in your past you are more likely to be loyal to them and vice-versa, they are not just someone you hired to do a job. This loyalty both means they are less likely to deliberately let you down (and that any betrayals would be significant and in furtherance of the story), but also that you are less likely to be willing to fire them if they mess up or to replace them when you find a level 4 Navigator who is better than they are. It is a two-way obligation in the story.
Ok, now I understand. Yes, this is interesting tension in such friend-like cases.
Quote:
Pedrop says:
... focus more on the Pilot skill and rise it from Skill Package ...
Remember, these are 'Pilot 1', not 'Pilot' or 'Pilot +1'. You can not really raise you Skill with these Packages (they are meant to fill in gaps). You can take another Pilot Speciality at 1. Remember that Capital Ships are the size of cities, you are unlikely to need that outside a military campaign.

Small Craft could be useful for landing a shuttle on planets and such.
[/quote]

A pity, but it looks like bing for the sake of a good game. Ok, let's see what our package will look like, I think I will choose something for Raf.
Jan 5, 2023 12:06 am
WhtKnt says:
I am good with the connection between Cat and Raf.
WhtKnt - so did you get Astrogation from this or we did hire some NPC to do that for us in that time? If hire: who s/he was and is s/he still with us?

So it looks that Raf's connections are almost resolved. Who's next or are they done too? :)

Apart from skill package - what we have to do, to start the game already?
Jan 5, 2023 5:23 am
Pedrop says:
... So you also did check its RPG adventure generating capabilities ? ...
I have never looked at ChatGPT. Just heard about it and thought it might have potential for nicknames as I wrote that.
Pedrop says:
... adventure generating capabilities ? ... What do you thing about it in this regard ...
I don't even use professionally written and tested campaigns or settings, I doubt random generated stuff would appeal to me... for more than 'as a curiosity'.

I have heard of people using such tools to replace Oracle tables. It would need to be about as easy as rolling on an Oracle or would have to offer something much more than a simple table. I even dislike automatic Oracle rollers since I tend to treat such rolls as suggestions, and not being able to see the results directly above, below, or next to the rolled result --as alternatives, or to add enhancements-- makes these single results uninspiring.
Pedrop says:
... if Raf would ever come by the item that was certainly from his planet... that would be a strong lead or... bait for him:) ...
Noted.
Pedrop says:
... small/miniaturized EMP grande ...
To start we can stick to standard TL9 Grenades. You can work on miniaturizing them in your own time. An EMP requires a LOT of energy --it is the energy that does the damage-- so power is the limiting factor. You are a Power Engineer, so working on getting better at that may help you in this endeavour.
Pedrop says:
... Yes, I was thinking about single-use, but rechargeable. ...
I was thinking 'single use' more like a Grenade. 'Rechargeable' sounds like lot like 'reusable'. With your skills you could always rebuild it, so potato/potato? You can work on getting multiple uses out of them later.
Pedrop says:
... Cybernetics, EMPs and... symbiosis between human and machine, maybe even with more like organic way... would be cool for me:) ...
Yes. Power Systems, Cybernetics, Medic, Mechanic, Energy Weapons, Endurance... Looks like an interesting combination to get you 'where you want to be'. :)
Pedrop says:
... Thobias thing was something different ...
Indeed. Something from myth and legend.
Pedrop says:
... A pity, but it looks like bing for the sake of a good game. ...
If you want Capital Ships you are welcome to take Capital Ships. Just making sure you know what they are, and that we won't be dealing with them very often. Your ship is 200 Tons, Capital Ships start from 5,000 Tons.
Jan 5, 2023 5:25 am
Pedrop says:
... So it looks that Raf's connections are almost resolved. Who's next or are they done too? ... what we have to do, to start the game already? ...
Hmm... Looking at this, and at those final Terms (and the Depot on page 259), I am having a 'game starting' thought that I will think about while standing in queues today and then write up later.

Everyone please remind me how you know Raf or Cat (or summarise your Connections for everyone).
Jan 5, 2023 6:33 am
Pedrop says:
WhtKnt says:
I am good with the connection between Cat and Raf.
WhtKnt - so did you get Astrogation from this or we did hire some NPC to do that for us in that time? If hire: who s/he was and is s/he still with us?

So it looks that Raf's connections are almost resolved. Who's next or are they done too? :)

Apart from skill package - what we have to do, to start the game already?
To simplify things, I'll just have Cat pick up Astrogation 1.
Jan 5, 2023 6:40 am
WhtKnt says:
... I'll just have Cat pick up Astrogation 1.
Cool. Did you already know a bit about Astrogation before that or did you have to scramble to learn it quickly? With your low EDU but higher INT it makes some sense for you to needed to learn it in order to enact this escape. Maybe save finalising your answer till after we have chatted about the potential starting scenario.
Also, Astrogation was one of your suggested Skills for the Package, which might give you first pick, but, if people/situation had not pushed you into it, would that have been your pick, or would you like to claim "dibs" on Recon as well?
Jan 5, 2023 6:50 am
WhtKnt says:
Pedrop says:
WhtKnt says:
I am good with the connection between Cat and Raf.
WhtKnt - so did you get Astrogation from this or we did hire some NPC to do that for us in that time? If hire: who s/he was and is s/he still with us?

So it looks that Raf's connections are almost resolved. Who's next or are they done too? :)

Apart from skill package - what we have to do, to start the game already?
To simplify things, I'll just have Cat pick up Astrogation 1.
vagueGM - to be clear: By that I meant a suggestion for Cat to take Astrogation 1 as "connection skill"? Or did she already choose both of those skills?
Jan 5, 2023 6:57 am
Pedrop says:
vagueGM - to be clear: By that I meant a suggestion for Cat to take Astrogation 1 as "connection skill"? Or did she already choose both of those skills?
Doh!

