Dark Side of Loridian

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Oct 25, 2022 9:52 pm
K'Tesk attempts to dodge the attack.

Rolls

Dodge - AGL: 70% - (1d100)

(49) = 49

Nov 12, 2022 3:30 pm
OOC:
Oay, sorry for the dealy, I thought Mese was attacking more than one enemy at a time, which is sort of the point of a burst fire...
Mesec falls back and shoots a load of bullets one one of the creatures. It will try to dodge seeing what happened to one of their numbers last time someone made "noise" at them (It will do so at -20 MA penalty, plus another -20 "hard" penalty for dodging firearms if you're farther away from an obstacle than the shooter)... That was a critical fail on the dodge, so I'd give Mesec some bonus damage or something, but the matter is moot as he already did more than enough to kill the thing... You see Mesec taking aim and firing. The creature obviously misjudge the strange "noisy stick" and jumps right into the volley of bullets instead of away from it, getting absolutely shredded by the hail of bullets. It falls down quite dead and with a few more orifices it had while alive...
OOC:
Wait, did you guys already took your actions? Oh yeah, I see, you sort of jumped the gun and took your actions before I could set up the first round of combat... Okay, gimme a minute, I'll check your posts and resolve them... Okay, so what I can see is Corbin shot, K'Tesk shot then had to dodge... Okay.
Oh, nevermind, I re-read my first post. Corbin's and K'Tesk's concentrated fire is what brought down the first creature, okay.
Okay, well, K'Tesk manages to dodge that attack, even adding a -20 MA penalty in case it was forgotten about, so Kelvin is up!

Rolls

Scavlooper's dodge -40: 25% - (1d100)

(33) = 33

Nov 12, 2022 9:03 pm
Kelvin Shark feels his purples battle rage sweep over him as he attacks the one in front of him with his monosword, attacking madly with irate fury.

[ +- ] Battle Rage

Rolls

Monosword (65) with Advantage - (1d100, 3d10)

1d100 : (49) = 49

3d10 : (8105) = 23

Initiative next round - (2d10)

(59) = 14

Nov 12, 2022 11:05 pm
OOC:
Hmm, Q, you have to roll your Battle Rage first, which takes an action, and since it is unskilled, it is rolled at -20 and disadvantaged. If you succeed, you can then roll your monosword attack at advantage and at -20 Multi-Action penalty.
The creature will attempt to dodge at a -20 MA penalty. It succeeded in dodging. Will Kelvin attempt another attack before we move on to the next round?
OOC:
Also, please roll your initiative for the next round.

Rolls

Scavlooper dodge (65-20): 45% - (1d100)

(39) = 39

Nov 13, 2022 1:03 am
Kelvin attacks again, attempting to lower their numbers.

Rolls

Monosword (65) -20 MA - (1d100, 3d10)

1d100 : (97) = 97

3d10 : (9109) = 28

Nov 13, 2022 2:03 am
Kelvin attempts a second stab (quite literally) at the creature, but fails to land a hit...

Second round of combat.

Initiative
10 K'tesk
9 Corbin
9 Kelvin
6 Creatures
4 Mesec

Battlemap

kalajel sent a note to kalajel
K'tesk will be up. I'll think of her action and edit this post later...
Nov 13, 2022 4:59 pm
K'tesk will retreat further into the nook in the cliff so that only one creature can attack her at a time and open fir on one of them with her blast pistol. She'll start with one shot, if she can't down it, she'll try a second shot then stop to give herself reasonable chance to dodge with not too much MA penalties...

K'tesk will be at -40 to dodge.

Both shots missed. Borbin and Kelvin are up next, any order.

