[Gameplay] 3. The Sanctum
Be sure to read and follow the guidelines for our forums.
He looks over the potion of bull's strength. "Anyone mind if I keep this handy? Might help if we find a particularly sturdy foe."
Within the room is a skeletal warrior. It wears a mithril shirt and carries a fine spear. He is ready for you, and attacks.
Khadi is first, then I'll post for Jaware and the skeletal figure.
Rolls
Iseret +4, Jaware +6, Khadi +0, Tabat +1, Foes +? - (1d20+4, 1d20+6, 1d20, 1d20+1, 1d20+6)
1d20+4 : (4) + 4 = 8
1d20+6 : (9) + 6 = 15
1d20 : (17) = 17
1d20+1 : (3) + 1 = 4
1d20+6 : (5) + 6 = 11
Rolls
Crossbow - (d20+3, d8+1)
d20+3 : (5) + 3 = 8
d8+1 : (8) + 1 = 9
Jaware launches his own attacks, starting with his standard complement. While both arrows hit, it is only the acid delivered by the second one that does any damage.
The creature steps forward, swinging the spear outlandish and attracting Tabat with fiendish intent. His spear only strikes armor with no effect.
DR ?, damage taken: 2
All of you are up.
Rolls
Jaware bow attacks with Acid Splash - (1d20+5, 1d8, 1d20+5, 1d8, 1d3)
1d20+5 : (17) + 5 = 22
1d8 : (3) = 3
1d20+5 : (11) + 5 = 16
1d8 : (1) = 1
1d3 : (2) = 2
Spear attack - (1d20+10, 1d8+7)
1d20+10 : (3) + 10 = 13
1d8+7 : (7) + 7 = 14
Rolls
Iseret with shortsword vs. skeletal warrior (flanking, sneak attack) - (1d20+6+2, 1d4+4+2d6)
1d20+6+2 : (13) + 8 = 21
1d4+4+2d6 : (1) + (42) + 4 = 11
AC 18, DR 5/?, damage taken: 8
Rolls
Risky Strike w/ Flail vs Enemy - (1d20+9, 1d10+8)
1d20+9 : (15) + 9 = 24
1d10+8 : (10) + 8 = 18
AC 18, DR 5/bludgeoning, damage taken: 26
Rolls
Crossbow - (D20-1, d8+1)
D20-1 : (12) - 1 = 11
d8+1 : (5) + 1 = 6
Rolls
Bow shots, acid splash - (1d20+5, 1d8, 1d20+5, 1d8, 1d3)
1d20+5 : (1) + 5 = 6
1d8 : (2) = 2
1d20+5 : (19) + 5 = 24
1d8 : (7) = 7
1d3 : (3) = 3
Critical confirm - (1d20+5)
(5) + 5 = 10
AC 18, DR 5/bludgeoning, damage taken: 31
You're all up.
Rolls
Spear attack vs Tabat, Power attack, destructive smite - (1d20+9, 1d8+10)
1d20+9 : (16) + 9 = 25
1d8+10 : (4) + 10 = 14
Swift Action: Lay on Hands, self
Standard Action: Attack, as below (I forgot, his undead crusader trait gives him +1 to attack vs undead)
Rolls
Lay on Hands (Self, Swift Action) - (2d6)
(42) = 6
Attack w/ Flail vs Enemy - (1d20+11, 1d10+6)
1d20+11 : (7) + 11 = 18
1d10+6 : (8) + 6 = 14
The undead warrior crumples the the ground in a clatter of bones as Tabat smashes it brutally.
It wears a mithral shirt, has a magic spear, a wooden holy symbol of Nethys, and a set of keys.
The lacquered cabinet on the west wall holds simple religious tools, including a gold chalice engraved with the visage of Nethys worth 50 gp.
'Jaware can you figure out what the exact enchantment is?'
Spear of the Watchful Guardian
This magically strengthened bronze-tipped +1 spear enables its wielder to better face a variety of foes. Originally created by priests of Nethys for use by their temple guards, a spear of the watchful guardian also grants its wielder arcane aid to strike true. Once per day as a standard action, the wielder of a spear of the watchful guardian can alter the physical properties of the weapon, allowing it to bypass damage reduction of one of the following types: bludgeoning, cold iron, silver, or slashing. This change lasts for 5 minutes.
In addition, if the wielder of a spear of the watchful guardian fails an attack roll, as an immediate action once per day, she can retroactively add a +1 competence bonus on that roll. If this bonus is enough to make the failure a success, the attack roll succeeds.
Finally, a spear of the watchful guardian sharpens the senses of its wielder, granting her a +2 insight bonus on Perception checks.
Rolls
Spellcraft - (1d20+8)
(18) + 8 = 26