Astrogation and Recon where WhtKnt's suggestions for Package Skills. If we turn this into a Connection Skill they can find something else for the Package if they want.
Jan 5, 2023 5:55 pm
For my connection with Lio (he's maintaining my cyber implant), I'd like to upgrade my broker skill. Lio only did the medical part of it. If any parts were needed, Ronny would have to use his trader/smuggler knowledge to get those parts.

Is that alright?
Jan 5, 2023 8:20 pm
Skills that nobody has: tactics and survival. This could work for Lio, he HAS been in the army after all. Trying to become an officer he would have studied tactics (but failed). And survival might have been a part of the search & rescue training. I don't know how to tie these skills to the connection with Raf and Ronny.

I apologize for my short answers, but I'm not that good at coming up with elaborate background stories. I'm more of a player that does it the other way around. Not to much background so it's flexible enough to fit/help the story if needed.

Am I correct that we need both 2 connection skills and 2 package skills? In that case the 2 skills above can become part of the package.
In that case I can find 2 other, not so unique, skills.
Jan 6, 2023 4:41 am
TheGenerator says:
... I'd like to upgrade my broker skill ...
Sure. That makes sense.
How do you know Raf or Cat? Is Raf maybe a source for your Cybernetics?
Jan 6, 2023 4:43 am
Airshark says:
... tactics and survival ...
Sounds fine if you are interested in them. If no one is interested in taking and playing certain Skills we can leave them off-screen.
Airshark says:
... don't know how to tie these skills to the connection ...
Package Skills are not related to the Connections, they are just arbitrary Skills the group might need. You can have picked them up at any point in the Character Creation process.
OOC:
As is often the case, trying to streamline the process --by doing two things at once-- has resulted in confusion.
Airshark says:
... need both 2 connection skills and 2 package skills? ...
Correct.

The Connections can bring a Skill up to 3, Package Skills are always at 1.
Airshark says:
... I apologize for my short answers ... Not to much background so it's flexible ...
That is completely fine.

How do you know Raf or Cat? Even if it is not an official Connection, it may set the scene for the start of play.
Jan 6, 2023 8:16 am
vagueGM says:
How do you know Raf or Cat? Is Raf maybe a source for your Cybernetics?
I think those have already been established.
Cat: no bonus
Raf: +1 persuade
Lio: +1 broker
Jan 6, 2023 9:05 am
Maybe answer how we know each other in the context of the Where do we start? idea. Only if we are interested in that starter and the ship-based complications it might bring.

This might change the desired Package Skills. We can decide on them once we know.
Jan 9, 2023 10:10 pm
vagueGM says:
Pedrop says:
... small/miniaturized EMP grande ...
To start we can stick to standard TL9 Grenades. You can work on miniaturizing them in your own time. An EMP requires a LOT of energy --it is the energy that does the damage-- so power is the limiting factor. You are a Power Engineer, so working on getting better at that may help you in this endeavour.
Ok, so can I put a TL9 EMP Grenade that has the same stats as Frag grenade but only works one electronic, not shielded staff? Yes, definitely Raf will be working some more on that:)
Quote:
Pedrop says:
... Yes, I was thinking about single-use, but rechargeable. ...
I was thinking 'single use' more like a Grenade. 'Rechargeable' sounds like lot like 'reusable'. With your skills you could always rebuild it, so potato/potato? You can work on getting multiple uses out of them later.
OK, I think we were thinking about it quite similar I the end:) So let say that only the shell of it stays(as there is no real explosion) - after one use - and it has to be charged in special way: by built by Raf device connected to ship power plant. Would that be ok?
Quote:
Pedrop says:
... Cybernetics, EMPs and... symbiosis between human and machine, maybe even with more like organic way... would be cool for me:) ...
Yes. Power Systems, Cybernetics, Medic, Mechanic, Energy Weapons, Endurance... Looks like an interesting combination to get you 'where you want to be'. :)
:)
Quote:
Pedrop says:
... A pity, but it looks like bing for the sake of a good game. ...
If you want Capital Ships you are welcome to take Capital Ships. Just making sure you know what they are, and that we won't be dealing with them very often. Your ship is 200 Tons, Capital Ships start from 5,000 Tons.
No thanks. I will stay with with my Spacecraft for now, but will like to develop it certainly with time. Now having a ship:)
Jan 10, 2023 8:20 am
Pedrop says:
... TL9 EMP Grenade that has the same stats as Frag grenade but only works one electronic ...
Yeah, maybe take a look at the 1e SRD for Grenades to get started, but that does not add a lot to this conversation.
Pedrop says:
... not shielded ...
'Shielding' might work like Armour, reducing the effect. As with 'ship weapons vs ground weapons' a hand grenade will have little effect on ships' systems anyway, and ships' shields will be multiplied in effectiveness. But there is still the chance of some effect.
Pedrop says:
... Raf will be working some more on that ...
Your experimental designs might ignore some or all of the rules. It is not impossible to be against the rules, it is just against the rules! :)
Pedrop says:
... the shell of it stays ... has to be charged in special way: by built by Raf device connected to ship power plant. Would that be ok? ...
Sure. That does mean you have to go in afterwards and pick up the shell of your grenade. If that is something you want to have to do that could be interesting. Else you can just rebuild the whole thing (maybe a battery/power source, an oscillator -> capacitor, a sidac as the trigger, and then a coil to dump the pulse? all that could just be wrapped in electrical tape if you don't have a 'shell'?). A reclaimable shell is cool, but 'cool' also means 'recognisable', so this could lead to trouble-of-the-criminal-type later, but you are used to that.
Jan 10, 2023 9:23 pm
vagueGM says:
WhtKnt says:
... I'll just have Cat pick up Astrogation 1.
Cool. Did you already know a bit about Astrogation before that or did you have to scramble to learn it quickly? With your low EDU but higher INT it makes some sense for you to needed to learn it in order to enact this escape. Maybe save finalising your answer till after we have chatted about the potential starting scenario.
Also, Astrogation was one of your suggested Skills for the Package, which might give you first pick, but, if people/situation had not pushed you into it, would that have been your pick, or would you like to claim "dibs" on Recon as well?
It makes sense to say that she learned Astrogation by necessity. As far as being pushed into it, I claimed it because no one else seemed to want it. Recon I could see her having picked up gradually over time, however. I'll go ahead and cement it in, too. I'll look at the other backstories to see how I can connect it.
Jan 10, 2023 9:45 pm
I'm fine with taking what's left from the package after others pick :)
So feel free to take what you fancy.
Jan 11, 2023 7:44 am
WhtKnt says:
... It makes sense to say that she learned Astrogation by necessity ...
I do like that, "someone has to learn to do it, better be me", (maybe the others have tasks they have to do while setting up the heist, so it is left to you?). That does add an interesting wrinkle to things, with your being new to the technicalities of the process. If the others know that you are 'winging it' we can accept some unexpected results that put us in interesting situations at first. Eventually it will just become a normal level 1 Skill, but we can veer the outcomes to the extreme at the start to play with the new-necessary ability. Presumably you could not find anyone (NPC) you could trust with this as it involves intimate knowledge of where you are going.
WhtKnt says:
... I'll look at the other backstories to see how I can connect it ...
A lot has been said. Let us know if you need any help with those backstories.
Jan 11, 2023 7:45 am
TheGenerator says:
... I'm fine with taking what's left from the package after others pick ...
Since we are putting together our own Package, you can wait till the others have piked theirs and then suggest and take any two Skills that you think would be useful.

