Rolls
Perception for ambush spots (Advantage) - (2d20+7)
(714) + 7 = 28
Perception for ambush spots (Advantage) - (2d20+7)
(714) + 7 = 28
If enchantment is over level 4 - (1d20+3)
(10) + 3 = 13
Warhammer to hit - (1d20+7)
(18) + 7 = 25
Warhammer to hit - (1d20+7)
(6) + 7 = 13
Unarmed strike to hit - (1d20+7)
(2) + 7 = 9
Unarmed strike to hit - (1d20+7)
(7) + 7 = 14
Warhammer damage - (1d8+4)
(6) + 4 = 10
Warhammer damage - (1d8+4)
(4) + 4 = 8
Unarmed strike damage - (1d6+4)
(3) + 4 = 7
Hitting with the Spiritual Weapon… - (1d20+6 1d20+6)
(7) + (19) + 12 = 38
Damage if it hits… - (1d8+3)
(7) + 3 = 10
Initiative - (2d20+2H1)
(2020) + 2 = 42
Tail strike. Advantage if Faerie Fire'd. - (1d20+6, 1d20+6, 1d6+3)
1d20+6 : (13) + 6 = 19
1d20+6 : (11) + 6 = 17
1d6+3 : (5) + 3 = 8
Head-butt. Advantage if Faerie Fire'd. Forcing DEX save vs. Prone condition. - (1d20+6, 1d20+6, 1d6+3)
1d20+6 : (18) + 6 = 24
1d20+6 : (5) + 6 = 11
1d6+3 : (3) + 3 = 6
Leg sweep. Advantage if Faerie Fire'd or Prone. Stunning Strike. - (1d20+6, 1d20+6, 1d6+3)
1d20+6 : (16) + 6 = 22
1d20+6 : (12) + 6 = 18
1d6+3 : (2) + 3 = 5
Extra Attack. Drop-kick. Advantage if Faerie Fire'd or Prone or Stunned. - (1d20+6, 1d20+6, 1d6+3)
1d20+6 : (5) + 6 = 11
1d20+6 : (18) + 6 = 24
1d6+3 : (4) + 3 = 7
Almost forgot Initiative - (1d20+3)
(9) + 3 = 12
Initiative - (1d20+1)
(11) + 1 = 12
Initiative - (1d20-1)
(9) - 1 = 8
1Mon Dex vs Faerie Fire D15 - (D20)
(14) = 14
2Mon Dex vs Faerie Fire D15 - (D20)
(7) = 7
3Mon Dex vs Faerie Fire D15 - (D20)
(13) = 13
3Mon Dex vs Prone DC 13 - (D20)
(19) = 19
Monster Initiative - (D20)
(17) = 17
Didspel Magic - (1d20+3)
(20) + 3 = 23
Warhammer to hit - (1d20+7)
(16) + 7 = 23
Warhammer to hit - (1d20+7)
(8) + 7 = 15
Unarmed strike to hit - (1d20+7)
(6) + 7 = 13
Warhammer damage - (1d8+4)
(4) + 4 = 8
Warhammer damage - (1d8+4)
(8) + 4 = 12
Unarmed strike damage - (1d6+4)
(4) + 4 = 8
Deft Strike Extra Damage - (1d6)
(4) = 4
Warhammer to hit (second roll for advantage) - (1d20+7)
(14) + 7 = 21
Warhammer to hit (second roll for advantage) - (1d20+7)
(3) + 7 = 10
Unarmed strike to hit (second roll for advantage) - (1d20+7)
(12) + 7 = 19
Radiance of the Dawn - (2d10+6)
(49) + 6 = 19
3Mon: Forgotten save vs stunning strike DC 15 - (D20+3)
(14) + 3 = 17
1Mon: Radiance of the Dawn DC 15 - (D20+3)
(9) + 3 = 12
2Mon: Radiance of the Dawn DC 15 - (D20+3)
(12) + 3 = 15
3Mon: Radiance of the Dawn DC 15 - (D20+3)
(15) + 3 = 18
3Mon: Attack 1 vs Yong AC 16 - (D20+4)
(12) + 4 = 16
3Mon: If attack 1 hit, slashing - (D6+2)
(5) + 2 = 7
3Mon: Attack 2 vs Yong AC 16 - (D20+4)
(16) + 4 = 20
3Mon: If attack 2 hit, slashing - (D6+2)
(4) + 2 = 6
2Mon: Attack 1 vs Yong AC 18 - (D20+4)
(5) + 4 = 9
2Mon: If attack 1 hit, slashing - (D6+2)
(1) + 2 = 3
2Mon: Attack 2 vs Yong AC 18 - (D20+4)
(12) + 4 = 16
2Mon: If attack 2 hit, slashing - (D6+2)
(5) + 2 = 7
Longsword attack - (1d20+7)
(16) + 7 = 23
Longsword Damage - (1d8+4)
(1) + 4 = 5
Spiritual Weapon Attack - (1d20+6)
(20) + 6 = 26
Spiritual Weapon Damage - (1d8+3)
(1) + 3 = 4
Crit hit! - (D8)
(6) = 6
Unarmed Strike (advantage) - (2d20H1+1, 1d6+3)
2d20H1+1 : (618) + 1 = 19
1d6+3 : (3) + 3 = 6
Bonus action: Unarmed Strike (advantage) - (2d20H1+1, 1d6+3)
2d20H1+1 : (118) + 1 = 19
1d6+3 : (1) + 3 = 4
Extra Attack: Unarmed Strike (advantage) - (2d20H1+1, 1d6+3)
2d20H1+1 : (162) + 1 = 17
1d6+3 : (4) + 3 = 7