Dark Side of Loridian
You hear some strange stuttering howl in the distance. It is soon answered by more, more distant howls. This continues for a moment, with the howls getting progressively closer. Eventually you spot them, coming from behind some large rocks, 8 quadruped creatures running towards you, their face a mess of tentacles, a line of luminescent spots runs along their spines, and their tail, a spread of colorful feathers. They stop some distance away from you, carefully encircling you to make sure there's no escape, prowling closer, growling occasionally. With your backs practically to a sheer cliff, looks like you're going to have to fight that one out!
Feel free to give me your initiative rolls while I work on the counters and battlemap.
Rolls
Rolling for something... - (2d10)
(34) = 7
Rolling for something else... feel free to ignore... - (1d10+5)
(3) + 5 = 8
"Cthulhu's guard dogs" initiative - (1d10, 1d10)
1d10 : (4) = 4
1d10 : (7) = 7
Rolls
Initiative - (2d10H1)
(31) = 3
Rolls
Initiative - (3d10H1)
(1096) = 10
Rolls
Initiative - (2d10H1)
(78) = 8
Rolls
Initiative - (2d10h1)
(55) = 5
Do not forget to roll your next round's initiative after you posted your action(s) to avoid slowing posting down too much. Also do not forget that in this game you can take multiple actions if you want (as many as you want if you feel particularly daring), but do not forget that your resistance checks (mainly dodge) will also suffer rom your multiple actions penalty. And speaking of multiple actions, do not forget to track your penalty...
If you are on a mobile and have trouble placing/moving your counter or have any questions, do not hesitate to ask.
Rolls
CRD+Mrk (70-10=60) - (d100)
(52) = 52
Damage (if hit) - (2d10)
(56) = 11
Initiative - (3d10H1)
(978) = 9
Rolls
CRD+Mark (75-20=55) - (1d100)
(43) = 43
Damage on a hit - (2d10)
(106) = 16
Initiative - (2d10H1)
(1010) = 10

Rolls
Autorifle (burst): 45% - Attack1 - (d100)
(3) = 3
Autorifle (burst): 45% - Damage1 - (6d10)
(12101044) = 31
Autorifle (burst): 25% - Attack2 (ma-20) - (d100)
(72) = 72
Autorifle (burst): 25% - Damage2 - (6d10)
(2644710) = 33
Next round initiative - (2d10h1)
(44) = 4
Initiative
10 Corbin
8 K'tesk
7 Cthuluh's guard dogs.
5 Mesec
3 Kelvin
Battlemap
Okay, let's start with the actions in order. First Corbin shoots at one of the "hounds". Since they don't exactly know what firearms are, it won't dodge and will take the full 11 points of damage with a yelp of pain.
Then K'Tesk will shoot disadvantaged, but since 43 is the worst result she could get, she still hit. I assume you're focussing fire so the same target as Corbin who will dodge this time having felt the sting of your weapons... It fails and is hit for another 16 points of damage, killing it...
It is then those creatures' turn. They will approach, the group. Sadly Mesec seems to be up front before moving so four will attack him. One will reach Kelvin, and two will reach K'Tesk. So one attack succeeds on Kelvin. 3 attacks succeed on Mesec (taht 100 is actually a 00, a critical hit!), and 1 hit succeeds on K'Tesk. You can perform your dodges now, keeping in mind your Muktiple Action Penalties (speaking of which, all of those hounds are at -20 M-A penalty now).
This will help my codes kick-in, and make the rolls much more visually engaging.
Edit: Oh, forgot to roll the creature's initiative for next round...
Rolls
Secret Roll - (1d100)
(92) = 92
Secret Roll - (1d100, 1d10)
1d100 : (2) = 2
1d10 : (2) = 2
Secret Roll - (1d100, 1d10)
1d100 : (100) = 100
1d10 : (3) = 3
Secret Roll - (1d100, 1d10)
1d100 : (73) = 73
1d10 : (2) = 2
Secret Roll - (1d100, 1d10)
1d100 : (86) = 86
1d10 : (3) = 3
Secret Roll - (1d100, 1d10)
1d100 : (69) = 69
1d10 : (9) = 9
Secret Roll - (1d100, 1d10)
1d100 : (81) = 81
1d10 : (2) = 2
Secret Roll - (1d100, 1d10)
1d100 : (15) = 15
1d10 : (8) = 8
Scavlooper's initiative - (2d10h1)
(56) = 6

Rolls
Dodge - AGL: 45% - (d100)
(100) = 100
Dodge 2 (MA-20) AGL: 25% - (d100)
(28) = 28
Dodge 3 (MA -40) AGL: 5% - (d100)
(36) = 36
However, payback is going to be a bitch as Mesec's first fire still hits (a result of 03 is below the 5% threshold for automatic success). However, that second burst will be a miss.