What do we have in the Package so far?
Suggested by Skill 1 Skill 2
WhtKnt Astrogation Broker
TheGenerator Survival Medic?
Pedrop Gunner Tactics
?


Taken by Skill 1 Skill 2
Cat Astrogation
?
?
?
Jan 11, 2023 7:53 am
I suggested survival and medic, for the package.
Jan 11, 2023 7:57 am
TheGenerator says:
I suggested survival and medic, for the package.
Cool, added to the table.

Are you still suggesting Medic after our discussion and the existence of a Medic 4 and Medic 0 in the party?
Jan 11, 2023 8:01 am
I think having more medics is a good thing.
Jan 11, 2023 8:40 am
A possibly useful video on the topic of staying together.

Youtube - Cinema Therapy - FIREFLY: Teamwork and Found Family
Jan 11, 2023 10:16 am
vagueGM says:
Since we are putting together our own Package, you can wait till the others have piked theirs and then suggest and take any two Skills that you think would be useful.
So my proposition is: Gunner and Tactics - for the package.
vagueGM says:

Taken by Skill 1 Skill 2
Cat Astrogation
?
?
?
Didn't Cat take the Astrogation for her connection skill in the end? I'm lost:)
Jan 11, 2023 10:32 am
@WhtKnt: If Cat picked up Astrogation through the Connection/current events, then maybe you want to suggest another Skill for the Package?
Jan 11, 2023 12:35 pm
vagueGM says:
TheGenerator says:
... I'm fine with taking what's left from the package after others pick ...
Since we are putting together our own Package, you can wait till the others have piked theirs and then suggest and take any two Skills that you think would be useful.

What do we have in the Package so far?
Suggested by Skill 1 Skill 2
WhtKnt Astrogation Broker
TheGenerator Survival Medic?
Pedrop Gunner Tactics
?


Taken by Skill 1 Skill 2
Cat Astrogation
Lio Survival Tactics
?
?
I'll take survival and tactics. Don't have any suggestions.

I'll come up with the connection skills in the next hour
Jan 11, 2023 12:35 pm
Looks like I did suggest tactics :-)
Jan 11, 2023 12:52 pm
Suggested by Skill 1 Skill 2
WhtKnt Astrogation Broker
TheGenerator Survival Medic?
Pedrop Gunner Tactics
Airshark Survival Tactics


Taken by Skill 1 Skill 2
Cat Astrogation
Lio Survival Tactics
?
?

Airshark says:
I'll take survival and tactics.
Cool. It does not look like we are going to have fights about who gets what, so picking two now is fine. A round-robin takes too long in PbP anyway.
Airshark says:
Looks like I did suggest tactics :-)
So you did, plus Survival.

Some of the Packages in the book have multiples of a Skill, so it is OK if we have Survival and Tactics in there twice (by three players), but feel free to change out those suggestions if you guys want.
Airshark says:
I'll come up with the connection skills in the next hour
And feel free to change your Package suggestions and picks after you have done that if you have overlap.
Jan 11, 2023 12:55 pm
connection skills.

Lio does check-ups on Ronny's implants, so science-cybernetics would be a logical skill to have. Since Raf was experimenting with cybernetics, Lio got involved in those experiments too. Learning from Raf and self education.

For the connection with Ronny, I'm not so sure. I could take something 'normal' like a drive skill. Is it necessary for Ronny to have such skill to learn from him. Or can we say that Lio had to do 'house visits' for the check-ups and it was just easier to learn how to drive than to rely on other types of transportation?
Jan 11, 2023 1:02 pm
vagueGM says:
TheGenerator says:
... cybernetic implant. As Lio is a physician, he could have been the one doing the surgery and/or does my check-ups? ...
We can say that is true --the second part almost definitely is-- even if this is not one of the mechanical Connections. It makes sense as a 'meeting point', though why did you pick Lio to do the surgery? Did you already know him?

