[1] The Lower Road

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Jul 6, 2023 4:20 am
"Thanks but no. I'll come back when I can afford it straight out."
I head back to whatever our meeting place is with nothing but the sketchy rumors.
Jul 6, 2023 6:38 pm
When Laaesh gets back to the group's lodgings, he adds his information to the other options. Verin is not interested at all in talking to the Silver Flame, which leaves you with two removal jobs (the dragon/warforged, and the troglodyte), and the rescue mission, although whether the rescuee is inanimate or not is somewhat up for interpretation.

Helping the kobolds out won't lead to payment, at least not directly, but the other two jobs do leave you with questions.
Jul 12, 2023 10:39 pm
"We got lucky with the elemental. I don't think we're up to tackling a dragon. I'm in for either of the other missions."
Jul 13, 2023 9:25 pm
With vetoes on the church and the dragon, that leaves S'sylin and Cualli to weigh in on the remaining two options - the troglodyte removal or the rescue/recovery.
Jul 22, 2023 9:50 pm
S'sylin, looking slightly haggard after a period of dealing with the demands his small scaly under-empire felt like a benevolent God. That was to say, dealing with a troglodyte seemed like a not-so-suicidal enterprise that he felt he could manage with a little help.
"Killing the troglodite should be a small matter for us. It's close by too. Let us see to that first. Perhaps my, erhm, our friends of diminutive posture and intelligence will be in a position to provide us with something in return. At the very least, keeping them happy will keep them from causing trouble. We can go on this... expedition afterwards. Although I would prefer to be far better equipped if we're going to wade into a horde of orcs. I am sadly too short on coin to buy a half-decent armor for one.."
Last edited July 22, 2023 9:51 pm
Jul 26, 2023 6:24 pm
With the rescue still on the table for later, then, it's decided that - at least while Professor Alacandra is still resting, the closer of the options, the one more in friendly territory so to speak, is the more prudent, and so you set off into the ancient tunnels once more. The kobolds tell you that they've managed to chase the troglodyte a few times, but they either lose him in the many twists and turns of the tunnels, or they fall prey to traps that have been set. This tells you two things: Firstly, the troglodyte in question isn't stupid, and secondly, he's probably not alone. So, with the kobolds' help, you track the troglodyte through the tunnels, until you finally lose the trail at the end of a tunnel where it runs into a much older tunnel that runs straight left and right. Here, brackish water pours down from somewhere above; you're either underneath a stream or part of the more modern water-delivery system Stormreach has put in place.

The bricks that pave the tunnel are underneath at least a foot of sludge here, but in some parts the sludge has built up enough over the years that the higher parts have mostly solidified, giving you - at least mostly - a safe place to walk. The walls are made up os much larger bricks, no doubt the work of the original inhabitants of the city.

There's not much to see, or find here. The water has washed away all trace of the troglodyte. The right branch of the tunnel is almost immediately gated off, and locked. The left-hand path is clear, almost invitingly so. But you're in the troglodyte's home territory now, so it would behoove you to be on your guard no matter which way you go.
OOC:
DC 15

Who's going to be first in line to keep a lookout for danger? And who's going to be last in line to keep an eye on your rear?
Jul 26, 2023 8:21 pm
I prefer neither the front nor the back. Assuming the tunnels are not lit, I'll have a torch in one hand and my arcane-focus wand in the other.
Jul 27, 2023 6:50 pm
S'sylin, still carrying javelins and nothing in the way of armor, sticks to the rear. At least his eyes can see in the dark..
Jul 30, 2023 4:52 pm
"Oh for fuck's sake..." Verin will take the lead in the tunnels. She pokes around the lock a bit, silently lamenting her inability to pick locks before steeling herself and heading into the Troglodyte's home turf.
Jul 31, 2023 9:36 pm
Verin strikes out in front, moving carefully through the tunnels, on the lookout for potential dangers. The tunnels weave back and forth through stone, and along the way there are small alcoves, barred off long ago, and you can still see the remnants of old crates and barrels behind the rusted iron.

