OOC:
geez . . . mumble mumble hand wave random number generator bounds 20 < x < 50 = 32
You learn there are 32 people, more than half of whom are not yet adult yet. With additional questioning, which I ams sure someone will do, you find 19 are children ranging from 6 to 15 years of age.
OOC:
Characters are free to discuss their plans with the expedition leadership or just step aside and discuss it.
Current situation is :
Barley and
Vaun need to get with others to keep the # of stories manageable
Skeeve,
Blornvic, and
Arkmenos have been working the manor and picked up Kaarik a bit ago.
Kaarik has an interest in the tower
Arc is inbound from the swamp and also need a group to work as above and also is interested in the tower
(
If you want to check it out once everyone is together I can just do a side jaunt to the tower as no one has actually gone there yet. )
There is 1 group exploring the underdark and getting sidetracked with goblins
The manor is done save some exploration of its reputed passages to the underdark and basic development as a resort, I mean base of operations
Eldergrove is going through a transition and though not actively hostile is not fully explored and made safe for residents. Basic repair/restore/patrol can be left to NPC and will proceed if/when they get there
Other paths to explore include :
A : The Matrix : This ancient magic allows for instantaneous transportation to other known Matrix Nodes allowing the people of the Dawn age to enjoy the diversity of the world though its connections. Help reclaim this forgotten technology as you visit its remote locations and discover new uses of its enchantments.
- A:1 The highland Vale : Remote and forgotten these people have lives alone since the Shattering but are having troubles andy may welcome outside aid..
- A:2 The Silent City : populated by a race of telepathic spiders this city may be prime for trade and the area for exploration
B : The Dragon : An ancient and powerful dragon moved near to the city of Paphos. So far they have had little dealing with the Expedition though their kobold servants have clashed with the gobin, hobgoblin, and orc forces.
C : The Necromancers : Created as a weapon of last resort during the Dawn wars, Necromancy has been twisted to an even darker purpose. Those who meddle with the powers of life and death are establishing a foothold in the nearby cemetery of Paphos, to what ends you know not. Stop these
D : The Infinite Tower : A powerful artifact of the Dawn Age built to collect and protect the knowledge of all mortal Peoples. Now broken and of limited power, its wardens seek aid in restoring it by procuring needed resources and reclaiming lost components. Help them in their work and they can show you the wonders of the cosmos.