"Such an individual may have a wealth of knowledge on the ancient elven civilization I seek."
Chapter 4: Master Of Puppets
"Such an individual may have a wealth of knowledge on the ancient elven civilization I seek."
"Well I'm sure we can come to some form of arrangement."
Rolls
Medicine - (1d20+3)
(4) + 3 = 7
Medicine (Lucky) - (1d20+3)
(6) + 3 = 9
I only ever heard one voice... he says slowly in response to Melianne's question...but yes I think it was her. On a positive note I think her influence on the camp is broken. At least for now. This transport wasn't a carefully calculated plan but a panic reaction.
He stretches a bit and produces a crystal from behind the belt that holds together his robe. He mutters Luminos and the crystal lights up.
I'm fine I think. How are Astrid and Hjalmar?
Melianne checks both of them. While she is very concerned about them and very keen to help she is no doctor. She can only see that both are breathing and don't seem to be wounded. She rubs their temples with sage from her pouch and holds it under their noses but they don't wake up
She lays both down in a way that is as comfortably as possible on a stone floor. That's all she can do for the moment. Hopefully they'll be fine.
While Melianne treats the two archeologists Korsak talks to the others
I think we need to explore this buidling. If we wait here we will be doomed either by starvation or by the being that brought us here. If the being is a competent mage practitioner she may have some of her tools lying around here. Maybe even something that gets us out here again.
He watches as Melianne moves the archeologists into a more comfortable position.
Don't worry if they don't wake up yet. I will watch over them until they do. he calmly states
"I have one," once standing, she reaches into her satchel and produces an ornate steel mirror which she then hands over to the Wavewarden. "Do you want me to keep the lights? I can also try to detect magic, although I'm not sure if it would be useful with so many sources of it around."
To the left and right side of the corridor are more cells. At the far end is a double door. One wing is missing and the other is being opened by.... skeletons! With slow scuffling steps they advance towards your cell.
Krenmuth isn't sure how many there are exactly but there are at least six of them. They wear rusted chainmail and are armed with spears and swords.
It won't be long until they reach your cell...
Does anyone want to run forward or do you want to defend in your cell?
Sorry for keeping you waitnig that long. Work was pretty busy and my brain was empty when I came home
Ouch. Killer initiative roll from the skeletons

Rolls
Skeletons initiative - (1d20+2)
(20) + 2 = 22
"Hmmm? Oh."
Rolls
Initiative - (1d20+4)
(2) + 4 = 6
Rolls
Initiative - (1d20+3)
(16) + 3 = 19
Rolls
Surprise attack with hammer (bludgeoning) - (1d20+3, 1d8+1)
1d20+3 : (17) + 3 = 20
1d8+1 : (4) + 1 = 5
Initiative - (1d20)
(11) = 11
Rolls
Rapier Attack (piercing) - (1d20+4, 1d8+2)
1d20+4 : (17) + 4 = 21
1d8+2 : (8) + 2 = 10
Initiative - (1d20+2)
(19) + 2 = 21
Rolls
Initiative - (1d20+1)
(9) + 1 = 10
Melianne meanwhile stabs her rapier at the second skeleton in front of the door. She hits the jaw bone and sends it flying to the opposite side of the corridor.
The skeletons in turn try to charge into the room but are held back by the cleric and the bard. The first two stab at Melianne and Krenmuth while the three skeleton behind them draw small crossbows and shower the group with bolts...
Krenmuth is hit hard by the sword of his opponent. Two bolts hit too with one of them hitting Aravel and the other one grazing Annika
With the fight beginning you hear the clanking and rattling sounds of the skeletons but somehow you think you hear a very loud but regular clanking sound from further down the corridor
You all may act now
Initiative order
Skeletons - 22
Melianne - 21
Annika - 19
Krenmuth - 11
Tharadin - 10
Aravel - 6

Rolls
Skeleton #1 sword attack - (1d20+4)
(20) + 4 = 24
Skeleton #2 sword attack - (1d20+4)
(6) + 4 = 10
Skeleton #3 crossbow attack - (1d20+4)
(20) + 4 = 24
Skeleton #4 crossbow attack - (1d20+4)
(6) + 4 = 10
Skeleton #5 crossbow attack - (1d20+4)
(11) + 4 = 15
Skeleton #1 sword damage - (2d6+2)
(43) + 2 = 9
Skeleton #3 crossbow damage - (2d6+2)
(24) + 2 = 8
Skeleton #5 crossbow damage - (1d6+2)
(1) + 2 = 3
Move: Swap positions with Melianne.
Action: Attack with rapier.
Bonus: Attack with hand crossbow.
Rolls
Rapier (to hit, piercing damage) - (1d20+7, 1d8+5)
1d20+7 : (3) + 7 = 10
1d8+5 : (8) + 5 = 13
Hand crossbow (to hit, piercing damage) - (1d20+5, 1d6+3)
1d20+5 : (19) + 5 = 24
1d6+3 : (6) + 3 = 9