Reminder of how Lio and Ronny know each other
Lio and Raf know each other from medic school.

just putting it here again because you asked, for me it was obvious but it was a few pages back so I understand how it got lost :)
Jan 11, 2023 1:06 pm
Airshark says:
... Raf was experimenting with cybernetics, Lio got involved in those experiments too ...
Makes sense.
Airshark says:
... I could take something 'normal' like a drive skill ...
By all means. Take whatever you want for your character, we can then work out how you got it. If it 'does not make sense', that is maybe all the better. :)
Airshark says:
... Is it necessary for Ronny to have such skill to learn from him ...
No.

You are not learning the Skill from the other character, you just were in a situation where you picked it up.
Airshark says:
... 'house visits' for the check-ups ...
Yes. And not only for Ronny, 'doing hose-visits' for patients in general can be how you got a Skill, we just hear about that side of your life because of PC who was involved, there are things you do that we have not seen on-screen.

But only take Drive if that something you want. If you do, it is at Level 1, so you pick a Speciality and get the rest at 0.
Jan 11, 2023 1:15 pm
vagueGM says:
Airshark says:
... Raf was experimenting with cybernetics, Lio got involved in those experiments too ...
Makes sense.
Airshark says:
... I could take something 'normal' like a drive skill ...
Yes. And not only for Ronny, 'doing hose-visits' for patients in general can be how you got a Skill, we just hear about that side of your life because of PC who was involved, there are things you do that we have not seen on-screen.

But only take Drive if that something you want. If you do, it is at Level 1, so you pick a Speciality and get the rest at 0.
I took cybernetics lvl 1 and drive-wheeled lvl 1
Jan 11, 2023 1:16 pm
vagueGM says:
Airshark says:
... Raf was experimenting with cybernetics, Lio got involved in those experiments too ...
Makes sense.
Airshark says:
... I could take something 'normal' like a drive skill ...
Yes. And not only for Ronny, 'doing hose-visits' for patients in general can be how you got a Skill, we just hear about that side of your life because of PC who was involved, there are things you do that we have not seen on-screen.

But only take Drive if that something you want. If you do, it is at Level 1, so you pick a Speciality and get the rest at 0.
I took cybernetics lvl 1 and drive-wheeled lvl 1
survival and tactics also lvl 1
Jan 12, 2023 12:22 am
Thought I suggested Recon as a skill, and I was willing to take it if no one else does. I'll have to figure out how to connect it to someone else.
Jan 12, 2023 6:55 am
Suggested by Skill 1 Skill 2
WhtKnt Recon Broker
TheGenerator Survival Medic?
Pedrop Gunner Tactics
Airshark Survival Tactics


Taken by Skill 1 Skill 2
Cat
Lio Survival Tactics
?
?

WhtKnt says:
Thought I suggested Recon as a skill ...
That rings a bell. Table amended to include that.
WhtKnt says:
... I'll have to figure out how to connect it to someone else.
Package Skills are not connected to other characters, they are just freebies to fill out the roster.

You get two Skills from Connections (so far you appear to have taken Astrogation from your Connection to Raf), and you get two free level 1 Skills from the Skills Package.
Jan 12, 2023 8:09 am
@vagueGM
You changed the wrong skill :P
WhtKnt says:
Well, my two suggestions would be Recon and Astrogation.
Jan 12, 2023 8:12 am
Oh, I misread the last bit of your post there, I think. If Cat already has Astrogation, maybe it's not needed. We do already have 3 people with broker 0. Not sure what's more valuable in that case.
Jan 12, 2023 8:39 am
TheGenerator says:
... If Cat already has Astrogation, maybe it's not needed ...
I assumed that since Astrogation was Cat's Connection Skill, it was no longer the Package Skill. It is getting confusing, which is why I asked people to restate their current Package suggestions.

We can change both the suggestion for the Package and what we picked right up until we start playing (or even after if we need).
TheGenerator says:
... 3 people with broker 0 ...
Agreed, that is a fair bit of Broker, and we can always increase it to level 1 with one Study Period if we find we need more or are doing a lot of Trade. That is not to say it is a bad idea to take Broker 1 from the start, it is up to the players.
Mar 9, 2023 1:18 pm
I was looking into this after WhtKnt suggestion that he have Recon for Cat by the skill package? And it looks that we DO got the skills from connections, but haven't distributed the skills from the package? I'm I right?
Mar 20, 2023 10:15 am
Yeah, I think you're right. I kinda forgot about this too.
@vagueGM We have some doubles in that list. Is that allowed?
If not, I'm thinking that Melee might be something for Ronny as well.
Mar 20, 2023 12:48 pm
Doubles are fine, but we can still change one of them to Melee if you want.
Mar 20, 2023 12:56 pm
Also - I think it's worth to mention - I hope that someone will take my proposition of Gunnery - as if Raf is "the pilot" of the ship, it would be hard for him to be also the gunner in the same time:) But maybe we can figure it out somehow differently?

But can you remind me how does they work? Could I bring my Vacc Suit skill from 0 to 1 by them? Or only getting 0 with the package skills?
Mar 20, 2023 1:01 pm
Package Skills bring you straight to 1.

They are sorta meant to fill in blanks in the party, not to bolster things that we already have a lot of, but I won't enforce that.
Mar 20, 2023 1:05 pm
Ok, as I'm thinking about changing my proposition of Tactics as Lio took already this. But will propose something else later.
Mar 20, 2023 1:06 pm
And did WhtKnt took Reason and Broker already?
Mar 20, 2023 1:15 pm
Pedrop says:
Ok, as I'm thinking about changing my proposition of Tactics as Lio took already this.
OK. Having more Tacics is not a bad thing, but feel free to change it.

