@Sassafras
Is the Giant Foundling Feat Ok?
Giant Foundling
BGG
p6
Skill Proficiencies: Intimidation, Survival
Languages: Giant and one other language of your choice
Equipment: A backpack, a set of traveler's clothes, a small stone or sprig that reminds you of home, and a pouch containing 10 gp
Origin Stories
How you came to live among colossal creatures is up to you to determine, but the Foundling Origin table suggests a variety of possibilities.
Foundling Origin
d6 Origin
1 You were found as a baby by a family of nomadic giants who raised you as one of their own.
2 A family of stone giants rescued you when you fell into a mountain chasm, and you have lived with them underground ever since.
3 You were lost or abandoned as a child in a jungle that teemed with ravenous dinosaurs. There, you found an equally lost frost giant; together, you survived.
4 Your farm was crushed and your family killed in a battle between warring groups of giants. Racked with guilt over the destruction, a sympathetic giant soldier promised to care for you.
5 After you had a series of strange dreams as a child, your superstitious parents sent you to study with a powerful but aloof storm giant oracle.
6 While playing hide-and-seek with your friends, you stumbled into the castle of a cloud giant, who immediately adopted you.
Building a Giant Foundling Character
Your life among giants has given you a unique perspective. Though you are unusually large for your kind, you're no larger than a giant child, so you might be very mindful of your size.
Feature: Strike of the Giants
You gain the
[ +- ] Strike of the Giants
Prerequisites: Martial Proficiency or Giant Foundling
You have absorbed primeval magic that gives you an echo of the might of giants. When you take this feat, choose one of the benefits listed below. Once per turn, when you hit a target with a melee weapon attack or a ranged weapon attack using a thrown weapon, you can imbue the attack with an additional effect depending on the benefit you chose:
Cloud Strike. The target takes an extra 1d4 thunder damage. If the target is a creature, it must succeed on a Wisdom saving throw, or you become invisible to it until the start of your next turn or until immediately after you make an attack roll or cast a spell.
Fire Strike. The target takes an extra 1d10 fire damage.
Frost Strike. The target takes an extra 1d6 cold damage. If the target is a creature, it must succeed on a Constitution saving throw, or its speed is reduced to 0 until the start of your next turn.
Hill Strike. The target takes an extra 1d6 damage of the weapon's type. If the target is a creature, it must succeed on a Strength saving throw or have the prone condition.
Stone Strike. The target takes an extra 1d6 force damage. If the target is a creature, it must succeed on a Strength saving throw or be pushed 10 feet from you in a straight line.
Storm Strike. The target takes an extra 1d6 lightning damage. If the target is a creature, it must succeed on a Constitution saving throw, or it has disadvantage on attack rolls until the start of your next turn.
The saving throw DC for these effects equals 8 + your proficiency bonus + your Strength or Constitution modifier.
You can use this feat a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Suggested Characteristics
The Giant Foundling Personality Traits table suggests a variety of traits you might adopt for your character.
d6 Personality Trait
1 What I lack in stature compared to giants, I make up for with sheer spite.
2 I insist on being taken seriously as a full-grown adult. Nobody talks down to me!
3 Crowded spaces make me uncomfortable. I'd much rather be in an open field than a bustling tavern.
4 I embrace my shorter stature. It helps me stay unnoticedβand underestimated.
5 Every avalanche begins as a single pebble.
6 The world always feels too big, and I'm afraid I'll never find my place in it.