As you navigate the third sharp turn in the tunnels, Verin halts. Something about this section of tunnel isn't right. There's two insets along each side of the tunnel, just like every other section you've passed through. But the wear on the barrels and other detritus here isn't quite the same. It's something you know you should be able to put your finger on, but it's just not quite coming... There's a series of old pipes running vertically here too. They're the same pipes as the rest of them that jut out from the stone every now and again, but they don't run horizontally with the tunnel. They're transfer pipes maybe? But transferring what? In two sets of the pipes, one close to you and one on the other side of the alcoves, are two valves. The one nearer to you is pretty corroded, but the one further away looks a little betgter, though it's also rusted and worn...
OOC:
I'm trying to make the scenes a bit more 'flowy' so I've listed skills and DCs for all the obvious interaction points, but I haven't listed WHY you'd want to interact with those points. That is left up to you if you want to. Not all of them are necessarily a good idea. If you like this approach let me know. If you don't, let me know that too.

Investigation 15
Nature 12
Athletics 17
Athletics 14
Jul 31, 2023 10:40 pm
"What's up with these little sections of tunnel? They're different, right? It's not just me?" Verin chatters as she moves to investigate them.

Rolls

Investigation (INT) - (1d20+4)

(4) + 4 = 8

Aug 1, 2023 9:01 pm
S'sylin gave a shrug in the darkness. "I wouldn't know. I don't even know what these pipes are for."

He might be able to turn one of the valves but felt no inclination to do so. He was no artificer and happy to leave well enough alone..
OOC:
S'sylin's investigation and Nature skills are so low I am not inclined to roll them, but he has the athletics to try the valves if he is convinced to turn them.
Aug 2, 2023 5:29 pm
Is there something growing on those barrels? Lash stays in the main tunnel and stretches to see what's different about these barrels and crates.

Rolls

Nature - (d20+4)

(16) + 4 = 20

Aug 4, 2023 2:00 pm
Laaesh realizes at the last second that the stuff on the barrels is not growing, but corroding. It is the result of years of intermittent exposure to acid over many years. He manages to leap back in time, but his cry of alarm isn't quick enough for Verin.

As she examines the insets, she feels a subtle movement beneath her feet. One of the stones moves and she realizes too late that this is a trap. Acid bursts forth from a hole in the wall, spraying her all over.

As you recover from the sudden incident, you realize that you don't know how many other stones may be similarly trapped.

Rolls

Acid damage - (1d4+1)

(3) + 1 = 4

Aug 14, 2023 5:55 pm
"Sunnuva..." Verin hisses, hastily trying to wipe off the acid against the stone tunnels themselves. "I am not triggering each of those myself."
Aug 14, 2023 8:57 pm
Don't want that to happen again. So everybody is thinking the valve might shut off the traps, right? S'sylin, if you can turn the valve, I'll try to move forward. Maybe my Shield spell will protect me.
Aug 15, 2023 5:34 am
OOC:
@Gnellson - To answer your question, Shield normally doesn't work that way, but since you think you know where the traps are and are actively trying to dodge them, I think they're less traps now and more attacks, so if you want to run through them all, I'll roll attack checks for them and Shield will provide its +5 to AC for all of them.
Aug 15, 2023 9:51 am
"And how would we know that won't result in me getting doused with acid?" S'sylin reasonably (and self-interestedly) countered.

"A better idea is thinking this through. A troglodyte doesn't strike me as the creature who can make these traps. So why are they here?"
Aug 15, 2023 3:55 pm
OOC:
That's a good point, S'sylin. And I do have an answer for that, although I'm not sure how helpful it will be. But if Laaesh doesn't want to run through them, I'm interested to see if you come up with a better reason, cuz I might always go with yours if it's more interesting than mine!
Aug 15, 2023 4:35 pm
"My first question would be, what's above us here? Wouldn't be the first time some church or prison or castle didn't want people wandering the tunnels below," Verin said, a bit short as she scrubs off every trace of acid she can manage against the stonework.
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