The Wilderness

load previous
Jun 5, 2023 4:27 am
Dynaheir, dressed in a dark purple robe that's obviously seen better days, scowls up at the Red Wizard. "Thou seekest me out even here, Thayan?" Her accent is thick, and her words an antiquated Common. "I doubted thy masters would extend thy leash so far, but perhaps they prefer to keep a continent between themselves and such a rabid dog."

As she speaks, Dynaheir's hand subtly drops behind her back, fingers forming a mystic symbol. Her other hand fiddles with the hem of her robe. And Stella suddenly hears a whisper from the air beside her. "I'll need a component pouch... or an arcane focus... quickly! Thou art a wizard, no?"

The wychlaran's smirk grows stronger as Minsc pulls himself from the pit to stand beside her (though much taller, obviously!). The two, reunited, seem to complement each other.
Jun 5, 2023 4:27 am
Edwin seems to lose some of his cool at Dynaheir's insults. "I did not address you, witch! I am speaking with the brave 'adventurers' here! (Yes, most brave. Most foolish. How foolish? We shall see...)" One hand pulls irritably at his short beard, and he looks around at the companions. "Deliver her to me, or join her in a gruesome fate. What say you?!"
Jun 5, 2023 5:53 am
"What proof can you offer for our safe departure?" Aiwë calls up to the wizard. "Our lives are the better deal over what the witch has offered, but I don't trust your... dogs."

Looking over at Sheemish would ruin her confident air, so instead she sends a prayer to Torm that some people in the group have developed a modicum of faith in her.
Last edited June 5, 2023 5:56 am

Rolls

We're totally willing, but just need you to meet a totally reasonable business condition (persuasion - (1d20+5)

(18) + 5 = 23

Jun 5, 2023 6:33 am
Dieter forces himself to relax. He could still feel the blood dripping down his shoulder and chest , the blood begins to congeal around his waist trapped between his body and belt. Inside him an anger boils up to mix with the fear threatening to consume him. Watching the hell hounds crush the gnolls in their flaming jaws Dieter can’t help but imagine his own lifeless body hanging in their mouths his arms limp.

blood of the ancestors bless me, give me the strength to fight and to die.
Jun 5, 2023 5:09 pm
While Aiwë talks to the wizard, Stella shakily takes out her healer's kit then quickly tends to Minsc's wounds, applying a salve and bandage with deft hands to the gashes in his arms. She then tries to do the same with Dynaheir's scrapes and bruises.

(Minsc regains HP equal to 8 + his number of maximum Hit Dice. Dynaheir regains HP equal to 9 + her number of maximum Hit Dice.)

As she cuts bandages with knife, she tries to cut the cord of her necklace, bearing a star-shaped crystal, then tries to slip it into the witch's hand while wrapping a bandage.

Calliope taught her a bit about misdirection, but while she was practiced with bandages, subtle tricks were not her forte...she desperately hoped it would be enough.
Last edited June 5, 2023 5:22 pm

Rolls

Healer on Minsc - (1d6+4)

(4) + 4 = 8

Healer on Dynaheir - (1d6+4)

(5) + 4 = 9

Sleight of Hand - (1d20+2)

(18) + 2 = 20

Jun 5, 2023 5:27 pm
Minsc turns to scowl at Aiwe, no doubt angry at the mere consideration of turning over Dynaheir, but Stella's ministrations with the healer's kit seem to soothe both his body and mind.
Jun 5, 2023 5:27 pm
The hell hounds snarl at Aiwe's mention of them. It would seem they're more intelligent than mere beasts.

Edwin's smile shows a couple of shiny, golden teeth. "Of course, the witch has nothing to offer you, except perhaps a knife in the back once she has the chance." With slippered feet he absently kicks a bit of rubble from his perch on the gatehouse parapet. "Well. I am sure this broken excuse for a castle has some holes you can scurry away into. (Yes, scurry like the scabby rats they are...) Leave now, then, and I swear you are not worth my time to pursue. I have better things to do! (Like have my pets scour the flesh from the witch's bones. This I shall enjoy!)"

The wizard thumps his staff eagerly on the stone parapet. "Go, then! My patience wears thin!"

