1.2 - In Search of Sanity - The Dead Don't Dream

load previous
Aug 7, 2022 8:04 am
"Yes, I'll hold onto the scroll, Glasses."

A shiver ran through him as he looked towards the yawning void beneath the island, a shiver that was repeated as he looked at the sickly yellow sky. He closed the shed door but knew nothing would keep whatever lurked below from rising like bile once more.

"Inside."

As he walked back in, he wondered when he started to think of the hospital of horrors as safety.
Aug 9, 2022 4:58 am
OOC:
I'll be moving us back inside just to re-center the map on that entrance hall, as the other doors all connect to there. Where do you guys want to go next?

There are 4 discernable, new directions you could explore:

1. Heavy double doors to the south, appear to be the main entrance of the asylum.

2. Large interior double doors to the north.

3. Single door to the south-east, along the south wall.

4. A couple of smaller doors that sorround possible offices or supply closets to the east of #2 above.
Aug 9, 2022 5:54 am
He was loathe to suggest looking for more supplies after darkness from above tried to snatch him away the last time he'd done so... but it seemed logical.

"Those smaller doors, perhaps, before we go deeper?"
Aug 9, 2022 8:08 am
"Sure. Why not?" Grim agreed. "If we find the administrators office, we might also discover files that finally gives us our names back."
Aug 10, 2022 9:23 pm
As an afterthought, Razhel lingers back at the fallen nightgaunt long enough to cut/break off one of its horns. She wraps it in cloth and stuffs it into her pack, before rejoining the others in the central area. "Smaller doors then?" She questions, to make sure she understands the plan moving forward.
Last edited August 10, 2022 9:26 pm
Aug 10, 2022 10:53 pm
"Small doors," he said with a resigned nod. Once everyone was ready, he'd open the doors with his magic hand, light inside with glowing orbs if necessary, and peer in with his arcane vision. He breathed a bit easier now, getting back to being at least useful in this regard, but the memory of the night-black creature's claws pulling him into the sky wouldn't be kept at bay for long.
Aug 11, 2022 9:08 am
https://i.imgur.com/pGeLxUA.png

You head inside to take shelter from the unruly weather. Razhel, on the way, yanks one of the nightgaunt's horns free of its head with a sickening, ripping sound.

With Elias in the lead you check the smaller doors. The western door, nearest the large, interior double doors, seems stuck as if something is blocking the other side of it.

When you try the other door, however, you find that it opens into what would have once been a storage closet. The room is partially collapsed, destroying most fo the buckets, mops, and dusters that were stored here.

The western wall has fallen away, however, opening into the room beyond. As you step inside, you see a long desk, several chairs, a sideboard, and numerous once-stately landscape paintings barricade the western door of this somber conference room. The toppled wall you entered through makes the barricade all but worthless, however, a point driver home by the masked bodies littering the ground. Six of them in total, the room is the site of an apparent slaughter. The masks, if one could call them that, are a mixture of sheets, grain bags, and shirts - in each case wrapped tightly around the body's head and cinched tight around the throat.
OOC:
Grim and Razhel both catch glimpses of what could be helpful or valuable items among the bodies. Does anyone want to search the bodies? If Elias or Axon search, please post a Perception check.

Otherwise, three paths appear to remain available to you from here -

1. Heavy double doors to the south, appear to be the main entrance of the asylum.

2. Large interior double doors to the north.

3. Single door to the south-east, along the south wall.
[ +- ] Map
[ +- ] Status Tracker
[ +- ] Fear Tracker
Aug 12, 2022 2:31 am
"Were they hooded then killed?" he asked rhetorically as his mage hand picked up anything possibly useful. "Should we take off a hood? I somehow feel like we shouldn't."

What if they had blackness where their faces should be? He shuddered.

Rolls

Perception - (1d20+1)

(6) + 1 = 7

Aug 12, 2022 3:02 am
OOC:
Anyone may make a Heal check to determine more about the nature of their deaths :)
Aug 12, 2022 3:15 am
He cautiously approached the nearest body to look over its wounds.

Rolls

Heal check - (1d20+1)

(19) + 1 = 20

Aug 12, 2022 4:09 am
Elias moves into the room and takes in the destruction and the massacre. Moving closer, he does what he can to learn more about the bodies.

