The Meeting at Deepnight

Aug 22, 2022 9:25 am
Phlan; the Jewel of Moonsea
A large frontier town on the Moonsea region of north Faerûn with a long and storied history.
Built in 367 DR, Phlan represents the perseverance of humans and their tenacity to bring civilization to the savage wilderness. Since its founding, it has been razed repeatedly by inhuman creatures from the north but continually rose, like the phoenix, from the ashes of its own destruction.

Phlan has grown rich from trade with the untamed wilds to the north of the Moonsea. Those seeking their fortunes flock to Phlan before adventuring out into the enchanted Quivering Forest, the mysterious Sorcerer's Isle and the orc, goblin and dragon-infested Dragonspine Mountains. But even the city itself has its fair share of dangers and secrets...


https://i.imgur.com/fdLuDGy.jpg


https://i.imgur.com/4zyF0yU.jpg Madame Freona’s Tea Kettle (and Freona herself) is a mystery to many. In the tumultuous Phlan, this is a place where people can go to have a drink or meal and escape the tensions of the schemers and the power-hungry. With the Tea Kettle’s reputation as a haven, adventures who can be discreet and behave themselves can often find employment there and avoid the hassle associated with other places in Phlan.




So far, that has been true. Madame Freona, a stout and officious halfling who runs the establishment with her five daughters, has proven an excellent hostess. Although you have had to share a common bunkroom with several other adventurers, the evening meal was excellent and the atmosphere pleasant.

You are now in the common room with the rest of Tea Kettle's regulars and semi-regulars. A trio of loud-mouthed dwarves is monopolizing the dart board, occupying the throwing line. The rest are either sitting at a table drinking or standing, mingling with the rest.
OOC:
This is your cue to introduce your characters. Do they know each other? Have you teamed up for some job before? You can discuss it among you either here in ooc or in the ooc thread. Go nuts - but not too nuts. Let's have some fun!
Aug 22, 2022 10:00 am
Jim gently plucks at his lute strings as he makes his way around the tavern. His eyes are half-closed as he loses himself in searching for harmony between his improvised tune at the tavern's random chatter. This inspiration isn't going to find itself!

He notices Fray's holy symbol of Lliira, and twirls a finger in his direction - a liturgical gesture of The Joybringer.

"Joy and revels, brother!"

Jim plucks at the tune for All you need is love, one of Lliira's hymns, as he confides in Fray.

"Did a gig at The Maiden's Dance in Eltural a couple of years back. That place is, like, totally dedicated to the Mistress of Revels. Really, chill vibe, but like totally jammin' too, you know?"

He places a foot on the stool, as he closes his eyes and sings a ...

"♫ No one you can save that can't be saved
Nothin' you can do, but you can learn how to be you in time
It's easy ♫"


The bard smiles with joy as he finds the music flowing, he calls to the tavern.

"Everybody now!

♫ All you need is love! ♫"
OOC:
Performance roll. Adv for tool proficiency.

Rolls

Performance (advantage) - (2d20H1+5)

(513) + 5 = 18

Aug 22, 2022 2:38 pm
A big smile appeared in his bearded face when Fray Ed heard the salutation! His Lliira symbol sewn to the left shoulder of his purple tunic.

"Joy and revels, brother!"
he replied easily, as many times before in his travels.

Just a sip of his ale, and then he jumped out of his stall, and started dancing to the music. His heavy built and the mug in his hand would called for a clumsy way of dancing, but somehow it all come through joyfull and even somewhat charming. His gestures inviting everyone around to join the dance, or the singing.. or both!

When the bard invited everyone to sing to the refrain, he happily did so, raising his mug to the bard's direction "♫ All you need is love! ♫"

When the bard finishes the song, Fray Ed will invite him to join him in the table.

"Well met good bard! I'm Fray Ed, and I did enjoyed your interpretation. It is good to see that such talent still visit towns like this one. Do sit and share some tales of your travels."

Jimi

Adam

Aug 22, 2022 3:33 pm
Jimi sits down. He wears a rapier and leather(ish) armour, but it's really just a part of a new look he's trying. The rapier's made of tin, and he calls his outfit "his leathers" because it sounds better than "his dyed cardboards".

"Dude! Jimi from Waterdeep, good to meet you, bro."

Jimi continues absent-mindedly plucking at his lute.

"Started my travels at Silavene's, you know it? Casino just down from the New Olamn music college? Anyway. I was gigging there, just, like sea shanties and stuff, when I heard this elf... well... elvish... belted out this number 'A little less abjuration'. Totally changed my life, dude."

Jimi twangs out a bit of funk.

"Music got in my soul, brother. Just knew I had to, like, travel and stuff. The music wasn't going to find me; I had to go out and find it. Y'know?

Played rock with gnomes, and there was a cat in High Horn who could really wail. Real cool cat - tabaxi from Icewind Dale. Played with orcs - good beat. And dwarven funk? You dig?

So that's me, brother. Just followin' the music and stayin' out of trouble. ...and I, like, ended up here on Moonsea. "


Jimi taps out a rhythm on the table.

"What about you? You local? Know if anyone is hiring? I'm like totally up for manual labour, like apple picking, or washing dishes, or waiting tables, or, like, whatever. Like, anything to pay my way until the music calls me onwards."

Jimi
Aug 23, 2022 12:52 am
"I know brother"
Fray Ed listened carefully to Jimi's tale, sharing all the joy and love for music, and openly laughing when he heard about playing rock with gnomes and the good beat of the orcs.

"I'm Brother Ed, or Fray Ed as some of the old clerics used called me. I was born in a small hamlet in the northern part of the Sword Coast. My call from Lliira came quite young, after one harvest party. I was waisted! But wouldn't go to sleep yet, being the last one on foot, I was the only one to see this beautiful will-o'-wisp leaving the tavern with a sparkling trail and sharing sing and lights! It really was an experience running after her outside! It was a perfect moment, the blue sky that comes just before dawn. I was in extasys as she danced around me, then I closed my eyes, and I saw her, radiant, beautiful, and she laughed and kiss me in the cheek. I was in love in that instant! but it took me a lot of time to build enough coin to travel to the temple Cry of Joy, in Hill's Edge, to start my training."

"So you were in Waterdeep? I remember one time I visited Waterdeep. I was to meet an old brother, I remeber he was a High Prior or a Seneschal of our temple there. So I met him in the Dragon's Den, you know that tavern? I was enjoying some good cyder when a band of haflings started a drinking tune. Of course I drunk my fill and order another one! I even told everyone around to get their mugs filled... but the bartender mistook my good will and intentions... he thought I was going to invite an open bar! But I had no coin! Hahahaha!"
He stoped the tale to laugh his heart out, took another good drink from his mugs, then...
"It seems this brother I was waiting used to do that, you know? Inviting everyone. But he hadn't arrived yet! Hahaha I had to work the dishes for a month, and also do some blessings and healing to pay for the drinks!! I loved to do that though. The townfolk would joke with me, you know? 'An Ale for the Poor Happy Brother' they would say before inviting me a drink. The bartender hated when I drunk when working his bar, hahaha, but he could never stop the good people from around inviting me those thou, Hahahaha"

Only after telling his tale, he remembered being asked if he was from this town...

"So, no, I'm not from here, I just arrived around midday and came straight here. I'm supposed to meet a guy with a blue harp, but haven't seen him yet. If I can't find him, I'd be walking to our temple, the Hall of Laughter, in Melvaunt. And I was able to enjoyed your song! So, you say you arrived here trying to stay out of trouble? Hahaha." The lowering his voice a bit, "seems to me coming here may be runing away from trouble *winks*, or maybe looking for it?" Hahaha!
OOC:
Ed would frequently have a glimpse on the people around him, if he sees somebody that needs help he would try to help... as in, standing in the middle of two drunken people about to start a fight so he could joke a bit and relax the guys before the fight starts, or hold the head of a waisted drunkard about to throw up, or carry sleeping people to their rooms in the upper floor of the place (he knows from experience that it is way to unconfortable to sleep in a stall).
Last edited August 23, 2022 1:25 am
Aug 23, 2022 4:12 am
"I think you've had plenty of time throwing darts you half pint drunks!" Mor is... getting into trouble. In her defense, she came to drink and play games and cards weren't exactly her thing. But that said, the dwarves at the dart board really were not being...accommodating.

"Scoot or make room..." She rumbles, her eyes hinting at just the barest flash of red.

