Obligatory OOC thread :D

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Mar 6, 2023 1:46 pm
Alright! That's the end of the Luskan part an the start of the trip to Icewind dale! I saw this on another Frostmaiden game and I thing it is actually a cool idea to try and adapt the game to the players. so poll time :D

Game speed. Is this game...

Too slow
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About right
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Too fast
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Too erratic
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Mar 6, 2023 1:47 pm

The plot

I'm lost. I have no idea what's going on.
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I'm a little confused, but that's okay.
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There is no surprise here.
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Totally railroaded
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Mar 6, 2023 1:47 pm

Game pillars Multi

Not enough exploration
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Not enough social
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Not enough combat
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I think the mix is about right
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Mar 6, 2023 1:47 pm

The system

Its simple and works for most things
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Its simple but doesn't works for some things
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It's generally ok, but D&D would work better
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Its confusing but works for most things
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Its confusing and doesn't works for some things
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Mar 6, 2023 1:48 pm

Private notes

Didn't notice them
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They are far too confusing, because I don't know what the others know
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I like the personal details
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Doesn't change much
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Mar 6, 2023 3:02 pm
Answered the poll, I'll add some more detailed feedback later ^^
Mar 6, 2023 3:51 pm
Poll answered.
[ +- ] Game Speed
[ +- ] Game Plot
[ +- ] Game Pillars
[ +- ] The System
[ +- ] Private Notes
Last edited March 6, 2023 3:52 pm
Mar 6, 2023 6:12 pm
Eyes sent a note to CESN
Mar 7, 2023 12:38 pm
Feedback!
[ +- ] Game Speed
[ +- ] Game Plot
[ +- ] Game Pillars
[ +- ] System
[ +- ] Private Notes
Mar 9, 2023 11:05 am
cool thanks for the feedback. I'll have to re-read again when I have the time, but I'll start posting the shared text in blue, so anything you read in black means at least one player didn't see it (that way)

CESN sent a note to Eyes
Mar 9, 2023 2:47 pm
blue didn't work because of the OOC, so I'll do note :D
Mar 9, 2023 11:06 pm
Onward - Hooooo!
Mar 10, 2023 10:01 am
RAAMtentacles says:
I would have liked to have known more about the rituals taking place, but I suppose that I didn't really ask too much either.
So the festivals were a little add-on to make the city feel more alive. I read a bit about it and found they have a temple to the Frostmaiden in Luskan, so I thought it could be used for a little foreshadowing. It's related to the overall arc, but it's not a major point. So in OOC, they are called wet parades ; a ritual were the participants run around the city with their clothes full of ice to climb six sacred pillars (the Kisses of Auril). Completing the ritual is believed to assuage Auril's wrath, bringing an easier winter, which, is rumored to be harsher and earlier this year.
RAAMtentacles says:
I simultaneously enjoy the loose magic system and find myself a little confused on just what I can do with it. I'm hoping that clarifies as we proceed.
testlum says:
I'm also puzzled by why Magic needs to have its own unique subsystem. I think it'd be nice if players can choose which skill to roll for their abilities.
Magic is free-form, but because it is a big part of D&D classes, I thought we would start by grounding it to something. There is actually nothing stopping a druid from casting eldrich blast in this game, but I thought starting with a limited amount of spells would make it easier.