He doesn't seem to notice or care about any of Stella's actions.
Jun 5, 2023 5:52 pm
Dieter sneaks a look at Aiwë then the dynaheir, he didn’t know her but he felt a duty to her. He took a deep breath in and willed strength in his veins and sinew hoping Aiwë had a plan. Suddenly being crushed by an ogre or ran through by a sword spider seemed preferable to immolation.

16/31

Dieter heals 7 points using second wind
Last edited June 5, 2023 5:53 pm

Rolls

Second wind - (1D10+4)

(3) + 4 = 7

Jun 5, 2023 11:17 pm
"Okay...we'll go..." Stella says, hanging her head, puffs of stardust coming from her mouth in her still-stary form. "But I have one last thing to say." Clutching her tome, she turns away, keeping the mage in the corner of her vision.

Her eye-stars flash red then she speaks in druidic. "May the Firbolg's forest be your demise!"

(Stella casts entangle. DC 13 Dex save or be restrained. Since it sounds like he's prepared for us to fight him, this'll probably just be Stella's action in the first turn of combat.)
Last edited June 5, 2023 11:18 pm
Jun 6, 2023 2:53 am
The Red Wizard seems to suspect such a move. As Stella's spell begins to take effect, Edwin calls out, "If you wouldn't mind, Terros... Open the gate!"

The wizard's smirk doesn't leave his face as an over-sized hand made of earth and stone rises from the ground, grasps the iron portcullis with a squeal of metal, and shoves the thing upward and open.

The hell hounds' path forward is free.

Rolls

Edwin Dex save - (1d20)

(13) = 13

Jun 6, 2023 2:59 am
Round 1 Player Phase!
OOC:
Okay, I decided to let Stella's Entangle spell happen first, but looks like it didn't stick, unfortunately. But at least Stella can still act this round!

Edwin is on the parapet above the gate. It's currently difficult terrain on top of there due to Entangle.

The hell hounds are about to come through the gate and into the courtyard.

There's some sort of earth/rock creature named Terros that looks like a big hand and arm protruding up from the ground and holding the portcullis up to let the hounds through. It's action this round is to hold up the portcullis.

I'll shortly post a short thing from Dynaheir that'll give some more information about Terros.
https://i.pinimg.com/564x/a0/33/e1/a033e1b369f963c5b8351a3ba5e02981.jpg
Jun 6, 2023 3:02 am
Dynaheir's grip tightens on the crystal that Stella slipped her. "Edwin is a master conjurer; it would seem he has conjured an earth elemental to aid him today. Such creatures rarely give their service willingly. Break his concentration, and the elemental may turn on him."
Jun 6, 2023 3:40 am
Stella scrambles up the ladder, bow hovering after her. Could the hell hounds climb?

As she crests the ladder onto the parapet by the barrels, she draws and fires the bow, then calls upon the Firbolg once more. The vines of stardust above the gate writhe and twist, threatening to entangle the Red Wizard again.

As she does so, however, the top rung of the ladder snaps and she nearly falls, thwarting her efforts.

She grits her teeth in frustration. Telepathically, she calls for her brown owl. It rises from behind the wall screeches and swoops down at Edwin, claws outstretched.

(If Edwin drops his staff, the owl will try to pick it up and fly above Stella's position. If Edwin does not, or if that's not possible until next round, the owl will take the Help action for Imoen, then swoop away and behind a parapet for cover.)

HP: 14/22
AC 14 (16 with parapet cover)
Parapets by Barrels
Last edited June 6, 2023 3:48 am

Rolls

Edwin Dex Save vs Entangle - (1d20)

(20) = 20

Starry Form Archer Attack vs Edwin - (1d20+5, 1d8+3)

1d20+5 : (3) + 5 = 8

1d8+3 : (6) + 3 = 9

Jun 6, 2023 3:48 am
"Quickly! Up the parapet and destroy the wizard everyone! Leave the dogs and kill their master!" Dieter orders with strength and authority. He makes his own way there but takes time to throw his spear aiming it at the wizards staff and hand. With a grunt the spear sails through the air and strikes true knocking the staff from his hand violently.

hp 16/31
Ac 19
As far forward as he can go without dashing.


