I've got four PMs so far with Character Concepts to look at, and will get back to that stuff later today. Sunday afternoon is a gaming day for me, so it will have to wait until this evening.
What I want to address here is something else for the moment.
For those who are considering creating player characters that are not native to the present day (approx. 2007), there are certain things you need to consider.
First off, if you're going to play a character from the past, you'll need to figure out how the character is going to fit with the modern-day characters, and what his/her purpose will be in the ARC and why they would have accepted this person who is suffering from culture shock. (And we're not even going to think of player characters from the future.)
Which leads us to the second element, the issue of culture shock. You're going to have to go on the assumption here that your character has been in the present day long enough to get familiar with the appearance of modern technology, if not the basic operation of said technology, and has learned some language skills as well. Travelling through the Anomaly doesn't give you automatic language skills and the like. Needless to say, this will mean taking the Knowledge (Language - English) Skill, possibly the Technically Inept Bad Trait, and the Time Shifted (Minor) Trait as well.
If you choose not to have the character having been in the modern day for some time to acclimate, then that's fine. But remember, the player character in question shouldn't steal every scene and dominate every adventure through sheer weirdness and the fact that they're different. That's just not fun for everyone else playing in the game.
There are other things to consider when taking a character from a different time period, but I'll discuss that with each player considering taking an out-of-time character in the various PMs and the like.
If folks have any thoughts, questions, comments, etc. about this whole matter, we can discuss it here. :)