Players can choose the skill to roll for their abilities; however, this has to be defined in the ability. For example, Force of Nature will only work with intimidation and strength, because that's the bonus it gives you. Magic is basically an ability, but I split it up to highlight it to make it clear every "class" can be a spell caster. I'm not entirely sure which sub-system you mean. The only subrule I can remember is that magic allows for multiple targets with the other skills (in principle) don't. But maybe you mean something else didn't notice?
testlum says:
I chose this because I'm not sure how the strange deliveries will come into play.
Yeah, the deliveries are basically an encounter of the week plot hook to get you north to the real adventure. As written, they are meaningless, but I'm using some of them as important events that you may, or may not come to realize in character. For example, Maccath's delivery is planned to have major long term plot consequences. You won't see it immediately (in PbP it might take months!), but it is there, working in the background.
testlum says:
Not enough exploration. I think this is because we're still in the city, so it's not a big deal.
Yeah exploration is a tricky one with many different interpretations. I'll try to keep this one in mind. Once you make it to Icewind dale, the adventure will briefly turn into a sandbox, so that might help :D
testlum says:
It's simple but doesn't work for some things. It's quite easy to understand which is nice. However, I'm not sold on the success range mechanic vs. the standard PbtA 2d6. What does it do better?
That is a good question. Me and Bowl were playing around with making a PbP system before we found PbA (the truth is I was too lazy to read D&D rulebook again). So we kept playing with it, mostly because of the character flexibility the system "promises" (we did have someone playing as an sentient artifact...)

I think the rolling and probabilities are very comparable but there are minor differences at the leveling system, which are probably just personal taste ( also, success range feels much more exotic 🤣 as is not roll under or above 🤯). With this leveling up system, I don't need to spell out the max level is 6, because you won't be rolling a double 7, or the max range is 5-12, because you can't roll more than two 6s. I think PbA is not self bound like that. Ideally, this means more freedom because I don't need to define 5 or 6 abilities to limit the character progression, so no need to define classes or abilities before hand (originally, there weren't even skills lists!). On the other hand, its a "level by using system", so you can't really customize or plan your character ahead. Overall, this one is probably more on the free-form side of the scale than PbA (it was intended to be a one page system!) but they are very similar.
testlum says:
My last point is fairly pedantic. The terms "ability" and "skill" aren't clearly differentiated. Maybe "ability" could be renamed to "power" or "knack"?
It is a good point. Naming things is like the hardest part of actually 😅
testlum says:
I noticed moments where I had no idea what the others were talking about, which threw me off a bit.
Ahah yes, I noticed there some confusing moments that, I hope, were due to the private notes. I'll drop them and, since colors look a bit weird (on my screen at least), I'll just fall back to the regular notes.
Mar 10, 2023 11:54 am
Quote:
The only subrule I can remember is that magic allows for multiple targets with the other skills (in principle) don't. But maybe you mean something else didn't notice?
I'm talking about the custom abilities that key off Magic rolls - the "spells" that can be empowered for multiple targets or bonus damage etc. My impression was that they don't need to be locked to any particular skill. For example, a "Charge" spell could roll Strength and be empowered to knock over the target.
Mar 10, 2023 12:45 pm
Ah I think I see what you mean...like the magic skill itself is not relevant and could be removed? It's a good point. The skill represents your skill into manipulating the Weave, so anything magical would, lore-wise, fall into that skill. While magic is using it, arcana is understanding it in a structured manner.

To be fair, players experienced with this system don't need skill groups...The reason for some skills was purely for the groups to be symmetric (5 x 4 skills) which would help balance the character creation. We can review the characters later and improve the skill list actually.
Mar 10, 2023 12:50 pm
Hmm I wouldn't say Magic is redundant, for the same reasons you gave! More like, I think other skills should be able to build and empower custom abilities that are not related to sorcery.

Oh, and I forgot to mention in my feedback post, but I'm a fan of the gain EXP on doubles mechanic. It's simple and neat.
Last edited March 10, 2023 12:52 pm
Mar 16, 2023 10:42 pm
Hey all, I'm going to pull out of this one. I overextended myself on games and I'm most confused in this one.

Thanks for letting me try.
Mar 17, 2023 1:15 am
Ah, sorry to lose ya.
Mar 17, 2023 1:33 am
Thanks. See you around, I just bit off more than I can chew.
Mar 17, 2023 9:54 am
Hey Eyes. No problem! ahah chewing too much is a very common GP problem xD
Thanks for trying this out and for your input and comments :D
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