Jamie

Adam

Aug 23, 2022 5:08 am
Jamie strums the Phandalin Pastoral as Fray tells his tale, blending it into Dock of the Deepwater as the cleric's story moves to Waterdeep. Jamie smiles and laughs to hear the tale. Joybringers, the priests of merriment and bonhomie, were always good company, and Jamie felt fortunate to have met this fellow on his travels.
Cathamber says:
"...guy with a blue harp..."
"Good name for a band" annotates Jamie out of habit.

...but then the trouble started brewing and it was too early in the revels for violence.

Jamie holds up a finger to pause the conversation and nips over the bar to collect a pack of cards and approach the belligerent woman.

"Hey Sister! We were just starting a game of three-dragon ante. Maybe you'd care to join us whilst you're waiting for the oche?

Like, a friendly game, just coppers and drinks. Deal you in, Sis?"


He waves the deck and nods over to the table.

"I'm Jamie, and that cool dude is Fray. One-eyed greens wild? Winner buys a round?"

Jamie didn't know where the woman was from, but the orcs of the Storm Horns always played one-eyed greens wild with the winner buying the drinks. The orcs said it was to honour Gruumsh, but it also removed the skill and pressure from the game and Jamie liked that.

Jamie
Aug 23, 2022 5:42 pm
OOC:
Loving the RP going on. Love it.
Hearing Mor's remark, the dwarves turn abruptly and begin shove each other, trying to hold the others back and lunge at the towering orc-looking female at the same time.

As the loud mass of beards and half-empty tankards seem to be getting out of hand, a human - Jimmy, cuts in and casually asks Mor to join him at his table for a game of cards.
Dwarves




"Ha! Like yerr spirits lass! Have fun!"



In the meantime, Fray keeps an ear and an eye out while watching James intervene in delight.
OOC:
Cathamber, gimme a Perception check; DC 13. If you put DC 13 in your roll reason, you'll also see some GP code magic. Below the text box, you should be able to see a box with your character's name; clicking that brings up your sheet. Clicking on the modifier adds the roll and reason automatically.https://i.imgur.com/OSrZwvam.png
Aug 23, 2022 6:42 pm
The large woman bumps an entire dwarf out of the way with her thigh. "I... suppose I could. Though no guarantees on quality." She moves a little stiffly, before finally settling into a chair lazily.
Aug 23, 2022 8:08 pm
OOC:
Ok, first Perception roll... let's see how this goes

Rolls

Perception - (1d20+3)

(11) + 3 = 14

Aug 23, 2022 8:20 pm
Looking at Jimi "Oh, you got cards! What a joy! This evening is getting better every moment passed."
Then, looking at the orc lady.

"Well met sister!! I'm brother Ed, or fray Ed... or just Ed. Glad you could join us!"

He, out of pure custom, and without much attention, draw on of the chairs between Jimi and him out of the table, for their new friend to join.

"So, winner buys a round, yes?... Or even better, winner buys the second round! Haha" And before anyone in the table could reply, Ed was already motioning the bartender to bring 3 full mugs "First one is on me. To friendship and good games!"
Aug 24, 2022 3:43 am
The orc's scarred face breaks a smile, "Now that is my favorite way to make friends." Her large fist curls around the mug, downing half in a go.
OOC:
I picture Mor as quite big, even for an Orc.
Aug 24, 2022 12:24 pm
Ed laughs openly when he sees the orc downing half a mug "Way to go sis! Cheers to you too" and he drinks half of his own recently-filled mug. Ed then tried, without much success, to hide a burb. But laughed at his futile effort to hide it.

"I pray you now, brother Jimi, will you draw some cards or will you draw your lute and sing some new song? The night is still young and we shall make the best of it."
Last edited August 24, 2022 12:24 pm

Jimbo

Adam

Aug 24, 2022 12:42 pm
Jimbo shuffles the deck and throws a copper into the pot before dealing the cards. He takes a swig of his ale and starts strumming their availability for work.

"♫ ...Who needs a hero?
Who's holding out for a hero 'til the end of the night?
We be all hale,
Wingèd of heel
And even prepar’d for a fight...♫"
[ +- ] 🎧 Holding out for a hero
As he sings, his music summons coloured lights to dance over their table. Jimbo lifts Mor's mighty right arm to show what they have to offer. He smirks and gives Ed a "hey, it can't hurt to ask" half shrug as his tune oversells their capabilities.
[ +- ] Dancing Lights
Jimbo
Aug 24, 2022 12:59 pm
Ed mimics Jimi and tosses a copper into the pot as he looks expectently for his cards. But cards fall face down in front of him as he pays more attention to the music...
OOC:
I DID check the whole music video ;)
And as soon as Jimi got to the refrain Ed started to accompany him struming his big fingers in the table to the beat. And when the lights started to dance, he would even shout a "yeah!" after every 'I need a hero' line...
And then, of course, big clapps when Jimi lifted Mor's arm!!
At the end, he stood up raising a mug to heavens, and shouted "Bravo Jimmi! Bravo Mor!" as if the whole tavern was also shouting the same, and dried the rest of the mug.
OOC:
Please, after this song scene... a perception check on what are other patrons doing. Specially that dwarven group. Ed usually avoids conflict by being very aware of his surroundings and being able to anticipate it.
Aug 24, 2022 1:02 pm
OOC:
I'm sure @Antiproduct noticed that perception check beat the DC. He'll get back to you, but our DM is on Euro time, so we have to wait for him to finish work.
Aug 24, 2022 4:03 pm
OOC:
Yeap, EU time zone. Sorry to keep you waiting.
I'd joke about this being a tutorial and the first thing you need to learn is that both players and GMs ghost, but ghosting sucks. No joke.
Keeping an ear and an eye out pays off for brother Ed, as he overhears two builders - judging from their looks, talking about "that brooding, stiff fella", that one of them saw at the market as he was running late for work.
-"Meh, a brooch shaped like a harp.."
-"Nah ugh, t'was round with a harp on it"
-"Even so, that isn't even close to being the weirdest we've seen around here man!"
came the answer from the other one, followed by mutual laughter.
OOC:
I was definitely not expecting that song Adam, nice finding. @Cathamber, I'd normally ask for a history roll, but since it would be at advantage with your background and all, I'll give it to you; the Harpers' insignia comes to Ed's mind as he overhears that conversation.
Aug 25, 2022 12:21 am
OOC:
In Ed's introduction to Jimi He did mention he was supposed to look for a Harper's contact, but it was an excuse to be traveling in this city. I'm glad it works for the adventure! And thanks for givinh me the history roll :)
Ed notices the two builders talking about this guy they met in the market, on their way for work. This could be the Harper's contact he was supposed to meet.

"Sis Mor, I mentioned earlier to brother Jimi here, that I'm supposed to meet a contact. " He nods to Jimi, to reassure he remembers " I just received notice that he may be around the market... we could have this one game, but I'd like to check the market... just in case he is still around. Would you both join me?"

"If you do, I may even sing a song myself! What say you guys? Shall we consider this joyful and unpredictable rendezvous the start of a great adventuring brotherhood?"
Aug 25, 2022 3:37 am
Mor glances at her cards, finishing her drink. "We have all night to play, and besides, I don't know if I like this round."
OOC:
I went looking for easy ways to play 3da online/through dice and found this, but that has enough back and forth that it may be too long for pbp.
...so I just assumed Mor got bad cards. Or is bluffing.

Jam

Adam

Aug 25, 2022 5:37 am
Jam attempts to down his drink like Mor. Fails. Takes a deep breath. Finishes it in two - which isn't bad for Jam.

He returns the mugs and cards to the bar, leaving a copper piece on top of the deck. It was an Elturian tradition and supposed to make the next game harmonious; either that, or the bar staff snaffled the coppers for tips.

Jam nods at Ed and Mor.

"Totally ready, dudes."

Jam
Aug 25, 2022 11:58 am
Seeing happily that both friends are eager to join him, he stands up ceremoniously
"Some great hunt may be in store for us, not without challenges, and defenitely with valuable rewards! Such as good songs, good drinks, good parties and long sleeps!" Hahaha

"Let's go and find what the gods have lay down in our paths!" With that, he gestures his friends to follow him to the door and beyond, to the market. Walking outside he mumbles some words with one hand on his heart.
OOC:
Only for those really close enough to listen, his words were an improvised prayer to Lliira, asking for her blessing to start the quest successfully.
Once outside, and carefully avoiding uninvited ears, he says only his friends... "I'm supposed to meet a member of the Harpers, do you know of them? They work for the good of all people, and are a good ally of my Order. Sure the contact will have an emblem, like a brooch, with a harp on it." then adds "he may look as medidative, or somehow 'stiff', to people who don't know about the Harpers. If you spot someone who can fit the part, please do let me know".
Last edited August 25, 2022 12:02 pm

Jay

Adam

Aug 25, 2022 12:21 pm
Jay's a knowledgeable chap. He has a think.