We don't need to take our own proposals, but it seems that is the pattern, so also feel free to change both and just take them. I think the Ship's Computer can handle Gunnery if no one wants it?
Pedrop says:
And did WhtKnt took Reason and Broker already?
I don't see them on the sheet, but I believe there was talk about something like that.

Everyone let us know here what you have taken, and don't forget to update your sheets.
Mar 20, 2023 1:43 pm
I don't think Ronny would be interested in being a gunner. If nobody wants it, I'm ok with taking it, though.
Since there was some discussion about medic not really being needed, I'll drop that for Melee and take the survival too then. Unless nobody else wants to be the gunner ;)
Mar 20, 2023 1:55 pm
TheGenerator says:
Unless nobody else wants to be the gunner...
We can install (or find installed) Software on the Ship's Computer to do that sort of task if no one wants to take it. If someone gets the Skill later the Software will add to their rolls.

Take a look on page 161 for a list of software, we add its cost to the cost of the Ship and adjust the payment schedule accordingly.
Mar 21, 2023 2:38 am
Yes, I took Recon, but not Broker, I don't think. Let me check.

EDIT: I took Astrogation. Character sheet updated.
Last edited March 21, 2023 2:40 am
Mar 21, 2023 2:45 am
WhtKnt says:
EDIT: I took Astrogation. Character sheet updated.
Didn't you get Astrogation from the Connection with Raf? I thought you learned it as prep for this mission?
Mar 21, 2023 2:50 am
Did I? You may be right, so then I don't believe that I chose another skill because I already have Broker at 0.
Mar 21, 2023 2:57 am
WhtKnt says:
Did I? You may be right ...
It was spoken about, but you never gave us a definite answer. That makes the most sense, though.
WhtKnt says:
... I don't believe that I chose another skill because I already have Broker at 0.
Most people have Broker 0. Do you want to replace that suggestion with another Skill for the Package list? Maybe something you want for your character.
Mar 21, 2023 3:06 am
@WhtKnt: Did you ever work out your second Connection and Skill?

It does not seem like you really know Ronny or Lio from before? Maybe you have a revelation later and realise that one of them is 'that someone' you ran into in 'that place' and had 'that experience with'. Maybe you were both disguised?

You can, at that time, pick a Skill you had 'forgotten you had', or you can pick a Skill now and realise later that "that is where I know you from".
Mar 21, 2023 3:17 am
I think I already added 4 slill
Airshark says:
vagueGM says:
Airshark says:
... Raf was experimenting with cybernetics, Lio got involved in those experiments too ...
Makes sense.
Airshark says:
... I could take something 'normal' like a drive skill ...
Yes. And not only for Ronny, 'doing hose-visits' for patients in general can be how you got a Skill, we just hear about that side of your life because of PC who was involved, there are things you do that we have not seen on-screen.

But only take Drive if that something you want. If you do, it is at Level 1, so you pick a Speciality and get the rest at 0.
I took cybernetics lvl 1 and drive-wheeled lvl 1
survival and tactics also lvl 1
Looks like I already took 4 skills.
Mar 21, 2023 3:25 am
Airshark says:
I took cybernetics lvl 1 and drive-wheeled lvl 1
survival and tactics also lvl 1
Cool. Thanks.
Mar 21, 2023 3:54 am
Airshark says:
... tactics also lvl 1
@Airshark: Tactics 1 needs a Speciality. Choices are Military and Naval. It might sorta make more sense for Lio to have Military (ground forces) Tactics since that is where the people are and he works on people? But he was in the Navy, so that makes sense too if he focused on spacecraft Tactics instead. Your call.
Mar 21, 2023 4:03 am
vagueGM says:
Airshark says:
... tactics also lvl 1
@Airshark: Tactics 1 needs a Speciality. Choices are Military and Naval. It might sorta make more sense for Lio to have Military (ground forces) Tactics since that is where the people are and he works on people? But he was in the Navy, so that makes sense too if he focused on spacecraft Tactics instead. Your call.
Military sounds fine
Mar 21, 2023 4:05 am
Cool. That also gives you Tactics (Naval) 0.
Mar 21, 2023 4:07 am
Is the general tactics skill 1 or 0?
Is the general drive skill 1 or 0? I made a mistake with one of them.
Mar 21, 2023 4:13 am
Airshark says:
... general tactics ... general drive ...
Both are 0... though they don't really exist. There is no 'general' Skill, only the Specialities. Once you get one Speciality at or above 0, all the others under that Skill are also brought 0.

Once you can Drive something, you can also sorta drive most things. Once you have one Science, you also sorta get most other Sciences (at 0 instead of -3). Except for the cases where the book (or logic) dictates otherwise.
Mar 21, 2023 4:18 am
vagueGM says:
Airshark says:
... general tactics ... general drive ...
Both are 0... though they don't really exist. There is no 'general' Skill, only the Specialities. Once you get one Speciality at or above 0, all the others under that Skill are also brought 0.

Once you can Drive something, you can also sorta drive most things. Once you have one Science, you also sorta get most other Sciences (at 0 instead of -3). Except for the cases where the book (or logic) dictates otherwise.
tx
Mar 21, 2023 7:39 am
So it seem it all became more as "getting some additional skills" rather then building the package - as everyone is taking his own suggestions, so probably it wouldn't be good to convince any one to take gunnery?

But maybe Cat is naturally interested in it @WhtKnt ? Gunner in the morning, astrogator at evening? Just asking, as it still seems that you didn't choose the second suggestion.

