The Wilderness
She shows him her tome as if he could understand the web of scribbles and symbols. "Most spells, especially powerful ones like Fireball and Polymorph, and defensive ones like Shield rely on verbal components. If he can't speak, he can't cast them, she explains. "A few work with just gestures and material components or a spellcasting focus like his staff, however, so it's important to disarm him too. If Aiwe can't keep him silenced, disarming him is still high-priority."
"If that fails, I can block his sight. That doesn't do much against explosions but can keep him from casting on specific individuals."
She looks to Aiwe. "If you're going to be silencing him, you'll need to keep focus, and that means staying out of harm's way. That means at range. I know that's not your preferred element, but it'd be the most reliable way to keep him disabled. Dieter, can you give her that enhanced bow from the mines?" She starts taking out some arrows from her quiver to hand to Aiwe, then realizes the bard doesn't have a quiver. Perhaps they could make a makeshift one.
"Actually, Imoen, your precision with the bow is amazing. Let's give that wand to Aiwe."
She continues, finger to her lips. "I imagine, your spell, Aiwe, creates a stationary area? In that case, we'll need to keep him there.
"Sheemish, how good are you at wrestling with those gauntlets of yours? I can prepare a spell to help hold him in place too. If he escapes us both, we'll need one of you, Dieter or Runeson, to grab him. You'd need to drop your weapon, but again, if he hits us with a Fireball or Cone of Cold, we'll be as good as dead..." she says grimly.
"This is all assuming he's the biggest threat, which I think he might be. Once he's silenced, we focus fire on him. After he's down, then we worry about the other assassins. Er...I think..."
She exhales sharply, eye stars flittering a calculating green.
They're on the right track.
As they continue westward, they keep the mountain range on their left and skirt around it, heading towards the coast. Such a trip might have taken a day or two on foot, but with the help of Tulco and the other horses (and Stella taking equine form on occasion), the group makes good time, following the periodic signs of Minsc's passage.
It's been several hours when they come across the aftermath of a battle.
There are two gnoll corpses. The rugged, hairy hyena-folk have overly long limbs and bestial features. Dirty hide armor covers spotted tufts of fur. Standing straight, each gnoll might have been some 7 feet tall in life. Now, they lie in their blood, toothy mouths hanging open.
Rolls
Perception - (1D20+1)
(13) + 1 = 14
There are signs of other injury in the area as well; a couple of gnoll arrows snapped in two, their heads and shafts bloodied. Whoever was struck by them must have taken some time to remove them and leave them in a small pile by a fallen log.
"They abducted you and tried to... turn you into a half dragon?" she guessed, abhorred.
His story made sense. She would have never guessed the guantlets were there to *hide* something.
She listens and nods along, eye stars a searching cyan as she looks up into the artificer's eyes.
She chuckles at his question, eye-stars turning yellow. "No, but Mama threatened turning me into a mouse once." She cocks her head and frowns. "Though I bet I could turn into one now if I tried..."
She shakes her head, refocusing. Eye-stars returning to cyan.
"I'm...so sorry I forgot about your past when I summoned that familiar...I wasn't thinking. Why do you wear the gauntlets?" she asks. "Keeping acid off things aside. What would others not understand?"
"As for hiding it," Sheemish shrugs, "You saw the effect it had when I showed it to our dwarf captive back in town, when he wouldn't speak to anyone else, as well as the side glance I got from Aiwe just speaking draconic. Or even now when she referred to scales being a good fit for me . . ." Sheemish clenches his left hand for a moment once more. "Many fear and distrust dragons, myself included." He says flatly. "Maybe I'm hiding it from myself as much as from others. One less reminder of ones past, or possible future for that matter." His voice trails off, but his hand stays clenched. "In any case, I think its safe for all staying hidden, though you can tell the others if you think it wise."
Rolls
Investigation - (1d20+4)
(7) + 4 = 11
Stitch advantage - (1d20+4)
(3) + 4 = 7
The gnolls attack!
Rolls
Mystery Roll

Hp 31/31
Ac19
Front
Dieter deals 10 damage to gnoll beserker and the next person to hit it has advantage next turn.
Rolls
Distracting strike - (1d20+6)
(15) + 6 = 21
Damage - (2d8+4)
(15) + 4 = 10
Gnolls need to pass a dex 14 save or take 6 acid damage and be covered with acid until they scrape it off
Rolls
Acid brew - (2d4)
(33) = 6
She shrugs off her bow and tries to find cover as she knocks and fires an arrow of ice. It smashes into the gnoll Dieter is charging towards and shatters into shards that strike it and the gnoll next to it.
Ice Knife. Berzerker takes 25 piercing/cold/radiant damage. Gnoll 1 takes 10 cold damage.
They kept charging, however, tougher than they looked. Not wanting a repeat of what happened with the kobolds in the mind, Stella's form twinkles into stars, and she quickly fires another shot his of radiance.
22 / 22 HP
14 AC
Behind cover, if available
Rolls
Ice Knife vs Berzerker - (1d20+5, 1d10, 2d6)
1d20+5 : (17) + 5 = 22
1d10 : (7) = 7
2d6 : (46) = 10
Flat Dex Saves for Berzekrer and Gnoll 1 - (1d20, 1d20)
1d20 : (5) = 5
1d20 : (9) = 9
Starry Form (Archer) - (1d20+5, 1d8+3)
1d20+5 : (13) + 5 = 18
1d8+3 : (5) + 3 = 8