Word has gotten around the lower district that a band of students - the same ones that survived the airship crash and helped to save the injured there - have been dealing with some of the 'vermin' that infest the sewers. Clearly, they don't have the
whole story, as they're not aware that the 'vermin' - as they put it - are actually worshipping one of the students as the incarnation of one of their prophesied returning deities. But enough of the story has gotten around that the guards are actually impressed, so this time, when you go to ask them for permission to enter the upper district where the marketplace is, they don't stand in your way.
Broken arches and fallen columns are covered with awnings and surrounded by market stalls. The Marketplace is the natural center of this city sustained by trade both legitimate and illegitimate. The twisting, improvised streets are crammed with people, most of them visitors, making their way through the city and stopped at every turn by hawkers trying to sell them one thing or another. Everything from taverns to hawkers selling trinkets to scroungers of all sorts buying seemingly useless detritus for their own shadowy purposes are vying for your attention. Three huge buildings loom over everything in this quarter:
The absolute first thing you see when you pass through the gates is The Bazaar, a gigantic tent sheltering the city’s great open-air market. Patched and re-dyed again and again, the tent dominates the Marketplace and can be seen from almost every part of it. Inside is a mess of walkways, smaller tents, and market stalls, all lent a reddish glow when sunlight shines through the tent overhead.
Secondly you notice the Lorsmarch Palace - the Storm Lords’ seat of power. Diplomats and other high-profile visitors meet with the lords here, and their magistrates administer justice within the palace’s chambers. Public executions are held in the square at the base of the palace steps, one of the few places in the city where members of the Stormreach Guard can always be found.
And finally, Falconer’s Spire rises high above the Marketplace, even taller than the Lorsmarch Palace and the great tent that covers the bazaar. A great blue-inlaid edifice, the spire acts as a docking station for airships and as the enclave for House Lyrandar.
There's almost certainly a House Sivis presence here, all it will take is some asking around. In the meantime, there's only about a hundred merchants selling armor. How can you possibly tell which to buy?
OOC:
S'sylin can use any armor, so I'll just give you the list, BUT... the quality and price are very much both flexible. A persuasion check will serve to modify the price. An investigation check will modify the quality. Both are DC 12/17. Lower than 12 quality goes down/price goes up, higher than 17 and the opposite happens.
Sivis isn't in the Marketplace proper, so while you'll have no trouble getting there, I'd like to handle the market-related things first.