"Harper dudes like, totally hide in plain sight. Like, with codes, and passphrases, and word games, and whatnot.

Totally got out of hand in Waterdeep. Some dude would ask if you like music, the next thing you knew, they were like, 'The moon rises mysteriously over the black bay at noon' or some bogus nonsense.

Just gotta keep our eyes open, dudes."
OOC:
If we get stuck, can Jay's history roll give us a clue?
Jay

Rolls

History - (1d20+5)

(20) + 5 = 25

Aug 25, 2022 12:56 pm
OOC:
Pretty serious history knowledge there!
Ed laughs as the listens Jay's tale "Of course she rises mysteriously! She always does! But you see..." he continues as they walk to the market.
"Our lady, whom guides all emotions and could sometimes be compared to the moon with its changing phases, she shows herself in mystic ways, in cryptic ways, in a language clear to the trained ears but cloaked to the rest... or mysteriously if you prefer... She can rise at midnight or at noon: when at noon, or should we say at the highest point of our own skills and development, she is usually unexpected. For we expect her wisdom and help at the beggining of our projects, and at their end, not so much in the midst of them, you see? "

Ed waits for a moment to allow for Jimi and Mor to process this thoughts, the he adds... "Not so nonsense now, is it? I find all this part of her inner beauty."
OOC:
Ed left the black bay reference out on purpose, to allow Jimi and Mor to ask it only if they want. Anyway, I hope you enjoy Ed's intrepretation of those lines ;)
Last edited August 25, 2022 12:59 pm
Aug 25, 2022 1:11 pm
OOC:
Yo DM!

Can we get some inspiration on Ed's character sheet?
Aug 26, 2022 2:35 pm
OOC:
I quite enjoyed your interpretation. You're definitely getting some inspiration for that.
The market is closing for the night. Only a few stalls remain open, their signs lit by oil lamps.

* Recruiting tent for the "Fighting Limpets" mercenary company. "Pay's good and you won't believe the mortality rate!

* Large tent selling feminine lotions called "Herr Spa".
"Shine bright like that diamond he wants to loot!"

* Music stall called "Eddie Van Richten's". All the instruments are painted red, with white and black stripes.
"Let your talent Erupt in a unique style"
Aug 26, 2022 6:28 pm
Mor looks around the dimming lights, letting paranoia roll off her, though she did pick up her axe on the way out of the tavern. "Were you told where to meet this.... harpist?"
OOC:
I don't know that it's fully in character, but I feel like Mor is also wondering if any of those lotions are good for extreme muscle tension
Aug 27, 2022 10:24 am
OOC:
You decide how your character is like. And characters can have a bunch of aspects. Don't sweat it too much.
Aug 27, 2022 10:45 am
Ed checks carefully the three stalls only to realise that ha received no more clues on how to find the Harper's contact.

So, going back to basics, he remembered that the Harpers started as with Bards.

"Sorry Mor, there is direct way to meet one. But I have a feeling that we will find clues on that music stall, eyes open for any sign or token with a harp, alright? Let go!"

And without delay he lead the way to Eddie Van Richter's stall.
Aug 27, 2022 8:50 pm
Antiproduct says:
OOC:
You decide how your character is like. And characters can have a bunch of aspects. Don't sweat it too much.
OOC:
Oh don't worry, I'm just trying to decide how much that urge is me and how much is Mor.

I'm planning to wait for description before looking around.

Keddie

Antiproduct

Aug 28, 2022 8:39 am
As you approach the stall, you hear some out of tune notes being played; as you get nearer, the music carnage stops abruptly. You see a frog-like creature jolting up from a stool - a red, black and white lute still in hand.

"Well, I'd be damned. Didn't expect to get any customers this late. Hi, I'm Keddie, Eddie's cousin. He left me to close up the store, but I couldn't resist playing some tunes of my own and time passed without me noticing..." the frogman added with an awkward smile. "How can I help you?"
Keddie

Jaymo

Adam

Aug 28, 2022 5:22 pm
"Woah. Dude. Totally bitchin' lutes dude. Like, totally adamantine."

Jaymo strums a power chord appreciatively as he sings.
"♫ The moon rises mysteriously over the black bay at noon ♫"

And because Jaymo's not sure about secret codes, adds,

"Are you a harper, dude?"

Jaymo

Keddie

Antiproduct

Aug 29, 2022 4:21 pm
"Nah. Not my thing dude. I prefer the lute. Ladies get crazy with lute players. I've tried to get my cuz to teach me, but he says I'm hopeless. What do you think? Maybe you can come tomorrow and convince him to teach me a thing or two."
Keddie

Jaymee

Adam

Aug 29, 2022 4:50 pm
Jaymee smirks. Perhaps this cat doesn't know the Stairway rule.

"Sure dude. How about this..."

Jaymee's fingers start picking out some simple chords.

"♫ There's a damsel who's sure, all that glitters is loot
And she's buying a stairway to Celestia
When she gets there she knows, if the merchants are all closed
With a spell she can get what she came for ♫"


He shrugs and nods Ed back towards "Herr Spa". Perhaps they'll have more joy there.

Jaymee
Aug 29, 2022 6:39 pm
Ed walks behind Jimi to the stall and witness the music flowing like rivers of talent... he loves it, and wouldn't want it to stop, so he just waves hi with his hand, and listens to their singing, their lutes and conversation.

After Stairway to Celetia interpretation, and Jmi's nodding towards Herr Spa, it is clear they should look elsewhere. Ed waves again , as a goodbye, to the frog, and moves onwards to the next stall.

Then he approaches Herr Spa.. "Greetings! " he says while he waits for somebody to appear behind the counter.

Rolls

Perception check - (1d20+3)

(11) + 3 = 14

Sypha

Antiproduct

Aug 30, 2022 6:24 pm
As you enter the tent, you hear some shuffling in the back and you hear someone cheerily yet loud enough say:

"I'll be there in a jiffy!"

Soon enough, a blonde tanned half-elf girl in a straining corset comes at the front.

"Greetings! What can I do for... Oh!"
she said, startled a bit by the towering figure of Mor.
"Perhaps you need a healer to check on that... That's what you came for, right?"
She said in a puzzled look, blinking intensely towards Mor.
OOC:
@Adam,@MelodyMeradin, I'll need a perception check from each one as you enter the tent. @Cathamber , you can add yours to your post by editing it.
Sypha
Aug 30, 2022 7:15 pm
Mor gives a bit of a grin. "It's a little beyond a healer, but not much of a bother. If you have anything for muscle tension though, I would greatly appreciate it."

Rolls

Perception - (1d20+0)

(3) = 3

Yemi

Adam

Aug 31, 2022 5:26 am
Yemi is too busy concentrating on his fingering to look around the tent.

He croons as he walks...

"♫ The moon, the moon, the moon, the moon
rises mysteriously over the black bay at noon

at noon, noon, nooooooon

Gonna play the harp soon, soon, so soon
Unless we bump into the Zhentarim Manshoon
Cos then everything'll go boom, boom, boom ♫"


He appends the halfling John Tea Cooker's famous riff and bows to Sypha.

"Totally awesome tent, duidess. I play a mean lute, but I'm totally down for gigging with harpers. Y'dig?"

Yemi

Rolls

Perception - (1d20+2)

(9) + 2 = 11

Sypha

Antiproduct

Sep 1, 2022 10:24 am
Antiproduct sent a note to Cathamber
The receptionist claps cheerfully as the song ends, but blinks intensively as she hears Jimmy's question;

"You sure do, that was exquisite. I'm afraid I'm no musician myself. You see, we deal with cosmetic ointments and stuff like that."
Sypha

Jee

Adam

Sep 1, 2022 10:43 am
Antiproduct says:
"...cosmetic ointments...."
"Great name for a band" adds Jee out of habit, but he can't help looking disappointed too.

"Oh! What about...

♫ The black moon rises mysteriously over the bay at noon ♫ ?

...or...

♫ The mysterious moon rises over the black bay at noon ♫ ??

...what about...

