riley says:
I've been attempting two different conversations (or actions) in a single post a couple of times now. Is this okay or would you prefer me to focus on one thing at a time? I'm trying to juggle keeping things simple and keeping the pace of the game I guess.
You mean keeping the PC-PC interaction (now Izuhn) but also moving on with the plot (the gossiping patrons)?
It can feel a bit asynchronous, so we assume it's not actually happening at the same time, but I'm fine with it.
I agree it can be a good way to keep up the pace and still have some personal interactions :D
Maybe we could and some OOC comment and/or line break to differentiate them?
riley says:
I've just failed trying to strike up a conversation, if I want to 'try again' my options are to offer a 'hard success', 'twist', 'push hard' or to give up (and if it were appropriate someone could help if I hadn't failed so poorly). Is this correct? How do I go about doing this in play, do I need to state which of these options I'm doing or do I just work it into the narrative. In this case I'm thinking of 'pushing hard' - would I just narratively describe my new approach/extra attempt and roll again?
Yeah so we are avoiding the "try again" option here to prevent just keeping on rolling forever. The idea is to try a fail forward approach, where failing still moves the action somewhere.
Those are the options yes. So generally you can come up with some interesting problem (twist), pay a price (Push hard and hard success) or get some help (give up is also on the table I guess...) Ideally, you'd just narrate it into the narrative but it might be good to add an OOC clarification since its a new experimental system on PbP.
There is, however, a "hidden option"... the ability to Raise a Roll, which basically allows you to re-roll and turn it into a success at the risk of fumbling.