Dieter deals 15 damage to the wizard and caused him to fail his str check disarming him.
Last edited June 6, 2023 3:54 am

Rolls

Disarming strike at wizard! - (1D20+5, 2D8+5, 1D20-1)

1D20+5 : (3) + 5 = 8

2D8+5 : (46) + 5 = 15

1D20-1 : (8) - 1 = 7

Lucky! - (1D20+5)

(15) + 5 = 20

Jun 6, 2023 7:52 pm
I follow the plan as best I can. I sprint up the stairs, getting as close to the wizard as I can.
Jun 7, 2023 2:01 am
Facing a wizard is bad enough, but facing one that can fly in such an open area is definitely NOT what the party needs right now. Sheemish rushes from the tower along the ramparts, negating some of his cover to get near enough to act.

Reaching out a gauntlet, a barbed metallic whip shoots out from the the blacksmith hand. In an instant it wraps around the now empty hand of the mage, and with a tug it pulls the mage a few feet down the battlements. The damage is minimal, but hopeful the advantage is worth it.

Mage takes 1 damage, but is pulled 10 ft towards Sheemish, and hopefully away from his dropped staff.
Last edited June 7, 2023 2:18 am

Rolls

Thorn whip - (1d20+4)

(9) + 4 = 13

Stitch help - (1d20+4)

(16) + 4 = 20

Damage - (1d6)

(1) = 1

Jun 8, 2023 12:43 am
Aiwë beats once on her drum and her braids fly backward with the force, but the blow makes no sound. An imperceptible bubble travels from her to Edwin, enveloping him in magical Silence.

Then she backs up, putting herself squarely between Stella and the Hounds.

Aiwë casts Silence centered on Edwin.
Jun 8, 2023 8:12 pm
While others move forward toward the evil mage, Imoen takes a few steps backwards along the battlements, eyes searching for an opening as she readies her bow. Timing her shot perfectly, the girl lets loose an arrow!

15 piercing dmg to Edwin

Rolls

Imoen vs Edwin - (1d20+5)

(19) + 5 = 24

dmg to Edwin - (3d6+3)

(255) + 3 = 15

Jun 8, 2023 8:18 pm
Round 1 Summary

The hell hounds surge forward and through the gate with surprising speed, all three bearing down on Dynaheir. But Minsc intercepts them, the gnoll chieftess' greataxe in his meaty hands. He delivers a nasty swipe to the flank of one of the hounds, and all three turn on him, jaws opening to release waves of lava-like spittle (Minsc takes 50 fire damage). The burning torrent is nearly enough to bring down the big man, but he manages to keep his feet and swing his axe with enough strength to remove the head of one of the hounds (H1 takes 48 slashing damage and dies).

But there's nothing Minsc can do to protect his charge from the mighty wizard above. Edwin holds his staff high and the tip of it forms a growing ball of intense fire. With a flick of the staff he sends the ball down into the courtyard straight towards Dynaheir (Edwin casts Fireball). The fireball detonates just in front of the wychalaran, and the resulting flames spread outward to catch scrambling companions! Made of the Hells' flames themselves, the hell hounds don't flinch.

The courtyard fills with fire and heat! And yet... the adventurers surging up onto the battlements don't feel any pain, or even discomfort. Strangely, there seems to be a barrier of air around each of them, as though some protective force has sculpted pockets of safety from the fireball's area. Then the licking flames all go immobile, as though frozen in place. A moment later, they're all sucked back into their source, the sphere of fire just a foot in front of Dynheir's face. Dirty sweat streaks the wychlaran's face, but her hands work the fireball like potter's clay, shaping it this way and that (Dynaheir casts Counterspell).

While Minsc does his best to hold off the hell hounds nearby, Dynaheir spreads her arms wide, momentarily releasing the fireball, then pushes forward with both hands up toward Edwin. The orange-red flames turn super-charged blue, and a crack of thunder reverberates through the courtyard as she transmutes the fire into electricity, shooting a mighty bolt of lightning at the Red Wizard (Dynaheir casts Lightning Bolt).

Edwin's eyes widen in surprise, but he manages to get off a quick spell and deflect the lightning up and out toward the sky (Edwin casts Counterspell). With a furious glower on his face, he begins to throw himself into yet more spellcasting, when Dieter's spear strikes the hand holding his staff! The Thayan wizard reflexively drops the staff, wringing his bloody hand. With growing panic, Edwin reaches down to recover it, but Imoen's arrow suddenly sprouts from his shoulder, staining his crimson robes with the deeper red of blood.

Lips sputtering curses, he tries again to grab his staff, but finds it no longer there! Stella's owl flies nearby with the staff gripped tightly in its talons.