Rolls

Marksman -20 Disadv.: 55% - (1d100, 2d10)

1d100 : (95) = 95

2d10 : (67) = 13

Marksman -40 Disadv.: 35% - (1d100, 2d10)

1d100 : (89) = 89

2d10 : (102) = 12

Initiative 2 - (2d10h1)

(18) = 8

Nov 13, 2022 6:10 pm
Kelvin continues to try and slay the alien in front of him with his monosword.
OOC:
If it doesn't go down, he'll attack again, otherwise he'll roll to activate Battle Rage. Ill add both of those rolls.
Last edited November 13, 2022 7:25 pm

Rolls

Monosword (65) - (1d100, 3d10)

1d100 : (64) = 64

3d10 : (853) = 16

If alien still alive, Monosword (65) -20 MA - (1d100, 3d10)

1d100 : (1) = 1

3d10 : (633) = 12

If alien dies, Battle Rage(unskilled) (PER 60) - (1d100)

(57) = 57

Initiative next round - (2d10)

(36) = 9

Nov 13, 2022 10:58 pm
The creature will attempt to dodge once... and succeeds. It will attempt to dodge the 2nd attack at -20... and also succeeds.

Corbin is up next!

Rolls

Scavlooper's dodge: 65% - (1d100)

(51) = 51

Scavlooper dodge (65-20): 45% - (1d100)

(2) = 2

Nov 14, 2022 12:53 pm
Corbin see's Kelvin being cut off from the rest of the group and intends to help.
OOC:
Firing 2 shots at the one in front of Kelvin.

Rolls

Blastpistol (60) - (d100)

(40) = 40

Damage (if hit) - (2d10)

(14) = 5

Blastpistol (40) - (d100)

(45) = 45

Damage (if hit) - (2d10)

(82) = 10

Nov 14, 2022 3:03 pm
The creature in front of Kelvin will attempt to dodge the new attack... and fails, taking 5(B) damage

kalajel sent a note to kalajel
Speaking of creatures, it's their turn. The wounded one in front of Kelvin will call for back up before trying to attack him, which means one will break off from Mesec to attack Corbin instead. So we'll have 1 attack on Kelvin, 1 attack on Corbin, attacks on Mesec, and 1 attack on K'tesk (the 2nd creature can't reach her where she is right now...). Seems like all attacks hit this round, except on Kelvin (thank you MA penalties!). So you guys need to make some dodge... speaking of which last round I forgot the -20 penalty for a "hard" action of dodging while being outnumbered in melee. I won't retroactively apply it, but Mesec will have this -20 penalty applied for his dodges this round.

Once Mesec will have dodged, it will be his turn!

Rolls

Scavlooper dodge (65-60): 5% - (1d100)

(72) = 72

Scavlooper's attack on Kelvin (75-60): 15% - (1d100, 1d10)

1d100 : (37) = 37

1d10 : (8) = 8

Scavlooper's attack on Corbin: 75% - (1d100, 1d10)

1d100 : (73) = 73

1d10 : (7) = 7

1st Scavlooper attack on Mesec: 75% - (1d100, 1d10)

1d100 : (51) = 51

1d10 : (3) = 3

2nd Scavlooper attack on Mesec: 75% - (1d100, 1d10)

1d100 : (47) = 47

1d10 : (3) = 3

Scavlooper's attack on K'tesk: 75% - (1d100, 1d10)

1d100 : (44) = 44

1d10 : (9) = 9

Scavlooper initiative (2) - (2d10h1)

(18) = 8

K'tesk's dodge (70-40): 30% - (1d100)

(98) = 98

Nov 21, 2022 6:33 pm
OOC:
updating

Rolls

Dodge - AGL: 25% (45-20) - (d100)

(63) = 63

AGL: 5% (45-20-20) - (d100)

(16) = 16

Nov 21, 2022 11:34 pm
OOC:
You were struck twice, you have 2 dodges to make.
Dec 23, 2022 1:51 am
Oh, you did made 2 dodges! My bad! That's 6 points of damage on Mesec (edit, oh yeah, and loses 2 points of MOV). Corbin still has a dodge to make.
Dec 23, 2022 8:43 pm
OOC:
I hadn't planned on it.

Rolls

Agility 25% (65-40) - (d100)

(42) = 42

Dec 23, 2022 9:33 pm
That's 7 points of damage and 1 lost point of MOV for Corbin. Mesec is up next!

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