♫ The mysterious bay rises over the black moon at noon ♫ ???

...maybe...

♫ The mysterious black noon slash bay slash moon rises mysteriously over the mysterious black moon slash bay slash noon at the mysterious black bay slash moon slash noon♫ ???!!!"


Jee's getting a little desperate now

Jee
Sep 1, 2022 8:40 pm
Ed, noticing both the lady's name and Jim's frustration, adds...
"My beautiful Sypha, I'm fray Ed of the Lliira, what my friend here is trying to ask you is whether you have seen lately some people with a harp symbol. It could be a small piece of jewelry or a piece of clothing, with a harp. We are to meet a member of the Harpers, probably you have seen someone, yes?"

And then waits smiling, hoping for a positive answer.

Sypha

Antiproduct

Sep 2, 2022 9:30 am
The busty half-elf gives Ed a puzzled look; then, for a split second, her eyebrow shots up.

"Hmm... You know, you look like.... hmmmm... Let me just check something..."

You hear parchment rustling underneath the counter.

"Hmm... Oh darn! Right this way. And lux vincit nocta."
She said, flashing them with an apologetic smile and pointed them to the back room.

Sypha
OOC:
adding more to post later
Sep 2, 2022 2:27 pm
Ed smiles at the puzzled look of the half-elf, not his first time for such reactions.
"Even after the darkest nights, the sun always rises... Yes, the light always wins."
He was not completely sure the wording for the correct answer, so he just tried a couple...
"Emm... Lux semper vincit... the lightbringer shall conquer the darkest shadows"
After running out of alternatives... He added "So, can we sing with the Harpers?"

The Harper

Antiproduct

Sep 3, 2022 4:24 pm
Sypha motions you to get behind her counter and points you past some shelves. You make your way through some heavy indigo drapes until you find yourselves in a candlelit back room in the tent.

As you approach, you see a hooded figure. You can tell it's a male human - some stubble on his chin that isn't obscured by the hood betrays him.

As you arrive at the table, he doesn't take his hood off or raise his head; instead, he only motions for you to sit. As you do so, you notice a brooch - round, gold, in dark blue enamel with a crescent moon and a harp on it.
https://i.imgur.com/6Edpy8Ss.png
"I have a job for you - one of the utmost importance and of a somewhat delicate nature."

He trails off as he looks at each and every one of you.

"I don't know if all of you recognize this;" he says pointing at the small round ornament "besides, I was expecting to meet a single contact, but this makes things simpler. This is a symbol of the organization that I'm a member of - The Harpers. Put simply, it's an organization that fights evil wherever it hides."

The man reaches under his cloak and produces a big pouch that he casually drops on the table. As the pouch hits the worn wooden surface, it loosens and drops to its side - revealing what appears to be a big heap of diamonds.

"Now, are you prepared to con an evil man?"
The Harper

Jumi

Adam

Sep 3, 2022 4:33 pm
Antiproduct says:
"...delicate nature...."
"Good name for a band" interjects Jumi.

"Sounds good to me, dude. Do we get to do it under a mysterious moon by a black bay?"

...because, although it's a bit late, at some point this code phrase is going to work.

Jumi
Sep 3, 2022 6:45 pm
Ed smiles at Jumi's comment "Sure we will find that Black Bay soon enough"

Then, to their new contact...
"I do recognise the symbol, and Lliira knows well that I also share the same fight against evil, my friend.
As you may know we prefer to deal with parties and good wine, but we do as must be done. Even if it it about conning an evil man."
Then looking at his new friends, "We all know, good rewards come only after greatest efforts... Are you with me on this too?"
Then, looking at the hooded stranger "What is the plan?"
Sep 3, 2022 9:06 pm
Mor keeps her thoughts to herself, though she is noticing this group is about as subtle as a sledgehammer to the knee.
Sep 3, 2022 9:09 pm
MelodyMeradin says:
sledgehammer to the knee.
OOC:
good name for a band.
Sep 3, 2022 11:07 pm
Adam says:
MelodyMeradin says:
sledgehammer to the knee.
OOC:
good name for a band.
OOC:
Good name indeed! Could also work as a song's name.

Adam

Sep 4, 2022 5:45 pm
"We're down with the plan, dude. Lay it on us." says ൏ (the artist formerly known as James)

Sep 4, 2022 6:46 pm
Ed watch the stranger is taking a while to thinks his answer, so he offers "If there is no plan yet, at least share with us the goal, the evil we shall smite, so we could help formulating a plan accordingly."

The Harper

Antiproduct

Sep 4, 2022 9:12 pm
The Harper grins; despite his lowered hood, you can see that.
"You are in a unique position to take on and complete the mission I have for you. We have captured a merchant that was going to illegally purchase a red dragon egg." his voice now barely audible.

I need you to pose as the merchant and her hirelings, go to the buy site, make the transaction, and place a magical device on one of the sellers so that Harpers can track them back to their place of residence.

He points at Mor;
"Fortunately for us, you my lady resemble said merchant enough. The buyer hasn't seen our merchant, which should help you with your cover. We wouldn't send you by yourself, naturally; those two adventurers can pose as your assistant and bodyguard." he chimes, somewhat amused.

"These" he says, gesturing towards the big pouch on the table "are basically worthless. Good enough to pass a cursory inspection, but fake nonetheless."

He looks outside the window;
"Time is of essence, so here's the plan: you go to the meeting place and make the transaction; during the meeting, you need to place this tracking pin on the seller, so we can find their hideout. Killing the seller or incapacitating them is ill-advised, as our main goal is to get to their hideout. I'll make this worth your time; the Harpers are willing to generously compensate you for your effort - three hundred gold pieces divided amongst you - for those of you who choose to take up this mission, of course"
The Harper
Sep 4, 2022 9:28 pm
Ed pays attention to the hooded man, then...
" I trust you have more information on the captured merchant. Since the buyer hasn't met her yet, he will ask questions to proof her identity.. I wouldn't want Mor to be discovered in the first couple of questions.
Furthermore, if you have this transaction information on the buyer, you must have more. How many people are involved? How many people should there be at their base, probably as support if something goes wrong? What other illegal activities are they involved in?"

Butch

Adam

Sep 5, 2022 1:39 pm
"Dude, I can totally pass myself off as Mor's bodyguard." confirms Butch with his 10 STR and 8 CON.

Butch

The Harper

Antiproduct

Sep 5, 2022 3:08 pm
"We've... extracted some information from the captured merchant. Apparently our Seller is only aware of the merchant's race and sex. It's common in shady transactions such as this one really - bare minimum details are passed down to the interested parties.

We don't expect the Seller to be alone of course - and neither would they expect the merchant to be. It's safe to assume that he'll be accompanied by a couple guards himself - nothing out of the ordinary.

The Seller is not known to us, but we assume they're of the smuggling lot; they're not the supplier - that's who we're after, but that's not your mission."

The Harper
OOC:
You're to buy off the dragon egg from the Seller; sorry if it wasn't clear before.
Sep 5, 2022 6:48 pm
Mor gives a tusked grin. "Posing as a buyer is easy enough. That said, slight of hand may be best left to someone else. If one of my escorts is willing to carry the payment?"
Sep 5, 2022 7:13 pm
Ed sees Mor accepting the main task, and that easys his mind.
" Alright, we will do this. What is the sellers' description and the meeting place and time?"
OOC:
It was clear, but Ed thought that, if this Harper knows about the deal in advance, and was able to plan ahead enough to capture the buyer, supply coin, prepare a magical tracking device... that is a lot of planning in advance! He may have someone inside the smuggler's organisation.. and thus much more intel. But he will do his part anyway.

Jimmy the Fingers

Adam

Sep 6, 2022 7:40 am
"Gimme the pin, dude. I'll plant it like a druid." The promise of payment causes the bard to somewhat overestimate his digital dexterity.

"Just give us the place and the dodgy gems and we'll play this sucker like a three nib lute."

Jimmy the Fingers

The Harper

Antiproduct

Sep 6, 2022 2:17 pm
"I greatly appreciate your help. And so will the Harper's; we can be a powerful ally - or a dire enemy. By any means, don't take this as a threat - my patience has almost ran out trying to track these scum. The captured merchant only knew about the meeting place and time sadly. Here, take these."

He hands you the pouch of "diamonds", the barely noticeable magical tracking pin and a small piece of parchment.

