1.2 - In Search of Sanity - The Dead Don't Dream

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Oct 3, 2022 3:56 am
Iosef busies himself wiping filth from him, disgust plain upon face. "That was, uh, terribly effective. Oh Gods, what is...nevermind, I don't want to know." He plucks a large piece of what may have been an organ from his shoulder and throws it to the floor. "Is everyone alright?"
Oct 3, 2022 4:01 am
He let out a cheer as the undead's head exploded. This place was making him bloodthirsty. Or had he always been bloodthirsty? Regardless, he helped Blondie to his feet.

"I'm good, Glasses. How're you, Blondie? The gods weren't with any of us, not even him," he said with a nod at the headless corpse. "And why was he so intent on digging through all this rubble?"

አስማትን ፈልግ።

He turned his arcane eyes on the debris.

ማጅ እጅ

He used his arcane arm to move some of the smaller detritus.
Last edited October 3, 2022 4:04 am

Rolls

Perception - (1d20+1)

(18) + 1 = 19

Oct 3, 2022 4:15 am
Axon detects nothing of particular interest, magical or otherwise, about the pile of rubble. It's possible it was trying to dig a path out, as you surmise this rubble blocks the way directly to the asylums main entrance hall. The path behind you was locked and blocked in, but why wouldn't it just go north, if it was trying to get out?

Regardless, Axon guesses that they could, if they wished, take some time to dig it out (about 4 hours) and open the path for yourselves.
Oct 3, 2022 4:42 am
"I don't think we have hours to dig through all this. Besides, that thing wanted to get to the other side. That's enough reason for us not to go there."
Oct 4, 2022 8:46 am
OOC:
I am good to keep going at this point and continue north.
Oct 5, 2022 12:35 am
OOC:
I agree, let's keep heading north.
Last edited October 5, 2022 12:35 am
Oct 5, 2022 1:42 am
OOC:
North, Miss Teschmacher! North!
Oct 6, 2022 9:35 am
https://i.imgur.com/pGeLxUA.png
OOC:
Iosef's fear decreases
As you head head north you find another hallway which terminates in a dayroom. Along your left are a couple doors that are closed, most interesting is the room before you. Worn old chairs and small tables set with the scattered pieces of simple games lay scattered throughout this room.

A serving hatch in the north wall opens into a darkened space beyond. Vast glass windows dominate the eastern walls, beyond which a jaundiced kaleidoscope swirls hypnotically.

A coppery smell permeates the room, and to the west stands a wall of red.

Sitting in a wheelchair before the eastern bay windows is a wheelchair, upon which sits a slumped form of a body. From beneath the chair runs a stream of blood that trails to the west and culminating in a large vertical pool of liquid that seems to defy gravity.
OOC:
I'll take a will (fear) save vs DC 13 from everyone.

What do you want to investigate in this room, if anything? Please include your map coordinates as to where you go and describe what you do.

Alternatively, you can always turn around and go back the way you came.
[ +- ] Map
[ +- ] Status Tracker
[ +- ] Fear Tracker
Oct 6, 2022 7:25 pm
Upon entering the room, he unwittingly beheld the blood flowing into the air with his arcane sight.

"Bloody Hells..." he cursed.
OOC:
Definitely investigating this!
Moving to AG 14. He'll then stay put as he scans the room.
Last edited October 6, 2022 11:46 pm

Rolls

Will/Fear save - (1d20+8)

(9) + 8 = 17

Oct 6, 2022 8:59 pm
Razhel stops in her tracks and takes it all in. "WTF!" She exclaims. "No way there's that much blood in that old corpse to make all this mess."
OOC:
Staying put for the moment
Last edited October 6, 2022 9:01 pm

Rolls

Fear save - (1d20+7)

(9) + 7 = 16

Oct 7, 2022 12:35 am
This close, Axon still can't make out much more detail regarding the crimson stream of liquid or its source: the wheelchair with the body upon it. The wheelchair is turned in such a way that the person sitting in it would be facing out the bay windows. Wisps of hair upon weathered scalp and a frail hand hanging over the right side of the wheelchair is all you can make out from this distance.
Oct 7, 2022 12:41 am
Despite the large amount of blood in the room, Elias finds himself unfazed and able to move. Moving closer to the body in the wheelchair, Elias carefully tries to examine it.
OOC:
Elias will move towards AN12
Last edited October 7, 2022 12:44 am

Rolls

Will (fear) save - (1d20+10)

(11) + 10 = 21

Oct 7, 2022 7:42 am
"More odd shenanigans I see." Grim comments almost nonchalantly, tugging his beard. He moves further into the room and casually steps across the stream of blood on the floor.
OOC:
Grim moves to AG11
Last edited October 7, 2022 7:45 am

Rolls

Fear save - (1d20+13)

(20) + 13 = 33

Oct 8, 2022 11:31 am
https://i.imgur.com/pGeLxUA.png

Emboldened, Elias and Grim steps farther into the room. Elias gets close enough to see the body better, as well as the bizarre and macabre state it is in. In the wheelchair is the days-old corpse of a rotund woman in a faded housecoat. A gaping wound covers her chest, gore pooling and streaming away from her.

All at once as Grim's foot moves to step near the stream of blood, a wave of gore rises with inexorable speed rises to a height of five feet and smashes into him. He's able to plant his feet well enough that the blast does not carry him far, but it does push him several feet towards the vertical pool to the west. His body is now covered with dripping, viscous fluid.
OOC:
The wave is triggered as Grim enters AG12. Grim is pushed 5ft west by the wave.
[ +- ] Map
[ +- ] Status Tracker
[ +- ] Fear Tracker

Rolls

Bull Rush vs Grim's CMD 14 - (1d20+14)

(1) + 14 = 15

Oct 9, 2022 7:27 pm
Grim sloughs off some of the goo from his body and out of his eyes. He looks toward the corpulent corpse in the wheelchair and to the blond man examining it. "Any clues over there on how we deal with this problem?"
Oct 9, 2022 7:29 pm
Well...she has a gaping chest wound, but that's about it. Elias continues to examine the body and the area around it.

Rolls

Perception - (1d20+2)

(10) + 2 = 12

Oct 10, 2022 9:56 pm
Iosef looks over the situation carefully. "I believe," he starts, pushing his glasses back up the bridge of his nose, "this is another lingering soul. A haunt, much like the birds in the cage, or the door we previously encountered. Clearly they represent themselves in many ways. I don't suppose any of you know how to commune with the dead? Many of these souls would sooner leave this realm than stay bound to it."

Rolls

Kn: Religion - (1d20+6)

(13) + 6 = 19

Oct 11, 2022 9:03 am
"I can sense the spirits of the dead and see them too." Grim replies. "Some spirits can speak to me..."
Oct 11, 2022 5:14 pm
OOC:
Grim could try his Appraise (Psychometry) skill on the room and/or the wheelchair, perhaps. Or he might use the harrow deck - if you do this, you can pull 3 random cards and I will attempt to use them to filter any message the haunt might have for you.

If anyone else can think of any ways they might interact with the spirit, feel free to try :)
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