So it seems our current tables(updated) look like this:
Suggested by Skill 1 Skill 2
WhtKnt Recon Broker
Airshark Survival Tactics
Pedrop Gambler Science -> Robotics
TheGenerator Survival Melee


Taken by Skill 1 Skill 2
Cat Recon ???
Lio Survival Tactics-> Military
Raf Gambler Science -> Robotics
Ronny Survival Melee - which one?


As you can see I have changed my suggestions and choices quite significantly - to fill in the gaps, and I think those two fit Raf quite well. I think he is the guy that like counting probabilities and bluffing + he is naturally interested in robots. Good accompany to Cybernetics and Remote Ops in my opinion:) So you never know when we will have to go to some casino... or need dome knowledge about robots in this sci-fi worlds... :)

I was also thinking about tactics but naval - but this way Raf is more filling the gaps I hope:)

Connection skills - please provide me with updates.
Taken by Skill 1 Skill 2
Cat Raf: Astrogtion ???
Lio cybernetics lvl 1 drive-wheeled lvl 1
Raf Lio: Leadership Ronny: Gun Combat - Energy
Ronny ?? ??


Are those all ok GM?
Last edited March 21, 2023 7:50 am
Mar 21, 2023 2:11 pm
For Ronny: Melee - Bludgeon Blade as package skill
For the connection skills Ronny has taken Persuade (from Raf) and Broker (from Lio)

Edit: I made a mistake. Ronny already has a blade, so it makes more sense to go for blade.
Last edited March 21, 2023 2:14 pm
Mar 21, 2023 2:20 pm
Ok, for chronicle reasons;), the updated version:
Suggested by Skill 1 Skill 2
WhtKnt Recon Broker
Airshark Survival Tactics
Pedrop Gambler Science -> Robotics
TheGenerator Survival Melee


Taken by Skill 1 Skill 2
Cat Recon ???
Lio Survival Tactics-> Military
Raf Gambler Science -> Robotics
Ronny Survival Melee - Blade



Connection skills - please provide me with updates.
Taken by Skill 1 Skill 2
Cat Raf: Astrogtion ???
Lio cybernetics lvl 1 drive-wheeled lvl 1
Raf Lio: Leadership Ronny: Gun Combat - Energy
Ronny Raf: Persuade Lio: Broker


Are those all ok GM?
Mar 21, 2023 4:04 pm
Those look fine to me.

Please check the table below and confirm or change.
Name Lio Ronny Cat Rafael
UPP 267ADA 766F36 69983C 456A95
Admin 0
Advocate 1
Animals
~ Handling
~ Training
~ Veterinary
Art
~
~
~
Astrogation 1
Athletics 0
~ Dexterity 0
~ Endurance 1
~ Strength 0
Broker 1 0 0
Carouse 0
Deception 1 1
Diplomat 0 1
Drive 0 0 0 0
~ Hovercraft 0 0 0 0
~ Mole 0 0 0 0
~ Tracked 0 0 0 0
~ Walker 0 0 0 0
~ Wheeled 1 0 0 0
Electronics 0 0 0 0
~ Comms 0 0 0 0
~ Computers 1 0 0 0
~ Remote Ops. 0 0 0 1
~ Sensors 0 0 0 0
Engineer 0
~ J-Drive 0
~ Life Support 0
~ M-Drive 0
~ Power Plant 1
Explosives
Flyer 0 0
~ Airship 0 1
~ Grav 0 0
~ Ornithopter 0 0
~ Rotor 1 0
~ Wing 0 0
Gambler 1 2 1
Gunner
~ Capital
~ Ortillery
~ Screen
~ Turret
Gun Combat 0 0 0
~ Archaic 0 0 0
~ Energy 1 0 1
~ Slug 0 1 0
Heavy Weapons
~ Artillery
~ Man-Port.
~ Vehicle
Investigate 0 1
Language 0
Leadership 1
Mechanic 1 1 1
Medic 4 0
Melee 0 0
~ Blade 1 1
~ Bludgeon 0 0
~ Natural 0 0
~ Unarmed 0 0
Navigation 1
Persuade 2 1 0
Pilot 0
~ Capital Ships 0
~ Small Craft 0
~ Spacecraft 1
Profession
~
~
~
~
Recon 1
Science 0 0
~ chemistry 0
~ biology 0 0
~ Cybernetics 1 1
~ Robotics 1
Seafarer 0
~ Ocean Ships 0
~ Personal 0
~ Sail 0
~ Submarine 0
Stealth 1
Steward 0 0 0
Streetwise 2 2
Survival 1 1
Tactics 0
~ Military 1
~ Naval 0
Vacc Suit 3 2 0


NOTE: Cat will have one more Connection Skill, which we can fill whenever we discover it.
Mar 21, 2023 4:12 pm
Looks correct for Ronny.
Mar 21, 2023 9:56 pm
Your table - vagueGM - for Raf is perfectly correct. But thanks to it I noticed that Gambler is not "filling the gaps" at all :)

So now I'm thinking about going back for Gunner - Turrets or Tactics - Naval, to have possibilities for better initiative when we will be fighting(or running) in our space ship(Raf could learn that working as merchant marine).

I was also thinking about Art - Intstrument - you never know when you can need that, at would be good fit with music theme introduced by Carl.