"Read that and burn it on your way out. I wish you the best of luck and may we see each other soon."
[ +- ] The Harper's note
The Harper
Sep 6, 2022 2:43 pm
Ed recieves the parchment, reads it without voicing it aloud, and commits the information to memory. Then passes it to Mor.
Then recieves the pouch and secures it in his belt, he figures that, having a larger constitution between the two alleged bodyguards Jimi and him, it would be his task to carry it.
Then he recieves the magic pin, nods the harper, and asks his friends "We should probably plan how are we going to plant this little fellow. If Mor will do the talk, as she is expected to be the buyer... she would probably get too much attention on her to subletly plant it, right? It would be up to you Jimi or me to plant it properly."
He stops to think for a bit "If I'm carrying the money, some sellers' eyes would also be on me..."
Sep 6, 2022 6:19 pm
"Carrying the money does mean that you're likely to get close to them. Though it could be you with the money, Jim receiving the egg."
OOC:
Mor technically has +1 Dex, but I sorta mentally have that pegged as specifically combat

Jiminee

Adam

Sep 6, 2022 7:37 pm
"Dudes! I can totally handle the tracking pin."

Jiminee
Sep 6, 2022 7:44 pm
Addressing to Mor...
"If we both can get all the attention from the seller and his bodyguards, Jimi here shouldn't need a lot of Dec to pin it somewhere useful, right?"

The Seller

Antiproduct

Sep 7, 2022 5:10 pm
As instructed, you take off for the northern outskirts of Phlan. You keep a brisk, yet non-alarming pace and soon enough, after twenty or so minutes, you spot the appointed meeting place - an old abandoned barn.

The barn itself is a simple, open structure, 30 feet wide and 80 feet long. A ladder at the end of the barn opposite the open doorway leads to a hay loft 10 feet above the barn floor. The loft is 40 feet long and the entire width of the barn, directly above the end of the barn opposite the door. There are some rusted farm implements leaning against the barn walls and a few burlap sacks in a heap by the wall near the ladder, opposite the main entrance.

Entering the barn, you see a fugly looking guy that matches the description the Harper gave you of the seller, accompanied by two goons, that you assume to be his bodyguards. He turns and smiles at his two goons;
The Seller

"I told you they would come. A dragon egg is much too valuable to pass up."
The fuggler* turns back to you.
"Now, let’s do this quickly. Here is what you asked for."
He holds a very large hide backpack toward you.
"You throw the payment over to me, and we will leave the egg here. We will exit the barn, and then you can leave after five minutes have passed. No fuss, no muss."
He pauses and looks at you more closely. "Hold on. Something is not right here."

*Fuggler: a fugly smuggler.

Sep 8, 2022 1:47 am
"The something wrong is your actions, have you never done this before? I want to see the item first. I'll send my men with the money, you send one of yours over with the object."
Last edited September 8, 2022 1:47 am

Jiiimmmiii

Adam

Sep 8, 2022 5:29 am
Antiproduct says:
"no muss"
"Good name for a band" comments Jiiimmmiii casually although his heart is beating like a quickling drummer.

"What's killin' your chill, duide? What's not right here?"

Jiiimmmiii
Sep 8, 2022 9:35 am
After Mor mentions that she would send 'her men' with the money, Ed just move a bit the pouch. Enough for them to listen to the amount of coins, sorry diamonds, within. That should motivate them to finish the transation faster.
Last edited September 8, 2022 4:39 pm
Sep 8, 2022 10:29 am
OOC:
They're fake diamonds, not coins. But I get your point.

The Seller

Antiproduct

Sep 8, 2022 4:23 pm
"I'm quite positive that the half-orc I'm supposed to be meeting tonight is supposed be wearing big silver earrings..."

The Seller and his goons appear to be more tense now. One of the goons taps the Seller on the shoulder and whispers something to him

"Right, right; they supposed to have a Dalelandian accent as well. Go ahead, speak up; I need to check something. Then we'll talk business."
The Seller
Sep 8, 2022 4:47 pm
In an angry voice...
"Yeah, big silver earrings! And they are NOT supposed to loose them in any bet, because none of us are supposed to bet, nor to buy stuff outside of the town market... nor drink anything stronger than water!"

Then Ed tells to Mor "This is a joke, do you really believed guys like these would have what we were looking for? Seems such a waste of our time, we should leave before risking the diamonds any further."

Then, he tells to the sellers "Don't even think about moving until 10minutrs we left, and don't even try to follow us."

Then to Mor and Jimi "Let's get the hell out of here."

Jim Lad

Adam

Sep 8, 2022 4:54 pm
Jim Lad laughs uproariously.

"Hang on, buddy. Let's not be hasty. This cat's just a little behind the times.

Big silver earrings? Dalelandian accent?

Dude! Where have you been?! This ain't the Year of the Star Walker's Return, this is the Year of the Purple Dragons, man!

Big silver earrings and Dalelandian, ha!

That Northern Glam Rock is dead as Mystryl. We don't do that no more. Ya feel me?"


Jim Lad extends his hands towards Mor.

"This, my friend, is prime cut of Greenskin Power Rock. Axes and attitude, man!

But if you're into the Dalelandian glam rock classics..."


Jim Lad strums his lute,

"♫ Ah move like cat, charge like ram
Sting like bee, luv, ah wanna be tha fella, 'ey up!
Well, plain t' see tha' were meant f'r me, aye
Ah'm tha lad, tha 15th century lad
Aye! ♫"


Jim Lad brushes the hair out of his eyes.

"Dalelandian glam enough for you, my man?"

Jim Lad

Rolls

Deception (advantage for tool proficiency) + bardic inspiration - (2d20H1+5+1d6)

(171) + (1) + 5 = 23

Colonel Jim

Adam

Sep 8, 2022 4:58 pm
Colonel Jim points at Mor.

"The talent don't speak much, my man. That power rock grinds on the pipes.

But Madame d'Slash might grace you with a few words."


Colonel Jim
Sep 8, 2022 6:33 pm
OOC:
That rocks man!!! Hahaha
Sep 8, 2022 9:29 pm
Mor does try to put a little accent on her voice, but keeps it subtle. "Listen. I was told this was a professional operation. You don't want my business fine, but don't try to make excuses."
OOC:
While she's technically lying, if allowed, Mor is actually attempting to lean on intimidation. To not slow things down I'm going to roll them now.

Rolls

Intimidation - (1d20+3)

(3) + 3 = 6

Deception - (1d20+1)

(13) + 1 = 14

The Seller

Antiproduct

Sep 9, 2022 3:37 pm
The fugly seller looks at you for a minute in silence and then he says:
"Y'er probably right. And you seem to be well-versed in the latest fashion and music trends. i don't have time to follow such things. A'ight, let's get through with the trade then. No fuss, no muss; I promise."

He took a few steps forward and said: "Come on, step up; only one though. The diamonds for the egg. Clean and quick trade." He flashed them with what supposed to be a sincere smile - something he clearly wasn't used to as he momentarily loosen up the big pouch he was holding with one hand and showed the party the dragon egg.
The Seller

JH

Adam

Sep 9, 2022 3:52 pm
JH holds up a hand towards Mor.

"Wait a second, Madame d'Slash"

He turns back to the seller, and plays a little riff on the lute for inspiration before slinging it onto his back.

"Dude! You don't follow such things?!

You're a natural! You got a look built for Greenskin Power Rock, ya feel me?"


JH turns to Mor and Ed for their agreement.

"He has right? Dude could pass himself off as Orcy Gobspawn, right?"

JH starts removing some of his costume's accoutrements and approaches the seller.

"Dude!

With your looks? You should have maidens fawning at your feet... some of the fellas too.

You just need to add some finishing touches. Rough your hair up, dude. That's it. Shake it out. Turn your collar up. Give it some attitude, yeah. Rockin' that look, dude.

Dude - you are goin' to get so much lovin' with this new look. We just need a bit of tinsel to finish the look."


JH shows the bits of costume jewellery in his hands (including the pin).

"No weapons, dude. I'm just here to make you fabulous."

JH starts pinning the items to the seller.

"That's it, man. Confidence. You are confidence. See this jewellery? That ain't jewellery - these are your magnets, dude - because that's what you have. Animal magnetism. You feel it? You feel it. You know you do."

JH steps back to admire his work. The seller's still fugly, but now he's fugly with spikey hair, an upturned collar, and some cheap tin jewellery. Oh well.

"Yeah, man! Now scowl. You got it. You got it. You are now the sex god of rock and roll, dude."

JH makes the sign of the horns,

"Count Bard von Rockavich, the dark lord of the night - we salute thee!"