At this point the adventurers are drawing close, and Edwin has no desire to engage with them in close quarters. Before he can magic himself away though, Sheemish's spiked chain snaps out and catches on his robe, pulling the wizard off the parapet and down hard onto the party's battlements in a tangle of red robes (Edwin takes 6 fall damage and is prone).

Just in front Dieter and Runeson.

Edwin frantically rips his robe away from his face and looks up to see the two warriors. His shrill scream is cut off by Aiwe's spell settling into place, blanketing the area around him in magical silence. Thus, there's no sound when Runeson's enchanted morning star swings down onto the unfortunate mage (Edwin takes 10 damage from Runeson).
OOC:
I figured in this instance that since Edwin is pulled into Runeson's reach (after Runeson Dashed) that Runeson could go ahead and make an attack, and to save time I rolled it myself.
Things don't look good for Edwin, prone amid the party's strongest-of-arm and unable to speak spells... but what kind of wizard would he be without a trick or two up his sleeve?

Edwin's entire form flashes white for a moment, and then a rectangle of light opens on the rubble beneath him (His Contingency spell goes off now that he's bloodied, triggering Dimension Door). He falls through it and it closes up after him. A moment later, those outside the area of silence can suddenly hear Edwin's screaming again as the rectangle of light opens in the air across the courtyard and over the opposite battlements. Edwin lands flat on his back (Edwin takes 5 fall damage and is prone). Wheezing, he tries to get to his feet but trips on his own torn red robe and topples over the side of the wall, falling (always falling) into the castle's courtyard (Edwin takes 3 fall damage and... is prone!).

Nearby, wounded Minsc struggles with the remaining two hell hounds, and Dynaheir is on her knees and holding her head in her hands. No doubt casting such mighty spells in her condition has incapacitated her.

There's a resounding slam as the portcullis falls back into place. The earth elemental pulls itself up entirely from the ground, towering at least 10 feet high, and takes rumbling steps over to the fallen wizard.

Edwin shakily gets to his feet once more (not prone!). "No! You are mine, Terros! You will do my bidding!" The earth elemental pauses, dust falling cracks in its stone as it trembles in place. Edwin lifts a bloody finger. "My will is unbreakable! Now, protect me from these insipid fools!"

Terros turns slowly towards the companions, blocky arms rising with menace.
OOC:
The group learns that Edwin's concentration can't be broken by damage.

Rolls

Minsc Dex saves vs breaths (3 saves) - (1d20+5, 1d20+5, 1d20+5)

1d20+5 : (12) + 5 = 17

1d20+5 : (2) + 5 = 7

1d20+5 : (5) + 5 = 10

dmg to Minsc (3 breaths) - (15d6)

(363541433223623) = 50

Runeson vs Edwin (adv) - (2d20+6)

(81) + 6 = 15

dmg to Edwin - (1d8+4)

(6) + 4 = 10

Edwin Dex save - (1d20)

(3) = 3

Minsc vs H1 (2 atks, adv) - (2d20+8, 2d20+8)

2d20+8 : (107) + 8 = 25

2d20+8 : (920) + 8 = 37

Secret Roll

dmg to H1 - (4d12+29)

(41410) + 29 = 48

Edwin fall damage - (1d6)

(6) = 6

Edwin fall damage - (1d6)

(5) = 5

Edwin fall damage - (2d6)

(21) = 3

Jun 8, 2023 9:57 pm
Round 2 Player Phase!!
OOC:
So let's see if we can get the zones right...
Edwin is in the Red Zone, far side of the courtyard.
Terros is in the Blue Zone, in the courtyard between Edwin and the hounds.
The hounds are in the Green Zone, in the courtyard with Minsc and Dynaheir.
As far as I can tell, the rest of the party is on the battlements, which is the Purple Zone (except maybe Aiwe, who might still be in the courtyard).

So you can get to the Green Zone with your movement.
You can get to the Blue or even Red Zone with the Dash action, but you might get opportunity attacks from hounds and/or Terros, so watch out.

https://i.pinimg.com/564x/91/8c/59/918c599a1161134c7e90d68e580cc4a5.jpg

https://i.pinimg.com/564x/e0/7d/d6/e07dd6ddad9473b0fe388bebb619e8fb.jpg
load next

You do not have permission to post in this thread.