What do you think, guys - would be best for the group?
Mar 21, 2023 10:23 pm
Pedrop says:
... table ... "filling the gaps" ...
Such tables are useful, both for seeing what gaps there are, and to design encounters that work for the party.
Pedrop says:
... Gunner - Turrets ...
You did ask for the Extra Turret on the ship, it would be a pity if you did not get to play with it. Since you can only handle one yourself, you might still want to think about getting Software so the Computer can control the others, or help you with your rolls. If you do, it might be worth thinking about Fire Control/2 (page 161) so it can help with both the other Turrets, and then you might want to upgrade the base Computer from TL7 to a TL9 one so it can handle the Bandwidth. The Computer itself is cheap compared to the Software, so that seems like a no-brainer? (Remember, you get 25% off all these initial costs that are part of the ship, and only have to pay them off over 40 years... I will even throw in a set of steak-knives for free.)
Mar 22, 2023 12:22 am
Yeah. you are right always wanted to have this turret:) So changing it for: Gunner - Turrets, so the tables will look like this now:

the updated version:
Suggested by Skill 1 Skill 2
WhtKnt Recon Broker
Airshark Survival Tactics
Pedrop Gunner -> Turret Science -> Robotics
TheGenerator Survival Melee


Taken by Skill 1 Skill 2
Cat Recon ???
Lio Survival Tactics-> Military
Raf Gunner -> Turret Science -> Robotics
Ronny Survival Melee - Blade



Connection skills - please provide me with updates.
Taken by Skill 1 Skill 2
Cat Raf: Astrogtion ???
Lio cybernetics lvl 1 drive-wheeled lvl 1
Raf Lio: Leadership Ronny: Gun Combat - Energy
Ronny Raf: Persuade Lio: Broker


Are those all ok GM?[/quote]
vagueGM says:

Please check the table below and confirm or change.
Name Lio Ronny Cat Rafael
UPP 267ADA 766F36 69983C 456A95???
Admin 0
Advocate 1
Animals
~ Handling
~ Training
~ Veterinary
Art
~
~
~
Astrogation 1
Athletics 0
~ Dexterity 0
~ Endurance 1
~ Strength 0
Broker 1 0 0
Carouse 0
Deception 1 1
Diplomat 0 1
Drive 0 0 0 0
~ Hovercraft 0 0 0 0
~ Mole 0 0 0 0
~ Tracked 0 0 0 0
~ Walker 0 0 0 0
~ Wheeled 1 0 0 0
Electronics 0 0 0 0
~ Comms 0 0 0 0
~ Computers 1 0 0 0
~ Remote Ops. 0 0 0 1
~ Sensors 0 0 0 0
Engineer 0
~ J-Drive 0
~ Life Support 0
~ M-Drive 0
~ Power Plant 1
Explosives
Flyer 0 0
~ Airship 0 1
~ Grav 0 0
~ Ornithopter 0 0
~ Rotor 1 0
~ Wing 0 0
Gambler 1 2
Gunner 0
~ Capital 0
~ Ortillery 0
~ Screen 0
~ Turret 1
Gun Combat 0 0 0
~ Archaic 0 0 0
~ Energy 1 0 1
~ Slug 0 1 0
Heavy Weapons
~ Artillery
~ Man-Port.
~ Vehicle
Investigate 0 1
Language 0
Leadership 1
Mechanic 1 1 1
Medic 4 0
Melee 0 0
~ Blade 1 1
~ Bludgeon 0 0
~ Natural 0 0
~ Unarmed 0 0
Navigation 1
Persuade 2 1 0
Pilot 0
~ Capital Ships 0
~ Small Craft 0
~ Spacecraft 1
Profession
~
~
~
~
Recon 1
Science 0 0
~ chemistry 0
~ biology 0 0
~ Cybernetics 1 1
~ Robotics 1
Seafarer 0
~ Ocean Ships 0
~ Personal 0
~ Sail 0
~ Submarine 0
Stealth 1
Steward 0 0 0
Streetwise 2 2
Survival 1 1
Tactics 0
~ Military 1
~ Naval 0
Vacc Suit 3 2 0


NOTE: Cat will have one more Connection Skill, which we can fill whenever we discover it.
Last edited March 22, 2023 12:32 am
Mar 22, 2023 12:31 am
About computer/software: I think at first it will be other way around: we should invest in some auto-pilot capabilities in case Raf will... i.e. need some sleep:) So he would be able to move to the turret in case of a need - if no one else will like to develop turrets with time.

About knives: how many will there be? Because it is "take it or leave it" for me for this deal? There is nothing better then good steak to start your day:)
Mar 22, 2023 1:11 am
Pedrop says:
... invest in some auto-pilot capabilities ...
The Ship comes with 0 Bandwidth Manoeuvre Software which should be able to take care of most of that, and I don't see any other 'auto-pilot' listed. You can also get Evade for a mere 1MCr, but that also suggests a hardware upgrade to handle the 10 Bandwidth.

You can get both Evade and Fire Control, though you will have to choose which one to run at any given time.

You can pick up more Software later, but your 25% off Benefit only applies to what comes with the Ship. This includes any additions like the two Turrets (the third is 'free' due to the Quirk), and any Computer upgrades and added Software, and such that are there from the start.
Pedrop says:
... About knives: how many will there be? ...
< Insert some marketing mumbo-jumbo here > but if you buy Millions in Software you can probably have Tons of knives. :)
Pedrop says:
... nothing better then good steak to start your day ...
'Steak' not included.
Mar 22, 2023 8:43 am
vagueGM says:

The Ship comes with 0 Bandwidth Manoeuvre Software which should be able to take care of most of that, and I don't see any other 'auto-pilot' listed. You can also get Evade for a mere 1MCr, but that also suggests a hardware upgrade to handle the 10 Bandwidth.

You can get both Evade and Fire Control, though you will have to choose which one to run at any given time.