"Count Bard von Rockavich - That's a good stage name" JH thinks to himself.

JH extends a fist to the seller for a bump.

"C'mon dude. Don't leave me hanging."

JH

Rolls

Persuasion+Bardic inspiration - (1d20+5+1d6)

(16) + (4) + 5 = 25

Sep 9, 2022 4:05 pm
Ed still looks a bit anger with what happened, but someehat reluctantly nods in agreement with Jimi.
The seller could easily see that Ed would prefer to finish the transaction fast, but, more importantly, that Ed was convinced with Jim's comments and that it totally made sense to devote a moment or two to hear him.
OOC:
I'm not sure what to roll as to 'help Jimi'.
Sep 9, 2022 4:08 pm
OOC:
Help gives adv, so if you roll a d20 and it's higher than a 16 then Jimi can use that instead. Although I'm pretty confident with that 25, and the possibility that the fugly seller might not want to be fugly.

But yeah, an extra roll might really push this.
Sep 9, 2022 6:34 pm
OOC:
Then he is trying to help persuation
OOC:
Edit: Not a lot of help... but he tried :)
Last edited September 9, 2022 6:35 pm

Rolls

help Jimi - (1d20+1)

(7) + 1 = 8

Sep 9, 2022 7:50 pm
The RockaSellah

"Duuuude! This is amazing! Many thanks dude. I won't be taking these off anytime soon."
OOC:
*1
He says and high-fives you with eyes filled with tears, when you hear some snickering from his guards. He turns red and abruptly turns towards his guards, who could use some guards of their own at the moment. A couple kicks to the shins later, the seller bids you farewell.

'll never forget you Jimbalicious J! Thanks for the makeover! Glad to do business with you lot. Now, we've talked about this; we go first - you wait for an hour or so. Clean and clear."

You all come close and exchange pleasantries as you're about to get through with the deal.
"Am really looking forward to be meeting you again. Now, we'll be on our way..."

Thug

"The toll for passage out of this barn is that egg. I’m sure you will hand it over peacefully so I don’t have to take your lives instead."





The pleasantries come to an abrupt end, as a husky half orc and two humans burst into the barn.

The RockaSellah
"Bloody Welcomers! Sorry Jimmiti, gang - gotta scram."


As he finishes his sentence, the Seller knocks the big pouch down hard; with a big flash and a lesser bang, the "egg" explodes and chaos ensues. The Seller and his goons, knowing the true nature of the "egg" are prepared and exit the barn through a hidden back door as the rest of the barn occupants scramble to regain their sight.

OOC:
*1: pin planted (🎣) nice work. I like how you went on about "this is BS, we're leaving" 😂
OOC:

Aand roll initiative. Also, you all roll a DC 13 Constitution check (add "DC 13" to your roll reason), to see if you recover from the flash bang at this round.
Sep 9, 2022 8:17 pm
OOC:
Rolling (presumably you meant CON save not CON check).

Rolls

Initiative: - (1d20+0)

(2) = 2

Con - Save DC13 - (1d20-1)

(7) - 1 = 6

Sep 9, 2022 8:18 pm
Adam says:
OOC:
Rolling (presumably you meant CON save not CON check).
Busted yet once more 😅
Sep 9, 2022 8:35 pm
Mor readies her Axe, the explosion blowing away from her breaths like a bull readying to charge.
Last edited September 9, 2022 8:47 pm

Rolls

Initiative: - (1d20+1)

(16) + 1 = 17

Con - Save DC 13 - (1d20+5)

(10) + 5 = 15

Sep 10, 2022 7:29 am
Alright!

Rolls

Initiative - (1d20)

(16) = 16

Con save - (1d20+2)

(5) + 2 = 7

Sep 11, 2022 8:06 am
OOC:
Sorry for the delay, got caught up in stuff. Updating soon™.

Rolls

Bandits and Thug Con save Dc13 - (d20+1, d20+1, d20+2) - (d20+1, d20+1, d20+2)

d20+1 : (8) + 1 = 9

d20+1 : (13) + 1 = 14

d20+2 : (7) + 2 = 9

Thug and bandits initiative - (D20, d20, d20+1)

D20 : (15) = 15

d20 : (3) = 3

d20+1 : (5) + 1 = 6

Sep 11, 2022 10:27 am
Mor had abruptly turned around when the Welcomers barged in so the flash from the not-really-a-dragon-egg didn't get to blind* her; surprisingly, one of the bandits got to cover their eyes just in time - not so surprisingly, the others didn't.
OOC:
Mor's up next, then the bandit.
[ +- ] *Blinded
https://otfbm.io/63x58/e2:aj15/@dc100/ag9-Thug~ms4mw/ah8-Bnd1~yzek8/ah10-Bnd2~zjzyg/aa8-Mor~r6qmf/aa9-Jimbli~9nbfc/aa7-Ed~5cz64?bg=https://i.imgur.com/v9TUiol.jpeg
Sep 11, 2022 6:59 pm
OOC:
Perception: Does Mor see which bandit isn't blinded (not looking away, covering their eyes, etc)
Since that's almost certainly a no, she's just barreling for the closest guy.
Mor gives a growl as adrenaline drips through her veins, muscles responding faster and smoother (rage activated). She rushes the bandit in front of her, taking a heavy top down swing...
OOC:
that might hit...so lets give it a middling description.
...that sinks into the man's leathers. She pulls back, readying for the next swing.
OOC:
She'll be standing at AF9. Direct confrontation
OOC:
Last thing, that damage should have an additional Rage +2
Last edited September 11, 2022 10:56 pm

Rolls

Perception - (1d20+0)

(3) = 3

Greataxe - Attack - (1d20+4)

(9) + 4 = 13

Greataxe - Damage (if hit goes through) - (1d12+2)

(12) + 2 = 14

Sep 11, 2022 7:43 pm
ooc]How many rounds does the blind effect last? Ed had good initiative but he is blinded. He doesn't want to risk shooting Mor. [/ooc]

Ed, responding quickly to the situation albait feeling blinded, faces the door and readies his crossbow. He knew the direction of the door, and heard both the enemies entering and Mor's footsteps running. So would be at ready: he figures the enemy to his left (Bnd1) would fight him, so if he hears him approaching, he will shoot.
Sep 12, 2022 5:19 pm
OOC:
Sorry for not being clear enough :/ You're blinded for this round only, as it was a brief flash - nothing too much. Should have also clarified that bandit#1 (ah8) is the one that isn't blinded. You don't need a perception roll for that. AG9 is our Thug - the bandits' leader.

Good approach Cathamber - again, sorry for not getting things clear to you in the first place.
A wide, brutal swing from Mor's greataxe strikes the Thug's left shoulder cutting him deep - only stopping when the blade meets bone, splattering both Mor and him in his blood.

The Thug - still disoriented by the flash bang, lashes out blindly with his mace.
Bandit#1, seeing Mor charging and managing to hurt his leader gets some distance between him and Mor and fires his crossbow.
Bandit#2 hearing suddenly all that commotion scrambles away and fires a bolt from his crossbow towards Jimmy's direction.

Rolls

Thug: Mace - To hit (disadv) - (1d20+4, 1d20+4)

1d20+4 : (13) + 4 = 17

1d20+4 : (10) + 4 = 14

Thug: Mace - damage - (1d6+2)

(2) + 2 = 4

Bandit1: Light Crossbow - To hit - (1d20+3)

(10) + 3 = 13

Bandit1: Light Crossbow - damage - (1d8+1)

(3) + 1 = 4

Bandit2: Light Crossbow - To hit (disadv) - (1d20+3, 1d20+3)

1d20+3 : (7) + 3 = 10

1d20+3 : (14) + 3 = 17

Bandit2: Light Crossbow - damage - (1d8+1)

(4) + 1 = 5

Jimow! 'it's just a flesh wound' H

Adam

Sep 12, 2022 5:40 pm
OOC:
Our turns again?
"Owwwww" Jimow screams in A-pain-major as the bolt digs deep.

"♫ Madame d'Scream get on up, like a killin' machine ♫"
OOC:
Bardic inspiration for Mor
[ +- ] Bardic inspiration
He dodges over to Ed and slaps him on his back, before bravely lying down behind a fence post for cover.

"Dude, you, like, totally got this. I, like, totally believe in you, Ed."
OOC:
3 temp HP to Ed at the start of each of his turns.
[ +- ] 1. Heroism
OOC:
James is on 2HP, but save your healing - he'll be fine.