Rolls

Heal - (1d20+7)

(6) + 7 = 13

Perception - (1d20+2)

(7) + 2 = 9

Aug 12, 2022 9:53 am
Grim will search over the bodies and remove anything that appears may be of use.
Aug 12, 2022 8:50 pm
https://i.imgur.com/pGeLxUA.png

Searching and inspecting the bodies, Elias finds a suit of padded armor and a sap.

Grim has somewhat better results, finding two thunderstones and a golden ring.

Axon notes that nothing in this room gives off a magical aura, and otherwise looks closely at the strange masks these bodies wear. After several moments of doing so, he comes to the realization that the bodies include Briarstone staff and patients alike. It is clear that amongst those outside the survivor's enclave in the chapel, not everyone has turned into monsters.

Otherwise the people appear to have been smothered and choked using the material tied around their heads. Judging by the wounds near around the neck and on their hands, it appears most were conscious when this happened, though they all also carry signs of blunt trauma across their bodies. They did not go out well or peaceably. If he were to guess, he'd believe them to have died 2-3 days ago.
OOC:
Anyone training in Kn: History or Kn: Local may roll vs DC 20 possibly learn more.

Otherwise, three paths appear to remain available to you from here -

1. Heavy double doors to the south, appear to be the main entrance of the asylum.

2. Large interior double doors to the north.

3. Single door to the south-east, along the south wall.
[ +- ] Loot
[ +- ] Map
[ +- ] Status Tracker
[ +- ] Fear Tracker
Aug 12, 2022 11:40 pm
Grim tugs on the facial hairs at his chin and slips the golden ring into his pocket. In his head, the Trickster chuckled...greedy old spirit.

"Let's check out the other smaller door." He pointed toward the one in the southeastern wall.
Aug 12, 2022 11:57 pm
"Suffocated, all of them, patients and staff, about 3 days ago," he said sadly. "Yes, the smaller door. Before we go, was there anything useful on them?"
Aug 13, 2022 2:48 am
OOC:
Knowledge rolls
"Intriguing," Iosef says, kneeling near the bodies, "The masks over their faces, the sheer brutality of the strangulation as the cords dug into their necks as they died...stories are still told in Rozenport taverns, and by parents to spook their children into behaving, about the Bag Lady, a serial killer that terrorized the city around half a century ago. The way they tell it, the stories, well, look like this. I would venture someone is going out of their way to copy her work." He gestures as he stands and shakes his head. "Terrible," he adds before turning to Grim.

"Yes, let's."
OOC:
I'll get us a post up for the South-East small door hopefully later tonight

Rolls

Kn: History - (1d20+6)

(10) + 6 = 16

Kn: Local - (1d20+6)

(19) + 6 = 25

Aug 13, 2022 8:38 am
https://i.imgur.com/pGeLxUA.png

You open the other, smaller door in the south-east corner of the entrance hall.

As though it had been plucked from the halls of some warm, country estate, this room is filled with inviting furnishings, a hearth ready for a fire, artwork populated by picnicking families, and a mansion-shaped cage with colorful taxidermic birds inside. Large windows might have once looked out over colorful flowerbeds, but now show only yellow mist.

A battered corpse in stained yellow robes and a tattered yellow veil is impaled on the antlers of a stuffed elk head hung above the hearth, while another similarly dressed body lies battered, beaten, and dead on the ground.

A door stands to your left as you enter, along the eastern wall, large bay window just to the south of it.
OOC:
I need everyone to roll Perception checks.

You may also specify a different coordinate position than what is currently on the map and I will update it. If you're happy where you're at, just roll the perception.

Otherwise, you could investigate the room more specifically and look around - there is also the door to the east and windows that look out to the west and east.
[ +- ] Map
[ +- ] Status Tracker
[ +- ] Fear Tracker
Aug 13, 2022 8:40 am
Iosef looks around the room as he steps inside.
OOC:
Rolling perception

Rolls

Perception - (1d20+7)

(13) + 7 = 20

Aug 13, 2022 10:51 am
Elias walks into the room and looks around. Seeing the two bodies, he gets ready for trouble.

Rolls

Perception - (1d20+2)

(12) + 2 = 14

Aug 13, 2022 10:31 pm
This whole place is trouble. Razhel expects it in every room..every corner.

Rolls

Perception - (1d20+6)

(17) + 6 = 23

load next

Thread locked