Character creation and setting discussion

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Jul 24, 2022 10:24 pm
Got it. I think that helps. I was working with the fact of it being structured with templates and certain things I needed to know about each class etc... I'll re read you character descriptions, creation stuff and put something together for review.
Jul 24, 2022 10:24 pm
The Inquisitor's name is Lazarus Killain. I'll come up with some more details for him soon.
Jul 24, 2022 10:25 pm
@Darpavien Sounds good.
Jul 24, 2022 11:40 pm
Inquisitor Killain is young for his position, having only held it for a little more than three decades now. You know he was formally an Acolyte to another Inquisitor, and they had some sort of falling out. Unlike many of his peers, he often deals with his Acolytes and agents in person, or at least personally, rather than through intermediaries or even dead drops. He often sends you on missions dealing with Xenos influence, seeming to put him firmly in the Ordo Xenos camp of the Inquisition.
Jul 25, 2022 7:56 am
Xohgr and I chatted, I'll play a psyker, and he'll likely play an Adeptus Mechanicus character.
Jul 25, 2022 11:39 am
Cool. So in order to play a Psyker your High Concept Aspect will have to indicate that you are one. Then you'll need to take the Psyker skill and some stunts that represent your powers. Has everybody had a chance to look through the Fate Condensed pdf on my Drive?
Jul 25, 2022 12:36 pm
Hey all, one thing I noticed about the character sheet here on GP is you can't add more stress boxes past 4. Tordek actually has 7 physical and 7 mental stress boxes, so I just made a note of that in the extras section. I imagine some of you may have to do the same.
Jul 25, 2022 1:56 pm
Finished Tordek's stunts. You will note he has ten of them. The first five were free, and I used them to represent the genetic modifications a Space Marine has. The next five each cost him 1 point of Refresh, bringing his refresh down from 6 (your starting point) to 1. This affects the number of Fate Points he starts each session with. This means it behooves him to let the Gamemaster compel his aspects more often, so he has more Fate Points to spend.
Jul 25, 2022 2:07 pm
You cannot lower your Refresh past 1.
Jul 26, 2022 3:21 pm
So I have a few ideas for characters and I could some advice on which would be the best fit for the game.

- A retired commissar who gained settlement rights on a conquered world before his home was destroyed in a xenos invasion.
- An Ogryn/Bullgryn Bone'ead either as a heavy with a ripper or as a tank with a shield and grenade gauntlet.
- A bounty hunter who grew up on a world which survived a chaos invasion (maybe he is a redeemed aspirant?)

After choosing which one to go with I may need a little help adapting it to the system but it doesn't look too complicated from what I've read of it so far.
Jul 26, 2022 3:49 pm
The Commissar sounds really cool to me. :)

Only the ogryn would probably be not the best match for a more stealthy mission. And anything outside of combat, really.
Jul 26, 2022 5:10 pm
The commissar and the bounty hunter sound like they have more interesting backstories.
Jul 26, 2022 10:41 pm
Officio Assassinorum

Adeptus Mechanicus,
Are the two I am thinking of choosing from. Any thoughts
Jul 26, 2022 10:50 pm
I think @XohgrTHEOgre is also thinking of an Adeptus Mechanicus character. There can of course be two, if that's what you want to play.
Jul 26, 2022 11:23 pm
I'll go with the Assassinorum then
Jul 27, 2022 9:45 am
And I'll go with the Commissar. I think he is the most potentially interesting and probably the best fit character out of my ideas. I'll start working on the character sheet and post any questions here if I get stuck.
Jul 27, 2022 10:25 am
I’m considering one of three character concepts:
[ +- ] Character Concept 1: Adeptus Ministorum
[ +- ] Character Concept 2: Scum
[ +- ] Character Concept 3: Adeptus Administratum
I’m leaning towards either 1 or 3, but am open to thoughts or suggestions.
Jul 27, 2022 11:23 am
I like the Adeptus Administratum character.
Jul 27, 2022 2:45 pm
Hey all, remember stunts are worth 3 shifts each in this game, so any stunt you would build that gives you a +2 bonus will give you a +3 instead.
Jul 27, 2022 4:00 pm
I'm.working on my character.
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