Prone - Disadv to hit James again with ranged attacks (adv if they're next to him though). +2 to his AC next time.
[ +- ] Prone
[ +- ] Half Cover
Jimow! 'it's just a flesh wound' H
Sep 13, 2022 8:24 pm
OOC:
Great start! Although, I'm not sure which attacks from the bandits hit who.... And which ones just failed.
About initiative, do we need to roll it every round, or should we just keep the 1st round order for simplification?
Sep 13, 2022 8:32 pm
OOC:
An initiative list would certainly help me as well.
Sep 13, 2022 8:41 pm
OOC:
Current initiative is:
Mor, Ed, thugs, Jimi
Sep 14, 2022 3:07 am
OOC:
Gotcha, unless I'm mistaken @Antiproduct Mor took the mace, halved to 2 damage?
Sep 14, 2022 5:28 am
OOC:
As we're back to the top of the init, I think it's Mor and Ed to act.
Sep 14, 2022 7:38 am
OOC:
@MelodyMeradin yeap, that's right.
@Cathamber :
Quote:
Bandit#1(ah6), seeing Mor charging and managing to hurt his leader gets some distance between him and Mor and fires his crossbow.
Quote:
Bandit#2 (ad13)hearing suddenly all that commotion scrambles away and fires a bolt from his crossbow towards Jimmy's direction.
Quote:
The Thug - still disoriented by the flash bang, lashes out blindly with his mace. Clarifying: he lashes out in front of him
To speed things up - and clarify them for the matter, initiative goes as this: PCs - at any order, then baddies. So yeah, Mor and Ed to act.
OOC:
will make the baddies post later today.
Sep 14, 2022 8:54 am
OOC:
Thanks for the previous quotes, I meant that Bandit1 shoot but I didn't know if he missed or landed the shot. I guess he missed.
In Ed's turn, he will shoot the Bandit at AH6 (and will continue to shoot him until Mor needs help or that Bandit falls).

Rolls

Light Crossbow - Attack - (1d20+2)

(13) + 2 = 15

Light Crossbow - Damage - (1d6+0)

(2) = 2

Sep 14, 2022 12:20 pm
OOC:
If you edit your post and click these on your character sheet, it'll add the rolls.
https://i.imgur.com/l3JEiF8.png
Sep 14, 2022 4:17 pm
The mace swing is largely ignored, a bruise forming slowly at best.
OOC:
Juggernaut vibes
Seeing that he's coming around, Mor messily pulls the axe forward, maneuvering it around for a body shot. Her motion and stance are both a little wild and it scrapes along the front of his leathers. She growls, closing again.
Last edited September 14, 2022 4:18 pm

Rolls

Greataxe - Attack - (1d20+4)

(2) + 4 = 6

Bardic Inspiration

Adam

Sep 14, 2022 4:24 pm
OOC:
Don't forget that Mor has bardic inspiration if she wants to use it. Although it'd have to be pretty inspiring to make that a hit.
[ +- ] Bardic inspiration
Bardic Inspiration
Sep 14, 2022 5:10 pm
Adam says:
OOC:
Don't forget that Mor has bardic inspiration if she wants to use it. Although it'd have to be pretty inspiring to make that a hit.
[ +- ] Bardic inspiration
OOC:
Even at max, I'd be surprised. I'll hold it. Who knows they might have saving throws to force on me. [/doubt]
Sep 15, 2022 12:53 pm
OOC:
@Antiproduct -I think we're waiting for you.

Jimi is bravely hiding behind a fence pole.
Ed shot a bolt at AH6 (15 to hit, 2 damage).
Mor swung and probably missed (6 to hit).

Ed has heroism (3 temp HP to Ed at the start of each of his turns).
Mor has bardic inspiration.
Sep 16, 2022 7:53 pm
Banditto number one turned to shout some profanities at Mor when Ed made his shot - making his perfectly aimed headshot into a non-lethal arm scratch that hurt the bandit nonetheless.

Mor - distracted for a split second, lost her aim and her greataxe barely scraped the Thug's armor who lashes out and swings his mace twice at Mor.

Bandit number two throws his crossbow down and unsheathed his scimitar, closing in on Ed and attacking him as he signals Bandit #1, who draws a net that he throws at Mor.
OOC:
DC10 Dexterity saving throw for avoiding the net; upon failing, you become restrained.
[ +- ] Restrained
To remove the condition, the character must take an action to make a DC 10 Strength (Athletics) or deal 5 points of slashing damage to the net.

Little map explaining; the numbers on the bars under the baddies represent damage taken. Red color means the opponent's HP is at half or below.

Rolls

Bandit2: Scimitar - To hit Ed - (1d20+3)

(12) + 3 = 15

Bandit2: Scimitar - damage - (1d6+1)

(2) + 1 = 3

Thug: Mace - To hit 1 - (1d20+4)

(10) + 4 = 14

Thug: Mace - To hit 2 - (1d20+4)

(13) + 4 = 17

Thug: Mace - damage 1 - (1d6+2)

(3) + 2 = 5

Thug: Mace - damage 2 - (1d6+2)

(6) + 2 = 8

Sep 16, 2022 7:59 pm
While still standing Mor's looking rough after the last mace blow. Not so rough, however, that a net is going to catch her. It drops to the ground after a simple step to the side.
Last edited September 16, 2022 8:02 pm

Rolls

Dex - Save - (1d20+1)

(16) + 1 = 17

Sep 16, 2022 8:29 pm
OOC:
So, by my reckoning, that attack misses Ed and Mor's taken 8 damage so far (halving and rounding down each damage for raging).
So it's our turns, in any order.

Ninjim

Adam

Sep 16, 2022 8:45 pm
Ninjim crawls under the post to hide under the straw (AD6).

If that bandit by the door comes into range (AD7 or AE7), then Ninjim shall leap up and stab him.
OOC:
Readied action, attack. With a stealth of 14 he'll probably be an unseen attacker with adv?
Ninjim

Rolls

Stealth - (1d20+0)

(14) = 14

Sep 17, 2022 9:18 am
Ed, feeling lucky that the last Slash didn't hit him, jumps back (only 1 sq), and then shoots his crossbow to the same bandit he shot last time.
OOC:
A small jump is to avoid attacks of opportunity from the closer bandit.
Last edited September 17, 2022 9:20 am

Rolls

crossbow attack - (1d20+2)

(10) + 2 = 12

crossbow dmg - (1d6)

(4) = 4

Sep 17, 2022 9:20 am
OOC:
If Ed moves back, the baddy will get a free attack on him. Is Ed feeling that lucky?

Oh. I see. You're moving 1 sq west.
Sep 17, 2022 9:32 am
OOC:
C'mon Mor. It's time for you to ruin this guy's day.

Mor power!
Sep 17, 2022 9:42 am
OOC:
Sorry, I wasn't clear. Ed jumps north, away from the closer bandit, but stil in range to shoot the one he has been shooting all along. He hopes that the other one must be low on life now and this last shot will do the trick.... specially if he has his attention on something else.
Sep 17, 2022 9:43 am
OOC:
So why does he avoid to attack of opportunity?
Sep 17, 2022 10:36 am
OOC:
If I have my rules right... If Ed uses his ranged weapon in melee distance, his enemy gets attack of opportunity. I'm avoiding giving that Bandit an att.of opp. against me. And a 5ft step back doesn't count as a whole movement action, so no problem shooting the crossbow after it.
Last edited September 17, 2022 10:37 am
Sep 17, 2022 10:43 am
Cathamber says:
OOC:
If I have my rules right... If Ed uses his ranged weapon in melee distance, his enemy gets attack of opportunity. I'm avoiding giving that Bandit an att.of opp. against me. And a 5ft step back doesn't count as a whole movement action, so no problem shooting the crossbow after it.
OOC:
Are those Pathfinder rules? Maybe 4e?