You can pick up more Software later, but your 25% off Benefit only applies to what comes with the Ship. This includes any additions like the two Turrets (the third is 'free' due to the Quirk), and any Computer upgrades and added Software, and such that are there from the start.
I like this choice between Fire Control and Evade - we should not have too much power at the beginning. It also (could) have some sense that mothballed ship at military depot has some capabilities to fly to certain point in space and defend itself for a while - automatically...

Or we can get just the better computer for now... and Abby could write us some software for it and the ship... probably very unreliable at the beginning... :) But... hay... there are many things people do... in order to safe some money... :)

So this Free Trader will have 3 turrets all together ? Quite an impressive amount I must say:) But not bad if you are inside such ship:)
vagueGM says:

'Steak' not included.
;-(((
Mar 22, 2023 4:19 pm
Pedrop says:
... I like this choice between Fire Control and Evade ...
Traveller is full of such trade-offs. You might need to shut down some systems to power the guns, or shut down the guns to Jump, and so on. Computers can only run so much software at a time, but can have 'all the programs' loaded for when they are needed.
Pedrop says:
... some sense that mothballed ship at military depot has some capabilities to fly to certain point in space and defend itself ...
Possibly. But more likely this is just the software that was on it when it was mothballed. No need to overthink it, and this way it does not say anything about what the other mothballed ships have.
Pedrop says:
... Abby could write us some software for it and the ship... probably very unreliable ...
It would have to be unreliable or one-time-use. This is 4 Million Credit Software, if she can write such stuff on her own she will be a millionaire in no time.
Pedrop says:
... this Free Trader will have 3 turrets all together ...
The Quirk gives it a place for an Extra Turret. Normally a 200 Ton Ship would have place to install 2 Turrets, due to a Quirk this one has a place to install a third. Or, at least, that is how I am choosing to interpret that.

I am also choosing to be generous and say it has that Turret installed (at no cost), and not just has a place to install it. So it currently has 1 Turret, and you can install the normal 2 other Turrets if you choose. You can choose to have them already installed, or you can work to install them later, your choice.

The benefit of having them now --aside from having them now-- is that they are part of the Ship you are given and therefore subject to the 25% Discount your Mustering Out Benefit gives you on the total cost of the Ship you start with.

The downside is that you are starting with a heavily armed ship. You will be judged accordingly, both by those you stole it from and by those who meet you along the way. Everything is a trade-off.

The other part of this is that you might, later, find a way to get such upgrades for less than the market price, so 25% off might not be such a good deal. There is no guarantee of that, though.
Mar 22, 2023 11:01 pm
vagueGM says:
Traveller is full of such trade-offs.
Cool!
vagueGM says:
But more likely this is just the software that was on it when it was mothballed.
Let's keep it that way. But - as it seems - no one else is very interested in taking pilot or gunnery skill, I think we should have such software installed.
vagueGM says:
It would have to be unreliable or one-time-use. This is 4 Million Credit Software, if she can write such stuff on her own she will be a millionaire in no time.
Is she not? I thought that Ronny always had excellent taste for women? ;) ;) ;)

@TheGenerator !?!

"I thought Abby is sexy, intelligent, wise, awfully rich and with a good heart. And now our GM tell me she is not rich? How dare you fall so low?" ;) ;) ;)


But you are right. Let's leave this unreliable software idea for some different, very specific kind of software... :)
vagueGM says:


The Quirk gives it a place for an Extra Turret.
(...)
I am also choosing to be generous and say it has that Turret installed (at no cost), and not just has a place to install it. So it currently has 1 Turret, and you can install the normal 2 other Turrets if you choose. You can choose to have them already installed, or you can work to install them later, your choice.
Wow! I can see that those knives really started you off with this generosity. Pleas continue... ! ;-P
vagueGM says:
The benefit of having them now --aside from having them now-- is that they are part of the Ship you are given and therefore subject to the 25% Discount your Mustering Out Benefit gives you on the total cost of the Ship you start with.
What about Cat's ship shares? And didn't anyone else had some shares too?
vagueGM says:
The downside is that you are starting with a heavily armed ship. You will be judged accordingly, both by those you stole it from and by those who meet you along the way. Everything is a trade-off.
Good!

So I would say: we start with one functional turret - it is more then we could wish for in the Free Trader if it would be standard one:)

We will have to earn more weapons. Fortunately Raf and Ronny know some gun freak if that would be a need in the future:)

So what weapon we have there? :D
Last edited March 22, 2023 11:03 pm
Mar 22, 2023 11:22 pm
Pedrop says:
... we should have such software installed ...
Let me know which and at what level.
Pedrop says:
... And now our GM tell me she is not rich? ...
A few minutes ago she had more money than all of you put together, but she just spent twice as much as you all have put together, so she is feeling a little broke at the moment. She might still be rich by your standards, if that matters.
Pedrop says:
... What about Cat's ship shares? ...
Cat and Lio have Ship Share, they did not 'get a Ship'. Ship Shares each deduct 1 MCr from the price.

Raf does not have Ship Shares, he got a Ship, or 25% of one, that is a much bigger deal. The others apply a flat discount.
Pedrop says:
... So I would say: we start with one functional turret ...
Cool. Tell me about it. (page 184)
Pedrop says:
... So what weapon we have there? ...
You tell me. (page 184)
Mar 22, 2023 11:52 pm
So I see it that way(basing on Free Trader stats and your propositions):
- computer upgrade to 10 bandwidth
- Evade/1 - B10
- Fire Control/2 - B10 - so ether computer helps to pilot ship or fires the guns,

- 1 Double Turret - but with only one weapon mounted - "Strange. Is something missing here? Where is the other weapon?"
- Pulse Laser - TL 9, Long range, 2D damage
Last edited March 22, 2023 11:52 pm

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