Obligatory OOC thread :D

load previous
Jul 2, 2023 12:17 am
@testlum making me think now haha. Momma was the only name I came up with. I see why everyone loves Agna 🤣
Jul 2, 2023 12:22 am
Actually there is no thinking involved. Thank you you just made my secrets and backstory so much better by forcing me to come with a real name
Jul 2, 2023 12:28 am
Haha, no worries. I'm glad the scene worked for you.
Jul 3, 2023 1:32 pm
Mnrtoler says:
I'm taking for granted that she has a houses if not we can retcon that.
That's cool, I'm sure Momma could find a place for them to crash for the night
Mnrtoler says:
Adding a search roll just in case it is relevant. Still don't understand the system, but rolling anyways haha.
testlum says:
I think it would be a History roll to see if you'd know where Beorne hangs out, but I'll leave it to CESN to confirm.
I think testlum is right on this one as in it feels more like local history/culture to know where the merchants would prefer to go. However, it can be search if you're looking for something out of place... like 5 new caravans next to a bar :D I think we could eventually use Insight for finding rumours as well...
Jul 3, 2023 1:38 pm
Gotcha. Will edit post with history. Wasn't sure if it meant just book history or not.
Jul 3, 2023 1:48 pm
yeah I trid to keep it very general so we didn't need to list every skill from D&D while keeping the groups balanced... doesn't work exactly the same for everything.
Jul 3, 2023 1:56 pm
ah! also no need to reroll, I can just take the level of the skill and check the against the new range :D
Jul 5, 2023 8:29 am
CESN sent a note to testlum
Jul 5, 2023 8:49 am
testlum sent a note to CESN
Jul 5, 2023 9:02 am
testlum says:
Uh, has Agna actually met Beorne in person before?
CESN sent a note to testlum
Jul 5, 2023 9:45 am
testlum sent a note to CESN
Jul 5, 2023 11:35 am
and anther one xD

CESN sent a note to testlum
Jul 5, 2023 11:50 am
Couple of questions for the GM.

I've been attempting two different conversations (or actions) in a single post a couple of times now. Is this okay or would you prefer me to focus on one thing at a time? I'm trying to juggle keeping things simple and keeping the pace of the game I guess.

I've just failed trying to strike up a conversation, if I want to 'try again' my options are to offer a 'hard success', 'twist', 'push hard' or to give up (and if it were appropriate someone could help if I hadn't failed so poorly). Is this correct? How do I go about doing this in play, do I need to state which of these options I'm doing or do I just work it into the narrative. In this case I'm thinking of 'pushing hard' - would I just narratively describe my new approach/extra attempt and roll again?
Jul 5, 2023 12:33 pm
riley says:
I've been attempting two different conversations (or actions) in a single post a couple of times now. Is this okay or would you prefer me to focus on one thing at a time? I'm trying to juggle keeping things simple and keeping the pace of the game I guess.
You mean keeping the PC-PC interaction (now Izuhn) but also moving on with the plot (the gossiping patrons)?
It can feel a bit asynchronous, so we assume it's not actually happening at the same time, but I'm fine with it.
I agree it can be a good way to keep up the pace and still have some personal interactions :D

Maybe we could and some OOC comment and/or line break to differentiate them?
riley says:
I've just failed trying to strike up a conversation, if I want to 'try again' my options are to offer a 'hard success', 'twist', 'push hard' or to give up (and if it were appropriate someone could help if I hadn't failed so poorly). Is this correct? How do I go about doing this in play, do I need to state which of these options I'm doing or do I just work it into the narrative. In this case I'm thinking of 'pushing hard' - would I just narratively describe my new approach/extra attempt and roll again?
Yeah so we are avoiding the "try again" option here to prevent just keeping on rolling forever. The idea is to try a fail forward approach, where failing still moves the action somewhere.

Those are the options yes. So generally you can come up with some interesting problem (twist), pay a price (Push hard and hard success) or get some help (give up is also on the table I guess...) Ideally, you'd just narrate it into the narrative but it might be good to add an OOC clarification since its a new experimental system on PbP.

There is, however, a "hidden option"... the ability to Raise a Roll, which basically allows you to re-roll and turn it into a success at the risk of fumbling.
Jul 5, 2023 12:39 pm
Sorry all, I've overestimated how much free time I would have available to devote to this game. Rather than overextend myself, I think it's best if I bow out now. Thanks for the opportunity, CESN, and I hope you all have fun playing. :)
Jul 5, 2023 12:52 pm
Okay, yeah I agree something to break the up will help.

I think I understand the 'reroll options' now thanks. Not 100% on the difference between Push Hard and the Raise Roll options but that's okay
Jul 5, 2023 1:25 pm
That's a shame @Dmbraniac but thanks for the well wishes.
Jul 6, 2023 9:42 am
Dmbrainiac says:
I've overestimated how much free time I would have available to devote to this game. Rather than overextend myself, I think it's best if I bow out now.
No worries! Happened to everyone at some point 👍 see you on another game 😁
Jul 6, 2023 12:16 pm
@CESN are the elements still in the east or have they been dealt with and just left damage?
Jul 6, 2023 12:48 pm
official wording is that they have been contained. Kalannai did tell Adaia that they should investigate the area again once everyone has been relocated.

What Momma knows for sure is that local militia (that is, the miners), went in and managed to evacuate the residents. But you know how these things go... too soon to know the exact details and lots of rumors going around :D

OOC, this is clearly the local side quest hook 🤣
load next

You do not have permission to post in this thread.