With 5e opportunity attacks, it's just moving out of the enemy's reach that provokes it.
[ +- ] Opportunity Attacks
But, yeah, with this guy next to you, you'll have disadv with a ranged weapon.
[ +- ] Ranged Attacks in Close Combat
Sep 17, 2022 10:53 am
OOC:
I see, I must have confused with other systems' rules. Then he doesn't jump anywhere...sorry for all the confusion
Last edited September 17, 2022 10:54 am
Sep 17, 2022 11:00 am
OOC:
Arr. I'm lucky that I know only 5e. I am blissfully unburdened with knowledge that might confuse me.
Sep 17, 2022 12:43 pm
OOC:
I'm both burdened with several rule sets (mostly 3.5e) and not much time to unburden them. :P
Sep 17, 2022 12:49 pm
OOC:
I find it surprising that there aren't more 3.5 games on GP. I guess it's not quite old enough to have that OSR cool yet.
Sep 17, 2022 1:08 pm
OOC:
True... I'd guess that 5e is more friendly, less focused on detailed rules, which I find much better to allow for more fluent role-play. But the again, confusion still may arise with such players that haven't put the time to properly learn the whole 5e system (as myself), sorry about that!
Sep 17, 2022 1:20 pm
OOC:
No apology needed, dude. I play only 5e, and I miss stuff all the time.
Sep 17, 2022 8:27 pm
OOC:
Just to confirm, is Ed still shooting tootin?
Mor redirects the axe's momentum, coming in for a shoulder slot shot, but it's knocked away. She growls in the bandit's face.
OOC:
C'mon dice.
Last edited September 17, 2022 8:28 pm

Rolls

Greataxe - Attack - (1d20+4)

(2) + 4 = 6

Greataxe - Damage with rage - (1d12+2+2)

(3) + 4 = 7

Sep 21, 2022 10:03 am
"Ye haven' been washin' much lately, haven't ya?" the Thug asks Mor with a smug face right before he resumes battering her with his mace.

Bandit#2 lashes out with his scimitar at Ed with great gusto - although in pain, with a crossbow bolt protruding from his left knee.

Bandit #1 picks his crossbow again and moves between the two melee fights, so he can provide some aid when it's needed.

Rolls

Bandit: Scimitar - To hit Ed - (1d20+3)

(19) + 3 = 22

Bandit: Scimitar - damage to Ed - (1d6+1)

(6) + 1 = 7

Thug: Mace - To hit 1 - (1d20+4)

(13) + 4 = 17

Thug: Mace - To hit 2 - (1d20+4)

(11) + 4 = 15

Thug: Mace - damage 1 - (1d6+2)

(5) + 2 = 7

Thug: Mace - damage 2 - (1d6+2)

(1) + 2 = 3

Nijim

Adam

Sep 21, 2022 10:15 am
OOC:
That damage to Ed is reduced by 3 (temp hp go first).

Readied action from last round.
Carefully, Nijim stands up from the straw and thrusts with his rapier.

The rapier is cheap trash and made to be showy rather than sharp, but for backstabbing? It'll do.

Nijim

Rolls

Rapier (advantage) - Attack - (2d20H1+2)

(910) + 2 = 12

Rapier - Damage - (1d8+0)

(7) = 7

Bandit kebab

Antiproduct

Sep 21, 2022 11:38 am
The bandit that Jim jumped gurgled as he tried to say something - his mouth full of blood as Jim's rapier ran through him like a kebab skewer. His instinctive reaction is to use whatever is in his hands at the moment against his adversary - Jim in this case, so he fires his crossbow but misses his target by large. His bolt hits a wooden pole near Ed.

https://otfbm.io/63x58/@dc100/y2:aj15/ag9r--16~ms4mw/ae7r--9~yzek8/aa8g--4~zjzyg/af9-Mor~r6qmf/ad6-Jimbli~9nbfc/Z7-Ed~5cz64?bg=https://i.imgur.com/v9TUiol.jpeg

Bandit kebab

Rolls

Bandit: Light Crossbow - To hit Jim (disadv) - (1d20+3, 1d20+3)

1d20+3 : (11) + 3 = 14

1d20+3 : (2) + 3 = 5

Bandit: Light Crossbow - damage - (1d8+1)

(7) + 1 = 8

Jiminy

Adam

Sep 21, 2022 11:48 am
OOC:
Move to AE8 - no opportunity attack as he's not leaving the threat.
Jiminy leaves his rapier in place as he dances around the bandit.

He gets close enough to Mor to croon.

"♫ You know you're a cute little heart breaker, ha ♫"

Let's hope Mor really does break some hearts, and knees, and skulls...
OOC:
3 temp HP for Mor at the start of each round.
Ed no longer has heroism (it's a concentration spell), but I'm kinda hoping that Ed can put his foe down.
[ +- ] 1. Heroism


Jiminy
Sep 21, 2022 2:05 pm
Ed is surprised by the scimitar slash, and a small wound appears in his leg. But way to soon the surprise turn to anger and he fires his next bolt to this bandit waving around his scimitar way to close to him.

Rolls

crossbow attack - (1d20+2)

(1) + 2 = 3

dmg - (1d6)

(3) = 3

Sep 21, 2022 9:25 pm
The deflected axe swings behind Mor's back, embedding itself in the leader's side once more with a meaty squelch. "Stay down..." she rumbles.
Last edited September 21, 2022 9:28 pm

Rolls

Greataxe - Attack - (1d20+4)

(19) + 4 = 23

Greataxe - Damage - Rage - (1d12+2+2)

(3) + 4 = 7

Sep 22, 2022 10:23 am
The thug roars in pain, as Mor's greataxe merely scapes his left cheek but cuts his left shoulder so deep that the arm remains in place solely by the ligament and a few tendons.
He brings his mace down at Mor yet again, followed by an uppercut swing.

The bandit that Jeimi wounded stubbornly fires another bolt from close distance, while the bandit facing Ed decided that that would be a good time to get to his leader's aid as Ed's bolt flew past him harmlessly. He dives and rolls away (ad11) - grunting in the process for his wounds were hurting him like hell.

Rolls

Bandit: Light Crossbow - To hit Jim (disadv) - (2d20L1+3)

(1512) + 3 = 15

Bandit: Light Crossbow - damage - (1d8+1)

(6) + 1 = 7

Thug: Mace - To hit 1 - (1d20+4)

(12) + 4 = 16

Thug: Mace - To hit 2 - (1d20+4)

(6) + 4 = 10

Thug: Mace - damage 1 - (1d6+2)

(6) + 2 = 8

Thug: Mace - damage 2 - (1d6+2)

(6) + 2 = 8

Deadjim

Adam

Sep 22, 2022 10:29 am
OOC:
8 damage to Mor. Halved is 4, but from the 3 temp heroism HP first leaves only one point of damage to Mor.
That'll be the last of the heroism, as getting hit with a crossbow tends to ruin Jim's concentration.
Deadjim screams in A sharp arrow as he falls to the bolt.
OOC:
Death saves: 💀⏹️⏹️⏹️⏹️
Deadjim

Rolls

Death save - (1d20)

(4) = 4

Sep 22, 2022 9:32 pm
Hearing Jim fall, Mor turns back to the leader. Shrugging off yet another hit, she shoves him. "Call them off or you're paste."
OOC:
Feel free to disregard any of these, but I'm attempting to shove prone, so rolling athletics and attempting to intimidate.

Rolls

Intimidation - Stop it jerk - (1d20+3)

(20) + 3 = 23

Athletics - Shove - (1d20+4)

(15) + 4 = 19

Sep 22, 2022 10:24 pm
Ed shoots to the bandit at AD11

Rolls

attack - (1d20+2)

(3) + 2 = 5

Dmg - (1d6)

(1) = 1

Sep 23, 2022 10:14 am
Albeit managing to hold his ground, the Thug is well-versed in intimidation - and he can tell that Mor is dead serious.
As Mor shouts, Ed's stray arrow is perceived as a warning shot to his underling.

The thug makes a rapid retreat, signaling the two bandits with a sharp whistle.

"Ye better watch yer back. The Welcomers not forgive nor forget. Ye better watch, ya hear me?"

The bandits, seeing their leader retreat, follow suit - stumbling as they try to make haste.

Rolls

Thug counter shove - (1d20+2)

(18) + 2 = 20

Thug Wis saving throw - (1d20+2)

(11) + 2 = 13

Follow the light

Adam

Sep 23, 2022 10:22 am
OOC:
Death saves: 💀😄⏹️⏹️⏹️
Angel Jimi wonders whether it's too late to learn the harp.

Follow the light

Rolls

Death save - (1d20)

(17) = 17

Muhaha

Antiproduct

Sep 23, 2022 10:48 am
OOC:
Thank you all for playing. I'd appreciate some feedback/ honest review in the ooc thread. Until next time ;)
Muhaha

Delirious Jimi

Adam

Sep 23, 2022 10:52 am
Antiproduct says:
"Ye better watch yer back"
"Good name for a song" mumbles Delirious Jimi.

Delirious Jimi

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